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Myrmidon: Difference between revisions

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{{missingstats}}<!--Specifically, the parameters used by the class as used by DLC Owain in Fates-->
{{missingstats}}<!--Specifically, the parameters used by the class as used by DLC Owain in Fates-->


The '''Myrmidon''' (Japanese: {{hover|剣士|kenshi}}  ''Swordfighter'') is a sword-wielding class present in [[Fire Emblem (series)|''Fire Emblem'']]. Their first appearance was in {{FE2}}; the only games where they do not exist are {{FE1}} and {{FE3}}; however, the remakes of those games do contain myrmidons. {{FE14}} does not include myrmidons in core gameplay, instead featuring the functionally-identical [[Samurai]] class; the Myrmidon class itself does, however, appear in the [[Downloadable content in Fire Emblem Fates|DLC]] chapter [[Hidden Truths 1]] as the class used by [[Owain]] in that chapter.
The '''Myrmidon''' (Japanese: {{hover|剣士|kenshi}}  ''Swordfighter'') is a sword-wielding class present in the {{FES}}. Their first appearance was in {{FE2}}; the only games where they do not exist are {{FE1}} and {{FE3}}; however, the remakes of those games do contain myrmidons. {{FE14}} does not include myrmidons in core gameplay, instead featuring the functionally-identical [[Samurai]] class; the Myrmidon class itself does, however, appear in the [[Downloadable content in Fire Emblem Fates|DLC]] chapter [[Hidden Truths 1]] as the class used by [[Owain]] in that chapter.


The class originated as a promotion of the [[Mercenary]], akin to the [[Hero]] of most other games. In later games, it is a derivative of the [[Mercenary]] class based on the stat array of [[Navarre]], whose fragile speed-oriented build was a significant difference from every other Mercenary in {{FE1}} and set a trend for other mercenaries of a similar build. The Myrmidon class of {{FE4}} and {{FE5}} was something of a functional middle ground between the two classes; most of its members leaned toward the traditional Mercenary build, while many others like [[Ayra]] continued the fragile speed mold set by Navarre; this was epitomized by the promoted classes available to units on both sides of the stat split: the [[Forrest (class)|Forrest]] and the [[Swordmaster]]. The full-fledged separate Myrmidon class as it's known today, with its specific stat array, debuted in {{FE6}} and has appeared in every game since, completely replacing the Mercenary line in the [[Tellius]] games.
The class originated as a promotion of the [[Mercenary]], akin to the [[Hero]] of most other games. In later games, it is a derivative of the [[Mercenary]] class based on the stat array of [[Navarre]], whose fragile speed-oriented build was a significant difference from every other Mercenary in {{FE1}} and set a trend for other mercenaries of a similar build. The Myrmidon class of {{FE4}} and {{FE5}} was something of a functional middle ground between the two classes; most of its members leaned toward the traditional Mercenary build, while many others like [[Ayra]] continued the fragile speed mold set by Navarre; this was epitomized by the promoted classes available to units on both sides of the stat split: the [[Forrest (class)|Forrest]] and the [[Swordmaster]]. The full-fledged separate Myrmidon class as it is known today, with its specific stat array, debuted in {{FE6}} and has appeared in every game since, completely replacing the Mercenary line in the [[Tellius]] games.
   
   
Their initial strength and defense are lower than those of [[Mercenary|mercenaries]]. To counter this, myrmidons focus more in skill and speed, making critical hits their trademark; in some games, there are unique swords with higher critical rate (such as the [[Wo Dao]] and the [[Shamshir]]) that can be wielded only by this class and its promotions.
Their initial strength and defense are lower than those of Mercenaries. To counter this, Myrmidons focus more in skill and speed, making critical hits their trademark; in some games, there are unique swords with higher critical rate (such as the [[Wo Dao]] and the [[Shamshir]]) that can be wielded only by this class and its promotions.


Myrmidons, in most games, can be promoted to [[swordmaster]]s. Special cases are seen in {{title|Gaiden}}, {{title|The Sacred Stones}}, and {{title|Awakening}}; in the former, myrmidons are a second-tier class and can be promoted to [[Dread Fighter|dread fighters]], while in the latter two they can be promoted either to swordmasters or [[assassin]]s. Other options are seen in the [[Jugdral]] games; specific characters can be promoted to [[Forrest (class)|forrests]] in {{FE4}}, and to [[Mercenary|mercenaries]] in {{FE5}}.
Myrmidons, in most games, can be promoted to Swordmasters. Special cases are seen in {{title|Gaiden}}, {{title|The Sacred Stones}}, and {{title|Awakening}}; in the former, myrmidons are a second-tier class and can be promoted to [[Dread Fighter]]s, while in the latter two they can be promoted either to Swordmasters or [[Assassin]]s. Other options are seen in the [[Jugdral]] games; specific characters can be promoted to Forrests in {{FE4}}, and to Mercenaries in {{FE5}}.
 
In the [[Elibe]], [[Magvel]], and [[Jugdral]] games and {{title|Awakening}}, myrmidons were in general strongly associated with a particular region of the continents ([[Sacae]], [[Jehanna]], [[Isaach]] and [[Chon'sin]] respectively) and almost all units of the class are from these places. In [[Tellius]] and [[Archanea (continent)|Archanea]], however, they can come from any land.


In the [[Elibe]], [[Magvel]], and [[Jugdral]] games and {{title|Awakening}}, Myrmidons were in general strongly associated with a particular region of the continents ([[Sacae]], [[Jehanna]], [[Isaach]] and [[Chon'sin]] respectively) and almost all units of the class are from these places. In [[Tellius]] and [[Archanea (continent)|Archanea]], however, they can come from any land.


==Stats==
==Stats==
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