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{{missingstats}}<!--Specifically, the parameters used by the class as used by DLC Owain in Fates--> | {{missingstats}}<!--Specifically, the parameters used by the class as used by DLC Owain in Fates--> | ||
The '''Myrmidon''' (Japanese: {{hover|剣士|kenshi}} ''Swordfighter'') is a sword-wielding class present in | The '''Myrmidon''' (Japanese: {{hover|剣士|kenshi}} ''Swordfighter'') is a sword-wielding class present in the {{FES}}. Their first appearance was in {{FE2}}; the only games where they do not exist are {{FE1}} and {{FE3}}; however, the remakes of those games do contain myrmidons. {{FE14}} does not include myrmidons in core gameplay, instead featuring the functionally-identical [[Samurai]] class; the Myrmidon class itself does, however, appear in the [[Downloadable content in Fire Emblem Fates|DLC]] chapter [[Hidden Truths 1]] as the class used by [[Owain]] in that chapter. | ||
The class originated as a promotion of the [[Mercenary]], akin to the [[Hero]] of most other games. In later games, it is a derivative of the [[Mercenary]] class based on the stat array of [[Navarre]], whose fragile speed-oriented build was a significant difference from every other Mercenary in {{FE1}} and set a trend for other mercenaries of a similar build. | The class originated as a promotion of the [[Mercenary]], akin to the [[Hero]] of most other games. In later games, it is a derivative of the [[Mercenary]] class based on the stat array of [[Navarre]], whose fragile speed-oriented build was a significant difference from every other Mercenary in {{FE1}} and set a trend for other mercenaries of a similar build. The Myrmidon class of {{FE4}} and {{FE5}} was something of a functional middle ground between the two classes; most of its members leaned toward the traditional Mercenary build, while many others like [[Ayra]] continued the fragile speed mold set by Navarre; this was epitomized by the promoted classes available to units on both sides of the stat split: the [[Forrest (class)|Forrest]] and the [[Swordmaster]]. The full-fledged separate Myrmidon class as it is known today, with its specific stat array, debuted in {{FE6}} and has appeared in every game since, completely replacing the Mercenary line in the [[Tellius]] games. | ||
Their initial strength and defense are lower than those of | Their initial strength and defense are lower than those of Mercenaries. To counter this, Myrmidons focus more in skill and speed, making critical hits their trademark; in some games, there are unique swords with higher critical rate (such as the [[Wo Dao]] and the [[Shamshir]]) that can be wielded only by this class and its promotions. | ||
Myrmidons, in most games, can be promoted to | Myrmidons, in most games, can be promoted to Swordmasters. Special cases are seen in {{title|Gaiden}}, {{title|The Sacred Stones}}, and {{title|Awakening}}; in the former, myrmidons are a second-tier class and can be promoted to [[Dread Fighter]]s, while in the latter two they can be promoted either to Swordmasters or [[Assassin]]s. Other options are seen in the [[Jugdral]] games; specific characters can be promoted to Forrests in {{FE4}}, and to Mercenaries in {{FE5}}. | ||
In the [[Elibe]], [[Magvel]], and [[Jugdral]] games and {{title|Awakening}}, Myrmidons were in general strongly associated with a particular region of the continents ([[Sacae]], [[Jehanna]], [[Isaach]] and [[Chon'sin]] respectively) and almost all units of the class are from these places. In [[Tellius]] and [[Archanea (continent)|Archanea]], however, they can come from any land. | |||
==Stats== | ==Stats== |