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Module:ChapChars: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
mNo edit summary
m (Added alt text for when images fail to load or do not exist)
Line 29: Line 29:
-- Begins construction of output
-- Begins construction of output
local args = {}; images = {}; links = {}
local args = {}; images = {}; links = {}; alts = {}
local hdr = "[[File:" .. size .. "portrait " -- Start of an image link
local hdr = "[[File:" .. size .. "portrait " -- Start of an image link
local link = " " .. game .. ".png|link=" -- Middle portion of an image link
local link = " " .. game .. ".png|link=" -- Middle portion of an image link
Line 47: Line 47:
if tostring(k):sub(-7) == "article" then -- checks if last seven characters are "article"
if tostring(k):sub(-7) == "article" then -- checks if last seven characters are "article"
links[i] = v
links[i] = v
elseif tostring(k):sub(-3) == "alt" then
alts[i] = v
else
else
images[i] = mw.ustring.lower(v)
images[i] = mw.ustring.lower(v)
if links[i] == nil then -- checks if the corresponding link already exists
if links[i] == nil then -- checks if the corresponding link already exists
links[i] = saga .. v
links[i] = saga .. v
end
if alts[i] == nil then
alts[i] = v:sub(1, 1):upper() .. v:sub(2)
end
end
end
end
Line 62: Line 67:
-- Turns the previous two lists into one list of partial links
-- Turns the previous two lists into one list of partial links
for k in pairs(images) do
for k in pairs(images) do
args[k] = images[k] .. link .. links[k] -- creates the middle portion of the link
args[k] = images[k] .. link .. links[k] .. "| " .. alts[k] .. " " -- creates the middle portion of the link
end
end

Revision as of 20:16, 19 June 2022

Contains three functions for use with {{ChapChars}}: newunits manages the new unit tables, and oldunits manages the required, available, and undeployable character sections; additionally, returning is a deprecated function that is no longer used.


local p = {}

function p.returning(frame)
	-- Naming the input
	local in_args = frame:getParent().args
	
	-- Determines whether or not to use "small"
	local size = ""; num = 0
	local game = tostring(in_args["game#"])
	if game:find("%c", -1) ~= nil then -- if game ends with a control character
		game = game:sub(1, -2)
	end
	
	if tonumber(game) ~= nil then -- if the game is set as a number
		num = tonumber(game)
	end
	if num > 0 then -- if num was set, or game is set to "wa"
		game = "fe" .. game
	end
	
	local saga = ""
	if game:sub(1, 3) == "trs" or game:sub(1, 2) == "vs" then -- if the set game starts with "trs" or "vs"
		saga = "Saga:"
	end
	
	if num > 5 or game:sub(1, 3) == "trs" or game == "fewa2" then -- games that use small portraits; 1–5 and Warriors are false, 6–16 and TRS are true
		size = "Small "
	end
	
	-- Begins construction of output
	local args = {}; images = {}; links = {}; alts = {}
	local hdr = "[[File:" .. size .. "portrait " -- Start of an image link
	local link = " " .. game .. ".png|link=" -- Middle portion of an image link
	local ftr = "|x80px]]" -- End of link
	local output = hdr -- starts output with header value
	local i = 0
	
	-- loops through the input and turns it into a list of images and one of links
	for k, v in pairs(in_args) do
		if k:sub(1,6) == "return" then -- if first six characters are "return"
			i = tonumber(k:match("%d+"))
			
			if v:find("%c", -1) ~= nil then -- if an input ends with a control character
				v = v:sub(1, -2) -- removes last character
			end
			
			if tostring(k):sub(-7) == "article" then -- checks if last seven characters are "article"
				links[i] = v
			elseif tostring(k):sub(-3) == "alt" then
				alts[i] = v
			else
				images[i] = mw.ustring.lower(v)
				if links[i] == nil then -- checks if the corresponding link already exists
					links[i] = saga .. v
				end
				if alts[i] == nil then
					alts[i] = v:sub(1, 1):upper() .. v:sub(2)
				end
			end
		end
	end
	
	if images[1] == nil then -- true if images[1] is empty, which should only happen if return1 is not set
		return "None" -- ends the program
	end
	
	-- Turns the previous two lists into one list of partial links
	for k in pairs(images) do
		args[k] = images[k] .. link .. links[k] .. "| " .. alts[k] .. " " -- creates the middle portion of the link
	end
	
	-- takes list created above and turns it into useable wikitext
	output = output .. table.concat(args, ftr .. hdr)
	
	-- returns completed image set
	return output .. ftr
end

function p.newunits(frame)
	-- Naming input to be more convinient
	local in_args = frame:getParent().args
	
	local units = {} -- variabe that will contain every "newunit#" field
	
	-- Checks input for newunit fields
	for k, v in pairs(in_args) do
		if tostring(k):find("newunit%d+") ~= nil then
			units[tonumber(k:sub(8))] = v
		end
	end
	
	if #units == 0 then -- if there are no new units
		return "|\nNone"
	end
	
	local rowbreak = 3
	
	if in_args[rowbreak] ~= nil then -- if rowbreak is set in the page
		rowbreak = in_args[rowbreak]
	elseif #units == 4 then -- if there are four new units
		rowbreak = 2
	end
	--[[rowbreak determines were new rows are made: breaks after the third unit,
		except when there are four units where it breaks after the second.]]
	
	local output = ""
	
	for k, v in ipairs(units) do -- assembles output
		output = output .. "|\n" .. v .. "\n"
		if k % rowbreak == 0 then -- adds new rows
			output = output .. "|-\n"
		end
	end
	
	return output
end

return p