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Gameplay modes: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Across the {{FES}}, there are a number of alternate modes of gameplay.  While the most common are difficulty modes, allowing an adjustible challenge for players, other games feature their own types of modes varying the general flow of gameplay or the story, to either the benefit or detriment of the player.
Across the {{FES}}, there are a number of alternate modes of gameplay.  While the most common are difficulty modes, allowing an adjustable challenge for players, other games feature their own types of modes varying the general flow of gameplay or the story, to either the benefit or detriment of the player.


==Difficulty modes==
==Difficulty modes==
The first game to feature different formal modes of difficulty was {{FE4}}. Since then, almost every game has featured at least two different difficulty modes, chosen by the player at the beginning of a new game. Between games, there is considerable variation in the difficulty of seemingly the same levels.
{{main|Difficulty}}
 
The first game to feature different formal modes of difficulty was {{FE4}}. Since then, almost every game has featured at least two different difficulty modes, chosen by the player at the beginning of a new game. Between games, there is considerable variation in the difficulty of seemingly the same levels. Each difficulty level can change many aspects of gameplay, such as enemy stats, enemy equipment and skills, the number of enemies present, reinforcement timing, artificial intelligence, and much more.
Each difficulty level can change many aspects of gameplay, such as enemy stats, enemy equipment and skills, the number of enemies present, reinforcement timing, artificial intelligence, and much more. The notes here cover only the universal differences between difficulties in each game; chapter-by-chapter differences such as the number of enemies, their equipment, etc. can be found on each respective chapter page.
 
{|width="85%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|Difficulty modes by game
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width=20%"| Game
!style="border:none; background-color:{{Color3}}" width="15%"| Difficulty mode
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="65%"| Unlock conditions and notes
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|Gaiden}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal
{{!}}style="border:none; background-color:{{Color3}}"{{!}} The game's default and highest difficulty setting.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Easy
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Identical to Normal Mode, except all [[experience]] gain is doubled. This mode is hidden and, to be accessed, the following button combination must be pressed on the main menu: Select + Start + A
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|Genealogy of the Holy War}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal
{{!}}style="border:none; background-color:{{Color3}}"{{!}} The game's default difficulty setting.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Clever
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Unlocked by completing the game once. Unlike other Hard Modes, this Clever mode only modifies enemy AI to make them more aggressive and challenging, leaving their stats and quantity untouched. The difficulty mode can be toggled at any time during gameplay from the options menu, and is not set when starting a save file.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|The Binding Blade}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} The game's initial difficulty setting. Normal Mode save files are colored yellow.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Unlocked by completing the game once. Enemies are stronger, among other changes. Hard Mode save files are colored red.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{FE7}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Gameplay modes#Eliwood, Hector, and Lyn's tales|See below]].
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3" {{!}} {{title|The Sacred Stones}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Easy Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For first-timers. Game rules and controls will be explained to you as you play."  Easy Mode save files are colored green.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For experienced players. No game-play hints will be provided to you as you play." Normal Mode save files are colored teal.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Difficult Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For players seeking a real challenge. No instructions are given & difficulty is set to high." Enemies are stronger, among other changes. Hard Mode save files are colored red.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="4" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="4"{{!}} {{title|Path of Radiance}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Easy Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★<br>For novices who want a little helpful advice to get them familiar with the game." Only in international versions. Easy Mode save files are colored red.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★<br>For players who already know their way around the game. This is the standard difficulty setting." Normal Mode save files are colored green.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Difficult Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★★<br>For players looking for a serious challenge." Enemies are stronger, among other changes. Hard mode save files are colored blue.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Maniac Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Only in the Japanese version. Enemies have exceedingly high defensive stats, but often not much higher offensive ones than in Difficult Mode, and there are far more enemies than even on Difficult Mode. Maniac Mode save files are colored red.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3"{{!}} {{title|Radiant Dawn}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Easy Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★<br>A brisk tempo makes this mode easy to get into and easy to play." Named Normal Mode in the Japanese version.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★<br>For players who already know their way around the game. This is the standard difficulty setting." Named Hard Mode in the Japanese version.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Difficult Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Difficulty: ★★★<br>For players looking for a serious challenge." This becomes available after clearing Normal Mode. Enemies are stronger, the [[weapon triangle]] is not in effect, and the player cannot see enemy movement ranges. Named Maniac Mode in the Japanese version.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{title|Shadow Dragon}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for beginners and those playing the game for the first time. A special prologue introduces the story and game play."  Normal Mode save files are not specially marked.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for those seeking a challlenge. Enemies are up to five degrees tougher than those in Normal mode. No prologue is included." There are five different modes under the Hard Mode umbrella: Hard (★), Brutal (★★), Savage (★★★), Fiendish (★★★★) and Merciless (★★★★★). A save file of these difficulties is marked with an H and the matching number of stars (e.g. H2 for Brutal). In all five hard modes, enemy reinforcements are able to perform an action on the phase during which they appear.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="5"{{!}} {{title|New Mystery of the Emblem}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "An entry-level difficulty for players with little experience. You can play the game while learning the basics."  Normal Mode save files are not specially marked.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for those looking for responsive gameplay. Enemies are stronger than normal. Reinforcements act as soon as they appear." Hard Mode save files are marked with an H and one star (★). This difficulty is available by default.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Maniac Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Recommended for players seeking a challenge. The enemies are stronger than in Hard Mode." Maniac Mode save files are marked with an M and two stars (★★). This difficulty is available by default.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "Stronger enemies than Maniac Mode, this mode easily has the highest level of difficulty the series can provide." Lunatic Mode save files are marked with an L and three stars (★★★). This difficulty is available by default.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} {{hover|Lunatic′|′ here is the prime symbol, not an apostrophe. In Japanese, the name of this difficulty is pronounced &quot;Lunatic Dash&quot;, as per Japanese standard pronunciation of the prime symbol.}} Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Unlocked by completing Lunatic Mode{{hover|*|If Lunatic Mode is completed on Casual Mode, Lunatic′ Mode is only available on Casual Mode, and completing Lunatic on Classic Mode will be required to unlock Lunatic′ Classic Mode.}}, in Lunatic′ mode, enemy units will always strike first when [[attack]]ed, even on [[Turn|player phase]]. Lunatic Reverse Mode save files are marked with an L′ and three stars (★★★).
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="4"{{!}} {{title|Awakening}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For series beginners." The first few chapters in Normal Mode are tutorialized.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For experienced players." Enemies are stronger, can have more [[skills]], and have minimum [[weapon level]]s of C. Reinforcements act as soon as they appear.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For expert players." Enemies are even stronger, can have certain exclusive [[skills]], and have maximum [[weapon level]]s. Lunatic Mode is primarily notable in that later chapters give some enemy units [[forge]]d weapons which exceed the normal forging parameters available to players.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic+ Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}}  "For Fire Emblem masters." Lunatic+ Mode is mostly identical to Lunatic Mode, with the addition of random distribution of [[:Category:Lunatic+ Mode enemy skills in Fire Emblem Awakening|a set of powerful and/or enemy-exclusive skills]] among all enemy units.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="3"{{!}} {{title|Fates}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For series beginners." The first few chapters in Normal Mode are tutorialized.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For experienced players." Enemies are stronger and have minumum [[weapon level]]s of C.
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Lunatic Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For those seeking a challenge." Enemies have maximum [[weapon level]]s. All [[level up]]s in this mode are predetermined upon a unit's recruitment, meaning the player cannot reset for different stat growths on a level up. Compared to Hard Mode, ''Birthright'' enemies also have more HP, ''Conquest'' enemies have mostly the same stats, and ''Revelation'' enemies have higher stats all-around.
|-
| style="border:none; background-color:{{Color1}}" colspan="3" | <!--blank spacing-->
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color3}}" rowspan="3"{{!}} {{title|Echoes: Shadows of Valentia}}
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Normal Mode
{{!}}style="border:none; background-color:{{Color3}}"{{!}} "For series beginners."
|-
{{!}}style="border:none; background-color:{{Color3}}"{{!}} Hard Mode
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}"{{!}} "For experienced players." Enemies are higher [[level]]ed, more of them have items, and some are positioned differently.
|}
 
===Spinoffs===
{|width="85%" align=center cellpadding=3 cellspacing="3" style="margin-left:auto; margin-right:auto; {{round}}; border:1px solid {{Color2}}; background-color: {{Color1}}; text-align: center"
!style="{{roundtl}}; border:none" width="100%" colspan="5"|Difficulty modes by game
|-
!style="{{Roundtl}}; border:none; background-color:{{Color3}};" width=20%"| Game
!style="border:none; background-color:{{Color3}}" width="15%"| Difficulty mode
!style="{{Roundtr}}; border:none; background-color:{{Color3}}" width="65%"| Unlock conditions and notes
|-
| style="border:none; background-color:{{Color3}}" rowspan="5" | {{TMSFE}}
| style="border:none; background-color:{{Color3}}" | Friendly
| style="border:none; background-color:{{Color3}}" | Available only if the player gets a [[Death|Game Over]] on Easy.
|-
| style="border:none; background-color:{{Color3}}" | Easy
| style="border:none; background-color:{{Color3}}" | "This difficulty is easier than Normal. Recommended for those who want to casually enjoy the game."
|-
| style="border:none; background-color:{{Color3}}" | Normal
| style="border:none; background-color:{{Color3}}" | "This is the standard difficulty. Recommended for those who are playing the game for the first time."
|-
| style="border:none; background-color:{{Color3}}" | Hard
| style="border:none; background-color:{{Color3}}" | "This difficulty is more challenging than Normal. Recommended for those who are confident in playing RPGs."
|-
| style="border:none; background-color:{{Color3}}" | Lunatic
| style="border:none; background-color:{{Color3}}" | "An insane difficulty. Vicious battles fraught with hardship await those who choose to walk this path." Available only after completing the game once.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
| style="border:none; background-color:{{Color3}}" rowspan="5" | {{title|Heroes}}
| style="border:none; background-color:{{Color3}}" | Normal Mode
| style="border:none; background-color:{{Color3}}" | The initial difficulty of all Story Maps.
|-
| style="border:none; background-color:{{Color3}}" | Hard Mode
| style="border:none; background-color:{{Color3}}" | Unlocked for each chapter by completing it on Normal Mode. Costs slightly more [[Stamina]] to play.
|-
| style="border:none; background-color:{{Color3}}" | Lunatic Mode
| style="border:none; background-color:{{Color3}}" | Unlocked for each chapter by completing it on Normal Mode. Costs the most [[Stamina]] to play.
|-
| style="border:none; background-color:{{Color3}}" | Infernal Mode
| style="border:none; background-color:{{Color3}}" | Only available for special maps from June 16, 2017 onward. Costs as much [[Stamina]] as Lunatic to play.
|-
| style="border:none; background-color:{{Color3}}" | Abyssal Mode
| style="border:none; background-color:{{Color3}}" | Only available for special maps from August 28, 2018 onward. Extremely difficult.
|-
{{!}}style="border:none; background-color:{{Color1}}" colspan="3" {{!}} <!--blank spacing-->
|-
| style="{{Roundbl}}; border:none; background-color:{{Color3}}" rowspan="4" | {{title|Warriors}}
| style="border:none; background-color:{{Color3}}" | Easy
| style="border:none; background-color:{{Color3}}" | "For newcomers."
|-
| style="border:none; background-color:{{Color3}}" | Normal
| style="border:none; background-color:{{Color3}}" | "For experienced players."
|-
| style="border:none; background-color:{{Color3}}" | Hard
| style="border:none; background-color:{{Color3}}" | "For experts."
|-
| style="border:none; background-color:{{Color3}}" | Lunatic
| style="{{Roundbr}}; border:none; background-color:{{Color3}}" | Available only after completing Story Mode once.
|}


==Paragon Mode==
==Paragon Mode==
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:<small>This gameplay mode appears only in {{title|Thracia 776}}.</small>
:<small>This gameplay mode appears only in {{title|Thracia 776}}.</small>


In {{title|Thracia 776}}, '''Paragon Mode''' (Japanese: {{hover|エリートモード|Erītomōdo}} ''Elite Mode'') is a secret gameplay mode, unlocked by inputting a button combination at the "New Game" menu.  In this mode, every playable character has the [[Paragon]] skill applied to them, doubling their [[experience]] gain; characters who already have Paragon in normal gameplay or are currently wielding the [[Paragon Sword]] have the effect doubled, gaining quadruple the experience.
In {{title|Thracia 776}}, '''Paragon Mode''' (Japanese: {{hl|エリートモード|Erītomōdo}} ''Elite Mode'') is a secret gameplay mode, unlocked by inputting a button combination at the "New Game" menu.  In this mode, every playable character has the [[Paragon]] skill applied to them, doubling their [[experience]] gain; characters who already have Paragon in normal gameplay or are currently wielding the [[Paragon Sword]] have the effect doubled, gaining quadruple the experience.


{{FE2}} has an identical mode which comprises its [[Gameplay modes#Difficulty modes|EASY mode]].
{{FE2}} has an identical mode which comprises its [[Difficulty#Fire Emblem Gaiden|Easy mode]].


==Eliwood, Hector, and Lyn's tales==
==Eliwood's, Hector's, and Lyn's tales==
[[File:Ss fe07 mode select.png|thumb|240px|right|Selecting the gameplay mode in ''Fire Emblem''.]]
[[File:Ss fe07 mode select.png|thumb|240px|right|Selecting the gameplay mode in ''Fire Emblem''.]]
:<small>These gameplay modes appear only in {{FE7}}.</small>
:<small>These gameplay modes appear only in {{FE7}}.</small>


{{FE7}} is divided into three "tales", each focused around one of the three [[Lord|main characters]]. [[Lyn]]'s tale ([[A Girl from the Plains|Prologue]] to [[The Distant Plains|Chapter 10]]) and [[Eliwood]]'s tale ([[Taking Leave|Chapter 11E]] to [[Light (part 2)|Final]]) comprise the initial "main story"; on an initial playthrough, the player plays through both of them back-to-back. Upon completion of the game for the first time, the player gains the option to choose either game mode upon starting a new game, as well as the option to choose Hector's tale ([[Another Journey|Chapter 11H]] to [[Light (part 2)|Final]]). Hector's tale is a retelling of Eliwood's tale from the perspective of [[Hector]]; it differs in that it features six unique chapters ([[Another Journey]], [[Talons Alight]], [[A Glimpse in Time]], [[Crazed Beast]], [[The Berserker]] and [[The Value of Life]]), two unique recruitable characters ([[Farina]] and [[Karla]]), a number of potential ending variations based on gameplay performance, minor rewrites introducing new subplots and sequences, and a generally higher difficulty.
{{FE7}} is divided into three "tales", each focused around one of the three [[Lord]]s. [[Lyn]]'s tale ([[A Girl from the Plains|Prologue]] to [[The Distant Plains|Chapter&nbsp;10]]) and [[Eliwood]]'s tale ([[Taking Leave|Chapter&nbsp;11E]] to [[Light (part 2)|Final]]) comprise the initial "main story"; on an initial playthrough, the player plays through both of them back-to-back. Upon completion of the game for the first time, the player gains the option to choose either game mode upon starting a new game, as well as the option to choose Hector's tale ([[Another Journey|Chapter&nbsp;11H]] to Final). Hector's tale is a retelling of Eliwood's tale from the perspective of [[Hector]]; it differs in that it features six unique chapters ([[Another Journey]], [[Talons Alight]], [[A Glimpse in Time]], [[Crazed Beast]], [[The Berserker]], and [[The Value of Life]]), two unique recruitable characters ([[Farina]] and [[Karla]]), a number of potential ending variations based on gameplay performance, minor rewrites introducing new subplots and sequences, and a generally higher difficulty.


Additionally, all three tales have a matching Hard Mode, with "Hector Hard Mode" being the most difficult mode ''Fire Emblem'' has to offer; "Lyn Hard Mode" and "Eliwood Hard Mode" are unlocked upon completing the game once, while "Hector Hard Mode" is unlocked by completing "Hector Normal Mode" once.
Additionally, all three tales have a matching Hard Mode, with "Hector Hard Mode" being the most difficult mode in ''The Blazing Blade''; "Lyn Hard Mode" and "Eliwood Hard Mode" are unlocked upon completing the game once, while "Hector Hard Mode" is unlocked by completing "Hector Normal Mode" once.


Each tale is associated with one save file color, regardless of difficulty setting. Lyn's tale saves are colored teal, Eliwood's tale files are a bright blue, while Hector's tale uses a darker steel-blue.
Each tale is associated with one save file color, regardless of difficulty setting. Lyn's tale saves are colored teal, Eliwood's tale files are a bright blue, while Hector's tale uses a darker steel-blue.
Line 236: Line 34:


==Random and Fixed Modes==
==Random and Fixed Modes==
{{Main|Growth rate}}
{{Main|Growth rate|Growth point}}
{{Main|Growth point}}
:<small>These gameplay modes appear only in {{title|Path of Radiance}} and {{title|Engage}}.</small>
:<small>These gameplay modes appear only in {{title|Path of Radiance}}.</small>
 
{{quote|When characters increase in level, their stat are improved randomly.|Random Mode help text}}
{{quote|When characters increase in level, their stat improvement is based on that unit's strengths.|Fixed Mode help text}}


Upon completing ''Path of Radiance'' for the first time, the player receives the option to choose between '''Random Mode''' and '''Fixed Mode''' upon starting a new game. These modes are concerned with variances in the [[growth rate|statistical growth]] of playable units.  Random Mode is merely the standard way growth rates work throughout the series, whereas Fixed Mode implements a new system revolving around [[growth point]]s. Using the growth rates of characters as their base growth point values, further growth points in stats are accumulated through defeating enemies and vary depending on the weapons and items equipped by the unit, and higher growth points in stats result in greater increases in the stats in question.
Upon completing ''Path of Radiance'' for the first time, the player receives the option to choose between '''Random Mode''' and '''Fixed Mode''' upon starting a new game. These modes are concerned with variances in the [[growth rate|statistical growth]] of playable units.  Random Mode is merely the standard way growth rates work throughout the series, whereas Fixed Mode implements a new system revolving around [[growth point]]s. Using the growth rates of characters as their base growth point values, further growth points in stats are accumulated through defeating enemies and vary depending on the weapons and items equipped by the unit, and higher growth points in stats result in greater increases in the stats in question.
This option returned in {{FE17}}. By default, Normal and Hard mode use random growths, while Maddening uses fixed growth. Switching modes can only be done after having beaten the game on that difficulty; e.g. beating Hard does not allow choosing Maddening random growths. In ''Engage''{{'}}s fixed growths mode, each character has a hidden decimal number for each stat. At level up, the character's growths are added to each stat and they gain 1&nbsp;point if their hidden stat value passes a new whole number.


==Classic and Casual Mode==
==Classic and Casual Mode==
:<small>These gameplay modes appear only in {{title|New Mystery of the Emblem}} and later games.</small>
:<small>These gameplay modes appear only in {{title|New Mystery of the Emblem}} and later games.</small>


One of the most well-known caveats of the ''Fire Emblem'' series is its use of [[Death|permanent character deaths]]. In {{title|New Mystery of the Emblem}}, '''Casual Mode''' was introduced, an effort to soften the blow for players new to the series by disabling permanent death for the course of a playthrough. Instead, characters who are defeated in battle merely retreat, and return in the next chapter as if nothing ever happened. '''Classic Mode''' is the other option, enabling the standard permanent-death setup of the series. Both of these options are separate from the difficulty modes and are chosen separately, allowing the player to, for example, enable Casual Mode on a Reverse Lunatic playthrough. The Classic/Casual Mode options returned in {{title|Awakening}}, working the same way; Casual Mode is renamed '''Newcomer Mode''' in the European English release of the game.
One of the most well-known caveats of the ''Fire Emblem'' series is its use of [[Death|permanent character deaths]]. In {{title|New Mystery of the Emblem}}, '''Casual Mode''' was introduced, an effort to soften the blow for players new to the series by disabling permanent death for the course of a playthrough. Instead, characters who are defeated in battle merely retreat, and return in the next chapter as if nothing ever happened. '''Classic Mode''' is the other option, enabling the standard permanent-death setup of the series. Both of these options are separate from the difficulty modes and are chosen separately, allowing the player to, for example, enable Casual Mode on a Reverse Lunatic playthrough. The Classic/Casual Mode options returned in {{title|Awakening}}, working the same way; Casual Mode is renamed '''Newcomer Mode''' in the European English release of the game.


In ''New Mystery of the Emblem'', ''Awakening'', and ''Echoes: Shadows of Valentia'', the defeat of the lord characters still gives a game over, while in ''Fates'' the avatar retreats like other units.
In ''New Mystery of the Emblem'', ''Awakening'', ''Echoes: Shadows of Valentia'', and ''Engage'', the defeat of the main characters still gives a game over, while in ''Fates'' and ''Three Houses'' the main characters retreat like other units.


===Phoenix Mode===
===Phoenix Mode===
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==Exploration==
==Exploration==
In some {{FES}} games there are segments of gameplay where the player has direct control of the main character and are not under the restrictions of the grid or [[movement]] values. {{title|Gaiden}} and {{title|Echoes: Shadows of Valentia}} have these in [[village]]s and [[dungeon]]s and {{title|Fates}} has this when [[Corrin]] is managing [[My Castle]]. This gameplay mode will also be present in {{FE16}}. During these segments the player controls the main character and are able to interact with other characters and other things depending on the game.
In some {{FES}} games there are segments of gameplay where the player has direct control of the main character and are not under the restrictions of the grid or [[movement]] values. {{title|Gaiden}} and {{title|Echoes: Shadows of Valentia}} have these in [[village]]s and [[dungeon]]s, {{title|Fates}} has this when [[Corrin]] is managing [[My Castle]], {{title|Three Houses}} has this when [[Byleth]] is teaching at [[Garreg Mach Monastery]], and {{title|Engage}} has this when [[Alear]] is exploring the [[Somniel]]. During these segments the player controls the main character and are able to interact with other characters and other things depending on the game.
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==Trivia==
 
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==Etymology and other languages==
===Lyn's Tale===
{{Names
|eng-name=Lyn's Tale
|eng-mean=
|jpn-name={{hover|リン編|Rin-hen}}
|jpn-mean=Lin Chapter
|span-name=
|span-mean=
|fren-name=Histoire de Lyn
|fren-mean=Lyn's Tale
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
===Eliwood's Tale===
{{Names
|eng-name=Eliwood's Tale
|eng-mean=
|jpn-name={{hover|エリウッド編|Eriuddo-hen}}
|jpn-mean=Eliwod Chapter
|span-name=
|span-mean=
|fren-name=Histoire d'Eliwood
|fren-mean=Eliwood's Tale
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
===Hector's Tale===
{{Names
|eng-name=Hector's Tale
|eng-mean=
|jpn-name={{hover|ヘクトル編|Hekutoru-hen}}
|jpn-mean=Hector Chapter
|span-name=
|span-mean=
|fren-name=Histoire d'Hector
|fren-mean=Hector's Tale
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
}}
===Classic===
{{Names
|eng-name=Classic
|eng-mean=
|jpn-name={{hover|クラシック|Kurashikku}}
|jpn-mean=Classic
|span-name=Clásico
|span-mean=Classic
|fren-name=Classique
|fren-mean=Classic
|ger-name=Klassisch
|ger-mean=Classic
|ital-name=Classica
|ital-mean=Classic
|dut-name=Klassiek
|dut-mean=Classic
|kor-name={{h|클래식|Keullaesik}}
|kor-mean=Classic
|ch-simp-name={{h|经典|Jīngdiǎn}}
|ch-simp-mean=Classics<!--as in literary masterpieces of the past-->
|ch-trad-name={{h|經典|Jīngdiǎn}}
|ch-trad-mean=Classics<!--as in literary masterpieces of the past-->
}}
===Casual===
{{Names
|eng-name=Casual
|eng-mean=
|pal-name=Newcomer
|pal-mean=Used only in ''Awakening''; all subsequent games use "Casual" like the NTSC-U version.
|jpn-name={{hover|カジュアル|Kajuaru}}
|jpn-mean=Casual
|span-name=Novato
|span-mean=Beginner
|fren-name=Débutant
|fren-mean=Beginner
|ger-name=Anfänger
|ger-mean=Beginner
|ital-name=Principiante
|ital-mean=Beginner
|dut-name=Beginner
|dut-mean=Beginner
|kor-name={{h|캐주얼|Kaejueol}}
|kor-mean=Casual
|ch-simp-name={{h|轻松|Qīngsōng}}
|ch-simp-mean=Relaxed
|ch-trad-name={{h|輕鬆|Qīngsōng}}
|ch-trad-mean=Relaxed
}}
 
===Phoenix===
{{Names
|eng-name=Phoenix
|eng-mean=The [[wikipedia:phoenix (mythology)|phoenix]] is a bird from Greek mythology that is continuously reborn from its own ashes.
|jpn-name={{hover|フェニックス|Fenikkusu}}
|jpn-mean=Phoenix
|span-name=Fénix
|span-mean=Phoenix
|fren-name=Phénix
|fren-mean=Phoenix
|ger-name=Phönix
|ger-mean=Phoenix
|ital-name=Fenice
|ital-mean=Phoenix
|dut-name=Feniks
|dut-mean=Phoenix; used in an unused string in ''Echoes: Shadows of Valentia''.
|kor-name={{h|피닉스|Pinigseu}}
|kor-mean=Phoenix
|ch-simp-name={{h|不死鸟|Bùsǐniǎo}}
|ch-simp-mean=Phoenix; used in an unused string in ''Echoes: Shadows of Valentia''.
|ch-trad-name={{h|不死鳥|Bùsǐniǎo}}
|ch-trad-mean=Phoenix; used in an unused string in ''Echoes: Shadows of Valentia''.
}}


==Trivia==
==Gallery==
==Gallery==


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