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{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Refined)</small> | |game={{title|Heroes}}<br><small>(Refined)</small> | ||
|english= | |english=Grants Res+3. If an ally is within 5 rows<br>and 3 columns centered on unit, grants<br>Atk/Res+5 to unit during combat. Grants<br>Atk/Res+4 to allies within 5 rows and 3<br>columns centered on unit during their combat. | ||
|japanese= | |japanese=魔防+3<br>自分を中心とした縦5×横3マスに味方がいる時、<br>戦闘中、自身の攻撃、魔防+5<br><br>自分を中心とした縦5×横3マスにいる味方は、<br>戦闘中、攻撃、魔防+4 | ||
}} | }} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |game={{title|Heroes}}<br><small>(Refined: +effect)</small> | ||
|english= | |english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Res+5 to unit and unit makes a guaranteed<br>follow-up attack during combat, and also, after<br>combat, if unit attacked, inflicts【Gravity】<br>on target and foes within 1 space of target.<br><br>【Gravity】<br>Restricts target's movement to 1 space through<br>its next action. | ||
|japanese= | |japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、魔防+5、絶対追撃、<br>戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲1マスの敵に【グラビティ】を付与<br><br>【グラビティ】<br>移動を最大1マスに制限する状態異常<br>(敵の次回行動終了まで) | ||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} | ||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
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