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Fire Emblem: Three Houses: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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==Gameplay==
==Gameplay==
{{sectstub}}
===Unit attributes===
===Unit attributes===
====Crests====
====Crests====
[[File:Ss fe16 june famitsu 01.jpg|thumb|[[Byleth]]'s crest activates during battle.]]
[[File:Ss fe16 june famitsu 01.jpg|thumb|[[Byleth]]'s crest activates during battle.]]
{{main|Crests}}
{{main|Crests}}
'''Crests''' are a new unit attribute introduced in the game. Based on what has been revealed about them so far they are alike to [[Holy Blood]]. Several characters in the game, descended from historic heroes, possess crests that grant them particular abilities during combat.
'''Crests''' are a new unit attribute introduced in the game, akin to {{title|Genealogy of the Holy War}}'s [[Holy Blood]]. Several characters in the game, descended from historic heroes, possess crests that grant them particular abilities during combat such as increased damage or ability to nullify counterattacks.


====Stats====
====Stats====
Characters possess the standard set of stats the {{FES}} is known for. [[Attack speed]] can be [[:File:Ss fe16 edelgard class.png|seen in the trailer]], but it is as of yet unknown if [[weight (weapon)|weight]] returns, though the AS being zero suggests that it does.
Characters possess the standard set of stats the {{FES}} is known for. There is also a new stat called "[[Charm (stat)|Charm]]" (Japanese: {{hover|魅力|Miryoku}} ''charm''), which controls the unit's capability with Gambits.
 
Two new battle stats can also be seen: "{{hover|Prt|"End" in E3 2018 footage}}" (presumably for protection; Japanese: {{hover|防御|Bōgyo}} ''{{hover|defense|A different word than the regular defense stat, which is 守備}}'') and "Rsl" (presumably for resilience; Japanese: {{hover|耐魔|Taima}} ''magic endurance''), and they are possibly the battle equivalents to defense and resistance, akin to strength/magic and attack. There is also a new stat labeled "Cha" (presumably for charisma or charm; Japanese: {{hover|魅力|Miryoku}} ''charm'').


====Classes====
====Classes====
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====Batallions====
====Batallions====
New to the series, units are now able to equip batallions, groups of generic characters, to accompany them in battle. Different battalions give different benefits and also allow access to new abilities.
New to the series, units are now able to equip battalions, groups of generic characters, to accompany them in battle. Different battalions give different benefits and also allow access to new abilities.


===Garreg Mach Monastery===
===Garreg Mach Monastery===
[[File:Ss fe16 byleth on bridge to castle.png|thumb|[[Byleth]] at the monastery.]]
[[File:Ss fe16 byleth on bridge to castle.png|thumb|[[Byleth]] at the monastery.]]
{{main|Garreg Mach Monastery}}
{{main|Garreg Mach Monastery}}
The Garreg Mach Monastery serves as the game's "hub" for at least Part 1 of the game. It, on the surface, can be likened to [[My Castle]] in {{FE14}}, however it is far larger and has more features.
The Garreg Mach Monastery serves as the game's "hub" throughout most of the game. It, on the surface, can be likened to [[My Castle]] in {{FE14}}, however it is far larger and has more features.


The Officers Academy, housed within Garreg Mach, allows the player to set up teaching schedules and goals for their chosen house. During the weekends, when the player is not teaching, the player may freely walk around the grounds to speak with students, give advice, plan meals, or partake in battles.
The Officers Academy, housed within Garreg Mach, allows the player to set up teaching schedules and goals for their chosen house. During the weekends, when the player is not teaching, the player may freely walk around the grounds to speak with students, give advice, plan meals, or partake in battles.
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{{clear}}
{{clear}}
===Returning features===
===Returning features===
The game brings back the [[durability]] attribute of weapons after its absence from {{FE14}} and {{FE15}}. Additionally, when weapons break they stay in the unit's inventory in its broken state instead of vanishing.
The game brings back the [[durability]] attribute of weapons after its absence from {{FE14}} and {{FE15}}. Additionally, when weapons break they stay in the unit's inventory in their broken state instead of vanishing. Broken weapons can be taken to the blacksmith to be repaired at the cost of crafting materials.


====Dismount====
====Dismount====
{{main|Dismount}}
{{main|Dismount}}
Dismount marks its return to the {{FES}} with this game. It is a feature that hasn't been seen in a ''Fire Emblem'' game since {{FE5}}, twenty years prior. Unlike previous games, it is not required in indoor maps.
Dismount marks its return to the {{FES}} with this game. It is a feature that hasn't been seen in a ''Fire Emblem'' game since {{FE5}}, twenty years prior. Unlike previous games, it is not required in indoor maps. Dismounting can be used to alter a unit's stats or avoid effective weaponry and inimical terrain.


====World map====
====World map====
{{main|World map}}
{{main|World map}}
Once again a form of the world map returns as a feature, however it is closer to {{FE14}}'s version of the world map, where it instead serves as a background for the game's chapter select. The world map is not known to be explorable like the one in {{FE8}}, {{FE13}}, or {{FE15}}.
Once again a form of the world map returns as a feature, however it is closer to {{FE14}}'s version of the world map, where it instead serves as a background for the game's chapter select. The world map is not directly explorable like the ones in {{FE8}}, {{FE13}}, or {{FE15}}.


====Divine Pulse====
====Divine Pulse====
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