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Dungeon: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
185 bytes added ,  13 September 2021
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===Enemy encounters===
===Enemy encounters===
[[File:Cm fe02 c1 m03.png|thumb|[[Alm]]'s party fighting some bandits in the [[Thieves' Shrine]] in {{title|Gaiden}}.]]
[[File:Cm fe02 c1 m03.png|thumb|[[Alm]]'s party fighting some bandits in the [[Thieves' Shrine]] in {{title|Gaiden}}.]]
In the original Gaiden, enemies are automatically encountered when Alm or Celica enter specific rooms. This mechanic was altered in ''Echoes: Shadows of Valentia'', instead enemies can be seen in the room and be attacked while still in dungeon exploration mode. When the enemies are attacked by Alm or Celica before the start of battle, or if the enemies collide with Alm or Celica, a typical ''Fire Emblem'' battle, featuring turn and grid based gameplay, occurs. If the enemy had been struck by the player while in exploration mode the enemies have accrued some damage at the start of the battle instead of starting at full health. However, if the player is touched from behind, the fade in effect will be red and the battle will start on enemy phase instead of player phase. In ''Gaiden'' the party's health is fully restored after every battle.
In the original ''Gaiden'', enemies are automatically encountered when Alm or Celica enter specific rooms. This mechanic was altered in ''Echoes: Shadows of Valentia'', instead enemies can be seen in the room and be attacked while still in dungeon exploration mode. When the enemies are attacked by Alm or Celica before the start of battle, or if the enemies collide with Alm or Celica, a typical ''Fire Emblem'' battle, featuring turn and grid based gameplay, occurs. If the enemy had been struck by the player while in exploration mode the enemies have accrued some damage at the start of the battle instead of starting at full health. However, if the player is touched from behind, the fade in effect will be red and the battle will start on enemy phase instead of player phase. In ''Gaiden'' and ''Shadows of Valentia'', the party's health is fully restored after every battle, though in the latter, [[fatigue]] is not restored.


In ''Tokyo Mirage Sessions'', enemy encounters work mostly like ''Echoes: Shadows of Valentia'', though Itsuki attacking while in exploration mode instead grants the party the first turn in battle, instead of damaging the enemies. ''Tokyo Mirage Sessions'' also uses a mostly typical JRPG turn based battle system instead of the Fire Emblem series battle system. In ''Tokyo Mirage Sessions'' the party is not healed after every battle.
In ''Tokyo Mirage Sessions'', enemy encounters work mostly like ''Echoes: Shadows of Valentia'', though Itsuki attacking while in exploration mode instead grants the party the first turn in battle, instead of damaging the enemies. ''Tokyo Mirage Sessions'' also uses a mostly typical JRPG turn-based battle system instead of the ''Fire Emblem'' series battle system. In ''Tokyo Mirage Sessions'' the party is not healed after every battle.


===Treasure===
===Treasure===
Treasure can be found in dungeons as well. All three games featuring dungeons have treasure in many dungeons. Treasure is always found in [[chest]]s. In ''Gaiden'', treasure from dungeons is one of the primary way to obtain new [[equipment]]. In ''Tokyo Mirage Sessions'' a variety of items can be found in chests. <!--SoV probably has mostly equipment too, but omitting it for now-->
Treasure can be found in dungeons as well. All three games featuring dungeons have treasure in many dungeons. Treasure is always found in [[chest]]s. In ''Gaiden'', treasure from dungeons is one of the primary way to obtain new [[equipment]]. In ''Echoes: Shadows of Valentia'', treasure can also include [[Silver Mark]]s, [[Gold Mark]]s, and quest-related items. In ''Tokyo Mirage Sessions'' a variety of items can be found in chests.


===Puzzles===
===Puzzles===
Dungeons in Gaiden are rather sparse on puzzles, though it does feature a few, mostly in late-game dungeons. The puzzles in Gaiden are mostly navigational challenges, and do not involve interacting with the environment. For example, in the [[Duma Tower]] Alm must navigate a set of pitfalls in certain ways to land on certain floors. For the most part, dungeons in ''Gaiden'' are fairly straightforward in exploration.
Dungeons in ''Gaiden'' are rather sparse on puzzles, though it does feature a few, mostly in late-game dungeons. The puzzles in ''Gaiden'' are mostly navigational challenges, and do not involve interacting with the environment. For example, in the [[Duma Tower]] Alm must navigate a set of pitfalls in certain ways to land on certain floors. For the most part, dungeons in ''Gaiden'' are fairly straightforward in exploration.


''Tokyo Mirage Sessions'' features more interactive dungeons, that involve things like traps that warp the player back to earlier in the dungeon, or buttons that alter pathways in the dungeon to new areas.  
''Tokyo Mirage Sessions'' features more interactive dungeons, that involve things like traps that warp the player back to earlier in the dungeon, or buttons that alter pathways in the dungeon to new areas.


==List of Dungeons==
==List of Dungeons==
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* [[Seabound Shrine]]
* [[Seabound Shrine]]
* [[Dragon Shrine]]
* [[Dragon Shrine]]
* [[Temple of Mila]]
* [[Dolth Keep]]
* [[Lost Treescape]]
* [[Lost Treescape]]
* [[Duma Tower]]
* [[Duma Tower]]
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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
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