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Death: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
27 bytes removed ,  28 March 2013
What the fucking shit?! If someone can somehow show me what I'm doing wrong or otherwise fix what is going on, please do so.
(Created page with "A feature unique to the ''Fire Emblem'' series is the concept of '''permanent death'''. While other RPG games may allow the player to revive or otherwise heal fallen party...")
 
(What the fucking shit?! If someone can somehow show me what I'm doing wrong or otherwise fix what is going on, please do so.)
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A feature unique to the ''[[Fire Emblem]]'' series is the concept of '''permanent death'''. While other RPG games may allow the player to revive or otherwise heal fallen party members, ''Fire Emblem'' is unique that any time a unit's HP becomes zero, they can no longer fight in-game regardless external factors, and the game continues. While some characters that are either essential to the plot (such as [[L'Arachel]] and [[Innes]] in ''The Sacred Stones'') or otherwise important to the main character (such as [[Marcus]] and [[Oswin]] in ''Blazing Sword'') may stay alive in-game, they still can no longer be used in-battle. Playable units are not the only characters that permanent death affects; in addition, NPCs, such as {{FE6}}'s [[Lilina]], and potentially recruitable enemies, such as [[Ilyana]] and [[Taruneo]] in ''Path of Radiance'', are affected by permanent death, and having any of these units killed prevents the player from adding them to his or her army.
''Permanent death'' in the ''[[Fire Emblem]]'' series is unique. While other RPG games may allow the player to revive or otherwise heal fallen party members, ''Fire Emblem'' is unique that any time a unit's HP becomes zero, they can no longer fight in-game regardless external factors, and the game continues. While some characters that are either essential to the plot (such as [[L'Arachel]] and [[Innes]] in ''The Sacred Stones'') or otherwise important to the main character (such as [[Marcus]] and [[Oswin]] in ''Blazing Sword'') may stay alive in-game, they still can no longer be used in-battle. Playable units are not the only characters that permanent death affects; in addition, NPCs, such as {{FE6}}'s [[Lilina]], and potentially recruitable enemies, such as [[Ilyana]] and [[Taruneo]] in ''Path of Radiance'', are affected by permanent death, and having any of these units killed prevents the player from adding them to his or her army.


While the game normally continues if a character is felled in battle, the death of any [[Lord]]s will cause a Game Over instead of allowing the game to continue. In addition, the deaths of some NPCs can cause a game over, such as that of [[Merlinus]] in ''Blazing Sword''. In a particularly unusual case, if the player manages to defeat [[Fargus]] in the chapter [[The Port of Badon]], the player will be treated to a game over, as Fargus is the only character in-game that can help the lords continue in their quest. Character death also can impede the player's progress; killing [[Douglas]] in ''Fuuin no Tsurugi'', for instance, does not allow the player to access an extra chapter to obtain the [[Aureola]], and thus, prevent the player from accessing the game's true ending.
While the game normally continues if a character is felled in battle, the death of any [[Lord]]s will cause a Game Over instead of allowing the game to continue. In addition, the deaths of some NPCs can cause a game over, such as that of [[Merlinus]] in ''Blazing Sword''. In a particularly unusual case, if the player manages to defeat [[Fargus]] in the chapter [[The Port of Badon]], the player will be treated to a game over, as Fargus is the only character in-game that can help the lords continue in their quest. Character death also can impede the player's progress; killing [[Douglas]] in ''Fuuin no Tsurugi'', for instance, does not allow the player to access an extra chapter to obtain the [[Aureola]], and thus, prevent the player from accessing the game's true ending.
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