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So, I just wanted to ask if this was allowed, or if this is not the focus of this wiki. Just to adjust what I should be focusing my edits on here too. [https://fireemblemwiki.org/wiki/User_talk:Raging Raging (Talk)] 06:26, 1 January 2019 (UTC)
So, I just wanted to ask if this was allowed, or if this is not the focus of this wiki. Just to adjust what I should be focusing my edits on here too. [https://fireemblemwiki.org/wiki/User_talk:Raging Raging (Talk)] 06:26, 1 January 2019 (UTC)
== {{FE4}} New Chapter Format ==
After wreaking my havoc upon the chapters of the first three games (though {{title|Gaiden}} didn't receive much of that), I am now turning my attention to {{title|Genealogy of the Holy War}}. The "Enemy data" section, I think, needs particular attention; it's a bit of a mess. Chapters have either every enemy that ever shows up on the "ChapEnemies" table or have all the enemies that don't start on the field under reinforcements, both of which tend to get cluttered. I propose instead that the units be split by faction, demonstrated below using data from [[Crisis in Agustria]]:
===Unit Data===
====Nordion====
{{ChapPartners
|platform=snes02
|name1=[[Eve]]
|class1=Paladin
|lv1=18
|#1=1
|inventory1={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes1='''Authority:''' [[Lachesis]]<br>Moves to protect Lachesis, but will prioritize attacking nearby enemies upon her recruitment.
|-
|name2=[[Eva]]
|class2=Paladin
|lv2=18
|#2=1
|inventory2={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes2='''Authority:''' [[Lachesis]]<br>Moves to protect Lachesis, but will prioritize attacking nearby enemies upon her recruitment.
|-
|name3=[[Alva (Genealogy of the Holy War)|Alva]]
|class3=Paladin
|lv3=18
|#3=1
|inventory3={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes3='''Authority:''' [[Lachesis]]<br>Moves to protect Lachesis, but will prioritize attacking nearby enemies upon her recruitment.
|-
|namel=[[Lachesis]]
|classl=Princess
|lvl=2
|#l=1
|inventoryl={{item|4|Miracle Sword}} • {{item|4|Heal}}<br>{{item|4|Charm}}
|notesl=Guards [[Nordion]].
}}
====Heirhein====
{{ChapEnemies
|platform=snes02
|name1=Heirhein
|class1=Lance Knight
|lv1=8
|#1=6
|inventory1={{item|4|Iron Lance}}
|notes1='''Authority:''' [[Elliot]]
|-
|name2=Heirhein
|class2=Axe Knight
|lv2=8
|#2=3
|inventory2={{item|4|Iron Axe}}
|notes2='''Authority:''' [[Elliot]]
|-
|name3=[[Elliot]]
|class3=Duke Knight
|lv3=15
|#3=1
|inventory3={{item|4|Silver Lance|type=drop}}
|notes3='''Authority:''' ★★
|-
|name4=Heirhein
|class4=Armored Sword
|lv4=7
|#4=2
|inventory4={{item|4|Iron Sword}}
|notes4='''Authority:''' [[Philip]]
|-
|name5=Heirhein
|class5=Armored Axe
|lv5=8
|#5=2
|inventory5={{item|4|Iron Axe}}
|notes5='''Authority:''' [[Philip]]
|-
|name6=Heirhein
|class6=Knight
|lv6=9
|#6=4
|inventory6={{item|4|Iron Lance}}
|notes6='''Authority:''' [[Philip]]
|-
|name7=Heirhein
|class7=Ballista
|class7article=Ballista (class)
|lv7=10
|#7=2
|inventory7={{item|4|Ballista}}
|notes7='''Authority:''' [[Philip]]<br>Immobile.
|-
|name8=Heirhein
|class8=Priest
|lv8=16
|#8=1
|inventory8={{item|4|Recover}}
|notes8='''Authority:''' [[Philip]]
|-
|name9=[[Philip]]
|class9=General
|lv9=18
|#9=1
|inventory9={{item|4|Silver Lance}} • {{item|4|Return Ring|type=drop}}<br>{{item|4|Pavise}}
|notes9='''Authority:''' ★★★
|-
|name10=Heirhein
|class10=Knight
|lv10=8
|#10=3
|inventory10={{item|4|Javelin}}
|notes10='''Authority:''' [[Bordeaux]]<br>Does not move.
|-
|nameb=[[Bordeaux]]
|classb=General
|lvb=14
|inventoryb={{item|4|Steel Blade}} • {{item|4|Steel Bow}} • {{item|4|Barrier Ring|type=drop}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★<br>Does not move; guards [[Heirhein]]
}}
====Anphony====
The neutral army appears at the end of turn 1; the enemy army appears once Heirhein has been seized.
{{tab
|width=100%
|tab1=Neutral
|tab2=Enemy
|content1={{ChapOthers
|platform=snes02
|name1=Ruffian
|class1=Brigand
|lv1=1
|#1=4
|inventory1={{item|4|Iron Axe}}
|notes1=Ignores combat in favor of attacking villages; becomes an enemy once Heirhein is seized.
|-
|name2=Anphony
|class2=Lance Knight
|lv2=10
|#2=2
|inventory2={{item|4|Iron Lance}}
|notes2='''Authority:''' Commander<br>Does not move; becomes an enemy once Heirhein has been seized.
|-
|namel=Commander
|classl=Duke Knight
|lvl=12
|#l=1
|inventoryl={{item|4|Steel Lance}}
|notesl=Does not move; becomes an enemy once Heirhein has been seized.
}}
|content2={{ChapEnemies
|platform=snes02
|name1=Ruffian
|class1=Brigand
|lv1=1
|#1=4
|inventory1={{item|4|Iron Axe}}
|notes1=Ignores combat in favor of attacking villages; initially a neutral unit.
|-
|name2=Anphony
|class2=Lance Knight
|lv2=10
|#2=2
|inventory2={{item|4|Iron Lance}}
|notes2='''Authority:''' Commander<br>Initially a neutral unit; spends the first turn moving towards Anphony, then moves towards the player units.
|-
|name3=Commander
|class3=Duke Knight
|lv3=12
|#3=1
|inventory3={{item|4|Steel Lance}}
|notes3=Initially a neutral unit; spends the first turn moving towards Anphony, then moves towards the player units.
|-
|name4=Mercenary
|class4=Free Knight
|lv4=7
|#4=11
|inventory4={{item|4|Iron Sword}}
|notes4='''Authority:''' [[Waltz]]
|-
|name5=[[Waltz]]
|class5=Ranger
|lv5=20
|#5=1
|inventory5={{item|4|Steel Blade}} • {{item|4|Paragon Ring|type=drop}}
|notes5='''Authority:''' ★★★
|-
|name6=[[Beowulf]]
|class6=Free Knight
|lv6=9
|#6=1
|inventory6={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}} • {{item|4|Accost}}
|-
|name7=Anphony
|class7=Armored Sword
|lv7=14
|#7=4
|inventory7={{item|4|Iron Sword}}
|notes7='''Authority:''' [[Macbeth]]
|-
|name8=Anphony
|class8=Armored Axe
|lv8=14
|#8=3
|inventory8={{item|4|Iron Axe}}
|notes8='''Authority:''' [[Macbeth]]
|-
|name9=Anphony
|class9=Bow Armor
|lv9=14
|#9=3
|inventory9={{item|4|Iron Bow}}
|notes9='''Authority:''' [[Macbeth]]
|-
|nameb=[[Macbeth]]
|classb=General
|lvb=22
|inventoryb={{item|4|Steel Lance}} • {{item|4|Javelin}} • {{item|4|Shield Ring}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★<br>Does not move; guards [[Anphony]]
}}
}}
====Mackily====
The neutral army appears at the end of turn 1; the enemy army appears once Anphony has been seized.
{{tab
|width=100%
|tab1=Neutral
|tab2=Enemy
|content1={{ChapOthers
|platform=snes02
|namel=Mackily
|classl=Armored Sword
|lvl=12
|#l=2
|inventoryl={{item|4|Javelin}}
|notesl=Does not move; becomes an enemy once Anphony has been seized.
}}
|content2={{ChapEnemies
|platform=snes02
|name1=Mackily
|class1=Knight
|lv1=12
|#1=2
|inventory1={{item|4|Javelin}}
|notes1=Does not move; initially a neutral unit.
|-
|name2=Mackily
|class2=Ballista
|class2article=Ballista (class)
|lv2=8
|#2=4
|inventory2={{item|4|Ballista}}
|notes2='''Authority:''' Commander<br>Immobile.
|-
|name3=Commander
|class3=Ballista
|class3article=Ballista (class)
|lv3=12
|#3=1
|inventory3={{item|4|Ballista}}
|notes3='''Authority:''' ★<br>Immobile.
|-
|name4=Mackily
|class4=Myrmidon
|lv4=12
|#4=5
|inventory4={{item|4|Steel Sword}}<br>{{item|4|Follow-Up}}
|notes4='''Authority:''' [[Clement]]
|-
|name5=Mackily
|class5=Bow Fighter
|lv5=10
|#5=2
|inventory5={{item|4|Iron Bow}}<br>{{item|4|Follow-Up}}
|notes5='''Authority:''' [[Clement]]
|-
|name6=Mackily
|class6=Fire Mage
|lv6=8
|#6=2
|inventory6={{item|4|Fire|link=Fire (tome)}}
|notes6='''Authority:''' [[Clement]]
|-
|nameb=[[Clement]]
|classb=Bishop
|lvb=18
|inventoryb={{item|4|sleep|type=drop}} • {{item|4|Thunder|link=Thunder (tome)}}
|notesb='''Authority:''' ★<br>Does not move; guards [[Mackily]]
}}
}}
====Agusty====
The enemy army appears once Anphony has been seized; [[Zane]] and his troops appear once Mackily has been seized.
{{ChapEnemies
|platform=snes02
|name1=Agusty
|class1=Lance Knight
|lv1=12
|#1=4
|inventory1={{item|4|Iron Lance}}
|notes1='''Authority:''' Commander
|-
|name2=Commander
|class2=Duke Knight
|lv2=15
|#2=1
|inventory2={{item|4|Steel Lance}} • {{item|4|Javelin}}
|notes2='''Authority:''' ★
|-
|name3=Agusty
|class3=Cavalier
|lv3=12
|#3=4
|inventory3={{item|4|Iron Sword}}
|notes3='''Authority:''' Commander
|-
|name4=Commander
|class4=Paladin
|lv4=14
|#4=1
|inventory4={{item|4|Steel Sword}}
|notes4='''Authority:''' ★
|-
|name5=Agusty
|class5=Knight
|lv5=10
|#5=5
|inventory5={{item|4|Javelin}}
|-
|name6=Ferry's Squad
|class6=Pegasus Knight
|lv6=3
|#6=4
|inventory6={{item|4|Javelin}}
|notes6='''Authority:''' [[Ferry]]<br>Retreats upon Ferry's recruitment.
|-
|name7=[[Ferry]]
|class7=Pegasus Knight
|lv7=6
|#7=1
|inventory7={{item|4|Slim Lance}}<br>{{item|4|Follow-Up}}
|notes7='''Authority:''' ★
|-
|name8=Agusty
|class8=Ballista
|lv8=6
|#8=3
|inventory8={{item|4|Ballista}}
|notes8='''Authority:''' [[Chagall]]<br>Immobile.
|-
|nameb=[[Chagall]]
|classb=Baron
|lvb=10
|inventoryb={{item|4|Silver Blade}} • {{item|4|Physic|type=drop}}<br>{{item|4|Pavise}}
|notesb='''Authority:''' ★★<br>Does not move; guards [[Agusty]]
|-
|namer1=Agusty
|classr1=Lance Knight
|lvr1=13
|#r1=6
|inventoryr1={{item|4|Iron Lance}}
|notesr1='''Authority:''' [[Zane]]
|-
|namer2=Agusty
|classr2=Axe Knight
|lvr2=10
|#r2=4
|inventoryr2={{item|4|Iron Axe}}
|notesr2='''Authority:''' [[Zane]]
|-
|namer3=Agusty
|classr3=Arch Knight
|lvr3=9
|#r3=4
|inventoryr3={{item|4|Iron Bow}}
|notesr3='''Authority:''' [[Zane]]
|-
|namer4=Agusty
|classr4=Troubadour
|lvr4=12
|#r4=3
|inventoryr4={{item|4|Slim Sword}} • {{item|4|Mend}}
|notesr4='''Authority:''' [[Zane]]
|-
|namerl=[[Zane]]
|classrl=Duke Knight
|lvrl=21
|#rl=1
|inventoryrl={{item|4|Ridersbane|type=drop}} • {{item|4|Javelin}}
|notesrl='''Authority:''' ★★★
}}
This clearly demonstrates the difference between particular factions and their affiliation with the player. Not to say that it's perfect, Authority combined with any notes jumbles that right up, but I think it's better. I also think that the Boss data could be split by faction in a similar fashion, still under its own section, but that's just rearranging some templates and adding some headers, so I didn't feel the need to demonstrate it here.
On a similar note, the colors of partner and NPC units seem to be switched by name, but the green units act like green units in any other game and the yellow units are a neutral party rather than an instructed one. Is this worthy of its own templates or should we just insert some "if" statements into the templates to account for this color difference? Or take the easy route and ignore it.
One more thing: I wasn't certain what to call the yellow unit map animations. We have some precedent for calling green partner, as a civilian sprite was under that label, but we have no yellows with names, and I didn't want to upload a few files only to change their names later and annoy everyone.
Genealogy is complicated. [[User:Thecornerman|Thecornerman]] ([[User talk:Thecornerman|talk]]) 08:15, 26 February 2019 (UTC)