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m (→The class skills: Better clarify...) |
m (→Creation: ...How did this misspelling slip through the cracks this whole time?!) |
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==Overview== | ==Overview== | ||
===Creation=== | ===Creation=== | ||
Bond units are created when two players register each others' calling cards and exchange [[Accessory (My Castle)| | Bond units are created when two players register each others' calling cards and exchange [[Accessory (My Castle)|accessories]] in their [[My Castle]]s; starting from the point of both players' acceptance of the calling cards, a {{hover|mutual alternating exchange|That is, each person contributes in turn (i.e. A, then B, then A again, then B again) to gain one point each, with any multiple visits by one player before being visited by the other (i.e. A, then A again, then B) being consolidated into the same point (the two visits by A in the second example would count as only one point)}} of two accessories each should result in the creation a bond unit, after which a brief cutscene plays at the time of the accessory exchange which triggers it. Most bond units tend to resemble the [[Corrin|avatars]] of the players who created the bond unit aside from a special distinguishing [[brand]] on their faces; some bond units instead resemble the [[??? (Fates)|hooded man]]. | ||
===Attributes=== | ===Attributes=== |
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