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Alec: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Alec's coveted [[Follow-Up]] skill lets him perform decently in combat because he can double enemies slower than him. The first two chapters of the game, Prologue and Chapter 1, are filled with axe-wielding enemies and occasional bow users. Alec uses swords, which are much lighter than axes, thanks to which he will double every enemy in these chapters without issues. He is also naturally fast enough to double bow users and continues to do so throughout the game.
Alec's coveted [[Follow-Up]] skill lets him perform decently in combat because he can double enemies slower than him. The first two chapters of the game, Prologue and Chapter 1, are filled with axe-wielding enemies and occasional bow users. Alec uses swords, which are much lighter than axes, thanks to which he will double every enemy in these chapters without issues. He is also naturally fast enough to double bow users and continues to do so throughout the game.


Alec also has [[Nihil]], which protects against critical hits and effective weaponry on top of offensive sword skills. There are few enemies in the first generation with skills blocked by Nihil—such as the [[Wyvern Rider]]s in [[Doorway to Destiny|Chapter 5]], who have [[Horseslayer]]s—but having the skill comes in handy while recruiting [[Ayra]] in Chapter 1. The player has no access to any other units with Nihil before recruiting Ayra, making Alec the best candidate for baiting Ayra. If Alec has at least 8 defense (one point above his base) or 11 [[attack speed]] (he has 7 at base with an Iron Sword), he will survive a round of combat against Ayra; additionally, Alec is unlikely to have the 23 [[attack (stat)|attack]] and 12 attack speed required to kill her in retaliation. Alec can usually gain 1 defense or 4 speed through his growths, but he can be given the [[Speed Ring]] obtained from a [[village]] in the Prologue to ensure he can survive. He starts with 32 HP, and Ayra starts with 11 strength and the [[Iron Blade]], dealing 16 damage to Alec per hit with his 7 base defense, so he can always take two hits from her at full health, but he will most likely get doubled without the Speed Ring and won't survive three. Most candidates to bait her with are risky due to the chance of Ayra killing them with Astra and/or by doubling them or because they're being too strong to damage her without killing her: [[Arden]]'s high defense can allow him to take hits from her well, with 36 HP and 13 defense at base reducing his HP by 10 per hit at base, but he's too slow to dodge effectively without using the forest to his advantage and an Astra will likely kill him with its five attacks, as at full health he won't survive more than three or four attacks from her, [[Ethlyn]] is fast enough with her starting [[Slim Sword]] to avoid getting doubled by Ayra, but she can't take more than one hit, [[Finn]] has similiar stats to Alec and [[Miracle]], but lacks Nihil to prevent her from Ayra from activating her skill, [[Quan]] has a lot of strength, has the weapon triangle advantage over her and can kill her in more than one hit if [[Adept]] activates and [[Sigurd]] will double her and kill her if he's not using a lance. Forests can help in avoiding damage, but Sigurd also needs to defeat the boss, seize the castle and talk to Ayra before she attacks him and kills another unit. Chapter 2 also has [[Zane]], a mini-boss with a Horseslayer, which makes him a huge threat that can easily kill most mounted unit and severely injure Sigurd and Quan if not defeat them outright, and Nihil prevents Alec from taking bonus damage from it, which greatly reduces the boss's damage output, though sending an infantry unit can also limit his offense, since the Horseslayer is weak against anything but horse-riding enemies, inaccurate and very heavy.
Alec also has [[Nihil]], which protects against critical hits and effective weaponry on top of offensive sword skills. There are few enemies in the first generation with skills blocked by Nihil—such as the [[Wyvern Rider]]s in [[Doorway to Destiny|Chapter 5]], who have [[Horseslayer]]s—but having the skill comes in handy while recruiting [[Ayra]] in Chapter 1. The player has no access to any other units with Nihil before recruiting Ayra, making Alec the best candidate for baiting Ayra. If Alec has at least 8 defense (one point above his base) or 11 [[attack speed]] (he has 7 at base with an Iron Sword), he will survive a round of combat against Ayra; additionally, Alec is unlikely to have the 23 [[attack (stat)|attack]] and 12 attack speed required to kill her in retaliation. Alec can usually gain 1 defense or 4 speed through his growths, but he can be given the [[Speed Ring]] obtained from a [[village]] in the Prologue to ensure he can survive. He starts with 32 HP, and Ayra starts with 11 strength and the [[Iron Blade]], dealing 16 damage to Alec per hit with his 7 base defense, so he can always take two hits from her at full health, but he will most likely get doubled without the Speed Ring and won't survive three. Most candidates to bait her with are risky due to the chance of Ayra killing them with Astra and/or by doubling them or because they're being too strong to damage her without killing her: [[Arden]]'s high defense can allow him to take hits from her well, with 36 HP and 13 defense at base reducing his HP by 10 per hit at base, but he's too slow to dodge effectively without using the forest to his advantage and an Astra will likely kill him with its five attacks, as at full health he won't survive more than three or four attacks from her, [[Ethlyn]] is fast enough with her starting [[Slim Sword]] to avoid getting doubled by Ayra, but she can't take more than one hit, [[Finn]] has similiar stats to Alec and [[Miracle]], but lacks Nihil to prevent Ayra from activating her skill, [[Quan]] has a lot of strength, has the weapon triangle advantage over her and can kill her in more than one hit if [[Adept]] activates and [[Sigurd]] will double her and kill her if he's not using a lance. Forests can help in avoiding damage, but Sigurd also needs to defeat the boss, seize the castle and talk to Ayra before she attacks him or kills another unit, which requires good positioning and a bit of luck. Chapter 2 also has [[Zane]], a mini-boss with a Horseslayer, which makes him a huge threat that can easily kill most mounted unit and severely injure Sigurd and Quan if not defeat them outright, and Nihil prevents Alec from taking bonus damage from it, which greatly reduces the boss's damage output, though sending an infantry unit can also limit his offense, since the Horseslayer is weak against anything but horse-riding enemies, inaccurate and very heavy.


Alec's combat will lag behind most other mounted units after the first couple of chapters unless given proper investment. Alec's primary combat-related issue is low damage output due to his shaky strength. Still, it can be partially alleviated by giving him a better sword. The [[Iron Sword]] Alec joins with is very weak, and a better sword, the [[Slim Sword]], can be purchased as soon as Chapter 1. Lances are also useful for Alec to have, with the low speed of enemies meaning he can double even with the weight penalty, though it can hinder his avoid. He can also wield the [[Light Brand]] fairly effectively after promotion thanks to the low resistance of enemies. For additional improvement, Alec can also be given the most powerful swords in the game, such as the [[Brave Sword]], however, these are much more competitive. The player should always keep in mind whether investing in Alec over other units is worth it. As a mounted unit, even without investment, Alec can still contribute somehow; in contrast, other units may need investment to be useful.
Alec's combat will lag behind most other mounted units after the first couple of chapters unless given proper investment. Alec's primary combat-related issue is low damage output due to his shaky strength. Still, it can be partially alleviated by giving him a better sword. The [[Iron Sword]] Alec joins with is very weak, and a better sword, the [[Slim Sword]], can be purchased as soon as Chapter 1. Lances are also useful for Alec to have, with the low speed of enemies meaning he can double even with the weight penalty, though it can hinder his avoid. He can also wield the [[Light Brand]] fairly effectively after promotion thanks to the low resistance of enemies. For additional improvement, Alec can also be given the most powerful swords in the game, such as the [[Brave Sword]], however, these are much more competitive. The player should always keep in mind whether investing in Alec over other units is worth it. As a mounted unit, even without investment, Alec can still contribute somehow; in contrast, other units may need investment to be useful.