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Abducted: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
24,216 bytes added ,  16 October 2023
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{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=Abducted
|image=
|image=
|game={{FE14}}
|location=Trading Town
|location=Trading Town
|new units=[[Forrest (character)|Forrest]]
|new units=[[Forrest]]
|boss=[[Gazak]]
|boss=[[Gazak]]
}}
}}
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Quote|Father? What does she mean?  Has the cat got your tongue? Hmm. I'll introduce myself then. Delighted to make your acquaintance, Aunt Elise. I'm Forrest.|Forrest}}
{{Quote|Father? What does she mean?  Has the cat got your tongue? Hmm. I'll introduce myself then. Delighted to make your acquaintance, Aunt Elise. I'm Forrest.|Forrest}}
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
'''Abducted''' (Japanese: {{hover|囚われの王子|Toraware no ōji}} ''Imprisoned Prince'') is the sixteenth paralogue chapter in {{FE14}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Voice of Paradise|chapter 14]] in ''Conquest'' or clearing [[Black Flames|chapter 17]] in ''Revelation'', and have [[Leo]] [[Love#Fates|married]].


In this chapter, Leo and [[Elise]] travel toward the [[Deeprealm]] where Leo's son, [[Forrest (character)|Forrest]], lives, only for Leo to have second thoughts about the visit. Before Leo can talk Elise, who is eager to meet Forrest, to also head back, word reaches them via [[Niles]] that Forrest is in trouble, with the messengers mistaking Forrest for a woman, prompting the group to meet up with Forrest; as Forrest heads back toward his Deeprealm, he gets captured by ruffians and held hostage. It is up to [[Corrin]]'s army to attempt to rescue Forrest while staying out of battle for as long as possible.
'''Abducted''' (Japanese: {{hl|囚われの王子|Toraware no ōji}} ''Imprisoned Prince'') is the sixteenth paralogue chapter in {{FE14}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing [[Voice of Paradise|chapter 14]] in ''Conquest'' or clearing [[Black Flames|chapter 17]] in ''Revelation'', and have [[Leo]] [[Love#Fates|married]].
 
In this chapter, [[Leo]] and [[Elise]] travel toward the [[Deeprealm]] where Leo's son, [[Forrest]], lives, only for Leo to have second thoughts about the visit. Before Leo can talk Elise, who is eager to meet Forrest, to also head back, word reaches them via [[Niles]] that Forrest is in trouble, with the messengers mistaking Forrest for a woman, prompting the group to meet up with Forrest; as Forrest heads back toward his Deeprealm, he gets captured by ruffians and held hostage. It is up to [[Corrin]]'s army to attempt to rescue Forrest while staying out of battle for as long as possible.


==Plot==
==Plot==
{{main|Abducted/Script}}
{{main|Abducted/Script}}
In a [[Nohr]]ian trading town east of Castle Krakenberg, [[Elise]] tells [[Leo]] that she is excited to meet Leo's son, [[Forrest (character)|Forrest]], only for Leo to suggest cancelling the trip and that they can visit Forrest's [[Deeprealm]] some other time; as Elise attempts to get Leo to reconsider turning back, [[Niles]] arrives and tells Leo and Elise that the trading town is being swarmed by brigands and that a beautiful woman has been caught in the fracas. Niles states that the beautiful woman happens to be a [[troubadour]] and is doing her best to heal the wounded; this prompts Leo to call the group to head for the trading town as fast as possible.
In a [[Nohr]]ian trading town east of Castle Krakenberg, [[Elise]] tells [[Leo]] that she is excited to meet Leo's son, [[Forrest]], only for Leo to suggest cancelling the trip and that they can visit Forrest's [[Deeprealm]] some other time; as Elise attempts to get Leo to reconsider turning back, [[Niles]] arrives and tells Leo and Elise that the trading town is being swarmed by brigands and that a beautiful woman has been caught in the fracas. Niles states that the beautiful woman happens to be a [[troubadour]] and is doing her best to heal the wounded; this prompts Leo to call the group to head for the trading town as fast as possible.


In the trading town, the troubadour states that at least a dozen villagers have been healed and that more wounded must be sought out; Elise notices the troubadour and thinks "she" is as beautiful as the reports stated and asks Leo if he agrees, only to get no response. As Elise asks Leo what is wrong, the troubadour, who is revealed to be Forrest, notices Leo; Elise tells Forrest that he is mistaking her and Leo for other people unless Leo has been hiding a daughter as well as a son, prompting a scolding from Leo. Forrest proceeds to introduce himself to Elise, after which Elise states that Forrest is better than she imagined he would be and that his sense of style is exquisite; Leo then asks Forrest why he is out of his Deeprealm, to which Forrest states that he came to look for sewing supplies, which are in short supply in his Deeprealm--stating that he cannot make fashion from burlap--but that brigands arrived when he did and that he was in time to heal their wounded. Leo tells Forrest that he is a disgrace, to which Forrest states that saving lives is not considered a disgrace; Leo then starts to scold Forrest over his manner of dress, to which Forrest asks Leo why he's being hateful in front of Elise. Elise attempts to get Leo to accept Forrest for who he is, to which Leo asks Elise to get out of his and Forrest's business; Forrest states that he should have never left his Deeprealm and starts to head back, to which Leo asks Forrest to watch where he's going en route back.
In the trading town, the troubadour states that at least a dozen villagers have been healed and that more wounded must be sought out; Elise notices the troubadour and thinks "she" is as beautiful as the reports stated and asks Leo if he agrees, only to get no response. As Elise asks Leo what is wrong, the troubadour, who is revealed to be Forrest, notices Leo; Elise tells Forrest that he is mistaking her and Leo for other people unless Leo has been hiding a daughter as well as a son, prompting a scolding from Leo. Forrest proceeds to introduce himself to Elise, after which Elise states that Forrest is better than she imagined he would be and that his sense of style is exquisite; Leo then asks Forrest why he is out of his Deeprealm, to which Forrest states that he came to look for sewing supplies, which are in short supply in his Deeprealm--stating that he cannot make fashion from burlap--but that brigands arrived when he did and that he was in time to heal their wounded. Leo tells Forrest that he is a disgrace, to which Forrest states that saving lives is not considered a disgrace; Leo then starts to scold Forrest over his manner of dress, to which Forrest asks Leo why he's being hateful in front of Elise. Elise attempts to get Leo to accept Forrest for who he is, to which Leo asks Elise to get out of his and Forrest's business; Forrest states that he should have never left his Deeprealm and starts to head back, to which Leo asks Forrest to watch where he's going en route back.


We witness Forrest run toward a group of ruffians, who capture him; Forrest asks the ruffians to let him go, after which the lead ruffian, mistaking Forrest for a woman, asks Forrest what he's doing in the area and that he should be put somewhere nice and safe so that he can fetch a king's ransom in gold. As Forrest gets taken away from the scene, Elise and Leo arrive, with Elise suggesting that the group rescue Forrest but Leo remains silent; Elise takes the initiative and calls [[Corrin]]'s army into action. [[Battle preparations]] take place at this point.
We witness Forrest run toward a group of ruffians, who capture him; Forrest asks the ruffians to let him go, after which the lead ruffian, mistaking Forrest for a woman, asks Forrest what he's doing in the area and that he should be put somewhere nice and safe so that he can fetch a king's ransom in gold. As Forrest gets taken away from the scene, Elise and Leo arrive, with Elise suggesting that the group rescue Forrest but Leo remains silent; Elise takes the initiative and calls [[Corrin]]'s army into action. [[Preparations]] take place at this point.


Once preparations are complete, Leo states that the ruffians may intended to keep Forrest safe for ransom, but may not think twice about killing him if hard pressed; Leo then suggests that the army should try to keep the peace until they get near Forrest. The game explains that a [[reinforcement]] will appear from a specific set of stairs once the player engages in battle, and that reinforcement will make a beeline straight for Forrest and be able to kill him, with the battle beginning afterward. Once the player engages in battle against any enemy unit, the lead ruffian will notice that Corrin's army is willing to fight, and that he's now going to send an axeman straight toward Forrest, even suggesting that some of Corrin's army may look classy enough to make even better hostages.
Once preparations are complete, Leo states that the ruffians may intended to keep Forrest safe for ransom, but may not think twice about killing him if hard pressed; Leo then suggests that the army should try to keep the peace until they get near Forrest. The game explains that a [[reinforcement]] will appear from a specific set of stairs once the player engages in battle, and that reinforcement will make a beeline straight for Forrest and be able to kill him, with the battle beginning afterward. Once the player engages in battle against any enemy unit, the lead ruffian will notice that Corrin's army is willing to fight, and that he's now going to send an axeman straight toward Forrest, even suggesting that some of Corrin's army may look classy enough to make even better hostages.
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|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapDataMap
|content1={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally={{hover|12|Both Corrin and Leo must be deployed.}}
|ally=2–12
|other=1
|other=1
|enemy=22{{hover|+4|Reinforcements}}
|enemy=22{{h|+4|Reinforcements}}
|map=[[File:Cm fe14 16x.png]]
|map=[[File:Cm fe14 16x.png]]
|col=27
|row=25
}}
}}
|content2={{ChapDataMap
|content2={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally={{hover|12|Both Corrin and Leo must be deployed.}}
|ally=2–12
|other=1
|other=1
|enemy=31{{hover|+6|Reinforcements}}
|enemy=31{{h|+6|Reinforcements}}
|map=[[File:Cm fe14 16x h.png]]
|map=[[File:Cm fe14 16x h.png]]
|col=27
|row=25
}}
}}
|content3={{ChapDataMap
|content3={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Corrin dies{{hover|*|Classic mode}} or the player's army is routed{{hover|*|Casual mode}}.
|defeat=[[Corrin]] dies{{h|*|Classic mode}} or the player's army is routed{{h|*|Casual mode}}
|ally={{hover|12|Both Corrin and Leo must be deployed.}}
|ally=2–12
|other=1
|other=1
|enemy=37{{hover|+9|Reinforcements}}
|enemy=37{{h|+9|Reinforcements}}
|map=[[File:Cm fe14 16x l.png]]
|map=[[File:Cm fe14 16x l.png]]
|col=27
|row=25
}}
}}
}}
}}
This chapter's map is 27 columns by 25 rows.


===Character data===
===Character data===
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|content1={{ChapChars
|content1={{ChapChars
|game#=14
|game#=14
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Forrest
|name=Forrest
|namearticle=Forrest (character)
|portrait=[[File:Small portrait forrest fe14.png]]
|portrait=[[File:Small portrait forrest fe14.png]]
|class=Troubadour
|class=Troubadour
|HP=Varies
|HP=Varies
|lv=15{{hover|+|May be higher depending on game progress}}
|lv=15{{h|+|May be higher depending on game progress}}
|recruitment method=Automatically at chapter's end
|inventory={{item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached chapter 19 or later; will not appear if recruited from chapter 18 or earlier}}
|recruitment method=Automatically at the end of the chapter if he is not defeated
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
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|portrait=[[File:Small portrait gazak fe14.png]]
|portrait=[[File:Small portrait gazak fe14.png]]
|class=Fighter
|class=Fighter
|HP=35{{hover|+|May be higher depending on game progress}}
|HP=35{{h|+|May be higher depending on game progress}}
|lv=17{{hover|+|May be higher depending on game progress}}
|lv=17{{h|+|May be higher depending on game progress}}
|recruitment method=[[Capture]] and persuade in the [[prison]]
|recruitment method=[[Capture]] and persuade in the [[Prison]]
}}
}}
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|forced1=corrin {{#var:A}}
|return1article=Corrin
|forced1article=Corrin
|return2={{#switch:{{#var:A}}|male=felicia|female=jakob}}
|forced2=leo
|return3=silas
|return1={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return4=elise
|return2=silas
|return3=elise
|return4=arthur
|return4article=Arthur (Fates)
|return5=effie
|return5=effie
|return6=arthur
|return6=odin
|return6article=Arthur (Fates)
|return7=niles
|return7=odin
|return8=azura
|return8=niles
|return9=nyx
|return9=azura
|return10=camilla
|return10=nyx
|return11=selena
|return11=camilla
|return11article=Selena (Fates)
|return12=selena
|return12=beruka
|return12article=Selena (Fates)
|return13=kaze
|return13=beruka
|return14=laslow
|return14=kaze
|return15=peri
|return15=laslow
|return16=benny
|return16=peri
|return17=charlotte
|return17=benny
|return18=keaton
|return18=charlotte
|return19=leo
|return20=keaton
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=14
|game#=14
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name = Forrest
|name=Forrest
|namearticle=Forrest (character)
|portrait=[[File:Small portrait forrest fe14.png]]
|portrait=[[File:Small portrait forrest fe14.png]]
|class=Troubadour
|class=Troubadour
|HP=Varies
|HP=Varies
|lv=20
|lv=20
|recruitment method=Automatically at chapter's end
|inventory={{item|14|Offspring Seal|image=class change}}{{h|*|If recruited after having reached chapter 19 or later; will not appear if recruited from chapter 18 or earlier}}
|recruitment method=Automatically at the end of the chapter if he is not defeated
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
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|portrait=[[File:Small portrait gazak fe14.png]]
|portrait=[[File:Small portrait gazak fe14.png]]
|class=Berserker
|class=Berserker
|HP=35{{hover|+|May be higher depending on game progress}}
|HP=35{{h|+|May be higher depending on game progress}}
|lv=2{{hover|+|May be higher depending on game progress}}
|lv=2{{h|+|May be higher depending on game progress}}
|recruitment method=[[Capture]] and persuade in the [[prison]]
|recruitment method=[[Capture]] and persuade in the [[Prison]]
}}
}}
|return1=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|forced1=corrin {{#var:A}}
|return1article=Corrin
|forced1article=Corrin
|return2=azura
|forced2=leo
|return3={{#switch:{{#var:A}}|male=felicia|female=jakob}}
|return1=azura
|return4=gunter
|return2={{#switch:{{#var:A}}|m=felicia|f=jakob}}
|return5=sakura
|return3=gunter
|return6=hana
|return4=sakura
|return7=subaki
|return5=hana
|return8=kaze
|return6=subaki
|return9=rinkah
|return7=kaze
|return10=hayato
|return8=rinkah
|return11=takumi
|return9=hayato
|return12=oboro
|return10=takumi
|return13=hinata
|return11=oboro
|return14=saizo
|return12=hinata
|return15=orochi
|return13=saizo
|return16=reina
|return14=orochi
|return17=kagero
|return15=reina
|return18=camilla
|return16=kagero
|return17=camilla
|return18=beruka
|return19=selena
|return19=selena
|return19article=Selena (Fates)
|return19article=Selena (Fates)
|return20=beruka
|return20=kaden
|return21=kaden
|return21=keaton
|return22=keaton
|return22=elise
|return23=elise
|return23=arthur
|return24=arthur
|return23article=Arthur (Fates)
|return24article=Arthur (Fates)
|return24=effie
|return25=effie
|return25=benny
|return26=benny
|return26=charlotte
|return27=charlotte
|return27=silas
|return28=silas
|return28=shura
|return29=shura
|return29=nyx
|return30=nyx
|return30={{#switch:{{#var:A}}|m=jakob|f=felicia}}
|return31={{#switch:{{#var:A}}|male=jakob|female=felicia}}
|return31=ryoma
|return32=ryoma
|return32=hinoka
|return33=hinoka
|return33=azama
|return34=azama
|return34=setsuna
|return35=setsuna
|return35=scarlet
|return36=scarlet
|return36=xander
|return37=xander
|return37=odin
|return38=leo
|return38=laslow
|return39=odin
|return39=peri
|return40=laslow
|return40=niles
|return41=peri
}}
|return42=niles}}
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 14 in ''Conquest'' or after completing chapter 17 in ''Revelation''). In ''Conquest'', Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; in ''Revelation'', both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small>
<small>Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 14 in ''Conquest'' or after completing chapter 17 in ''Revelation''). In ''Conquest'', Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; in ''Revelation'', both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small>
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|item1image=key
|item1image=key
|obtain1=Dropped by enemy [[Knight]]
|obtain1=Dropped by enemy [[Knight]]
|-
|item2=Door Key
|item2=Door Key
|item2image=key
|item2image=key
|obtain2=Dropped by enemy [[Fighter]]
|obtain2=Dropped by enemy [[Fighter]]
|-
|itemlast=5000G
|itemlast=5000G
|itemlastarticle=Gold
|itemlastarticle=Gold
|itemlastimage=gold
|itemlastimage=gold
|obtainlast=[[Chest]]
|obtainlast=Open the [[chest]]
}}
}}


<!--===[[Event tile]] data===
===[[Event tile]] data===
There are no event tiles during the events of the chapter. When returning to the area for [[skirmish]]es in ''Revelation'', the following event tiles appear:
There are no event tiles during the events of the chapter. When returning to the area for [[skirmish]]es in ''Revelation'', the following event tiles appear:
*Column ?, row ?:  
*Column 8, row 10: Visually within a pair of [[Terrain#Pillar|pillars]], but classed as a [[Terrain#Floor|floor]] tile
*Column ?, row ?: -->
*Column 14, row 13: Adjacent to the northwesternmost tile of the eastern [[Terrain#Wall|wall]] of the central aisle


===[[Dragon Vein]] data===
===[[Dragon Vein]] data===
There are no Dragon Veins in this chapter.
There are no Dragon Veins in this chapter.
===Level scaling data===
This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.
{{Scaling3DS02
|chap1st=15
|notes=[[Forrest]] stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Forrest will have an [[Offspring Seal]] in his inventory. [[Gazak]] becomes promoted at the chapter 18 position; all other enemy units become promoted at the chapter 19 position.
}}
When enemies become promoted, they become the following classes:
*[[Gazak]] → [[Berserker]]
*[[Cavalier]] → [[Paladin]]
*[[Mercenary]] → [[Hero]]
*[[Fighter]] → [[Berserker]]
*[[Knight]] → [[General]]
*[[Dark Mage]] → [[Sorcerer]]


===Enemy data===
===Enemy data===
:''The following enemies' levels are those assuming the player plays this chapter closer to chapter 14 than closer to the final chapter. Levels may be higher depending on progress along the main story path.''
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 15 playthrough, the earliest possible point where this chapter may be undertaken in the ''Conquest'' campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 210: Line 227:
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds02}}
|platform=3ds02
{{ChapUnitCellFE14
|name1=Ruffian
|name=[[Gazak]]
|class1=Cavalier
|class=Fighter
|lv1=15
|version=gazak
|#1=1
|lv=17~20
|inventory1=[[File:Is 3ds02 lance.png]] [[Iron Lance]]
|#=1
|-
|hp=35~61
|name2=Ruffian
|str=19~39
|class2=Cavalier
|mag=0
|lv2=15
|skill=18~32
|#2=1
|spd=14~29
|inventory2=[[File:Is 3ds02 lance.png]] [[Steel Lance]]
|lck=10~11
|-
|def=12~21
|name3=Ruffian
|res=8~12
|class3=Mercenary
|inventory={{Item|14|Steel Star Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Star Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Good Fortune}}
|lv3=14
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
|#3=2
}}
|inventory3=[[File:Is 3ds02 sword.png]] [[Iron Sword]]
{{ChapUnitCellFE14
|-
|name=Ruffian
|name4=Ruffian
|class=Cavalier
|class4=Mercenary
|lv=15~18
|lv4=14
|#=1
|#4=2
|hp=28~47
|inventory4=[[File:Is 3ds02 sword.png]] [[Steel Sword]]
|str=14~27
|-
|mag=0~1
|name5=Ruffian
|skill=11~23
|class5=Fighter
|spd=10~22
|lv5=15
|lck=8~15
|#5=2
|def=13~26
|inventory5=[[File:Is 3ds02 axe.png]] [[Iron Axe]] • [[File:Is 3ds02 axe.png]] [[Hand Axe]]
|res=8~22
|-
|mov=7~8
|name6=Ruffian
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}}
|class6=Knight
|notes=Begins moving if the nearby Cavalier is provoked.
|lv6=14
}}
|#6=2
{{ChapUnitCellFE14
|inventory6=[[File:Is 3ds02 lance.png]] [[Steel Lance]]<br>[[File:Is 3ds02 wary fighter.png]] [[Wary Fighter]]
|name=Ruffian
|-
|class=Cavalier
|name7=Ruffian
|lv=15~18
|class7=Knight
|#=1
|lv7=14
|hp=28~47
|#7=1
|str=14~27
|inventory7=[[File:Is 3ds02 lance.png]] [[Iron Lance]]<br>[[File:Is 3ds02 wary fighter.png]] [[Wary Fighter]]
|mag=0~1
|-
|skill=11~23
|name8=Ruffian
|spd=10~22
|class8=Dark Mage
|lck=8~15
|lv8=14
|def=13~26
|#8=2
|res=8~22
|inventory8=[[File:Is 3ds02 tome.png]] [[Thunder (tome)|Thunder]]
|mov=7~8
|-
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}
|name9=Ruffian
|notes=Begins moving if the nearby Cavalier is provoked.
|class9=Dark Mage
}}
|lv9=14
{{ChapUnitCellFE14
|#9=2
|name=Ruffian
|inventory9=[[File:Is 3ds02 tome.png]] [[Nosferatu]]
|class=Mercenary
|-
|lv=14~17
|name10=Ruffian
|#=2
|class10=Fighter
|hp=28~49
|lv10=15
|str=12~26
|#10=2
|mag=0
|inventory10=[[File:Is 3ds02 axe.png]] [[Iron Axe]]
|skill=14~30
|-
|spd=12~25
|name11=Ruffian
|lck=6~13
|class11=Knight
|def=10~22
|lv11=14
|res=6~15
|#11=1
|mov=5~6
|inventory11=[[File:Is 3ds02 lance.png]] [[Steel Lance]]
|inventory={{Item|14|Iron Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Sword|image=sword}}{{hover|*|Later chapters}}
|-
|notes=• The southern one begins moving if any enemy is provoked.<br>• The northern one begins moving after the second set of reinforcement appears.
|name12=Ruffian
}}
|class12=Knight
{{ChapUnitCellFE14
|lv12=14
|name=Ruffian
|#12=1
|class=Mercenary
|inventory12=[[File:Is 3ds02 lance.png]] [[Iron Lance]] • [[File:Is 3ds02 lance.png]] [[Javelin]] • [[File:Is 3ds02 key.png]] {{drop|Door Key}}
|lv=14~17
|-
|#=2
|name13=Ruffian
|hp=28~49
|class13=Dark Mage
|str=12~26
|lv13=14
|mag=0
|#13=1
|skill=14~30
|inventory13=[[File:Is 3ds02 tome.png]] [[Fimbulvetr]]
|spd=12~25
|-
|lck=6~13
|name14=Ruffian
|def=10~22
|class14=Fighter
|res=6~15
|lv14=15
|mov=5~6
|#14=1
|inventory={{Item|14|Steel Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Sword|image=sword}}{{hover|*|Later chapters}}
|inventory14=[[File:Is 3ds02 axe.png]] [[Iron Axe]] • [[File:Is 3ds02 key.png]] {{drop|Door Key}}
|notes=• The southern one begins moving if any enemy is provoked.<br>• The northern one begins moving after the second set of reinforcement appears.
|-
}}
|nameb=[[Gazak]]
{{ChapUnitCellFE14
|classb=Fighter
|name=Ruffian
|versionb=gazak
|class=Fighter
|lvb=17
|lv=15~18
|inventoryb=[[File:Is 3ds02 axe.png]] [[Steel Star Axe]]<br>[[File:Is 3ds02 good fortune.png]] [[Good Fortune]]
|#=1
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
|hp=29~55
|-
|str=15~35
|namer1=Ruffian
|mag=0
|classr1=Fighter
|skill=14~28
|lvr1=15
|spd=10~25
|#r1=1
|lck=4~5
|inventoryr1=[[File:Is 3ds02 axe.png]] [[Iron Axe]]<br>[[File:Is 3ds02 locktouch.png]] [[Locktouch]]
|def=9~18
|notesr1=Prioritizes killing [[Forrest (character)|Forrest]].
|res=5~9
|-
|mov=5~6
|namer2=Ruffian
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Hand Axe|image=axe}}
|classr2=Mercenary
|notes=Begins moving if any enemy is provoked.
|lvr2=14
}}
|#r2=2
{{ChapUnitCellFE14
|inventoryr2=[[File:Is 3ds02 sword.png]] [[Iron Sword]]
|name=Ruffian
|-
|class=Knight
|namerl=Ruffian
|lv=14~17
|classrl=Dark Mage
|#=2
|lvrl=14
|hp=28~51
|#rl=1
|str=14~30
|inventoryrl=[[File:Is 3ds02 tome.png]] [[Mjölnir]]
|mag=0
|skill=11~25
|spd=6~12
|lck=7~14
|def=15~33
|res=5~16
|mov=4~5
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=• The western one begins moving after the second set of reinforcements appears.<br>• The eastern one begins moving if a nearby [[Dark Mage]] is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=28~51
|str=14~30
|mag=0
|skill=11~25
|spd=6~12
|lck=7~14
|def=15~33
|res=5~16
|mov=4~5
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=Begins moving after the second set of reinforcements appears.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=2
|hp=25~42
|str=0
|mag=13~31
|skill=10~19
|spd=7~19
|lck=3~6
|def=9~21
|res=12~27
|mov=5~6
|inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Fimbulvetr|image=tome}}{{hover|*|Later chapters}}
|notes=• The western one begins moving after the second set of reinforcements appears.<br>• The eastern one begins moving if the nearby [[Knight]] or Dark Mage is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=1
|hp=25~42
|str=0
|mag=13~31
|skill=10~19
|spd=7~19
|lck=3~6
|def=9~21
|res=12~27
|mov=5~6
|inventory={{Item|14|Nosferatu|image=tome}}
|notes=Begins moving if a unit reaches the entrance to the northeast room.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=2
|hp=29~55
|str=15~35
|mag=0
|skill=14~28
|spd=10~25
|lck=4~5
|def=9~18
|res=5~9
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}}
|notes=• The northwestern one begins moving if the southern breakable wall is destroyed, or if a unit reaches the entrance to the northeast room.<br>• The southeastern one begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=29~55
|str=15~35
|mag=0
|skill=14~28
|spd=10~25
|lck=4~5
|def=9~18
|res=5~9
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Hand Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Tomahawk|image=axe}}{{hover|*|Later chapters}}
|notes=Begins moving if the southern breakable wall is destroyed, or if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=28~51
|str=14~30
|mag=0
|skill=11~25
|spd=6~12
|lck=7~14
|def=15~33
|res=5~16
|mov=4~5
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}
|notes=Moves to attack if a unit is in range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=28~51
|str=14~30
|mag=0
|skill=11~25
|spd=6~12
|lck=7~14
|def=15~33
|res=5~16
|mov=4~5
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Javelin|image=lance}} • {{Item|14|Door Key|image=key|type=drop}}
|notes=Will not move unless a unit is in range of both him and the adjacent Knight, or unless a unit can be fought at 1 range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=1
|hp=25~42
|str=0
|mag=13~31
|skill=10~19
|spd=7~19
|lck=3~6
|def=9~21
|res=12~27
|mov=5~6
|inventory={{Item|14|Fimbulvetr|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}}
|notes=Begins moving if the nearby [[Knight]] or Dark Mage is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=1
|hp=25~42
|str=0
|mag=13~31
|skill=10~19
|spd=7~19
|lck=3~6
|def=9~21
|res=12~27
|mov=5~6
|inventory={{Item|14|Nosferatu|image=tome}} • {{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters only}}
|notes=Begins moving if a unit reaches the entrance to the northeast room.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=29~55
|str=15~35
|mag=0
|skill=14~28
|spd=10~25
|lck=4~5
|def=9~18
|res=5~9
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Door Key|image=key|type=drop}}
|notes=Begins moving if a unit reaches the northeastern section of the fortress.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=29~55
|str=15~35
|mag=0
|skill=14~28
|spd=10~25
|lck=4~5
|def=9~18
|res=5~9
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Locktouch}}
|notes=Prioritizes attacking [[Forrest]].
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Mercenary
|lv=14~17
|#=2
|hp=28~49
|str=12~26
|mag=0
|skill=14~30
|spd=12~25
|lck=6~13
|def=10~22
|res=6~15
|mov=5~6
|inventory={{Item|14|Iron Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Sword|image=sword}}{{hover|*|Later chapters}}
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=1
|hp=25~42
|str=0
|mag=13~31
|skill=10~19
|spd=7~19
|lck=3~6
|def=9~21
|res=12~27
|mov=5~6
|inventory={{Item|14|Mjölnir|link=Mjölnir (Fates)|image=tome}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Gazak]]
|class=Fighter
|version=gazak
|lv=17~20
|#=1
|hp=38~64
|str=22~40
|mag=0
|skill=19~32
|spd=16~31
|lck=10~11
|def=14~23
|res=9~13
|inventory={{Item|14|Steel Star Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Star Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Pavise}} • {{Item|14|Certain Blow}} • {{Item|14|Good Fortune}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Cavalier
|lv=15~18
|#=2
|hp=30~49
|str=16~29
|mag=0~1
|skill=12~24
|spd=12~24
|lck=8~15
|def=14~27
|res=9~23
|mov=7~8
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Trample}}
|notes=Begins moving if the nearby Cavalier is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Cavalier
|lv=15~18
|#=1
|hp=30~49
|str=16~29
|mag=0~1
|skill=12~24
|spd=12~24
|lck=8~15
|def=14~27
|res=9~23
|mov=7~8
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Trample}}
|notes=Begins moving if the nearby Cavalier is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Cavalier
|lv=15~18
|#=1
|hp=30~49
|str=16~29
|mag=0~1
|skill=12~24
|spd=12~24
|lck=8~15
|def=14~27
|res=9~23
|mov=7~8
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Trample}}
|notes=Begins moving if the nearby Cavalier is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Mercenary
|lv=14~17
|#=2
|hp=30~51
|str=14~28
|mag=0
|skill=15~31
|spd=14~27
|lck=6~13
|def=11~23
|res=7~16
|mov=5~6
|inventory={{Item|14|Iron Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Sword|image=sword}}{{hover|*|Later chapters}}<br>{{Item|14|Darting Blow}}
|notes=• The southern one begins moving if any enemy is provoked.<br>• The northern one begins moving after the second set of reinforcement appears.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=3
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Fimbulvetr|image=tome}}{{hover|*|Later chapters}}
|notes=• The southwestern one begins moving if any enemy is provoked.<br>• The northwestern one begins moving after the second set of reinforcements appears.<br>• The northeastern one begins moving if the nearest [[Knight]] or Dark Mage is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Mercenary
|lv=14~17
|#=2
|hp=30~51
|str=14~28
|mag=0
|skill=15~31
|spd=14~27
|lck=6~13
|def=11~23
|res=7~16
|mov=5~6
|inventory={{Item|14|Steel Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Sword|image=sword}}{{hover|*|Later chapters}}
|notes=• The southern one begins moving if any enemy is provoked.<br>• The northern one begins moving after the second set of reinforcement appears.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=4
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Certain Blow}}
|notes=• The southwestern one begins moving if any enemy is provoked.<br>• The northwestern two begin moving if the southern breakable wall is destroyed, or if a unit reaches the northeastern section of the fortress.<br>• The southeastern one begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Hand Axe|image=axe}}
|notes=Begins moving if any enemy is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=2
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=• The western one begins moving after the second set of reinforcements appears.<br>• The eastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Javelin|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Spear|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=Begins moving after the second set of reinforcements appears.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=2
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Nosferatu|image=tome}}
|notes=• The northern one begins moving after the second set of reinforcements appears.<br>• The southern one begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=2
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Fimbulvetr|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}}
|notes=• The western one begins moving if a unit reaches the northeastern section of the fortress.<br>• The eastern one begins moving if the nearest [[Knight]] or Dark Mage is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Hand Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Tomahawk|image=axe}}{{hover|*|Later chapters}}
|notes=Begins moving if the southern breakable wall is destroyed, or if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Javelin|image=lance}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Wary Fighter}}
|notes=Will not move unless a unit is in range of both him and the adjacent Knight, or unless a unit can be fought at 1 range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=2
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Nosferatu|image=tome}} • {{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters only}}
|notes=The southern one begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Javelin|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Spear|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=Begins moving if a nearby [[Dark Mage]] is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Certain Blow}}
|notes=Begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}}
|notes=Begins moving if a unit reaches the northeastern section of the fortress.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Locktouch}}
|notes=Prioritizes attacking [[Forrest]].
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Mercenary
|lv=14~17
|#=2
|hp=30~51
|str=14~28
|mag=0
|skill=15~31
|spd=14~27
|lck=6~13
|def=11~23
|res=7~16
|mov=5~6
|inventory={{Item|14|Iron Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Sword|image=sword}}{{hover|*|Later chapters}}<br>{{Item|14|Darting Blow}}
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=1
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}} • {{Item|14|Fimbulvetr|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}}<br>{{Item|14|Heartseeker}}
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=1
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Mjölnir|link=Mjölnir (Fates)|image=tome}}<br>{{Item|14|Heartseeker}}
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=1
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}}<br>{{Item|14|Heartseeker}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=[[Gazak]]
|class=Fighter
|version=gazak
|lv=17~20
|#=1
|hp=38~64
|str=22~40
|mag=0
|skill=19~32
|spd=16~31
|lck=10~11
|def=14~23
|res=9~13
|inventory={{Item|14|Steel Star Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Star Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Pavise}} • {{Item|14|Certain Blow}} • {{Item|14|Good Fortune}}
|notes=Stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Cavalier
|lv=15~18
|#=2
|hp=30~49
|str=16~29
|mag=0~1
|skill=12~24
|spd=12~24
|lck=8~15
|def=14~27
|res=9~23
|mov=7~8
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Trample}}
|notes=Begins moving if the nearby Cavalier is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Cavalier
|lv=15~18
|#=1
|hp=30~49
|str=16~29
|mag=0~1
|skill=12~24
|spd=12~24
|lck=8~15
|def=14~27
|res=9~23
|mov=7~8
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Trample}}
|notes=Begins moving if the nearby Cavalier is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Cavalier
|lv=15~18
|#=1
|hp=30~49
|str=16~29
|mag=0~1
|skill=12~24
|spd=12~24
|lck=8~15
|def=14~27
|res=9~23
|mov=7~8
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Trample}}
|notes=Begins moving if the nearby Cavalier is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Mercenary
|lv=14~17
|#=2
|hp=30~51
|str=14~28
|mag=0
|skill=15~31
|spd=14~27
|lck=6~13
|def=11~23
|res=7~16
|mov=5~6
|inventory={{Item|14|Iron Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Sword|image=sword}}{{hover|*|Later chapters}}<br>{{Item|14|Darting Blow}}
|notes=• The southern one begins moving if any enemy is provoked.<br>• The northern one begins moving after the second set of reinforcement appears.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=3
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Thunder|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Fimbulvetr|image=tome}}{{hover|*|Later chapters}}
|notes=• The southwestern one begins moving if any enemy is provoked.<br>• The northwestern one begins moving after the second set of reinforcements appears.<br>• The northeastern one begins moving if a nearby Dark Mage, [[Knight]], or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=4
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Fimbulvetr|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}}
|notes=• The southwestern one begins moving if any enemy is provoked.<br>• The center-western one begins moving if a unit reaches the northeastern section of the fortress.<br>• The northwestern one begins moving if the southern breakable wall is destroyed, or if a unit reaches the northeastern section of the fortress.<br>• The eastern one begins moving if a nearby Dark Mage, [[Knight]], or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Mercenary
|lv=14~17
|#=2
|hp=30~51
|str=14~28
|mag=0
|skill=15~31
|spd=14~27
|lck=6~13
|def=11~23
|res=7~16
|mov=5~6
|inventory={{Item|14|Steel Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Sword|image=sword}}{{hover|*|Later chapters}}
|notes=• The southern one begins moving if any enemy is provoked.<br>• The northern one begins moving after the second set of reinforcement appears.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=4
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Steel Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Certain Blow}}
|notes=• The southwestern one begins moving if any enemy is provoked.<br>• The center-western one begins moving if a unit reaches the northeastern section of the fortress.<br>• The northwestern one begins moving if the southern breakable wall is destroyed, or if a unit reaches the northeastern section of the fortress.<br>• The eastern one begins moving if a nearby [[Dark Mage]] or [[Knight]] is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=2
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Hand Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Tomahawk|image=axe}}{{hover|*|Later chapters}}
|notes=• The southern one begins moving if any enemy is provoked.<br>• The northern one begins moving if the southern breakable wall is destroyed, or if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=3
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=• The western two begin moving after the second set of reinforcements appears.<br>• The eastern one moves to attack if a unit is in range; he returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Iron Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Lance|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Javelin|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Spear|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=Begins moving after the second set of reinforcements appears.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=2
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Nosferatu|image=tome}}
|notes=• The northern one begins moving after the second set of reinforcements appears.<br>• The southern one begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Certain Blow}}
|notes=Begins moving if the southern breakable wall is destroyed, or if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Spear|image=lance}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Wary Fighter}}
|notes=Will not move unless a unit is in range of both him and the adjacent Knight, or unless a unit can be fought at 1 range; returns to his starting position otherwise.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Dark Mage
|lv=14~17
|#=2
|hp=26~43
|str=0
|mag=15~33
|skill=10~19
|spd=8~20
|lck=3~6
|def=10~22
|res=13~28
|mov=5~6
|inventory={{Item|14|Nosferatu|image=tome}} • {{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters only}}
|notes=Both begin moving if either of them or a nearby [[Knight]], [[Fighter]], or Dark Mage is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=1
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Javelin|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Spear|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
|notes=Begins moving if a nearby [[Dark Mage]] or [[Fighter]] is provoked.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Steel Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Killer Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|notes=Begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Steel Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Killer Axe|image=axe}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Certain Blow}}
|notes=Begins moving if a unit reaches the northeastern section of the fortress.
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=2
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Steel Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Axe|image=axe}}{{hover|*|Later chapters}} • {{Item|14|Hand Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Tomahawk|image=axe}}{{hover|*|Later chapters}}
|notes=Begins moving if a unit reaches the northeastern section of the fortress.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=3ds02}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Fighter
|lv=15~18
|#=1
|hp=32~58
|str=18~38
|mag=0
|skill=15~29
|spd=12~27
|lck=4~5
|def=10~19
|res=6~10
|mov=5~6
|inventory={{Item|14|Iron Axe|image=axe}}{{hover|*|Earlier chapters}}/{{Item|14|Steel Axe|image=axe}}{{hover|*|Later chapters}}<br>{{Item|14|Locktouch}}
|notes=Prioritizes attacking [[Forrest]].
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Mercenary
|lv=14~17
|#=2
|hp=30~51
|str=14~28
|mag=0
|skill=15~31
|spd=14~27
|lck=6~13
|def=11~23
|res=7~16
|mov=5~6
|inventory={{Item|14|Steel Sword|image=sword}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Sword|image=sword}}{{hover|*|Later chapters}}<br>{{Item|14|Darting Blow}}
}}
{{ChapUnitCellFE14
|name=Ruffian
|class=Knight
|lv=14~17
|#=2
|hp=31~54
|str=16~32
|mag=0
|skill=12~26
|spd=7~13
|lck=7~14
|def=17~35
|res=6~17
|mov=4~5
|inventory={{Item|14|Steel Lance|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Silver Lance|image=lance}}{{hover|*|Later chapters}} • {{Item|14|Javelin|image=lance}}{{hover|*|Earlier chapters}}/{{Item|14|Spear|image=lance}}{{hover|*|Later chapters}}<br>{{Item|14|Wary Fighter}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Ruffian
|name1=Ruffian
|class=Dark Mage
|class1=Cavalier
|lv=14~17
|lv1=15
|#=3
|#1=3
|hp=26~43
|inventory1={{Item|14|Iron Lance|image=lance}}<br>{{Item|14|Trample}}
|str=0
|-
|mag=15~33
|name2=Ruffian
|skill=10~19
|class2=Cavalier
|spd=8~20
|lv2=15
|lck=3~6
|#2=1
|def=10~22
|inventory2={{Item|14|Steel Lance|image=lance}}<br>{{Item|14|Trample}}
|res=13~28
|-
|mov=5~6
|name3=Ruffian
|inventory={{Item|14|Fimbulvetr|image=tome}}{{hover|*|Earlier chapters}}/{{Item|14|Ragnarok|image=tome}}{{hover|*|Later chapters}}<br>{{Item|14|Heartseeker}}
|class3=Mercenary
|lv3=14
|#3=2
|inventory3={{Item|14|Iron Sword|image=sword}}<br>{{Item|14|Darting Blow}}
|-
|name4=Ruffian
|class4=Dark Mage
|lv4=14
|#4=3
|inventory4={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|-
|name5=Ruffian
|class5=Mercenary
|lv5=14
|#5=2
|inventory5={{Item|14|Steel Sword|image=sword}}
|-
|name6=Ruffian
|class6=Fighter
|lv6=15
|#6=4
|inventory6={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|-
|name7=Ruffian
|class7=Fighter
|lv7=15
|#7=2
|inventory7={{Item|14|Iron Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}}
|-
|name8=Ruffian
|class8=Knight
|lv8=14
|#8=2
|inventory8={{Item|14|Steel Lance|image=lance}}<br>{{Item|14|Wary Fighter}}
|-
|name9=Ruffian
|class9=Knight
|lv9=14
|#9=1
|inventory9={{Item|14|Iron Lance|image=lance}} • {{Item|14|Javelin|image=lance}}<br>{{Item|14|Wary Fighter}}
|-
|name10=Ruffian
|class10=Dark Mage
|lv10=14
|#10=4
|inventory10={{Item|14|Nosferatu|image=tome}}
|-
|name11=Ruffian
|class11=Dark Mage
|lv11=14
|#11=2
|inventory11={{Item|14|Fimbulvetr|image=tome}}
|-
|name12=Ruffian
|class12=Knight
|lv12=14
|#12=1
|inventory12={{Item|14|Iron Lance|image=lance}} • {{Item|14|Javelin|image=lance}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Wary Fighter}}
|-
|name13=Ruffian
|class13=Knight
|lv13=14
|#13=1
|inventory13={{Item|14|Javelin|image=lance}} • {{Item|14|Steel Lance|image=lance}}<br>{{Item|14|Wary Fighter}}
|-
|name14=Ruffian
|class14=Fighter
|lv14=15
|#14=1
|inventory14={{Item|14|Iron Axe|image=axe}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Certain Blow}}
|-
|name15=Ruffian
|class15=Fighter
|lv15=15
|#15=1
|inventory15={{Item|14|Iron Axe|image=axe}}
|-
|nameb=[[Gazak]]
|classb=Fighter
|versionb=gazak
|lvb=17
|inventoryb={{Item|14|Steel Star Axe|image=axe}}<br>{{Item|14|Pavise}} • {{Item|14|Certain Blow}} • {{Item|14|Good Fortune}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
|-
|namer1=Ruffian
|classr1=Fighter
|lvr1=15
|#r1=1
|inventoryr1={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Locktouch}}
|notesr1=Prioritizes killing [[Forrest (character)|Forrest]].
|-
|namer2=Ruffian
|classr2=Mercenary
|lvr2=14
|#r2=2
|inventoryr2={{Item|14|Iron Sword|image=sword}}<br>{{Item|14|Darting Blow}}
|-
|namer3=Ruffian
|classr3=Dark Mage
|lvr3=14
|#r3=1
|inventoryr3={{Item|14|Thunder|link=Thunder (tome)|image=tome}} • {{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Heartseeker}}
|-
|namer4=Ruffian
|classr4=Dark Mage
|lvr4=14
|#r4=1
|inventoryr4={{Item|14|Mjölnir|image=tome}}<br>{{Item|14|Heartseeker}}
|-
|namerl=Ruffian
|classrl=Dark Mage
|lvrl=14
|#rl=1
|inventoryrl={{Item|14|Thunder|link=Thunder (tome)|image=tome}}<br>{{Item|14|Heartseeker}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE14
|platform=3ds02
|name=Ruffian
|name1=Ruffian
|class=Dark Mage
|class1=Cavalier
|lv=14~17
|lv1=15
|#=1
|#1=3
|hp=26~43
|inventory1={{Item|14|Iron Lance|image=lance}}<br>{{Item|14|Trample}}
|str=0
|-
|mag=15~33
|name2=Ruffian
|skill=10~19
|class2=Cavalier
|spd=8~20
|lv2=15
|lck=3~6
|#2=1
|def=10~22
|inventory2={{Item|14|Steel Lance|image=lance}}<br>{{Item|14|Trample}}
|res=13~28
|-
|mov=5~6
|name3=Ruffian
|inventory={{Item|14|Mjölnir|link=Mjölnir (Fates)|image=tome}}<br>{{Item|14|Heartseeker}}
|class3=Mercenary
|last=y
|lv3=14
|#3=2
|inventory3={{Item|14|Iron Sword|image=sword}}<br>{{Item|14|Darting Blow}}
|-
|name4=Ruffian
|class4=Dark Mage
|lv4=14
|#4=3
|inventory4={{Item|14|Thunder|link=Thunder (tome)|image=tome}}
|-
|name5=Ruffian
|class5=Dark Mage
|lv5=14
|#5=4
|inventory5={{Item|14|Fimbulvetr|image=tome}}
|-
|name6=Ruffian
|class6=Mercenary
|lv6=14
|#6=2
|inventory6={{Item|14|Steel Sword|image=sword}}
|-
|name7=Ruffian
|class7=Fighter
|lv7=15
|#7=4
|inventory7={{Item|14|Steel Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|-
|name8=Ruffian
|class8=Fighter
|lv8=15
|#8=2
|inventory8={{Item|14|Iron Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}}
|-
|name9=Ruffian
|class9=Knight
|lv9=14
|#9=3
|inventory9={{Item|14|Steel Lance|image=lance}}<br>{{Item|14|Wary Fighter}}
|-
|name10=Ruffian
|class10=Knight
|lv10=14
|#10=1
|inventory10={{Item|14|Iron Lance|image=lance}} • {{Item|14|Javelin|image=lance}}<br>{{Item|14|Wary Fighter}}
|-
|name11=Ruffian
|class11=Dark Mage
|lv11=14
|#11=4
|inventory11={{Item|14|Nosferatu|image=tome}}
|-
|name12=Ruffian
|class12=Fighter
|lv12=15
|#12=1
|inventory12={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|-
|name13=Ruffian
|class13=Knight
|lv13=14
|#13=1
|inventory13={{Item|14|Steel Lance|image=lance}} • {{Item|14|Spear|image=lance}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Wary Fighter}}
|-
|name14=Ruffian
|class14=Knight
|lv14=14
|#14=1
|inventory14={{Item|14|Javelin|image=lance}} • {{Item|14|Steel Lance|image=lance}}<br>{{Item|14|Wary Fighter}}
|-
|name15=Ruffian
|class15=Fighter
|lv15=15
|#15=1
|inventory15={{Item|14|Steel Axe|image=axe}} • {{Item|14|Killer Axe|image=axe}}<br>{{Item|14|Certain Blow}}
|-
|name16=Ruffian
|class16=Fighter
|lv16=15
|#16=1
|inventory16={{Item|14|Steel Axe|image=axe}} • {{Item|14|Killer Axe|image=axe}} • {{Item|14|Door Key|image=key|type=drop}}<br>{{Item|14|Certain Blow}}
|-
|name17=Ruffian
|class17=Fighter
|lv17=15
|#17=2
|inventory17={{Item|14|Steel Axe|image=axe}} • {{Item|14|Hand Axe|image=axe}}
|-
|nameb=[[Gazak]]
|classb=Fighter
|versionb=gazak
|lvb=17
|inventoryb={{Item|14|Steel Star Axe|image=axe}}<br>{{Item|14|Pavise}} • {{Item|14|Certain Blow}} • {{Item|14|Good Fortune}}
|notesb=Immobile; stands on a [[Terrain/Nintendo 3DS games#Fire Emblem Fates|throne]].
|-
|namer1=Ruffian
|classr1=Fighter
|lvr1=15
|#r1=1
|inventoryr1={{Item|14|Iron Axe|image=axe}}<br>{{Item|14|Locktouch}}
|notesr1=Prioritizes killing [[Forrest (character)|Forrest]].
|-
|namer2=Ruffian
|classr2=Mercenary
|lvr2=14
|#r2=2
|inventoryr2={{Item|14|Steel Sword|image=sword}}<br>{{Item|14|Darting Blow}}
|-
|namer3=Ruffian
|classr3=Knight
|lvr3=14
|#r3=2
|inventoryr3={{Item|14|Steel Lance|image=lance}} • {{Item|14|Javelin|image=lance}}<br>{{Item|14|Wary Fighter}}
|-
|namer4=Ruffian
|classr4=Dark Mage
|lvr4=14
|#r4=3
|inventoryr4={{Item|14|Fimbulvetr|image=tome}}<br>{{Item|14|Heartseeker}}
|-
|namerl=Ruffian
|classrl=Dark Mage
|lvrl=14
|#rl=1
|inventoryrl={{Item|14|Mjölnir|image=tome}}<br>{{Item|14|Heartseeker}}
}}
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*Upon engaging combat with any enemy
*After fighting any enemy
**1 [[Fighter]] with [[Locktouch]] from the furthest southeastern stairs
**1 [[Fighter]] with [[Locktouch]] from the furthest southeastern stairs
*After reaching/crossing column 16, row 20
*One turn after reaching the northeastern section of the fortress (columns 13–25, rows 1–12; and columns 16–27, rows 1–20)
**2 [[Mercenary|Mercenaries]] from the two northern stairs
**2 [[Mercenary|Mercenaries]] from the two northern stairs
**2 [[Knight]]s from the two northern stairs <small>(Lunatic only)</small>
**2 [[Knight]]s from the two northern stairs <small>(Lunatic only)</small>
**{{hover|1|Normal}}/{{hover|3|Hard}}/{{hover|4|Lunatic}} [[Dark Mage]](s) from the stairs within the boss's room
**1 <small>(Normal)</small>/3 <small>(Hard)</small>/4 <small>(Lunatic)</small> [[Dark Mage]](s) from the stairs within the boss's room


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=3ds02}}
|platform=3ds02
{{ChapUnitCellFE14
|namel=[[Forrest (character)|Forrest]]
|name=[[Forrest]]
|classl=Troubadour
|class=Troubadour
|versionl=forrest
|version=forrest
|lvl=15
|type=other
|#l=1
|lv=15~20
|inventoryl=--<br>[[File:Is 3ds02 fierce counter.png]] [[Fierce Counter]] [[File:Is 3ds02 resistance +2.png]] [[Resistance +2]] [[File:Is 3ds02 gentilhomme.png]] [[Gentilhomme]] • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from Leo}} • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from his mother}}
|#=1
|notesl=Immobile until recruited.
|hp=Varies
|str=Varies
|mag=Varies
|skill=Varies
|spd=Varies
|lck=Varies
|def=Varies
|res=Varies{{hover|+2|Granted by Resistance +2}}
|inventory=--<br>{{Item|14|Fierce Counter}} {{Item|14|Resistance +2}} {{Item|14|Gentilhomme}} • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from Leo}} • [[File:Is 3ds02 outrealm skill.png]] {{hover|Varies|Inherited from his mother}}
|notes=See [[Forrest/Stats]] for more information on Forrest's stats.
|last=y
}}
}}
{{ChapUnitFtr}}


===Boss data===
===Boss data===
{{main|Gazak}}
{{main|Gazak}}
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 15 playthrough, the earliest possible point where this chapter may be undertaken in the ''Conquest'' campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.''
:''Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 15 playthrough, the earliest possible point where this chapter may be undertaken in the ''Conquest'' campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.''
:''Stats with a {{hover|+|May be higher depending on game progress}} may be higher the further along one of the main story paths the player is.''
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 625: Line 1,446:
|content1={{BossStats FE14
|content1={{BossStats FE14
|portrait=[[File:Small portrait gazak fe14.png]]
|portrait=[[File:Small portrait gazak fe14.png]]
|sprite=fighter gazak enemy
|class=Fighter
|class=Fighter
|lv=17~[[Berserker|{{hover|P.|Promoted}}]]20
|lv=17~[[Berserker|{{abbr|P.|Promoted}}]]20
|HP=35~61
|HP=35~61
|str=19~39
|str=19~39
Line 635: Line 1,457:
|def=12~21
|def=12~21
|res=8~12
|res=8~12
|move=--
|inventory={{Item|14|Steel Star Axe|image=axe}}{{hover|*|Earlier chapters}}<br>{{Item|14|Silver Star Axe|image=axe}}{{hover|*|Later chapters}}
|inventory=[[File:Is 3ds02 axe.png]] [[Steel Star Axe]][[Silver Star Axe|{{hover|*|Becomes a Silver Star Axe at a later position}}]]
|skills={{Item|14|Good Fortune}}
|skills=[[File:Is 3ds02 good fortune.png]] [[Good Fortune]]
|ax=C~B
|ax=C~B
}}
}}
|content2={{BossStats FE14
|content2={{BossStats FE14
|portrait=[[File:Small portrait gazak fe14.png]]
|portrait=[[File:Small portrait gazak fe14.png]]
|sprite=fighter gazak enemy
|class=Fighter
|class=Fighter
|lv=17{{hover|+|May be higher depending on game progress}}
|lv=17~[[Berserker|{{abbr|P.|Promoted}}]]20
|HP=38{{hover|+|May be higher depending on game progress}}
|HP=38~64
|str=22{{hover|+|May be higher depending on game progress}}
|str=22~40
|magic=0{{hover|+|May be higher depending on game progress}}
|magic=0
|skill=19{{hover|+|May be higher depending on game progress}}
|skill=19~32
|spd=16{{hover|+|May be higher depending on game progress}}
|spd=16~31
|luck=10{{hover|+|May be higher depending on game progress}}
|luck=10~11
|def=14{{hover|+|May be higher depending on game progress}}
|def=14~23
|res=9{{hover|+|May be higher depending on game progress}}
|res=9~13
|move=--
|move=-
|inventory=[[File:Is 3ds02 axe.png]] [[Steel Star Axe]]
|inventory={{Item|14|Steel Star Axe|image=axe}}{{hover|*|Earlier chapters}}<br>{{Item|14|Silver Star Axe|image=axe}}{{hover|*|Later chapters}}
|skills={{Item|14|Pavise}}<br>{{Item|14|Certain Blow}}<br>[[File:Is 3ds02 good fortune.png]] [[Good Fortune]]
|skills={{Item|14|Pavise}}<br>{{Item|14|Certain Blow}}<br>{{Item|14|Good Fortune}}
|ax={{hover|C|Hard}}{{hover|+|May be higher depending on game progress}}/{{hover|B|Lunatic}}
|ax={{hover|C~B|Hard}}/{{hover|B~S|Lunatic}}
}}
}}
}}
}}
Line 663: Line 1,485:
{{sectstub}}
{{sectstub}}


This map allows for a variety of strategies even on higher difficulties. Dealing with a high number of enemies in small corridors isn't normally a problem, but the assassin sent out after engaging with the enemy can make this map, since he only needs about 10 turns to reach and eliminate Forrest, demanding either 1 of 2 strategies:
* Strategy 1: Grab an Entrap from your Dusk Staff Store available on both Level 2 and Level 3 and trap the assassin as soon as he spawns to kill him (alternatively wait 1 turn as he moves away from the Avo-granting stairs). This eradicates the problem of having to play against the turn-counter right from the start and allows for quick reset should the Entrap-cast fail. Since there is only this 1 NPC out to target Forrest, you can take all the time you need to work through the map afterwards.
* Strategy 2: Split your party in 2 groups as suggested by the starting positions of this map. The group on the left moves up to the breakable wall around the center while the group on the right moves into the corridor between the range of the closest enemies. In the same turn, break the wall and trigger the group west of the corridor, saving a turn in which you can already defeat some enemies. Dispose of the enemies inside the small room of the corridor as well as those coming out of wall + the 2 cavaliers north of the map. Usually a beefy general like [[Effie]] or [[Benny]] can withstand the enemies on the left side due to their [[Wary Fighter]] ability
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Abducted
|eng-name=Abducted
|eng-mean=
|jpn-name={{h|囚われの王子|Toraware no ōji}}
|jap-name={{hover|囚われの王子|Toraware no ōji}}
|jpn-mean=Imprisoned Prince
|jap-mean=Imprisoned Prince
|span-name=Secuestrado
|fren-name=
|span-mean=Abduction
|fren-mean=
|fren-name=L'enlèvement
|span-name=
|fren-mean=Abduction
|span-mean=
|ger-name=Entführt
|ger-name=
|ger-mean=Abducted
|ger-mean=
|ital-name=Rapimento
|ital-name=
|ital-mean=Abduction
|ital-mean=
|kor-name={{h|사로잡힌 왕자|Salojabhin wangja}}
|kor-mean=Captive prince
}}
}}


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