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In the majority of games, class changing is achieved by using special items on units once they reach a certain level threshold, usually 10. While the level threshold requirement remains consistent across the series, some other games implement different methods of changing class, some of which occasionally coexist: visiting set locations in the game, reaching their maximum level, or through story events. The [[Lord|main character]] is typically able to change class only through story events, which often happen late in the game or sometimes even only a chapter or two away from its end; this is sometimes tied with obtaining a special plot-related weapon or item, or being granted a special title or status. | In the majority of games, class changing is achieved by using special items on units once they reach a certain level threshold, usually 10. While the level threshold requirement remains consistent across the series, some other games implement different methods of changing class, some of which occasionally coexist: visiting set locations in the game, reaching their maximum level, or through story events. The [[Lord|main character]] is typically able to change class only through story events, which often happen late in the game or sometimes even only a chapter or two away from its end; this is sometimes tied with obtaining a special plot-related weapon or item, or being granted a special title or status. | ||
While normally class change consists only of a single [[:Category:Base classes|basic class]] and a single [[:Category:Advanced classes|advanced class]], there are a handful of games which implement some variation in this status quo. {{title|The Sacred Stones}}, {{title|Awakening}} and to a lesser extent {{title|Gaiden}} implement "branched promotion", where one class will have multiple class change options (often two) which can be chosen between by the player; these games also feature "[[:Category:Trainee classes|trainee]]" classes, weaker classes which have several basic classes as their class change options, allowing them some greater variation and flexibility in their eventual advanced class choice. ''Gaiden'' and {{title|Radiant Dawn}} feature a more powerful [[:Category:Third-tier advanced classes|third tier of classes]], which the usual advanced classes promote to in turn. | While normally class change consists only of a single [[:Category:Base classes|basic class]] and a single [[:Category:Advanced classes|advanced class]], there are a handful of games which implement some variation in this status quo. {{title|The Sacred Stones}}, {{title|Awakening}} and to a lesser extent {{title|Gaiden}} implement "branched promotion", where one class will have multiple class change options (often two) which can be chosen between by the player; these games also feature "[[:Category:Trainee classes|trainee]]" classes, weaker classes which have several basic classes as their class change options, allowing them some greater variation and flexibility in their eventual advanced class choice. ''Gaiden'' and {{title|Radiant Dawn}} feature a more powerful [[:Category:Third-tier advanced classes|third tier of classes]], which the usual advanced classes promote to in turn. {{title|Three Houses}} goes even further and features four tiers of classes: beginner, intermediate, advanced, and master. | ||
=={{FE1}}== | =={{FE1}}== |
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