Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Silas: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Gallery: Added Live 2D model.)
(Added flavor text section; set single infobox image; misc.)
Line 1: Line 1:
{{Character Infobox
{{Character Infobox
|img_game1=''Fates''
|image=[[File:FEF Silas.png|200px]]
|image1=[[File:FEF Silas.png|200px]]
|caption=Artwork of Silas from [[Fire Emblem Fates 4koma Comic & Character Guide Book]].
|caption1=Artwork of Silas from [[Fire Emblem Fates 4koma Comic & Character Guide Book]].
|help_text=A newly appointed Nohrian knight. Also a childhood friend of the avatar.
|help_text1=A newly appointed Nohrian knight. Also a childhood friend of the avatar.
|-
|img_game2=''Heroes''
|image2=[[File:FEH Silas 01.png|200px]]
|caption2=Artwork of Silas from {{Title|Heroes}}.
|help_text2=A newly appointed Nohrian knight and Corrin's childhood friend. Often asked for advice.
|gender=Male
|gender=Male
|race=[[Human]]
|race=[[Human]]
|birthday=November 1st
|birthday=November 1st
|family=[[Sophie]] <small>(daughter)</small>
|nationality=[[Nohr]]ian
|nationality=[[Nohr]]ian
|family=[[Sophie]] <small>(daughter)</small>
|startingclass=[[Cavalier]]
|startingclass=[[Cavalier]]
|voice=*Antony Del Rio<br><small>(English, all appearances)</small>
|voice=*Antony Del Rio<br><small>(English, all appearances)</small>
Line 30: Line 24:


====''Birthright''====
====''Birthright''====
Silas first appears in [[A Vow Upheld|Chapter 7]], leading an assault on Fort Jinya on orders from King [[Garon]]. He is shocked to find Corrin leading the defense of the fort, but continues his attack despite this.  
Silas first appears in [[A Vow Upheld|Chapter 7]], leading an assault on Fort Jinya on orders from King [[Garon]]. He is shocked to find Corrin leading the defense of the fort, but continues his attack despite this.


Ultimately, Silas and the Nohrians' attack is repelled. Defeated by Corrin, he states that he is ready to be executed, but Corrin refuses, wondering how the two know each other. Silas explained about their childhood together until his banishment. Corrin vaguely remembers him, but nonetheless decides to spare him and Silas decides to follow his best friend and joins the Hoshidan army and helps Corrin settle an age-old conflict shared between Hoshido and Nohr.
Ultimately, Silas and the Nohrians' attack is repelled. Defeated by Corrin, he states that he is ready to be executed, but Corrin refuses, wondering how the two know each other. Silas explained about their childhood together until his banishment. Corrin vaguely remembers him, but nonetheless decides to spare him and Silas decides to follow his best friend and joins the Hoshidan army and helps Corrin settle an age-old conflict shared between Hoshido and Nohr.
Line 534: Line 528:
Silas is a Cavalier, and one of few units that is available in all three routes of ''Fates''; he joins in chapter 7 of both ''Birthright'' and ''Conquest'', and chapter 14 of ''Revelation''. His base stats vary significantly between each path, though in general, he has a balanced stat spread and growth rates, with below-average speed and an emphasis on strength and defense. Though his combat capabilities can be somewhat inconsistent, he can still be a very helpful unit thanks to his utility as a mounted unit.
Silas is a Cavalier, and one of few units that is available in all three routes of ''Fates''; he joins in chapter 7 of both ''Birthright'' and ''Conquest'', and chapter 14 of ''Revelation''. His base stats vary significantly between each path, though in general, he has a balanced stat spread and growth rates, with below-average speed and an emphasis on strength and defense. Though his combat capabilities can be somewhat inconsistent, he can still be a very helpful unit thanks to his utility as a mounted unit.


Silas's below-average speed keeps him from reliably doubling for quite some time at base, though his combination of good strength and the skill [[Elbow Room]] allow him to deal strong enough damage to at least 2RKO a good number of enemies. His high movement is a great boon, allowing him to reach key points quickly, or to ferry other units to them. It also lets him easily position himself for Dual Strikes, which he can take advantage of to score ORKOs he might not otherwise achieve. Later on he will learn [[Shelter]], a useful skill that can allow him to perform similar [[Rescue (command)|Rescue]]-drop strategies that were possible in earlier games. It can also allow for more risky strategies with [[Azura]], as she can potentially sing for someone in attack range, then be protected by Silas’s good defenses. [[Vow of Friendship]] is an interesting personal skill that greatly boosts both his offense and defense, though it is limited in that it requires [[Corrin]] to be below a specific HP threshold; if Corrin hasn't been reclassed, they can use the [[Dragonstone]] to raise their bulk and also chip enemies for the rest of your units, combining well with Silas' personal skill.
Silas's below-average speed keeps him from reliably doubling for quite some time at base, though his combination of good strength and the skill [[Elbow Room]] allow him to deal strong enough damage to at least 2RKO a good number of enemies. His high movement is a great boon, allowing him to reach key points quickly, or to ferry other units to them. It also lets him easily position himself for Dual Strikes, which he can take advantage of to score ORKOs he might not otherwise achieve. Later on he will learn [[Shelter]], a useful skill that can allow him to perform similar [[Rescue (command)|Rescue]]-drop strategies that were possible in earlier games. It can also allow for more risky strategies with [[Azura]], as she can potentially sing for someone in attack range, then be protected by Silas's good defenses. [[Vow of Friendship]] is an interesting personal skill that greatly boosts both his offense and defense, though it is limited in that it requires [[Corrin]] to be below a specific HP threshold; if Corrin hasn't been reclassed, they can use the [[Dragonstone]] to raise their bulk and also chip enemies for the rest of your units, combining well with Silas' personal skill.


Silas will typically want to promote to Paladin instead of Great Knight for its enhanced mobility. In addition, its better speed bonus along with the skill [[Defender]] will allow Silas to hit doubling thresholds more reliably. While sending him into [[Great Knight]] may seem like a good option to obtain [[Luna (skill)|Luna]], Luna is an unreliable chance to possibly kill an enemy, which could expose Silas or any allies near him to more enemies.
Silas will typically want to promote to Paladin instead of Great Knight for its enhanced mobility. In addition, its better speed bonus along with the skill [[Defender]] will allow Silas to hit doubling thresholds more reliably. While sending him into [[Great Knight]] may seem like a good option to obtain [[Luna (skill)|Luna]], Luna is an unreliable chance to possibly kill an enemy, which could expose Silas or any allies near him to more enemies.
Line 540: Line 534:
Silas's reclass tree, Mercenary, can provide several interesting options. It is not typically worth switching to completely as it has significantly lower strength and mobility, but its promotions and skills can be quite useful. [[Strong Riposte]] in particular boosts his damage even further on enemy phase, and [[Sol (skill)|Sol]] is a very good [[offensive skill]] that can greatly improve his survivability. Bow Knight can be a worthwhile alternative to Paladin, as it is notably faster and has more reliable ranged options in the form of bows, also giving him an advantage against enemy fliers. On the ''Conquest'' route, Bow Knight's [[Shurikenbreaker]] is also worth serious consideration due to the extremely dangerous dagger units wielding [[Inevitable End]] in Chapter [[Ryoma (chapter)|25]] and [[Night Breaks Through|the Endgame]].
Silas's reclass tree, Mercenary, can provide several interesting options. It is not typically worth switching to completely as it has significantly lower strength and mobility, but its promotions and skills can be quite useful. [[Strong Riposte]] in particular boosts his damage even further on enemy phase, and [[Sol (skill)|Sol]] is a very good [[offensive skill]] that can greatly improve his survivability. Bow Knight can be a worthwhile alternative to Paladin, as it is notably faster and has more reliable ranged options in the form of bows, also giving him an advantage against enemy fliers. On the ''Conquest'' route, Bow Knight's [[Shurikenbreaker]] is also worth serious consideration due to the extremely dangerous dagger units wielding [[Inevitable End]] in Chapter [[Ryoma (chapter)|25]] and [[Night Breaks Through|the Endgame]].


Silas is additionally effective at supporting others, as he offers generally useful [[pair up]] bonuses, in strength and both defenses, and later movement. In addition, Cavalier is a valuable class line, making his status as one even more valuable, as it means he can pass it to other units via supports. [[Ryoma]] in particular can make great use of this class line, as it provides him more mobility and bulk, the only two areas that Ryoma is noticeably lacking in. Silas himself can also benefit from a support with [[Kaze]]; Kaze can improve Silas's speed through pair up to allow him to better take advantage of his high strength, and he can also pass down [[Ninja]] to him—this would have him trade off his mobility in favor of giving him reliable 1-2 range and better speed, also potentially improving his combat.  
Silas is additionally effective at supporting others, as he offers generally useful [[pair up]] bonuses, in strength and both defenses, and later movement. In addition, Cavalier is a valuable class line, making his status as one even more valuable, as it means he can pass it to other units via supports. [[Ryoma]] in particular can make great use of this class line, as it provides him more mobility and bulk, the only two areas that Ryoma is noticeably lacking in. Silas himself can also benefit from a support with [[Kaze]]; Kaze can improve Silas's speed through pair up to allow him to better take advantage of his high strength, and he can also pass down [[Ninja]] to him—this would have him trade off his mobility in favor of giving him reliable 1-2 range and better speed, also potentially improving his combat.


One great alternative class option is Master Ninja, which is accessed through his A+ support with Kaze. If paired with Sol, it can make Silas a reliable enemy phase tank. What sets Sol apart from other combat skills such as [[Astra (skill)|Astra]] is that it's significantly more reliable than them, and there is no potential drawback to it activating. Guard Stance has 10 increments, and every attack delivered or received fills it up by two. Once it's filled up to ten, Silas is guaranteed to not have to take a hit, meaning that if he's facing a horde of enemies, assuming he's doubling all of these enemies, he'll block every third attack. In those three rounds of combat, he'll make six attacks; assuming his skill stat is 30, on average, he will activate Sol on two of those six attacks, greatly increasing his survivability before accounting for any chances of the enemy missing their attack. If his defense, speed, skill, and strength are raised through tonics and pair-ups, the chances of him dying in many situations are astronomically low.
One great alternative class option is Master Ninja, which is accessed through his A+ support with Kaze. If paired with Sol, it can make Silas a reliable enemy phase tank. What sets Sol apart from other combat skills such as [[Astra (skill)|Astra]] is that it's significantly more reliable than them, and there is no potential drawback to it activating. Guard Stance has 10 increments, and every attack delivered or received fills it up by two. Once it's filled up to ten, Silas is guaranteed to not have to take a hit, meaning that if he's facing a horde of enemies, assuming he's doubling all of these enemies, he'll block every third attack. In those three rounds of combat, he'll make six attacks; assuming his skill stat is 30, on average, he will activate Sol on two of those six attacks, greatly increasing his survivability before accounting for any chances of the enemy missing their attack. If his defense, speed, skill, and strength are raised through tonics and pair-ups, the chances of him dying in many situations are astronomically low.


In ''Birthright'', Silas is the only Cavalier available outside of reclassing; this additionally makes him the only unit capable of performing Shelter strategies. It also gives him a niche in helping with defeat the boss chapters, as he can take advantage of his high mobility to ferry stronger units to the bosses to kill them in few turns, though this is somewhat more limited when compared to ''Birthright''{{'}}s flying units. He starts with a C in swords and D in lances, granting him immediate access to [[Javelin]]s and useful swords such as the [[Dual Katana]]. His high raw attack with the Steel Sword also allows him to OHKO frailer enemies early on. His earlygame performance in general is solid, being readily capable of eliminating enemies by taking advantage of Dual Strikes. Silas’s combat will likely falter as the game goes on and enemy density becomes greater and greater, necessitating reliable 1-2 range that Silas lacks. Either way, Silas can always offer offer his mounted utility alongside good pair up bonuses for frontline units.
In ''Birthright'', Silas is the only Cavalier available outside of reclassing; this additionally makes him the only unit capable of performing Shelter strategies. It also gives him a niche in helping with defeat the boss chapters, as he can take advantage of his high mobility to ferry stronger units to the bosses to kill them in few turns, though this is somewhat more limited when compared to ''Birthright''{{'}}s flying units. He starts with a C in swords and D in lances, granting him immediate access to [[Javelin]]s and useful swords such as the [[Dual Katana]]. His high raw attack with the Steel Sword also allows him to OHKO frailer enemies early on. His earlygame performance in general is solid, being readily capable of eliminating enemies by taking advantage of Dual Strikes. Silas's combat will likely falter as the game goes on and enemy density becomes greater and greater, necessitating reliable 1-2 range that Silas lacks. Either way, Silas can always offer offer his mounted utility alongside good pair up bonuses for frontline units.


In ''Conquest'', despite joining at the same level, he unusually has lower [[weapon level]]s than he does in ''Birthright'', denying him use of the Javelin and utility swords at base. Despite this, he remains useful early on, as he is able to take good advantage of his movement to help with ''Conquest''{{'}}s more varied objective types. In [[Cold Reception|chapter 8]], he can easily reach the villages before reinforcements can be called from them, and has the bulk to survive a few physical blows on his way. His ability to take advantage of Dual Strikes can also be quite helpful in [[Unhappy Reunion|chapter 10]], as it can allow him clean up more enemies by effectively extending the player phase of strong units like [[Effie]] and [[Camilla]]. Movement in general is a very handy facet to have in ''Conquest'', as it features many objectives and side objectives that incentivize moving fast. Silas's lategame performance will likely falter, as his stats will not be enough to ORKO its enemies, though he can secure a strong midgame by promoting into Paladin early on. Later on, he can continue to be useful as more of a support unit.
In ''Conquest'', despite joining at the same level, he unusually has lower [[weapon level]]s than he does in ''Birthright'', denying him use of the Javelin and utility swords at base. Despite this, he remains useful early on, as he is able to take good advantage of his movement to help with ''Conquest''{{'}}s more varied objective types. In [[Cold Reception|chapter 8]], he can easily reach the villages before reinforcements can be called from them, and has the bulk to survive a few physical blows on his way. His ability to take advantage of Dual Strikes can also be quite helpful in [[Unhappy Reunion|chapter 10]], as it can allow him clean up more enemies by effectively extending the player phase of strong units like [[Effie]] and [[Camilla]]. Movement in general is a very handy facet to have in ''Conquest'', as it features many objectives and side objectives that incentivize moving fast. Silas's lategame performance will likely falter, as his stats will not be enough to ORKO its enemies, though he can secure a strong midgame by promoting into Paladin early on. Later on, he can continue to be useful as more of a support unit.


''Revelation'' is easily Silas’s strongest outing. Here, he comes with massively increased stats, most notably his very high HP, great strength and defense, and capped weapon levels. His weapon levels mean he can immediately use the [[Silver Sword]] obtained in his join chapter, giving him some of the highest raw damage output at base of any unit in ''Revelation'' outside of the royals. It also allows him to use nearly any utility weapon he might want, such as the [[Armorslayer]] or [[Spear]]. Moreover, as he starts at level 18, he can immediately be promoted. With a promotion and a single [[Arms Scroll]], Silas will already be capable of wielding the [[Brave Sword]] and [[Brave Lance]], which greatly help mitigate his low speed and allow him to ORKO many enemies; however, this is limited by said weapons only becoming available around chapter 21. Though his join time is late compared to his other outings, here he is a very reliable combat unit that is useful immediately and will likely stay useful through the rest of the path.
''Revelation'' is easily Silas's strongest outing. Here, he comes with massively increased stats, most notably his very high HP, great strength and defense, and capped weapon levels. His weapon levels mean he can immediately use the [[Silver Sword]] obtained in his join chapter, giving him some of the highest raw damage output at base of any unit in ''Revelation'' outside of the royals. It also allows him to use nearly any utility weapon he might want, such as the [[Armorslayer]] or [[Spear]]. Moreover, as he starts at level 18, he can immediately be promoted. With a promotion and a single [[Arms Scroll]], Silas will already be capable of wielding the [[Brave Sword]] and [[Brave Lance]], which greatly help mitigate his low speed and allow him to ORKO many enemies; however, this is limited by said weapons only becoming available around chapter 21. Though his join time is late compared to his other outings, here he is a very reliable combat unit that is useful immediately and will likely stay useful through the rest of the path.


=={{FEH}}==
=={{FEH}}==
Line 858: Line 852:
|tier1=Advanced
|tier1=Advanced
|cccost1=2
|cccost1=2
|skill1='''Faithful Confidant:''' {{CipherAlways}} All ally [[File:Ic TCGCipher Nohr.png|20px|Nohr]] units on the battlefield and in your Retreat Area are treated as [[File:Ic TCGCipher Hoshido.png|20px|Hoshido]] and [[File:Ic TCGCipher Nohr.png|20px|Nohr]] units.<br>'''[[Vow of Friendship]]:''' {{CipherAlways}} While this unit is supported by [[Corrin|Corrin (Male)or “Corrin (Female)]],this unit’s attack increases by 20.
|skill1='''Faithful Confidant:''' {{CipherAlways}} All ally [[File:Ic TCGCipher Nohr.png|20px|Nohr]] units on the battlefield and in your Retreat Area are treated as [[File:Ic TCGCipher Hoshido.png|20px|Hoshido]] and [[File:Ic TCGCipher Nohr.png|20px|Nohr]] units.<br>'''[[Vow of Friendship]]:''' {{CipherAlways}} While this unit is supported by "[[Corrin|Corrin (Male)" or "Corrin (Female)]]," this unit's attack increases by 20.
|no1=B03-083R
|no1=B03-083R
|artist1={{CipherIllust|長浜めぐみ}}
|artist1={{CipherIllust|長浜めぐみ}}
Line 876: Line 870:
|class2=Cavalier
|class2=Cavalier
|tier2=Base
|tier2=Base
|skill2='''Knight’s Oath:''' {{CipherAlways}} During your turn, while “Corrin (Male)or “Corrin (Female) is on the battlefield, this unit’s attack increases by 10.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit’s power increases by 20.
|skill2='''Knight's Oath:''' {{CipherAlways}} During your turn, while "Corrin (Male)" or "Corrin (Female) is on the battlefield, this unit's attack increases by 10.<br>[[File:Is TCGCipher Attack.png|20px|Attack Support]] '''Attack Emblem:''' {{CipherSupport}} Until the end of this battle, your attacking unit's power increases by 20.
|no2=B03-084N
|no2=B03-084N
|artist2={{CipherIllust|長浜めぐみ}}
|artist2={{CipherIllust|長浜めぐみ}}
Line 913: Line 907:
|class4=Cavalier
|class4=Cavalier
|tier4=Base
|tier4=Base
|skill4='''My life, for your cause:''' {{CipherTrigger}} When this unit is defeated by an attack, select an ally. That ally’s attack increases by 10 until the end of this turn.<br>[[File:Is TCGCipher Union Skill.png|40px|Union Skill]] '''Oath of Friendship:''' {{CipherAlways}} This unit’s attack increases by 10. This skill is inactive unless there is at least one [[File:Ic TCGCipher Nohr.png|20px|Nohr]] card in your Bond Area.
|skill4='''My life, for your cause:''' {{CipherTrigger}} When this unit is defeated by an attack, select an ally. That ally's attack increases by 10 until the end of this turn.<br>[[File:Is TCGCipher Union Skill.png|40px|Union Skill]] '''Oath of Friendship:''' {{CipherAlways}} This unit's attack increases by 10. This skill is inactive unless there is at least one [[File:Ic TCGCipher Nohr.png|20px|Nohr]] card in your Bond Area.
|no4=B07-077N
|no4=B07-077N
|artist4={{CipherIllust|長浜めぐみ}}
|artist4={{CipherIllust|長浜めぐみ}}
Line 975: Line 969:
|no7=B20-039N
|no7=B20-039N
|artist7={{CipherIllust|とよた瑣織}}
|artist7={{CipherIllust|とよた瑣織}}
}}
==Flavor text==
{{sectstub}}
{{Flavor Text
|game1={{title|Fates}}
|english1=A newly appointed Nohrian knight. Also a childhood friend of the avatar.
|japanese1=??
|-
|game2={{title|Heroes}}<!--<br><small>(Silas: Loyal Knight)</small>-->
|english2=A newly appointed Nohrian knight and Corrin's<br>childhood friend. Often asked for advice.<br>Appears in Fire Emblem Fates.
|japanese2=暗夜王国の新人騎士。カムイの幼なじみ。<br>人が良く、相談事を持ちかけられることが多い。<br>(登場:『ファイアーエムブレム if』)
}}
}}