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Hermina: Difference between revisions

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Hermina has no significant advantages over Fee, who is subject to [[inheritance]]. Hermina has more reliable base stats, but she is unlikely to have significantly higher strength and speed than Fee. Fee will always inherit Follow-Up from [[Erinys]], and will have more reliable combat than Hermina as a result; she can gain additional skills from her father—including Adept—that improve her combat further. Fee can inherit items from her parents, allowing her to start with and immediately begin utilizing powerful weapons such as the Brave Lance or weapons with a [[kill bonus]]. Additionally, Fee can inherit [[Holy Blood]] from her father, boosting her growth rates and potentially increasing one of her weapon levels.
Hermina has no significant advantages over Fee, who is subject to [[inheritance]]. Hermina has more reliable base stats, but she is unlikely to have significantly higher strength and speed than Fee. Fee will always inherit Follow-Up from [[Erinys]], and will have more reliable combat than Hermina as a result; she can gain additional skills from her father—including Adept—that improve her combat further. Fee can inherit items from her parents, allowing her to start with and immediately begin utilizing powerful weapons such as the Brave Lance or weapons with a [[kill bonus]]. Additionally, Fee can inherit [[Holy Blood]] from her father, boosting her growth rates and potentially increasing one of her weapon levels.


Another problem with Hermina is her low HP and Resistance growths; as one of the two fliers in the game, she and [[Altena]] are responsible for ensuring the [[Tyrfing]] can be obtained in [[Light and Dark|Chapter 10]]. Even at her Lv30 averages, the [[Dark Mage]]s there 3HKO Hermina, while she is only able to ORKO back with an inconsistent [[Silver Lance]] Adept proc; otherwise, she needs rings ([[Power Ring]] enables ORKO with Brave Lance), [[Pursuit Ring]] or has to bank on kill bonus criticals. This presents a problem, as if Altena is dead/not recruited, Hermina alone is '''not enough''' to save the Tyrfing without heavy investment or relying on inconsistent strategies; losing the Tyrfing creates a whole new load of problems down the line, dropping [[Seliph]] down to merely being average, making [[Manfroy]] difficult to deal with and so on and so forth.
Another problem with Hermina is her low HP and Resistance growths; as one of the two fliers in the game, she and [[Altena]] are responsible for ensuring the [[Tyrfing]] can be obtained in [[Light and Dark|Chapter 10]]. Even at her Lv30 averages, the [[Dark Mage]]s there 3HKO Hermina, while she is only able to ORKO back with an inconsistent [[Silver Lance]] Adept proc; otherwise, she needs rings ([[Power Ring]] enables ORKO with Brave Lance and Follow-Up Ring enables ORKOs with lesser weapons) or has to bank on kill bonus criticals. This presents a problem, as if Altena is dead/not recruited, Hermina alone is '''not enough''' to save the Tyrfing without heavy investment or relying on inconsistent strategies; losing the Tyrfing creates a whole new load of problems down the line, dropping [[Seliph]] down to merely being average, making [[Manfroy]] difficult to deal with and so on and so forth.


==Personality==
==Personality==
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