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Hit rate: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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In all games except ''Thracia 776'', the minimum possible battle hit rate is 0%, while the minimum possible battle hit rate is 100%.  For all [[critical hit]]s, the hit rate is 100% and critical hits as such cannot miss, although they can be blocked by [[Pavise]] or [[Dual|Dual Guards]] depending on the game.  In all games from {{title|The Binding Blade}} onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two [[random number generator]] rolls; for more details, see [[true hit]].
In all games except ''Thracia 776'', the minimum possible battle hit rate is 0%, while the minimum possible battle hit rate is 100%.  For all [[critical hit]]s, the hit rate is 100% and critical hits as such cannot miss, although they can be blocked by [[Pavise]] or [[Dual|Dual Guards]] depending on the game.  In all games from {{title|The Binding Blade}} onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two [[random number generator]] rolls; for more details, see [[true hit]].


The battle hit rate for offensive [[staff (magic)|staves]] is an entirely separate calculation based on the [[resistance]] of the target and the [[magic (stat)|magic stat]] of the staff's wielder; for this calculation, see [[Resistance#Calculations|here]].
The battle hit rate for offensive [[Staff|staves]] is an entirely separate calculation based on the [[resistance]] of the target and the [[magic (stat)|magic stat]] of the staff's wielder; for this calculation, see [[Resistance#Calculations|here]].


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