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Thökk: Difference between revisions

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{{WeaponDataHdr FEH}}
{{WeaponDataHdr FEH}}
{{WeaponDataCell FEH
{{WeaponDataCell FEH
|skill=Thökk
|refine=Unrefined
|refine=Unrefined
|type=Staff
|type=Staff
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}}
}}
{{WeaponDataCell FEH
{{WeaponDataCell FEH
|skill=Thökk
|refine=Effect
|refine=Effect
|type=Staff
|type=Staff
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|inherit=n
|inherit=n
|notes=Damage is not halved after defense calculations.<br>At start of turn, inflicts −7&nbsp;[[attack (stat)|attack]] and Stall (Converts "unit can move 1&nbsp;extra space" effects into "restricts movement to 1&nbsp;space") on [[sword]], [[lance]], [[axe]], [[breath]], and [[beast]] foes with [[HP]] < user's [[HP]] in cardinal directions of user through their next actions.<br>At start of turn, inflicts −7&nbsp;[[resistance]] and Gravity (Restricts movement to 1&nbsp;space) on [[bow]]; [[dagger]]; [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]; and [[staff]] foes with HP < user's HP in cardinal directions of user through their next actions.<br>At start of turn, inflicts Guard (Inflicts −1&nbsp;special cooldown count on unit per attack during combat through their next action) on foes with lowest [[speed]] and enemies within 1&nbsp;space of those foes.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat.
|notes=Damage is not halved after defense calculations.<br>At start of turn, inflicts −7&nbsp;[[attack (stat)|attack]] and Stall (Converts "unit can move 1&nbsp;extra space" effects into "restricts movement to 1&nbsp;space") on [[sword]], [[lance]], [[axe]], [[breath]], and [[beast]] foes with [[HP]] < user's [[HP]] in cardinal directions of user through their next actions.<br>At start of turn, inflicts −7&nbsp;[[resistance]] and Gravity (Restricts movement to 1&nbsp;space) on [[bow]]; [[dagger]]; [[red tome|red]], [[blue tome|blue]], [[green tome|green]], or [[colorless tome]]; and [[staff]] foes with HP < user's HP in cardinal directions of user through their next actions.<br>At start of turn, inflicts Guard (Inflicts −1&nbsp;special cooldown count on unit per attack during combat through their next action) on foes with lowest [[speed]] and enemies within 1&nbsp;space of those foes.<br>If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat.
}}
{{WeaponDataCell FEH
|skill=Thökk
|type=Staff
|mt=14
|rng=2
|sp=400
|pre=[[Assault]]
|inherit=n
|notes=Enables Canto (1) (Unit can move 1&nbsp;space after attacking, using an assist skill, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. [[Wings of Mercy]]) to warp a distance greater than granted by Canto).<br>Damage is not halved after defense calculations.<br>Grants −1&nbsp;special cooldown count.<br>If user's [[HP]] ≥ 25% at start of turn, grants −1&nbsp;special cooldown count to user.<br>If user's HP ≥ 25% at start of combat, grants +&NoBreak;(6 + [user's [[resistance]] at start of combat × 20%]) each to [[attack (stat)|attack]] and [[resistance]] to user, user makes guaranteed [[follow-up attack]], and user deals +&NoBreak;(user's resistance × 20%) damage during combat.
}}
}}
{{WeaponDataFtr FEH}}
{{WeaponDataFtr FEH}}
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==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Thökk====
{{FEH skill availability}}
{{FEH skill availability}}
====Supreme Thökk====
{{FEH skill availability
|skill=Supreme Thökk
}}


==Flavor text==
==Flavor text==
{{DescriptionHdr}}
{{DescriptionHdr}}
{{DescriptionCell
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|game={{title|Heroes}}<br><small>(Thökk; unrefined)</small>
|english=Calculates damage from staff like other<br>weapons. At start of turn, if foe's HP ≤ unit's<br>HP-3 and foe is in cardinal direction and<br>uses bow, dagger, magic, or staff, foe<br>cannot move more than 1 space through its<br>action.
|english=Calculates damage from staff like other<br>weapons. At start of turn, if foe's HP ≤ unit's<br>HP-3 and foe is in cardinal direction and<br>uses bow, dagger, magic, or staff, foe<br>cannot move more than 1 space through its<br>action.
|japanese=杖は他の武器同様のダメージ計算になる ターン開始時、<br>十字方向の自身よりHPが3以上低い弓、暗器、魔法、杖の<br>敵の移動を最大1マスに制限(敵の次回行動終了まで)
|japanese=杖は他の武器同様のダメージ計算になる ターン開始時、<br>十字方向の自身よりHPが3以上低い弓、暗器、魔法、杖の<br>敵の移動を最大1マスに制限(敵の次回行動終了まで)
}}
}}
{{DescriptionCell
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|game={{title|Heroes}}<br><small>(Thökk; refined)</small>
|english=Calculates damage from staff like other weapons.<br><br>At start of turn, inflicts Atk-7 and【Stall】on<br>sword, lance, axe, dragonstone, and beast foes<br>with HP < unit's HP in cardinal directions<br>through their next actions.<br><br>At start of turn, inflicts Res-7 and【Gravity】<br>on bow, dagger, magic, and staff foes with<br>HP < unit's HP in cardinal directions through<br>their next actions.<br><br>【Stall】<br>If unit has "unit can move 1 extra space,"<br>converts that effect into "restricts movement<br>to 1 space" through its next action.<br><br>【Gravity】<br>Restricts target's movement to 1 space through<br>its next action.
|english=Calculates damage from staff like other weapons.<br><br>At start of turn, inflicts Atk-7 and【Stall】on<br>sword, lance, axe, dragonstone, and beast foes<br>with HP < unit's HP in cardinal directions<br>through their next actions.<br><br>At start of turn, inflicts Res-7 and【Gravity】<br>on bow, dagger, magic, and staff foes with<br>HP < unit's HP in cardinal directions through<br>their next actions.<br><br>【Stall】<br>If unit has "unit can move 1 extra space,"<br>converts that effect into "restricts movement<br>to 1 space" through its next action.<br><br>【Gravity】<br>Restricts target's movement to 1 space through<br>its next action.
|japanese=杖は他の武器同様のダメージ計算になる<br><br>ターン開始時、<br>十字方向の自身よりHPが1以上低い剣、槍、斧、竜、獣の<br>敵の攻撃-7(敵の次回行動終了まで)、<br>【空転】を付与<br><br>ターン開始時、<br>十字方向の自身よりHPが1以上低い弓、暗器、魔法、杖の<br>敵の魔防-7(敵の次回行動終了まで)、<br>【グラビティ】を付与<br><br>【空転】<br>「移動+1」の効果が<br>「移動を最大1マスに制限する」の効果として<br>扱われる状態異常<br>(敵の次回行動終了まで)<br><br>【グラビティ】<br>移動を最大1マスに制限する状態異常<br>(敵の次回行動終了まで)
|japanese=杖は他の武器同様のダメージ計算になる<br><br>ターン開始時、<br>十字方向の自身よりHPが1以上低い剣、槍、斧、竜、獣の<br>敵の攻撃-7(敵の次回行動終了まで)、<br>【空転】を付与<br><br>ターン開始時、<br>十字方向の自身よりHPが1以上低い弓、暗器、魔法、杖の<br>敵の魔防-7(敵の次回行動終了まで)、<br>【グラビティ】を付与<br><br>【空転】<br>「移動+1」の効果が<br>「移動を最大1マスに制限する」の効果として<br>扱われる状態異常<br>(敵の次回行動終了まで)<br><br>【グラビティ】<br>移動を最大1マスに制限する状態異常<br>(敵の次回行動終了まで)
}}
}}
{{DescriptionCell
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|game={{title|Heroes}}<br><small>(Thökk; refined: +effect)</small>
|english=At start of turn, inflicts【Guard】on foes on<br>the enemy team with the lowest Spd and any<br>foes within 1 space of those foes. At start of<br>combat, if unit's HP ≥ 25%, grants Atk/Spd+4<br>during combat.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)
|english=At start of turn, inflicts【Guard】on foes on<br>the enemy team with the lowest Spd and any<br>foes within 1 space of those foes. At start of<br>combat, if unit's HP ≥ 25%, grants Atk/Spd+4<br>during combat.<br><br>【Guard】<br>Inflicts Special cooldown charge -1 on target<br>per attack during combat through its next action.<br>(Only highest value applied. Does not stack.)
|japanese=ターン開始時、敵軍内で最も速さが低い敵と<br>その周囲1マスの敵に【キャンセル】を付与<br><br>戦闘開始時、自身のHPが25%以上なら<br>戦闘中、攻撃、速さ+4<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)
|japanese=ターン開始時、敵軍内で最も速さが低い敵と<br>その周囲1マスの敵に【キャンセル】を付与<br><br>戦闘開始時、自身のHPが25%以上なら<br>戦闘中、攻撃、速さ+4<br><br>【キャンセル】<br>奥義発動カウント変動量-1になる状態異常<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Supreme Thökk)</small>
|english=Enables【Canto (1)】.<br><br>Calculates damage from staff like other weapons.<br>Accelerates Special trigger (cooldown count-1;<br>max cooldown count cannot be reduced below<br>1). At start of turn, if unit's HP ≥ 25%, grants<br>Special cooldown count-1 to unit. At start of<br>combat, if unit's HP ≥ 25%, grants Atk/Res+X<br>to unit (X = 6 + 20% of unit's Res at start of<br>combat), unit makes a guaranteed follow-up<br>attack, and unit deals damage = 20% of<br>unit's Res during combat (excluding<br>area-of-effect Specials).<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|japanese=【再移動(1)】を発動可能<br><br>杖は他の武器同様のダメージ計算になる<br>奥義が発動しやすい(発動カウント-1)<br>(奥義発動カウント最大値の下限は1)<br><br>ターン開始時、自身のHPが25%以上なら、<br>奥義発動カウント-1<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、魔防+6、<br>さらに、攻撃、魔防が<br>戦闘開始時の魔防の20%だけ増加、<br>絶対追撃、ダメージ+魔防の20%(範囲奥義を除く)<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
}}
}}
{{DescriptionFtr}}
{{DescriptionFtr}}
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|ger-name=Thökk
|ger-name=Thökk
|ital-name=Thökk
|ital-name=Thökk
|por-br-name=Thökk
|por-name=Thökk
|ch-trad-name={{h|索克|Suǒkè}}
|ch-trad-name={{h|索克|Suǒkè}}
|ch-trad-mean=Thökk
|ch-trad-mean=Thökk
}}
===Supreme Thökk===
{{Names
|eng-name=Supreme Thökk
|jpn-name={{h|神杖セック|Shinjō sekku}}
|jpn-mean=Divine staff Thökk
|span-name=Thökk supremo
|span-mean=Supreme Thökk
|fren-name=Thökk suprême
|fren-mean=Supreme Thökk
|ger-name=Mythischer Thökk
|ger-mean=Mythic Thökk
|ital-name=Thökk supremo
|ital-mean=Supreme Thökk
|por-name=Thökk supremo
|por-mean=Supreme Thökk
|ch-trad-name={{h|神杖索克|Shén zhàng suǒkè}}
|ch-trad-mean=Divine staff Thökk
}}
}}
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