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Lady of the Forest: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|title=Lady of the Forest
|image=[[File:Cm fe04 1.png|200px]]
|image=[[File:Cm fe04 1.png|200px]]
|game={{FE4}}
|game={{FE4}}
|location=[[Verdane]]
|location=[[Verdane]]
|new units=[[Adean]], [[Dew]], [[Ayra]], [[Jamke]], [[Deirdre]]
|new units=[[Edain]], [[Dew]], [[Ayra]], [[Jamke]], [[Deirdre]]
|boss=[[Kinbois]], [[Gandolf]], [[Jamke]], [[Sandima]]
|boss=[[Cimbaeth]], [[Munnir]], [[Jamke]], [[Sandima]]
|previous=[[Birth of a Holy Knight]]
|next=[[Crisis in Agustria]]
}}
}}


'''Lady of the Forest''' (Japanese: {{hover|精霊の森の少女|Seirei no mori no shōjo}} ''Girl of the Spirit Forest'') is the first chapter of {{FE4}} following [[Birth of a Holy Knight|its Prologue]]. It depicts [[Sigurd]]'s invasion of [[Verdane]] to rescue the captured Lady [[Adean]], his first meeting with [[Deirdre]] and his first encounter with the [[Loptyrians|Loptyrian Order]] as it manipulates Verdane into war.
'''Lady of the Forest''' (Japanese: {{hl|精霊の森の少女|Seirei no mori no shōjo}} ''Girl of the Spirit Forest'') is the first chapter of {{FE4}} following [[Birth of a Holy Knight|its Prologue]]. It depicts [[Sigurd]]'s invasion of [[Verdane]] to rescue the captured Lady [[Edain]], his first meeting with [[Deirdre]] and his first encounter with the [[Loptr Church|Loptr Church]] as it manipulates Verdane into war.


==Plot==
==Plot==
{{Main|Lady of the Forest/Script}}
{{Main|Lady of the Forest/Script}}


Having taken Evans Castle past the [[Grannvale]]/Verdane border, Sigurd is visited by his old friend [[Eldigan]] of [[Nordion]], who pledges his support in protecting Evans from the warmongering lords of [[Agustria]]. Meanwhile, at Verdane's Genoa Castle, the errant Princess [[Ayra]] of [[Isaach]] is forced by [[Kinbois]] to fight under his command with her ward, Crown Prince [[Shanan]], held hostage by him. Elsewhere at Marpha Castle, Adean is released from imprisonment by Prince [[Jamke]], who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief [[Dew]]; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Kinbois and seizing Genoa, Sigurd learns of Ayra's plight from Shanan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.
Having taken Evans Castle past the [[Grannvale]]/Verdane border, Sigurd is visited by his old friend [[Eldigan]] of [[Nordion]], who pledges his support in protecting Evans from the warmongering lords of [[Agustria]]. Meanwhile, at Verdane's Genoa Castle, the errant Princess [[Ayra]] of [[Isaach]] is forced by [[Cimbaeth]] to fight under his command with her ward, Crown Prince [[Shannan]], held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by Prince [[Jamke]], who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thief [[Dew]]; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.


While Sigurd's army is out in the depths of Verdane, the malicious Lord [[Elliot]] of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his [[Cross Knights]]. Adean and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Gandolf. Inside Marpha, Sigurd rescues [[Deirdre]] from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.
While Sigurd's army is out in the depths of Verdane, the malicious Lord [[Elliot]] of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and his [[Cross Knights]]. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescues [[Deirdre]] from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.


At the Verdane capital, Jamke's efforts to dissuade King [[Batu]] from the conflict fall on deaf ears, such is the sway of his advisor, [[Sandima]] of the Loptyrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a [[Silence (staff)|Silence staff]], and she and Sigurd confess their mutual attraction. Adean talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.
At the Verdane capital, Jamke's efforts to dissuade King [[Batu]] from the conflict fall on deaf ears, such is the sway of his advisor, [[Sandima]] of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with a [[Silence (staff)|Silence staff]], and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.


Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptous Sect and its hold on his and other nations.
Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations.


==Chapter data==
==Chapter data==
{{ChapData SNES02
{{ChapData SNES02
|victory=Seize Verdane Castle
|victory=Seize Verdane Castle
|defeat=Sigurd dies ''or'' Evans Castle is seized
|defeat=[[Sigurd]] dies ''or'' Evans Castle is seized
|pl=10{{hover|+5|Upon Adean, Dew, Ayra, Dierdre, and Jamke being recruited}}
|pl=10{{hover|+5|Upon Edain, Dew, Ayra, Deirdre, and Jamke being recruited}}
|pa=0{{hover|+9|Upon the appearance of the Nordion army}}
|pa=0{{hover|+9|Upon the appearance of the Nordion army}}
|ot=1{{hover|-1|Upon the retreat of the Nordion border guard|black}}
|ot=1{{hover|−1|Upon the retreat of the Nordion border guard}}
|en=20{{hover|+66|Appearing armies and Marpha reinforcements}}{{hover|-2|Upon Ayra and Jamke being recruited}}{{hover|+∞|Genoa reinforcements}}
|en=20{{hover|+66|Appearing armies and Marpha reinforcements}}{{hover|−2|Upon Ayra and Jamke being recruited}}{{hover|+∞|Genoa reinforcements}}
|map=[[File:Cm fe04 1.png|650px]].
|map=[[File:Cm fe04 1.png|650px]].
}}
}}


{|width="700px" align=center class="cellpadding-2" style="border-spacing: 2px; margin-left:auto; margin-right:auto; {{round}}; border:2px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-2 chapter-table" style="margin-top: 0.9em; width: 70%"
!style="{{round}}; background-color: {{Color1}}; border:1px solid {{Color2}}" colspan="7"{{!}} <big>'''Combatants and Castles'''</big>
! style="border-radius: 15px; font-size: larger" colspan="7" | Combatants and castles
|-
|-
!style="{{roundtl}}; border:1px solid {{Color2}}; background-color:{{Color1}}" | Army
! style="border-top-left-radius: 15px" | Army
!style="border:1px solid {{Color2}}; background-color:{{Color1}}" | Commander
! Commander
!style="border:1px solid {{Color2}}; background-color:{{Color1}}" | Affiliation
! Affiliation
!style="border:1px solid {{Color2}}; background-color:{{Color1}}" | Units
! Units
!style="border:1px solid {{Color2}}; background-color:{{Color1}}" | Castles
! Castles
!style="border:1px solid {{Color2}}; background-color:{{Color1}}" | Guardian
! Guardian
!style="{{Roundtr}}; border:1px solid {{Color2}}; background-color:{{Color1}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Sigurd's
| Sigurd's
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Sigurd]]
| [[Sigurd]]
|style="border:1px solid {{color2}}; background-color:#3850e0" | Player
| style="background: #3850e0" | Player
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 10
| 10
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Evans]]
| [[Evans]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | {{hover|--|Player's discretion}}
| {{h|--|Player's discretion}}
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Home castle
| Home castle
|-
|-
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Genoa]]
| [[Genoa]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Kinbois]]
| [[Cimbaeth]]
|style="border:1px solid {{color2}}; background-color:#a83028" | Enemy
| style="background: #a83028" | Enemy
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 17{{hover|+∞|Upon Kinbois reaching Genoa Castle}}
| 17{{h|+∞|Upon Cimbaeth reaching Genoa Castle}}
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Genoa
| Genoa
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Commander
| Commander
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Kinbois will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
| Cimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
|-
|-
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Marpha]]
| [[Marpha]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Gandolf]]
| [[Munnir]]
|style="border:1px solid {{color2}}; background-color:#a83028" | Enemy
| style="background: #a83028" | Enemy
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 21{{hover|+10|Upon the failure of the initial force}}
| 21{{h|+10|Upon the failure of the initial force}}
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Marpha
| Marpha
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Gandolf
| Munnir
|style="border:1px solid {{color2}}; background-color:{{color1}}" | • The Marpha army emerges at the end of turn 1.<br>• An additional 10 units appear to replace those killed sent after Adean.
| • The Marpha army emerges at the end of turn 1.<br>• An additional 10 units appear to replace those killed sent after Edain.
|-
|-
|style="border:1px solid {{color2}}; background-color:{{color1}}" rowspan="2" | [[Verdane]]
| rowspan="2" | [[Verdane]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Ayra]]{{hover|*|Until recruited}}
| [[Ayra]]{{h|*|Until recruited}}
|style="border:1px solid {{color2}}; background-color:#a83028" rowspan="2" | Enemy
| style="background: #a83028" rowspan="2" | Enemy
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 3
| 3
|style="border:1px solid {{color2}}; background-color:{{color1}}" rowspan="2" | [[Verdane#Verdane Castle|Verdane]]
| rowspan="2" | [[Verdane#Verdane Castle|Verdane]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | --
| --
|style="border:1px solid {{color2}}; background-color:{{color1}}" rowspan="2"| • The Verdane army appears once Genoa and Marpha have been seized.<br>• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
| rowspan="2" | • The Verdane army appears once Genoa and Marpha have been seized.<br>• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
|-
|-
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Sandima]]
| [[Sandima]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 23
| 23
|style="border:1px solid {{color2}}; background-color:{{color1}}" | Sandima
| Sandima
|-
|-
|style="border:1px solid {{color2}}; background-color:{{color1}}" rowspan="2" | [[Nordion]]
| rowspan="2" | [[Nordion]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | --
| --
|style="border:1px solid {{color2}}; background-color:#f8f840; color:black" | Other
| style="background: #f8f840; color: black" | Other
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 1
| 1
|style="border:1px solid {{color2}}; background-color:{{color1}}" rowspan="2" | Nordion
| rowspan="2" | Nordion
|style="border:1px solid {{color2}}; background-color:{{color1}}" rowspan="2" | --
| rowspan="2" | --
|style="border:1px solid {{color2}}; background-color:{{color1}}" rowspan="2" | • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.<br>• Enemies will not attempt to capture Nordion Castle
| rowspan="2" | • The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.<br>• Enemies will not attempt to capture Nordion Castle
|-
|-
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Eldigan]]
| [[Eldigan]]
|style="border:1px solid {{color2}}; background-color:#089000" | Partner
| style="background: #089000" | Partner
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 9
| 9
|-
|-
|style="{{roundbl}}; border:1px solid {{color2}}; background-color:{{color1}}" | [[Heirhein]]
| style="border-bottom-left-radius: 15px" | [[Heirhein]]
|style="border:1px solid {{color2}}; background-color:{{color1}}" | [[Elliot]]
| [[Elliot]]
|style="border:1px solid {{color2}}; background-color:#a83028" | Enemy
| style="background: #a83028" | Enemy
|style="border:1px solid {{color2}}; background-color:{{color1}}" | 12
| 12
|style="border:1px solid {{color2}}; background-color:{{color1}}" | --
| --
|style="border:1px solid {{color2}}; background-color:{{color1}}" | --
| --
|style="{{roundbr}}; border:1px solid {{color2}}; background-color:{{color1}}" | Appears once a castle has been seized.
|style="border-bottom-right-radius: 15px" | Appears once a castle has been seized.
|}
|}


Line 103: Line 104:
{{ChapChars
{{ChapChars
|game#=04
|game#=04
|newunits=5
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Adean
|name=Edain
|portrait=[[File:Portrait adean fe04.png]]
|portrait=[[File:Portrait edain fe04.png]]
|class=Priest
|class=Priest
|HP=28
|HP=28
|lv=3
|lv=3
|inventory={{Item|4|Mend}}<br>5,000 [[Gold]]
|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
Line 118: Line 119:
|HP=28
|HP=28
|lv=1
|lv=1
|inventory={{Item|4|Iron Sword}}<br>15,000 [[Gold]]
|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
Line 123: Line 125:
|name=Ayra
|name=Ayra
|portrait=[[File:Portrait ayra fe04.png]]
|portrait=[[File:Portrait ayra fe04.png]]
|class=Myrmidon
|class=Sword Fighter
|HP=32
|HP=32
|lv=4
|lv=4
|recruitment method=Enemy, talk with [[Sigurd]] after seizing Genoa
|inventory={{Item|4|Iron Blade}}<br>3,000 [[Gold]]
|recruitment method=Enemy, talk to with [[Sigurd]] after seizing [[Genoa]]
}}
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
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|HP=36
|HP=36
|lv=6
|lv=6
|recruitment method=Enemy, talk with [[Adean]]
|inventory={{Item|4|Killer Bow}}<br>5,000 [[Gold]]
|recruitment method=Enemy, talk to with [[Edain]]
}}
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Deirdre
|name=Deirdre
|portrait=[[File:Portrait deirdre fe04.png]]
|portrait=[[File:Portrait deirdre fe04.png]]
|class=Shaman (Genealogy of the Holy War){{!}}Shaman
|class=Light Priestess
|HP=26
|HP=26
|lv=3
|lv=3
|inventory={{Item|4|Silence|link=Silence (staff)}}<br>{{Item|4|Aura}}<br>{{Item|4|Circlet}}<br>1,000 [[Gold]]
|recruitment method=Automatically after entering the Spirit Forest
|recruitment method=Automatically after entering the Spirit Forest
}}
}}
|return1=sigurd
|return1=sigurd
|return2=noish
|return2=naoise
|return3=alec
|return3=alec
|return4=arden
|return4=arden
|return5=azel
|return5=azelle
|return6=lex
|return6=lex
|return7=quan
|return7=quan
Line 154: Line 159:
|return8article=Finn
|return8article=Finn
|return9=ethlyn
|return9=ethlyn
|return10=midayle
|return10=midir
}}
}}


Line 161: Line 166:
|platform=snes02
|platform=snes02
|item1=Hand Axe
|item1=Hand Axe
|obtain1=Dropped by [[Kinbois]]
|obtain1=Dropped by [[Cimbaeth]]
|item2=Skill Ring
|item2=Skill Ring
|obtain2=Dropped by [[Gandolf]]
|obtain2=Dropped by [[Munnir]]
|item3=Magic Ring
|item3=Magic Ring
|obtain3=Dropped by [[Sandima]]
|obtain3=Dropped by [[Sandima]]
Line 169: Line 174:
|item4image=Return staff
|item4image=Return staff
|item4article=Return (staff)
|item4article=Return (staff)
|obtain4=Event: [[Adean]] talks to [[Ethlyn]]
|obtain4=Event: [[Edain]] talks to [[Ethlyn]]
|item5=Warp
|item5=Warp
|item5article=Warp (staff)
|obtain5=Event: [[Dew]] talks to [[Edain]] after seizing Genoa Castle
|obtain5=Event: [[Dew]] talks to [[Adean]] after seizing Genoa Castle
|itemlast=Brave Axe
|itemlast=Brave Axe
|obtainlast=Event: [[Lex]] waits on the peninsula south-east of Verdane Castle.
|obtainlast=Event: [[Lex]] waits on the peninsula south-east of Verdane Castle with an [[Iron Axe]] in his inventory
}}
}}
In addition, three [[village]]s are present on the map, which can be visited to obtain up to 5,000 [[gold]] each.


===Castle data===
===Castle data===
Line 189: Line 194:
|-
|-
|no1=1
|no1=1
|name1=Gazack
|name1=Gazzak
|class1=Fighter
|class1=Axe Fighter
|lv1=1
|lv1=1
|hp1=36
|hp1=36
Line 199: Line 204:
|def1=8
|def1=8
|res1=0
|res1=0
|inventory1={{item|4|Iron Axe}}<br>{{item|4|Hand Axe}}
|inventory1={{item|4|Iron Axe}} {{item|4|Hand Axe}}
|-
|-
|no2=2
|no2=2
Line 212: Line 217:
|def2=1
|def2=1
|res2=6
|res2=6
|inventory2={{item|4|Fire|link=Fire (tome)}}
|inventory2={{item|4|Fire}}
|-
|-
|no3=3
|no3=3
Line 225: Line 230:
|def3=8
|def3=8
|res3=0
|res3=0
|inventory3={{item|4|Iron Lance}}<br>{{item|4|Javelin}}
|inventory3={{item|4|Iron Lance}} {{item|4|Javelin}}
|-
|-
|no4={{hover|4|For all units except bow-wielders}}
|no4={{hover|4|For all units except bow-wielders}}
|name4=Shark
|name4=Shark
|class4=Myrmidon
|class4=Sword Fighter
|lv4=10
|lv4=10
|hp4=40
|hp4=40
Line 244: Line 249:
|class5=Hunter
|class5=Hunter
|lv5=10
|lv5=10
|hp5=40
|hp5=45
|str5=10
|str5=10
|mag5=0
|mag5=0
|skl5=13
|skl5=3
|spd5=13
|spd5=10
|def5=8
|def5=8
|res5=1
|res5=1
Line 255: Line 260:
|no6=5
|no6=5
|name6=Bacchus
|name6=Bacchus
|class6=Armored Axe
|class6=Axe Armor
|lv6=13
|lv6=13
|hp6=53
|hp6=53
Line 264: Line 269:
|def6=13
|def6=13
|res6=1
|res6=1
|inventory6={{item|4|Steel Axe}}<br>{{item|4|Hand Axe}}
|inventory6={{item|4|Steel Axe}} {{item|4|Hand Axe}}
|-
|-
|no7=6
|no7=6
Line 277: Line 282:
|def7=2
|def7=2
|res7=9
|res7=9
|inventory7={{item|4|Elwind}}<br>{{item|4|Speed Ring}}
|inventory7={{item|4|Elwind}} {{item|4|Speed Ring}}
|-
|-
|nol=7
|nol=7
Line 290: Line 295:
|defl=17
|defl=17
|resl=4
|resl=4
|inventoryl={{item|4|Steel Blade}}<br>{{item|4|Steel Bow}}<br>{{item|4|Pavise}}
|inventoryl={{item|4|Steel Blade}} {{item|4|Steel Bow}}<br>{{item|4|Pavise}}
}}
}}


Line 297: Line 302:
|init1=[[Quan]]
|init1=[[Quan]]
|rec1=[[Finn]]
|rec1=[[Finn]]
|criteria1=--
|reward1=+1 to [[strength]], [[skill (stat)|skill]], and [[defense]] for Finn
|reward1=+1 to [[Strength|Str]], [[Skill (stat)|Skl]], and [[Defense|Def]] for Finn
|-
|-
|init2=Anyone
|init2=Anyone
Line 305: Line 309:
|-
|-
|init3=[[Sigurd]]
|init3=[[Sigurd]]
|rec3=[[Adean]]
|rec3=[[Edain]]
|criteria3=Adean recruited
|criteria3=Edain recruited
|-
|-
|init4=[[Azel]] or [[Midayle]]
|init4=[[Azelle]] or [[Midir]]
|rec4=[[Adean]]
|rec4=[[Edain]]
|criteria4=Adean recruited
|criteria4=Edain recruited
|reward4=100 [[Love|love points]] between the pair
|reward4=100&nbsp;[[Love|love points]] between the pair
|-
|-
|init5=[[Dew]]
|init5=[[Edain]]
|rec5=[[Adean]]
|rec5=[[Ethlyn]]
|criteria5=Genoa or Marpha seized
|criteria5=Edain recruited
|reward5={{item|4|Warp staff|link=Warp (staff)|image=warp}} for Adean, 50 [[Love|love points]] between the pair
|reward5={{item|4|Return|link=Return (staff)|image=return staff}} for Ethlyn
|-
|-
|init6=[[Sigurd]]
|init6=[[Dew]]
|rec6=[[Ayra]]
|rec6=[[Edain]]
|criteria6=Genoa seized
|criteria6=Genoa or Marpha seized
|reward6=Ayra joins
|reward6={{item|4|Warp}} for Edain, 50&nbsp;[[Love|love points]] between the pair
|-
|-
|init7=[[Quan]]
|init7=[[Sigurd]]
|rec7=[[Ayra]]
|rec7=[[Ayra]]
|criteria7=Ayra recruited
|criteria7=Genoa seized
|reward7=Ayra joins
|-
|-
|init8=[[Adean]]
|init8=[[Ayra]]
|rec8=[[Jamke]]
|rec8=[[Quan]]
|criteria8=Genoa and Marpha seized
|criteria8=Ayra recruited
|reward8=Jamke joins
|-
|init9=[[Edain]]
|rec9=[[Jamke]]
|criteria9=Genoa and Marpha seized
|reward9=Jamke joins
|-
|-
|initl=[[Lex]]
|initl=[[Lex]]
|recl=--
|criterial=Lex waits at the end of the central peninsula with the Iron Axe in his inventory
|criterial=Lex waits at the end of the central peninsula with the Iron Axe in his inventory
|rewardl={{item|4|Brave Axe}} for Lex
|rewardl={{item|4|Brave Axe}} for Lex
Line 341: Line 349:
====Genoa====
====Genoa====
The Genoa army is present at the start of the chapter.
The Genoa army is present at the start of the chapter.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Verdane
|name=Verdane
|class1=Barbarian
|class=Barbarian
|lv1=1
|lv=1
|#1=5
|#=5
|inventory1={{item|4|Iron Axe}}
|hp=36
|notes1='''Authority:''' Kinbois
|str=5
|-
|mag=0
|name2=Verdane
|skill=0
|class2=Hunter
|spd=7
|lv2=1
|lck=0
|#2=4
|def=5
|inventory2={{item|4|Iron Bow}}
|res=0
|notes2='''Authority:''' Kinbois
|mov=6
|-
|inventory={{item|4|Iron Axe}}
|name3=Verdane
|notes='''Authority:''' Cimbaeth
|class3=Fighter
}}
|lv3=1
{{ChapUnitCellFE4
|#3=3
|name=Verdane
|inventory3={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|class=Hunter
|notes3='''Authority:''' Kinbois
|lv=1
|-
|#=4
|name4=Verdane
|hp=36
|class4=Fighter
|str=7
|lv4=1
|mag=0
|#4=3
|skill=0
|inventory4={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|spd=7
|notes4='''Authority:''' Commander<br>Begins to move if any player unit enters the range of any unit under the Warrior Commander's authority; returns to the castle if no one is in range.
|lck=0
|-
|def=5
|name5=Commander
|res=0
|class5=Warrior
|mov=6
|lv5=10
|inventory={{item|4|Iron Bow}}
|#5=1
|notes='''Authority:''' Cimbaeth
|inventory5={{item|4|Hand Axe}}
}}
|notes5='''Authority:''' ★<br>Does not move; guards Verdane Castle.
{{ChapUnitCellFE4
|-
|name=Verdane
|nameb=[[Kinbois]]
|class=Axe Fighter
|classb=Warrior
|lv=1
|lvb=10
|#=3
|inventoryb={{item|4|Silver Axe}} • {{item|4|Hand Axe|type=drop}}
|hp=36
|notesb='''Authority:''' ★★<br>Begins retreating to Genoa Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|str=8
|-
|mag=0
|namer1=Verdane
|skill=3
|classr1=Barbarian
|spd=10
|lvr1=1
|lck=0
|#r1=∞
|def=8
|inventoryr1={{item|4|Iron Axe}}
|res=0
|notesr1='''Authority:''' Kinbois
|mov=6
|-
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|namer2=Verdane
|notes='''Authority:''' Cimbaeth
|classr2=Hunter
}}
|lvr2=1
{{ChapUnitCellFE4
|#r2=∞
|name=Verdane
|inventoryr2={{item|4|Iron Bow}}
|class=Axe Fighter
|notesr2='''Authority:''' Kinbois
|lv=1
|-
|#=3
|namerl=Verdane
|hp=36
|classrl=Fighter
|str=8
|lvrl=1
|mag=0
|#rl=∞
|skill=3
|inventoryrl={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|spd=10
|notesrl='''Authority:''' Kinbois
|lck=0
|def=8
|res=0
|mov=6
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|notes='''Authority:''' Commander<br>Moves to attack if a player unit is in range of any unit under the Warrior Commander's authority; moves to Genoa castle otherwise.
}}
{{ChapUnitCellFE4
|name=Commander
|class=Warrior
|lv=10
|#=1
|hp=50
|str=14
|mag=0
|skill=8
|spd=15
|lck=0
|def=13
|res=4
|mov=6
|inventory={{item|4|Hand Axe}}
|notes='''Authority:''' ★<br>Does not move; guards Genoa Castle.
}}
{{ChapUnitCellFE4
|name=[[Cimbaeth]]
|class=Warrior
|lv=10
|#=1
|hp=50
|str=14
|mag=0
|skill=8
|spd=15
|lck=0
|def=13
|res=4
|mov=6
|inventory={{item|4|Silver Axe}} • {{item|4|Hand Axe|type=drop}}
|notes='''Authority:''' ★★<br>Begins retreating to Genoa Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=1
|#=∞
|hp=36
|str=5
|mag=0
|skill=0
|spd=7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Cimbaeth
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Hunter
|lv=1
|#=∞
|hp=36
|str=7
|mag=0
|skill=0
|spd=7
|lck=0
|def=5
|res=0
|mov=6
|inventory={{item|4|Iron Bow}}
|notes='''Authority:''' Cimbaeth
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Axe Fighter
|lv=1
|#=∞
|hp=36
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=0
|mov=6
|inventory={{item|4|Iron Axe}} • {{item|4|Hand Axe}}
|notes='''Authority:''' Cimbaeth
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
*One turn after [[Kinbois]] reaches Genoa Castle
*One turn after [[Cimbaeth]] reaches Genoa Castle
**5 [[Barbarian]]s, 4 [[Hunter]]s, 3 [[Fighter]]s, and Kinbois emerge from the castle.
**5 [[Barbarian]]s, 4 [[Hunter]]s, 3 [[Fighter]]s, and Cimbaeth emerge from the castle


====Marpha====
====Marpha====
The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Adean and Dew appear. <!-- The exact area is uncertain, but it is bounded by the upper forests and the lower shore. -->
The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear. <!-- The exact area is uncertain, but it is bounded by the upper forests and the lower shore. -->
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Verdane
|name=Verdane
|class1=Barbarian
|class=Barbarian
|lv1=5
|lv=5
|#1=9
|#=9
|inventory1={{item|4|Iron Axe}}
|hp=40
|notes1='''Authority:''' Commander
|str=6
|-
|mag=0
|name2=Commander
|skill=1
|class2=Fighter
|spd=8
|lv2=10
|lck=0
|#2=1
|def=6
|inventory2={{item|4|Steel Axe}}
|res=0
|notes2='''Authority:''' ★
|mov=6
|-
|inventory={{item|4|Iron Axe}}
|name3=Verdane
|notes='''Authority:''' Commander
|class3=Barbarian
}}
|lv3=5
{{ChapUnitCellFE4
|#3=7
|name=Commander
|inventory3={{item|4|Iron Axe}}
|class=Axe Fighter
|notes3='''Authority:''' Gandolf<br>Begins to move if any player unit enters the range of any unit under Gandolf's authority.
|lv=10
|-
|#=1
|name4=Verdane
|hp=45
|class4=Hunter
|str=11
|lv4=5
|mag=0
|#4=3
|skill=6
|inventory4={{item|4|Iron Bow}}
|spd=13
|notes4='''Authority:''' Gandolf<br>Begins to move if any player unit enters the range of any unit under Gandolf's authority.
|lck=0
|-
|def=11
|nameb=[[Gandolf]]
|res=1
|classb=Warrior
|mov=6
|lvb=20
|inventory={{item|4|Steel Axe}}
|inventoryb={{item|4|Hand Axe}} • {{item|4|Skill Ring|type=drop}}
|notes='''Authority:''' ★
|notesb='''Authority:''' ★★<br>Does not move; guards Marpha Castle.
}}
|-
{{ChapUnitCellFE4
|namer1=Verdane
|name=Verdane
|classr1=Barbarian
|class=Barbarian
|lvr1=5
|lv=5
|#r1=9
|#=7
|inventoryr1={{item|4|Iron Axe}}
|hp=40
|notesr1='''Authority:''' Commander
|str=6
|-
|mag=0
|namerl=Commander
|skill=1
|classrl=Fighter
|spd=8
|lvrl=10
|lck=0
|#rl=1
|def=6
|inventoryrl={{item|4|Steel Axe}}
|res=0
|notesrl='''Authority:''' ★
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Munnir<br>Begins moving if any unit under [[Munnir]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Hunter
|lv=5
|#=3
|hp=40
|str=8
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Bow}}
|notes='''Authority:''' Munnir<br>Begins moving if any unit under [[Munnir]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Munnir]]
|class=Warrior
|lv=20
|#=1
|hp=60
|str=17
|mag=0
|skill=11{{h|+5|Granted by Skill Ring}}
|spd=18
|lck=0
|def=16
|res=5
|mov=6
|inventory={{item|4|Hand Axe}} • {{item|4|Skill Ring|type=drop}}
|notes='''Authority:''' ★★<br>Does not move; guards Marpha Castle.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes02}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=5
|#=9
|hp=40
|str=6
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Commander
}}
{{ChapUnitCellFE4
|name=Commander
|class=Axe Fighter
|lv=10
|#=1
|hp=45
|str=11
|mag=0
|skill=6
|spd=13
|lck=0
|def=11
|res=1
|mov=6
|inventory={{item|4|Steel Axe}}
|notes='''Authority:''' ★
|last=y
}}
}}
{{ChapUnitFtr}}


=====Reinforcements=====
=====Reinforcements=====
*Upon killing the Marpha commander or any of his subordinates in the region northeast of where Adean and Dew first appear
*Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear
**A number of [[Barbarian]]s and a [[Fighter]] commander to replace each of those killed in the previous squad; up to 9 and 1 respectively.
**A number of [[Barbarian]]s and a [[Fighter]] commander to replace each of those killed in the previous squad; up to 9 and 1 respectively


====Verdane====
====Verdane====
The Verdane force commanded by [[Ayra]] is present at the start of the chapter. The army under [[Sandima]] appears once Marpha has been seized.
The Verdane force commanded by [[Ayra]] is present at the start of the chapter. The army under [[Sandima]] appears once Marpha has been seized.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Ruffian
|name=Ruffian
|class1=Brigand
|class=Brigand
|lv1=1
|lv=1
|#1=2
|#=2
|inventory1={{item|4|Iron Axe}}
|hp=36
|notes1=Ignores combat in favor of raiding villages
|str=5
|-
|mag=0
|namel=[[Ayra]]
|skill=0
|classl=Myrmidon
|spd=7
|versionl=female
|lck=0
|lvl=4
|def=5
|#l=1
|res=0
|inventoryl={{item|4|Iron Blade}}<br>{{item|4|Follow-Up}} • {{item|4|Nihil}} • {{item|4|Astra|link=Astra (skill)}}
|mov=6
|notesl=Will not move until a unit is within range of the nearby Fighters; prioritizes seizing Genoa Castle once Sigurd seizes it.
|inventory={{item|4|Iron Axe}}
|-
|notes=Prioritizes raiding [[village]]s.
|namer1=Verdane
}}
|classr1=Barbarian
{{ChapUnitCellFE4
|lvr1=10
|name=[[Ayra]]
|#r1=11
|class=Sword Fighter
|inventoryr1={{item|4|Iron Axe}}
|version=female
|notesr1='''Authority:''' Jamke
|lv=4
|-
|#=1
|namer2=Verdane
|hp=32
|classr2=Barbarian
|str=11
|lvr2=10
|mag=0
|#r2=2
|skill=16
|inventoryr2={{item|4|Iron Axe}}
|spd=17
|notesr2='''Authority:''' Sandima<br>Begins to move if any player unit enters the range of any unit under Sandima's authority.
|lck=3
|-
|def=7
|namer3=Verdane
|res=1
|classr3=Hunter
|mov=6
|lvr3=5
|inventory={{item|4|Iron Blade}}<br>{{item|4|Follow-Up}} • {{item|4|Nihil}} • {{item|4|Astra}}
|#r3=8
|notes=• Moves to attack any player unit in range of the nearby [[Fighter]]s.<br>• Prioritizes seizing Genoa Castle once [[Sigurd]] seizes it, then prioritizes attacking Sigurd.
|inventoryr3={{item|4|Iron Bow}}
|last=y
|notesr3='''Authority:''' Sandima<br>Begins to move if any player unit enters the range of any unit under Sandima's authority.
}}
|-
{{ChapUnitReinf|type=Enemy|platform=snes02}}
|namer4=[[Jamke]]
{{ChapUnitCellFE4
|classr4=Bow Fighter
|name=Verdane
|lvr4=6
|class=Barbarian
|#r4=1
|lv=10
|inventoryr4={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Accost}}
|#=11
|notesr4='''Authority:''' ★<br>Will not attack [[Adean]].
|hp=45
|-
|str=8
|namerl=[[Sandima]]
|mag=0
|classrl=Dark Mage
|skill=3
|lvrl=10
|spd=10
|#rl=1
|lck=0
|inventoryrl={{item|4|Fenrir}} • {{item|4|Jormungand}} • {{item|4|Magic Ring|type=drop}}
|def=8
|notesrl='''Authority:''' ★★<br>Immobile; guards Verdane Castle.
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Jamke
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Barbarian
|lv=10
|#=2
|hp=45
|str=8
|mag=0
|skill=3
|spd=10
|lck=0
|def=8
|res=1
|mov=6
|inventory={{item|4|Iron Axe}}
|notes='''Authority:''' Sandima<br>Begins moving if any unit under [[Sandima]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=Verdane
|class=Hunter
|lv=5
|#=8
|hp=40
|str=8
|mag=0
|skill=1
|spd=8
|lck=0
|def=6
|res=0
|mov=6
|inventory={{item|4|Iron Bow}}
|notes='''Authority:''' Sandima<br>Begins moving if any unit under [[Sandima]]'s authority is provoked.
}}
{{ChapUnitCellFE4
|name=[[Jamke]]
|class=Bow Fighter
|lv=6
|#=1
|hp=36
|str=11
|mag=0
|skill=14
|spd=14
|lck=4
|def=9
|res=0
|mov=6
|inventory={{item|4|Killer Bow}}<br>{{item|4|Follow-Up}} • {{item|4|Adept}} • {{item|4|Accost}}
|notes='''Authority:''' ★<br>Will not attack [[Edain]].
}}
{{ChapUnitCellFE4
|name=[[Sandima]]
|class=Dark Mage
|lv=10
|#=1
|hp=40
|str=1
|mag=13{{h|+5|Granted by Magic Ring}}
|skill=11
|spd=11
|lck=0
|def=8
|res=13
|mov=5
|inventory={{item|4|Fenrir}} • {{item|4|Jormungand}} • {{item|4|Magic Ring|type=drop}}
|notes='''Authority:''' ★★<br>Immobile; guards Verdane Castle.
|last=y
}}
}}
{{ChapUnitFtr}}


====Nordion====
====Nordion====
Line 528: Line 777:
|tab1=Neutral
|tab1=Neutral
|tab2=Partner
|tab2=Partner
|content1={{ChapOthers
|content1={{ChapUnitHdr|type=Other|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|namel=Cross Knight
|name=Cross Knight
|classl=Cavalier
|class=Cavalier
|lvl=20
|type=other
|#l=1
|lv=20
|inventoryl={{item|4|Steel Sword}} • {{item|4|Javelin}}
|#=1
|notesl=Does not move; retreats upon the arrival of Heirhein.
|hp=50
|str=13
|mag=2
|skill=12
|spd=12
|lck=0
|def=12
|res=2
|mov=8
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes=Will not move until the arrival of Heirhein, at which point he retreats to Nordion castle.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Partner|platform=snes02}}
{{ChapUnitCellFE4
|name=Cross Knight
|class=Cavalier
|type=partner
|lv=20
|#=8
|hp=50
|str=13
|mag=2
|skill=12
|spd=12
|lck=0
|def=12
|res=2
|mov=8
|inventory={{item|4|Steel Sword}} • {{item|4|Javelin}}
|notes='''Authority:''' Eldigan<br>Leaves the map via Nordion castle upon defeating Heirhein.
}}
}}
|content2={{ChapPartners
{{ChapUnitCellFE4
|platform=snes02
|name=[[Eldigan]]
|name1=Cross Knight
|class=Paladin
|class1=Cavalier
|type=partner
|lv1=20
|lv=20
|#1=8
|#=1
|inventory1={{item|4|Steel Sword}} • {{item|4|Javelin}}
|hp=60
|notes1='''Authority:''' Eldigan<br>Leaves upon defeating Heirhein.
|str=15
|-
|mag=7
|nameb=[[Eldigan]]
|skill=15{{h|+20|Granted by Mystletainn}}
|classb=Paladin
|spd=15
|lvb=20
|lck=0
|inventoryb={{item|4|Mystletainn}} • {{item|4|Steel Lance}}
|def=15
|notesb='''Authority:''' ★★★★★<br>Leaves upon defeating Heirhein.
|res=15{{h|+10|Granted by Mystletainn}}
|mov=9
|inventory={{item|4|Mystletainn}} • {{item|4|Steel Lance}}
|notes='''Authority:''' ★★★★★<br>Leaves the map via Nordion castle upon defeating Heirhein.
|last=y
}}
}}
{{ChapUnitFtr}}
}}
}}


====Heirhein====
====Heirhein====
The Heirhein army appears once Genoa has been seized.
The Heirhein army appears once Genoa has been seized.
{{ChapEnemies
{{ChapUnitHdr|type=Enemy|platform=snes02}}
|platform=snes02
{{ChapUnitCellFE4
|name1=Heirhein
|name=Heirhein
|class1=Lance Knight
|class=Lance Knight
|lv1=1
|lv=1
|#1=11
|#=11
|inventory1={{item|4|Steel Lance}}
|hp=31
|notes1='''Authority:''' Elliot
|str=7
|-
|mag=0
|nameb=[[Elliot]]
|skill=6
|classb=Duke Knight
|spd=6
|lvb=1
|lck=0
|inventoryb={{item|4|Silver Lance}} • {{item|4|Javelin}}
|def=6
|notesb='''Authority:''' ★
|res=0
|mov=8
|inventory={{item|4|Steel Lance}}
|notes='''Authority:''' Elliot
}}
{{ChapUnitCellFE4
|name=[[Elliot]]
|class=Duke Knight
|lv=1
|#=1
|hp=41
|str=12
|mag=0
|skill=7
|spd=7
|lck=0
|def=8
|res=3
|mov=9
|inventory={{item|4|Silver Lance}} • {{item|4|Javelin}}
|notes='''Authority:''' ★
|last=y
}}
}}
{{ChapUnitFtr}}


===Major units===
===Major units===
====Genoa====
====Genoa====
{{main|Kinbois}}
{{main|Cimbaeth}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait kinbois fe04.png]]
|portrait=[[File:Portrait cimbaeth fe04.png]]
|sprite=warrior enemy
|class=Warrior
|class=Warrior
|lv=10
|lv=10
|authority=<small>★</small>
|HP=50
|HP=50
|authority=<small>★</small>
|holyblood=--
|str=14
|str=14
|magic=0
|magic=0
Line 594: Line 901:
|bo=B
|bo=B
}}
}}
* <small>Kinbois is the boss of Genoa.</small>
* <small>Cimbaeth is the boss of Genoa.</small>


====Marpha====
====Marpha====
{{main|Gandolf}}
{{main|Munnir}}
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait gandolf fe04.png]]
|portrait=[[File:Portrait munnir fe04.png]]
|sprite=warrior enemy
|class=Warrior
|class=Warrior
|lv=20
|lv=20
|authority=<small>★★</small>
|HP=60
|HP=60
|authority=<small>★★</small>
|holyblood=--
|str=17
|str=17
|magic=0
|magic=0
Line 617: Line 924:
|bo=B
|bo=B
}}
}}
* <small>Gandolf is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.</small>
* <small>Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.</small>


====Verdane====
====Verdane====
Line 623: Line 930:
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait jamke fe04.png]]
|portrait=[[File:Portrait jamke fe04.png]]
|sprite=bow fighter enemy
|class=Bow Fighter
|class=Bow Fighter
|holyblood=--
|lv=6
|authority=<small>★</small>
|authority=<small>★</small>
|lv=6
|HP=36
|HP=36
|str=11
|str=11
Line 645: Line 952:
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait sandima fe04.png]]
|portrait=[[File:Portrait sandima fe04.png]]
|sprite=dark mage enemy
|class=Dark Mage
|class=Dark Mage
|lv=10
|lv=10
|authority=<small>★★</small>
|HP=40
|HP=40
|authority=<small>★★</small>
|holyblood=--
|str=1
|str=1
|magic=13{{hover|+5|Granted by Magic Ring}}
|magic=13{{hover|+5|Granted by Magic Ring}}
Line 668: Line 975:
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait eldigan fe04.png]]
|portrait=[[File:Portrait eldigan fe04.png]]
|sprite=paladin partner
|class=Paladin
|class=Paladin
|lv=20
|lv=20
|authority=<small>★★★★★</small>
|holyblood=[[File:SNESHolyBloodHoðr.gif]]
|HP=60
|HP=60
|authority=<small>★★★★★</small>
|holyblood=[[File:SNESHolyBloodHezul.gif]]
|str=15
|str=15
|magic=7
|magic=7
|skill=15{{hover|+10|Granted by Mystletainn}}
|skill=15{{hover|+20|Granted by Mystletainn}}
|spd=15
|spd=15
|luck=0
|luck=0
|def=15
|def=15
|res=15{{hover|+20|Granted by Mystletainn}}
|res=15{{hover|+10|Granted by Mystletainn}}
|move=9
|move=9
|inventory={{item|4|Mystletainn}}<br>{{item|4|Steel Lance}}<br>3,000 [[Gold]]
|inventory={{item|4|Mystletainn}}<br>{{item|4|Steel Lance}}<br>3,000 [[Gold]]
Line 691: Line 999:
{{BossStats FE4
{{BossStats FE4
|portrait=[[File:Portrait elliot fe04.png]]
|portrait=[[File:Portrait elliot fe04.png]]
|sprite=duke knight enemy
|class=Duke Knight
|class=Duke Knight
|lv=1
|lv=1
|authority=<small>★</small>
|HP=41
|HP=41
|authority=<small>★</small>
|holyblood=--
|str=12
|str=12
|magic=0
|magic=0
Line 707: Line 1,015:
|la=A
|la=A
}}
}}
* <small>Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.</small>
*<small>Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.</small>


==Strategy==
==Strategy==
====Castle Genoa and Ayra====
Once you start the chapter and the ones after that, you find out that everyone start in the final castle you seized last chapter. There are several things you can do in a castle, which allows you to enter the town: buying weapons, selling them and letting another unit buy them at the pawn shop, putting them in the supply convoy, go to the arena and visit the augury. The augury will provide clues about the [[love system]], which is important later on in the first generations, as the old man will make a comment about the unit who visits and the opposite gendered unit with the most love points with said unit. The arena is important, as you will be able to fight up to seven enemies. If you win, you can get experience and gold which are definitely needed, but you need to know your limits: your units don't die if they lose, but they end up with 1 HP, so equip your units well to deal with the matchups, but don't be to greedy and stop when you think that your unit doesn't stand a chance.
To start the chapter, head south to fight the Barbarians, Axe Fighters and Hunters. There are forests in the area that improve your evasion, but also lower your movement. Defeat them with your units and go down to fight the first boss, [[Cimbaeth]], a promoted [[Warrior]]. He's surprisingly fast, has a [[Silver Axe]] that will severely injure even Sigurd and a [[Hand Axe]] that he drops when defeated. Take him out as fast as possible and possibly finish him off with [[Lex]], as he's the only unit who can use axes. [[Quan]] also has a conversation with [[Finn]] that gives the latter a +1 bonus to strength, skill and defense, so don't forget that.
At turn 2, you get introduced to two new characters, Edain and Dew. [[Edain]] is a cleric with no skills who starts with the [[Mend]] staff, while [[Dew]] is a level 1 [[Thief]]. Both of them are chased by the enemies and won't last more than one hit. Both of them have good avoid, as Dew has very high speed and luck, while Edain can't use weapons, which would weigh her down. Escape with Edain and keep her and Dew protected while keeping in mind that forests reduce movement. Being a thief, Dew can steal gold from enemies he hits, but he has no Follow-Up and doesn't get it until promotion. Instead, he has Sol, but because of his very low strength and unimpressive skill base, it won't make much of a difference.
As you head to Castle Genoa, you will find [[Ayra]] here. She is a very dangerous enemy with very high skill and speed, decent strength, a powerful [[Iron Blade]] whose low accuracy is compensated by her high skill, and has both Follow-Up and [[Astra]], so she will double almost everyone in your army. She is forced to fight for Verdane because Cimbaeth held Prince [[Shannan]], her nephew, hostage, and she will attack you whenever she can. With her very high skill, she will have a 16% chance to proc Astra in a hit, and since it has five hits, not even Arden could withstand that much damage if his durability hasn't received improvements. You have to get past the enemy axe-weilding enemies and seize the castle, which is guarded by a generic Warrior, and there are a bunch of enemies around Ayra, who you have to distract so that Sigurd can seize the castle, but as her durability is lackluster, Sigurd and Quan will kill her if she fights them, and few units can distract her effectively:
Alec is a good option, as he has the skill [[Nihil]]. Nihil blocks enemy skills like Astra, preventing it from activating, but he won't be able to take more than two hits at full HP. If he's the one distracting Ayra, be sure to heal him up with Ethlyn.
Ethlyn herself can distract Ayra better than other thanks to her speed: Ayra has 11 attack speed, and Ethlyn joined in the previous chapter with a [[Slim Sword]] and with 12 base speed. As a result, her attack speed is the same as Ayra at base with her starting Slim Sword, being just fast enough to avoid getting doubled by her, and she can survive one hit from her. However, watch out for Astra, because if it activates, Ethlyn will be likely defeated, and even though forests give a 20% boost to her avoid, it will still be quite risky.
Arden can easily take two hits from Ayra even if he has just a little more then half of his HP. However, he will be doubled, his avoid is too low to dodge well, so he needs to rely on the forests to keep her at bay, and Astra may overwhelm even him.
The Warrior only has an Hand Axe, but attacking him from the distance is not very effective even with Sigurd's authority bonus, as Javelins are inaccurate and even more penalized by the strong weapon triangle bonuses. Just take him out quickly and seize the castle to save Shannan. Once the castle is seized, Ayra will try to return back to it, and that's when you can talk to her with Sigurd and recruit her.
====Marpha Castle====
As previously mentioned, Ayra is a very powerful Sword Fighter. She will easily take care of enemies, but don't be too reckless when using her, as her defense is rather low, so she may be killed if you are not careful. Head to the west to reach Marpha Castle, and in the meantime, there are some noteworthy conversation with Edain: talking with Ethlyn will give her the [[Return]] staff, and having Dew talk to Edain will give her the [[Warp]] staff. In the meantime, some enemies from Nordion will attack the home castle from the west, but don't worry about it, as [[Eldigan]] and his knights will get the job done. Munnir has high stats, but he only has a Hand Axe, so he's not too difficult to fight against once you know what to do. Keep attacking him with your units and take him out to get his [[Skill Ring]]. Once you seize the castle, there will be an even where Sigurd meets and rescues [[Deirdre]], who will appear later on.
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==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Lady of the Forest
|eng-name=Lady of the Forest
|eng-mean=Though ''Genealogy of the Holy War'' has yet to receive an official English localization, this chapter's title appears as Deirdre's epithet in {{FEH}}.
|eng-mean=From [[Deirdre]]'s epithet in {{FEH}}.
|eng-fan-name=The Spirit Forest's Maiden
|eng-fan-name=The Spirit Forest's Maiden
|eng-fan-mean=Used in the ''Project Naga'' fan translation.
|eng-fan-mean=Used in the ''Project Naga'' fan translation.
|jap-name={{hover|精霊の森の少女|Seirei no mori no shōjo}}
|jpn-name={{hover|精霊の森の少女|Seirei no mori no shōjo}}
|jap-mean=Girl of the Spirit Forest
|jpn-mean=Girl of the Spirit Forest
|span-name=Señora forestal
|span-mean=Forest Lady; from ''Heroes''.
|fren-name=Dame de la forêt
|fren-mean=Lady of the Forest; from ''Heroes''.
|ger-name=Waldherrin
|ger-mean=Forest Lady; from ''Heroes''.
|ital-name=La dama silvana
|ital-mean=The Sylvan Lady; from ''Heroes''.
|por-br-name=Dama da floresta
|por-br-mean=Lady of the Forest; from ''Heroes''.
|ch-trad-name={{h|精靈森林的少女|Jīnglíng sēnlín de shǎonǚ}}
|ch-trad-mean=Girl of the Spirit Forest; from ''Heroes''.
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe04 1.png|Map of the chapter
</gallery>


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{{ChapterNav