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Lefcandith Gauntlet: Difference between revisions

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|boss=[[Harmein]]
|boss=[[Harmein]]
|previous=*[[Fire Emblem (Shadow Dragon chapter)|Fire Emblem]]
|previous=*[[Fire Emblem (Shadow Dragon chapter)|Fire Emblem]]
*[[In War's Grip]] <small>([[sidequest]], {{title|Shadow Dragon}} only)</small>
*[[In War's Grip]] <small>([[side quest]], {{title|Shadow Dragon}} only)</small>
|next=[[Port Warren]]
|next=[[Port Warren]]
}}
}}
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=====''Shadow Dragon''=====
=====''Shadow Dragon''=====
*When a unit finishes its movement on or beneath the twelfth row from the bottom (two rows below the second save point). Can be triggered '''up to three times'''.
*For 2 turns after a unit acts on or beneath the twelfth row from the bottom (two rows below the second save point); can be triggered up to three times, with at least 1&nbsp;turn between the appearance of the last reinforcement group and the triggering of the next.
**For 2 turns:
**One [[Cavalier]] with a [[Steel Sword]] from the upper southern fort
***One [[Cavalier]] with a [[Steel Sword]] from the upper southern fort
**One [[Cavalier]] with a [[Javelin]] from the lower left southern fort
***One [[Cavalier]] with a [[Javelin]] from the lower left southern fort
**One [[Cavalier]] with a [[Ridersbane]] from the upper left four southern fort
***One [[Cavalier]] with a [[Ridersbane]] from the upper left four southern fort
**One [[Cavalier]] with an [[Iron Lance]]{{h|*|Lower difficulties}}/[[Steel Lance]]{{h|*|Hard-5}} from the lower right southern fort
***One [[Cavalier]] with an [[Iron Lance]]{{h|*|Lower difficulties}}/[[Steel Lance]]{{h|*|Hard-5}} from the lower right southern fort


All reinforcements are halted when Harmein is defeated.
All reinforcements are halted when Harmein is defeated.
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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
If you have room in your party, you may wish to reclass Jagen into a Dracoknight and deploy him (if he's dead, Wendell works too). This allows you to block off some enemy reinforcements with ease.
'''Reclassing:'''
* If [[Jagen]] is available, and you haven't done so yet, reclass him into a [[Dracoknight]]. If Jagen is unavailable, [[Wendell]] is a suitable alternative.


Start by holding position and letting the enemy Pegasus Knights and Dracoknights charge you. Have your bowmen and Merric wreck them. Note that Minerva and the Whitewings will not attack you; they will just hang around aimlessly and retreat on turn 6. Defeating them here will not prevent you from recruiting them later, and defeating Minerva will cause all of the surviving Whitewings to immediately retreat. Also make sure to pick off the Thief before he reaches the village. Once those guys are dead, you can use the first save point. Afterwards, wipe out the four guys near the eastern village (watch out for the right Archer - he's packing a Longbow!) and visit. You get Bantu, a Manakete. He wields that Firestone you got back in chapter 5. Bantu is a decent tank for a couple of chapters, but his growths are worse than Jagen's. His true value lies in the fact that he recruits Tiki, who will two-shot the final boss under all circumstances. Place Jagen 10 spaces above the southeastern fort and approach the second save point. DO NOT cross it until you are ready.
'''Initial Strategy:'''
* Hold your starting position and let the enemy [[Pegasus Knight]]s and Dracoknights come to you.
* Use your [[Archer]]s and [[Merric]] to eliminate them.
* Note: [[Minerva]] and the [[Whitewings]] are neutral. They won't attack and will retreat on turn 6. Defeating Minerva forces the Whitewings to retreat. But don't worry, this doesn't affect recruitment opportunities later.


Once you're ready, move Jagen onto the eastern fort (where the Steel Lance Cavalier spawns), move Caeda onto the western fort (where the Ridersbane spawns), and move Barst onto the central fort (where the Steel Sword spawns) and have him equip his Hand Axe. This blocks off three reinforcements easy-peasy and allows Barst to fight just the Javelin guys. Once these guys are dead, enter the range of the Knights to trigger two more Javelin guys. Once these guys are dead, you can waste Harmein and seize afterwards.
'''Village Defense:'''
* Don't let the [[Thief]] reach the village. After safeguarding the village and eliminating the initial enemies, make use of the first save point.
* Approach the eastern village. Neutralize the four enemies nearby, but be cautious of the Archer with the [[Longbow]].
* Visit this village to recruit [[Bantu]], the [[Manakete]]. He can use the [[Firestone]] from Chapter&nbsp;5.
* Bantu acts as a good tank for a few chapters but has limited growth. His true value lies in recruiting [[Tiki]] later, a vital ally against the final boss.
 
'''Positioning:'''
* Place Jagen (or Wendell) 10 spaces above the southeastern fort.
* Be careful when approaching the second save point. Don’t cross its range until fully prepared.
 
'''Blocking Reinforcements:'''
* Place Jagen on the eastern fort to block the [[Cavalier]] with the [[Steel Lance]].
* Position [[Caeda]] on the western fort to block the [[Ridersbane]].
* Set [[Barst]] on the central fort, equipped with a [[Hand Axe]], to block the [[Steel Sword]] and engage the [[Javelin]]-wielding enemies.
 
'''Final Assault:'''
* After handling the reinforcements, engage and trigger the [[Knight]]s, which will bring forth two additional Javelin enemies. After their elimination, target [[Harmein]].
* Once Harmein is defeated, seize the gate.
 
'''Tips:'''
* Remember: Even if defeated, Minerva and Whitewings can still be recruited later.
* Bantu's main importance lies in recruiting Tiki, a crucial unit for late-game challenges.


==Trivia==
==Trivia==
*In ''Shadow Dragon & the Blade of Light'' and ''Mystery of the Emblem'', Lefcandith Valley is located directly south of [[Aurelis]], but in ''Shadow Dragon'' it is located to the south-east, on the same peninsula as [[Galder]] Harbor. Whether this was a mistake in the production of ''Shadow Dragon'' or an intentional change of the location is unknown.
*In ''Shadow Dragon & the Blade of Light'' and ''Mystery of the Emblem'', Lefcandith Valley is located directly south of [[Aurelis]], but in ''Shadow Dragon'' it is located to the south-east, on the same peninsula as [[Galder]] Harbor. This is because the world map used in ''Shadow Dragon'' is based on the one found in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]], which also uses this placement for Lefcandith Valley. Whether this was a mistake, or an intentional change of the location is unknown.


==Etymology and other languages==
==Etymology and other languages==
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|eng-name=Lefcandith Gauntlet
|eng-name=Lefcandith Gauntlet
|jpn-name={{h|レフカンディの罠|Refukandi no wana}}
|jpn-name={{h|レフカンディの罠|Refukandi no wana}}
|jpn-mean=The Trap of Lefcandy
|jpn-mean=The Trap of Lefcandy. Officially romanized as '''The Trap of Lefcandy''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
|span-name=Trampa en Lefcandith
|span-name=Trampa en Lefcandith
|span-mean=Trap in Lefcandith
|span-mean=Trap in Lefcandith
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{{ChapterNav
{{ChapterNav
|prechapter=Fire Emblem (Shadow Dragon chapter){{!}}Fire Emblem
|prechapter=Fire Emblem (Shadow Dragon chapter){{!}}Fire Emblem
|prealternate=In War's Grip {{!}} In War's Grip <small>(sidequest, ''Shadow Dragon'' only)</small>
|prealternate=In War's Grip {{!}} In War's Grip <small>(side quest, ''Shadow Dragon'' only)</small>
|nextchapter=Port Warren
|nextchapter=Port Warren
}}
}}
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