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Summoner Duel: Difference between revisions

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'''Summoner Duel''' (Japanese: {{hl|英雄決闘|Eiyū kettō}} ''Hero Battle'') is a game mode in {{FEH}}, one of the modes of the game's [[Coliseum]]. It is a competitive game mode where players face each other on large maps in real time seeking to outlast the opponent.
'''Summoner Duel''' (Japanese: {{hl|英雄決闘|Eiyū kettō}} ''Hero Battle'') is a game mode in {{FEH}}, one of the modes of the game's [[Coliseum]]. It is a competitive game mode where players face each other on large maps in real time seeking to outlast the opponent.


Two additional variations of the mode, '''Summoner Duels R''' and '''Summoner Duels S''', are held among the game's event categories. Both allow players to attempt to gain as high a score as possible before losing a certain number of total matches during the event; Summoner Duels R leave all team choice to each individual player, while Summoner Duels S require players to build multiple teams and give players influence over their opponent's options.
Two additional variations of the mode, '''Summoner Duels R''' and '''Summoner Duels S''', are held among the game's event categories. Both allow players to attempt to gain as high a score as possible before losing a certain number of total matches during the event; Summoner Duels R leave all team choice to each individual player, while Summoner Duels S require players to build multiple teams and give players influence over their opponent's options.


==Overview==
==Overview==
===Preparation===
===Preparation===
Players build teams of five for use specifically in this mode, with the first slot being designated for the team's captain. Teambuilding in Summoner Duels has a few restrictions, in that Summoner Duel teams disallow duplicates (such as two of [[Legion|Legion: Masked Maniac]]) entirely, and restricts performing units (such as those to [[Sing]] or [[Dance]]) and units with the Savior effect (primarily those with the Save family of skills, such as [[Defense/Resistance Near Save|D/R Near Save]]) to one unit each. Unique to teambuilding in Summoner Duels is the Captain Skill, a selection of effects that apply whenever the captain meets certain criteria. Players can choose to set one of three available Captain Skills, which rotate each season. Teams are singular in the Coliseum and in Summoner Duels R (and in fact carry over between the two), whereas Summoner Duels S have players build four teams to a single bank, with the teambuilding restrictions applying to the entire bank.
Players build teams of five for use specifically in this mode, with the first slot being designated for the team's captain. Teambuilding in Summoner Duels has a few restrictions, in that Summoner Duel teams disallow duplicates (such as two of [[Legion|Legion: Masked Maniac]]) entirely, and restricts performing units (such as those to [[Sing]] or [[Dance]]) and units with the Savior effect (primarily those with the Save family of skills, such as [[D/R Near Save]]) to one unit each. Unique to teambuilding in Summoner Duels is the Captain Skill, a selection of effects that apply whenever the captain meets certain criteria. Players can choose to set one of three available Captain Skills, which rotate each season. Teams are singular in the Coliseum and in Summoner Duels R (and in fact carry over between the two), whereas Summoner Duels S have players build four teams to a single bank, with the teambuilding restrictions applying to the entire bank.


{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px"
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px"
! style="background: none" colspan="2" | Available Captain Skills to date
! style="background: none" colspan="2" | Available Captain Skills to date
|-
|-
! style="border-top-left-radius: 15px; width: 20%" | Captain Skill
! class="roundtl" style="width: 20%" | Captain Skill
! style="border-top-right-radius: 15px; width: 80%" | Effect
! class="roundtr" style="width: 80%" | Effect
|-
|-
| [[File:Is feh earth rendering.png|20px|Earth Rendering|link=]] Earth Rendering
| [[File:Is feh earth rendering.png|20px|Earth Rendering|link=]] Earth Rendering
Line 40: Line 40:
| If captain initiates combat, captain's follow-up strike precedes target's counterstrike<br>Captain and allies within two spaces of captain neutralize effects that increases enemy's or decreases user's special skill cooldown counts
| If captain initiates combat, captain's follow-up strike precedes target's counterstrike<br>Captain and allies within two spaces of captain neutralize effects that increases enemy's or decreases user's special skill cooldown counts
|-
|-
| [[File:Is feh rallying cry.png|20px|Rallying Cry|link=]] Rallying Cry
| [[File:Is feh rallying cry duel.png|20px|Rallying Cry|link=]] Rallying Cry
| At start of turns 2-5, boosts the [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] of captain and allies within two spaces of captain by +6 each for the turn
| At start of turns 2–5, boosts the [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] of captain and allies within two spaces of captain by +6 each for the turn
|-
|-
| [[File:Is feh mass confusion.png|20px|Mass Confusion|link=]] Mass Confusion
| [[File:Is feh mass confusion.png|20px|Mass Confusion|link=]] Mass Confusion
| Boosts captain's [[Attack (stat)|Attack]] by +5 during combat, drops the Attack, [[Speed]], [[Defense]], and [[Resistance]] of enemies adjacent to other enemies by -7 each through their following actions at the start of turns 2-5
| Boosts captain's [[Attack (stat)|Attack]] by +5 during combat, drops the Attack, [[Speed]], [[Defense]], and [[Resistance]] of enemies adjacent to other enemies by -7 each through their following actions at the start of turns 2–5
|-
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" colspan="6" |
| [[File:Is feh storm of blows.png|20px|Storm of Blows|link=]] Storm of Blows
| Neutralizes bonuses of captain's targets during combat, captain and allies within two spaces of captain can make guaranteed follow-up strikes
|-
| [[File:Is feh dauntless.png|20px|Dauntless|link=]] Dauntless
| At start of turns 2–5, increases special skill cooldown count of captain and allies within two spaces of captain by +1 each and reduces special skill cooldown counts of enemies in cardinal directions of captain by -1 each per strike through their following actions
|-
| [[File:Is feh might of myriads.png|20px|Might of Myriads|link=]] Might of Myriads
| During combat, unless a Savior skill triggers, boosts captain's [[Attack (stat)|Attack]], [[Speed]], [[Defense]], and [[Resistance]] by +6 each and captain can counterstrike their targets regardless of range
|-
| [[File:Is feh tandem form.png|20px|Tandem Form|link=]] Tandem Form
| Boosts captain's [[Attack (stat)|Attack]] and [[Speed]] by +4 each during combat. At start of turns 2-5, captain and allies within 2 spaces of captain can move to any space adjacent to an ally within 2 spaces.
|-
| [[File:Is feh headlong rush.png|20px|Headlong Rush|link=]] Headlong Rush
| At start of turns 2–5, grants abilities of warping up to 3 spaces in any cardinal direction (cannot move through foes, impassible terrain, or effects of skills like [[Obstruct]]) and moving 1 space after attacking.
|-
| [[File:Is feh reversal.png|20px|Reversal|link=]] Reversal
| Boosts captain's Attack by +5 during combat. Inflicts [−2 × foe's bonus] on foe's Attack, Speed, Defense, and Resistance each, when captain or allies within two spaces of captain is in combat.
|-
| [[File:Is feh fault.png|20px|Fault|link=]] Fault
| Boosts damage dealt by captain by ''X'', and by allies within three spaces by [0.5 × ''X''], where ''X'' is the highest total penalties among target and foes within two space of target (excluding area-of-effect specials).
|-
| [[File:Is feh impregnable.png|20px|Impregnable|link=]] Impregnable
| At start of turns 2-5, grants Assign Decoy to captain for 1 turn. (If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers Savior on unit; triggers only if unit is not equipped with a skill that can trigger the Savior effect.)
|-
| [[File:Is feh heavy burden.png|20px|Heavy Burden|link=]] Heavy Burden
| If captain uses or is targeted by a Rally or movement Assist skill, inflicts Gravity (Movement = 1 space) on foes with Range = 2 in cardinal directions of captain and target ally or captain and targeting ally after movement (once per turn; triggers only when there are targets that can be inflicted with Gravity).
|-
! class="roundb" style="padding: 3px" colspan="2" |
|}
|}


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Summoner Duels R events generally play in the same fashion as Favor Battles, but without matchmaking restrictions.
Summoner Duels R events generally play in the same fashion as Favor Battles, but without matchmaking restrictions.


Summoner Duels S events have an additional phase after matchmaking, in that a player is allowed to look over their opponent's teams and veto two of them. Once both sides have made their selections, players then select one of the remaining teams not vetoed by their opponent for use in the battle. Once this phase is finished, a match plays in the same fashion as in Summoner Duels R.
Summoner Duels S events have an additional phase after matchmaking, in that a player is allowed to look over their opponent's teams and veto two of them. Once both sides have made their selections, players then select one of the remaining teams not vetoed by their opponent for use in the battle. Once this phase is finished, a match plays in the same fashion as in Summoner Duels R.


===The gameplay===
===The gameplay===
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Rewards are given in relation to whichever captain of the player's has the highest Favor at any given time; unlike other Coliseum modes, these rewards are paid out once a unit reaches a Favor plateau.
Rewards are given in relation to whichever captain of the player's has the highest Favor at any given time; unlike other Coliseum modes, these rewards are paid out once a unit reaches a Favor plateau.
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 30%"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 30%"
!colspan="2" style="background: none" | Favor rewards
! colspan="2" style="background: none" | Favor rewards
|-
|-
!style="border-top-left-radius: 15px; width: 50%" | Favor
! style="border-top-left-radius: 15px; width: 50%" | Favor
!style="border-top-right-radius: 15px; width: 50%" | Reward
! style="border-top-right-radius: 15px; width: 50%" | Reward
|-
|-
| 1,000
| 1,000
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There are two types of rewards, rank rewards and tier rewards.
There are two types of rewards, rank rewards and tier rewards.


Dragonflowers in both types of rewards are consistent across a single event and vary between events. Duplicate Duelist Medals will be automatically exchanged for [[File:Is feh hero feather.png|20px|Hero Feathers|link=Hero Feather]] ×300.
Dragonflowers in both types of rewards are consistent across a single event and vary between events. Duplicate Duelist Medals will be automatically exchanged for [[File:Is feh hero feather.png|20px|Hero Feathers|link=Hero Feather]] ×300.


{| style="width: 100%"
{| style="width: 100%"
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| 16
| 16
| 4,300–4,599
| 4,300–4,599
|  
|
| 34
| 34
| 48
| 48
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| 15
| 15
| 4,000–4,299
| 4,000–4,299
|  
|
| 32
| 32
| 44
| 44
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| 14
| 14
| 3,700–3,999
| 3,700–3,999
|  
|
| 30
| 30
| 40
| 40
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| 13
| 13
| 3,400–3,699
| 3,400–3,699
|  
|
| 28
| 28
| 36
| 36
Line 304: Line 331:
| 12
| 12
| 3,100–3,399
| 3,100–3,399
|  
|
| 24
| 24
| 32
| 32
Line 310: Line 337:
| 11
| 11
| 2,800–3,099
| 2,800–3,099
|  
|
| 24
| 24
| 32
| 32
Line 316: Line 343:
| 10
| 10
| 2,500–2,799
| 2,500–2,799
|  
|
| 24
| 24
| 32
| 32
Line 322: Line 349:
| 9
| 9
| 2,200–2,499
| 2,200–2,499
|  
|
| 20
| 20
| 28
| 28
Line 328: Line 355:
| 8
| 8
| 1,900–2,199
| 1,900–2,199
|  
|
| 20
| 20
| 28
| 28
Line 334: Line 361:
| 7
| 7
| 1,600–1,899
| 1,600–1,899
|  
|
| 20
| 20
| 28
| 28
Line 340: Line 367:
| 6
| 6
| 1,400–1,599
| 1,400–1,599
|  
|
| 16
| 16
| 24
| 24
Line 346: Line 373:
| 5
| 5
| 1,200–1,399
| 1,200–1,399
|  
|
| 16
| 16
| 24
| 24
Line 352: Line 379:
| 4
| 4
| 1,000–1,199
| 1,000–1,199
|  
|
| 16
| 16
| 24
| 24
Line 358: Line 385:
| 3
| 3
| 600–999
| 600–999
|  
|
| 12
| 12
| 20
| 20
Line 364: Line 391:
| 2
| 2
| 300–599
| 300–599
|  
|
| 12
| 12
| 20
| 20
Line 370: Line 397:
| style="border-bottom-left-radius: 15px" | 1
| style="border-bottom-left-radius: 15px" | 1
| 0–299
| 0–299
|  
|
| 12
| 12
| style="border-bottom-right-radius: 15px" | 20
| style="border-bottom-right-radius: 15px" | 20
Line 435: Line 462:
| Season 10
| Season 10
| Mountain Pass
| Mountain Pass
| April 26, 2022 – May 10, 2022
| April 26, 2022&nbsp;– May 10, 2022
| Two-week season
|-
| Season 11
| Towering Walls
| May 10, 2022&nbsp;– May 24, 2022
| Two-week season
|-
| Season 12
| Central Garden
| May 24, 2022&nbsp;– June 14, 2022
| Three-week season
|-
| Season 13
| Yawning Gulf
| June 14, 2022&nbsp;– June 28, 2022
| Two-week season
|-
| Season 14
| Highland Wood
| June 28, 2022&nbsp;– July 12, 2022
| Two-week season
|-
| Season 15
| Tight Passage
| July 12, 2022&nbsp;– July 26, 2022
| Two-week season
|-
| Season 16
| Desert Trees
| July 26, 2022&nbsp;– August 16, 2022
| Three-week season
|-
| Season 17
| Walled Trident
| August 16, 2022&nbsp;– August 30, 2022
| Two-week season
|-
| Season 18
| Enclosed Ruins
| August 30, 2022&nbsp;– September 13, 2022
| Two-week season
|-
| Season 19
| Desert Barrier
| September 13, 2022&nbsp;– September 27, 2022
| Two-week season
|-
| Season 20
| Underwater
| September 27, 2022&nbsp;– October 11, 2022
| Two-week season
|-
| Season 21
| Long River
| October 11, 2022&nbsp;– October 25, 2022
| Two-week season
|-
| Season 22
| Enclosed
| October 25, 2022&nbsp;– November 15, 2022
| Three-week season
|-
| Season 23
| Walls and Trees
| November 15, 2022&nbsp;– November 29, 2022
| Two-week season
|-
| Season 24
| ''Unknown''
| November 29, 2022&nbsp;– December 13, 2022
| Two-week season
|-
| Season 25
| Small Chamber
| December 13, 2022&nbsp;– December 27, 2022
| Two-week season
| Two-week season
|-
|-
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| On Slopes
| On Slopes
| January 20, 2022&nbsp;– January 24, 2022
| January 20, 2022&nbsp;– January 24, 2022
|  
|
|-
|-
| Event 2
| Event 2
| Walls and Trees
| Walls and Trees
| February 3, 2022&nbsp;– February 7, 2022
| February 3, 2022&nbsp;– February 7, 2022
|  
|
|-
|-
| Event 3
| Event 3
| Small Chamber
| Small Chamber
| March 3, 2022&nbsp;– March 7, 2022
| March 3, 2022&nbsp;– March 7, 2022
|  
|
|-
|-
| Event 4
| Event 4
| Underwater
| Underwater
| March 31, 2022 – April 4, 2022
| March 31, 2022&nbsp;– April 4, 2022
|  
|
|-
|-
| Event 5
| Event 5
| Mountain Pass
| May 5, 2022&nbsp;– May 9, 2022
|
|-
| Event 6
| Highland Wood
| July 7, 2022&nbsp;– July 11, 2022
|
|-
| Event 7
| Enclosed Ruins
| September 8, 2022&nbsp;– September 12, 2022
|  
|  
| May 5, 2022 May 9, 2022
|-
|  
| Event 8
| Long River
| November 3, 2022 &nbsp;November 7, 2022
|
|-
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" colspan="4" |
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" colspan="4" |
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| Event 2
| Event 2
| Open Plain
| Open Plain
| March 17, 2022 – March 20, 2022
| March 17, 2022&nbsp;– March 20, 2022
|  
|
|-
|-
| Event 3
| Event 3
| Shifting Sands
| Shifting Sands
| April 21, 2022 – April 25, 2022
| April 21, 2022&nbsp;– April 25, 2022
|
|-
| Event 4
| Towering Walls
| May 19, 2022&nbsp;– May 23, 2022
|
|-
| Event 5
| Yawning Gulf
| June 23, 2022&nbsp;– June 27, 2022
|
|-
| Event 6
| Tight Passage
| July 21, 2022&nbsp;– July 25, 2022
|
|-
| Event 7
| Walled Trident
| August 25, 2022&nbsp;– August 29, 2022
|
|-
| Event 8
| Desert Barrier
| September 22, 2022&nbsp;– September 26, 2022
|  
|  
|-
| Event 9
| Long River
| October 20, 2022 &nbsp;– October 24, 2022
|
|-
| Event 10
| Walls and Trees
| November 24, 2022 &nbsp;– November 28, 2022
|
|-
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" colspan="4" |
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" colspan="4" |
Line 514: Line 666:
{{Names
{{Names
|eng-name=Summoner Duels
|eng-name=Summoner Duels
|jap-name={{h|英雄決闘|Eiyū kettō}}
|jpn-name={{h|英雄決闘|Eiyū kettō}}
|jap-mean=Hero duels
|jpn-mean=Hero duels
|span-name=Duelos de invocador
|span-name=Duelos de invocador
|span-mean=Summoner's duels; abbreviated as '''{{lang|es|Duelos de invoc.}}'''
|span-mean=Summoner's duels; abbreviated as '''{{lang|es|Duelos de invoc.}}'''
Line 534: Line 686:
|eng-name=Summoner Duels R
|eng-name=Summoner Duels R
|eng-mean=
|eng-mean=
|jap-name=<!--{{h|???|???}}-->
|jpn-name=<!--{{h|???|???}}-->
|jap-mean=
|jpn-mean=
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=
|span-mean=
Line 556: Line 708:
|eng-name=Summoner Duels S
|eng-name=Summoner Duels S
|eng-mean=
|eng-mean=
|jap-name=<!--{{h|???|???}}-->
|jpn-name=<!--{{h|???|???}}-->
|jap-mean=
|jpn-mean=
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=
|span-mean=
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