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Staff: Difference between revisions

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[[File:TCGCipher Lena 02.jpg|thumb|right|[[Lena]] casting a staff's spell in {{TCGCipher}}.]]
[[File:TCGCipher Lena 02.jpg|thumb|[[Lena]] casting a staff's spell in {{TCGCipher}}.]]


The '''staff''' (Japanese: {{hl|杖|Tsue}} ''rod''; plural: '''staves''') is a [[Magic (element)|magical]] [[weapon]] category which was introduced in {{FE1}} and is present in every game in the {{FES}} except {{title|Gaiden}} and {{title|Shadows of Valentia}}, where [[white magic]] performs the same role. Staves are unique in that they have no capacity to actively deal damage and cannot be used to initiate an attack, nor in most cases defend an attack. Instead, they deal entirely in support magic to aid their allies or non-violently cripple their enemies.
The '''staff''' (Japanese: {{hl|杖|Tsue}} ''rod''; plural: '''staves''') is a [[Magic (element)|magical]] [[weapon]] category which was introduced in {{FE1}} and is present in every game in the {{FES}} except {{title|Gaiden}} and {{title|Shadows of Valentia}}, where [[white magic]] performs the same role. Staves are unique in that they have no capacity to actively deal damage and cannot be used to initiate an attack, nor in most cases defend an attack. Instead, they deal entirely in support magic to aid their allies or non-violently cripple their enemies.
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Among [[:Category:Base classes|basic classes]], there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known as '''healers'''. On [[class change|promotion]], healer classes usually gain access to offensive magic alongside staves, and the vast majority of other [[:Category:Advanced classes|advanced]] magical classes will usually gain access to staves alongside their initial magic type. In later games, staves are also often found being used by advanced classes who otherwise only wield physical weapons.
Among [[:Category:Base classes|basic classes]], there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known as '''healers'''. On [[class change|promotion]], healer classes usually gain access to offensive magic alongside staves, and the vast majority of other [[:Category:Advanced classes|advanced]] magical classes will usually gain access to staves alongside their initial magic type. In later games, staves are also often found being used by advanced classes who otherwise only wield physical weapons.


In {{FE14}}, their [[Hoshido|Hoshidan]] counterpart is the '''rod''' (Japanese: {{hl|祓串|Haraegushi}} ''haraegushi''). Rods are almost identical to staves and share a weapon level. The basic hierarchy of rods have an increased range over basic staves, but other types of rods are identical to staves.
In {{FE14}}, their [[Hoshido|Hoshidan]] counterpart is the '''rod''' (Japanese: {{hl|祓串|Haraegushi}} ''haraegushi''). Rods are almost identical to staves and share a weapon level. The basic hierarchy of rods have an increased range over basic staves in exchange for weaker healing potency, but other types of rods are identical to staves.


In {{FE16}}, staves' normal role is again taken by white magic, like in ''Gaiden'', but staves do appear as a type of [[equipment]].
In {{FE16}}, staves' normal role is again taken by white magic, like in ''Gaiden'', but staves do appear as a type of [[equipment]].
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Staves can be loosely divided up into four archetypes:
Staves can be loosely divided up into four archetypes:


* The majority of staves are '''healing staves''' which are designed to heal injured allies. Most of these restore [[HP|hit points]] to injured units, while the [[Restore]] staff cures [[status conditions]]. Healing staves of lower weapon level usually heal only a single unit who is adjacent to the user, but the stronger healing staves can often heal distant allies or even multiple allies at once.
* The majority of staves are '''healing staves''' which are designed to heal injured allies. Most of these restore [[HP|hit points]] to injured units, while the [[Restore]] staff cures [[status effects]]. Healing staves of lower weapon level usually heal only a single unit who is adjacent to the user, but the stronger healing staves can often heal distant allies or even multiple allies at once.
* '''Transport staves''' allow staff-users to teleport their allies (or, occasionally, themselves) to other points on a map, usually across very long distances that no unit could otherwise cross by themselves in a single turn.
* '''Transport staves''' allow staff-users to teleport their allies (or, occasionally, themselves) to other points on a map, usually across very long distances that no unit could otherwise cross by themselves in a single turn.
* '''Support staves''' perform miscellaneous purposes which are beneficial to the staff-user's army, such as peforming tasks over long distances that otherwise require specialized units or items to get close to the task's subject.
* '''Support staves''' perform miscellaneous purposes which are beneficial to the staff-user's army, such as peforming tasks over long distances that otherwise require specialized units or items to get close to the task's subject.
* '''Offensive staves''' are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with [[status conditions]] that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities.
* '''Offensive staves''' are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with [[status effects]] that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities.


As magical weapons, staves generally rely on their user's [[magic (stat)|magic stat]] to determine their effectiveness. Most healing staves after ''Shadow Dragon & the Blade of Light'' restore an amount of HP which is based on the user's magic plus a base healing value assigned to that particular staff. In some games, the [[range]] of staves which can be cast over distances, such as [[Physic]] and [[Rescue (staff)|Rescue]], is also derived from the user's magic, as is the accuracy of offensive staves. Generally speaking, the higher a unit's magic, then the more effective staves will be in their hands. Conversely, the [[resistance]] stat is used to calculate whether a unit can evade an incoming cast of an offensive staff.
As magical weapons, staves generally rely on their user's [[magic (stat)|magic stat]] to determine their effectiveness. Most healing staves after ''Shadow Dragon & the Blade of Light'' restore an amount of HP which is based on the user's magic plus a base healing value assigned to that particular staff. In some games, the [[range]] of staves which can be cast over distances, such as [[Physic]] and [[Rescue (staff)|Rescue]], is also derived from the user's magic, as is the accuracy of offensive staves. Generally speaking, the higher a unit's magic, then the more effective staves will be in their hands. Conversely, the [[resistance]] stat is used to calculate whether a unit can evade an incoming cast of an offensive staff.
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While using weapons awards [[experience]] based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies from {{title|Mystery of the Emblem}} onward, because in ''Shadow Dragon & the Blade of Light'' staves do not award experience at all, meaning that the only way for members of the healer class [[Priest]] to gain experience in that game is by being attacked.
While using weapons awards [[experience]] based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies from {{title|Mystery of the Emblem}} onward, because in ''Shadow Dragon & the Blade of Light'' staves do not award experience at all, meaning that the only way for members of the healer class [[Priest]] to gain experience in that game is by being attacked.


In the majority of games, non-offensive staves will have perfect [[hit rate|accuracy]] and it is impossible for a staff cast to fail. The exception is {{title|Thracia 776}}, where staves have their accuracy calculated in a similar way to other weapons and have their own [[hit|hit stats]]. The maximum possible calculated hit rate in ''Thracia 776'' is 99, but this is completely unrelated to staff hit rates which work differently from combat hit rates in this game. It is impossible for any character with 10 skill or more in Thracia 776 to ever miss a staff hit, the game is set to not even roll RNG for it in this case and will default always hit. Every staff has a hit rate of 60 + the user's skill stat multiplied by 4. ''Thracia 776'' also gives three healing staves a chance to [[Attack speed|be cast twice in an action]] if the first cast misses or does not fully replenish the target's HP.
In the majority of games, non-offensive staves will have perfect [[hit rate|accuracy]] and it is impossible for a staff cast to fail. The exception is {{title|Thracia 776}}, where every staff use has a [[hit]] chance determined solely by the user's skill stat. Staves do not share weapons' universal 99% hit rate maximum, and a unit with enough [[skill (stat)|skill]] will not miss with staves—the game does not roll a random number for a unit with 10 skill or higher, and they will always hit.<ref>{{cite web|url=https://www.youtube.com/watch?v=imEIDkgIbvs&t=7243|title=FE5 SSS TAS route|site=Youtube|author=Lapogne|published=January 15, 2022|retrieved=February 1, 2022}}</ref> ''Thracia 776'' also gives the mend, heal and physic staves a chance to [[Attack speed|be cast twice in an action]] if the first cast misses or does not fully replenish the target's HP.


In {{title|Path of Radiance}}, the staff [[weapon level]] doubles as the weapon level for [[light (magic)|light magic]].
In {{title|Path of Radiance}}, the staff [[weapon level]] doubles as the weapon level for [[light (magic)|light magic]].


===Self-defense in ''Radiant Dawn''===
===Self-defense in ''Radiant Dawn''===
[[File:Ss fe10 micaiah staff counter-attack.png|thumb|right|[[Micaiah]] counter-attacks an attacking [[Warrior]] with her [[Recover]] staff, dealing a single point of damage.]]
[[File:Ss fe10 soren staff counterattack.png|thumb|[[Soren]] counterattacks an attacking [[Nolan]] with his [[Rescue (staff)|Rescue]] staff, dealing nine points of damage.]]
{{FE10}} applied a few unique changes to the workings of staves. First, staves are equipped in exactly the same way as an ordinary weapon, meaning that a unit who casts a staff will automatically equip it instead of any other weapons they may possess. On one hand this is a minor inconvenience for offensive magical units such as the [[Sage]] family, as it prevents them from being able to properly respond to enemy-phase attacks with their proper weapons. On the other hand, the game compensates for this with every staff having a bonus effect on their equipper; for instance, most healing staves will restore small amounts of HP to their wielder at the beginning of a turn, while several staves offer minor stat boosts.
{{FE10}} applied a few unique changes to the workings of staves. First, staves are equipped in exactly the same way as an ordinary weapon, meaning that a unit who casts a staff will automatically equip it instead of any other weapons they may possess. On one hand this is a minor inconvenience for offensive magical units such as the [[Sage]] family, as it prevents them from being able to properly respond to enemy-phase attacks with their proper weapons. On the other hand, the game compensates for this with every staff having a bonus effect on their equipper; for instance, most healing staves will restore small amounts of HP to their wielder at the beginning of a turn, while several staves offer minor stat boosts.


As part of this, ''Radiant Dawn'' also allows staff-users the ability to counter-attack if, on the enemy's phase, they are attacked at 1 [[range]]. The counter-attacks are, by design, fairly weak and insubstantial: all staves have zero [[might]] meaning that the counter-attack's damage is determined entirely based on the user's [[strength]], a stat which tends to be very low among staff users. Staves compensate partially for this with their excellent [[crit]] stats which give decent chances of inflicting [[critical hit]]s. Staves of progressively higher [[weapon level]]s get progressively higher crit to the point that the game's two SS-rank staves, [[Matrona]] and the [[Goddess Staff|Ashera Staff]], have 100 crit each, the highest by far of any item in the ''Fire Emblem'' series.
As part of this, ''Radiant Dawn'' also allows staff-users the ability to counterattack if, on the enemy's phase, they are attacked at 1 [[range]]. The counterattacks are, by design, fairly weak and insubstantial: all staves have zero [[might]] meaning that the counterattack's damage is determined entirely based on the user's [[strength]], a stat which tends to be very low among staff users. Staves compensate partially for this with their excellent [[crit]] stats which give decent chances of inflicting [[critical hit]]s. Staves of progressively higher [[weapon level]]s get progressively higher crit to the point that the game's two SS-rank staves, [[Matrona]] and the [[Goddess Staff|Ashera Staff]], have 100 crit each, the highest by far of any item in the ''Fire Emblem'' series.


Staff counter-attacks do not consume the staff's [[durability]], but do provide [[experience]] and [[weapon experience]].
Staff counterattacks do not consume the staff's [[durability]], but do provide [[experience]] and [[weapon experience]].


Staves are also equipped in {{FE1}} but the user cannot counterattack and no benefits are provided to the user.
Staves are also equipped in {{FE1}} but the user cannot counterattack and no benefits are provided to the user.
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==Calculations==
==Calculations==
These are general calculations which apply to multiple or all staves in a game. For the specific formulas for individual staves' amount of HP healed or range, see their individual pages.
These are general calculations which apply to multiple or all staves in a game. For the specific formulas for individual staves' amount of HP healed or range, see their individual pages.
===Staff experience gain===
===Staff experience gain===
{{sectstub}}
{{sectstub}}
{| class="calculation"
! style="border-top-left-radius: 15px" | Game
! Formula
! style="border-top-right-radius: 15px" | Notes
|-
| {{title|Mystery of the Emblem}}
! Base value
| --
|-
| {{title|Genealogy of the Holy War}}
! Base value
| --
|-
| {{title|Thracia 776}}
! Base value
| --
|-
| {{title|The Binding Blade}}
! Base value
| Base value / 2 if unit is promoted
|-
| {{title|The Blazing Blade}}
! Base value
| Base value / 2 if unit is promoted
|-
| {{title|The Sacred Stones}}
! Base value
| Base value / 2 if unit is promoted
|-
| {{title|Path of Radiance}}
! Base value
| Base value / 2 if unit is promoted
|-
| {{title|Radiant Dawn}}
! Base value
| Base value / 2 if unit is promoted
|-
| {{title|Shadow Dragon}}
! Base value − ([[Level]] − 5) / 3
| [Base value − (Level − 5) / 3] / 2 if unit is promoted; (Level − 5) / 3 is rounded up
|-
| {{title|New Mystery of the Emblem}}
! Base value − ([[Level]] − 5) / 3
| [Base value − (Level − 5) / 3] / 2 if unit is promoted; (Level − 5) / 3 is rounded up
|-
| {{title|Awakening}}
! Base value − (Internal [[Level]] − 5) / 3 + Unpromoted bonus + Exceptions
| Unpromoted bonus is +8 on Normal mode, +3 on Hard mode and +0 on Lunatic and Lunatic+ mode if user is a unpromoted class.<br>Exceptions is -1 if user’s Internal Level is 8 or 11, +1 if user’s Internal Level is 30.<br>If Internal Level − 5 < 0, treated as = 0.
|-
| style="border-bottom-left-radius: 15px" | {{title|Fates}}
! Base value − (Internal [[Level]] − 5) / 3 + Unpromoted bonus + Exceptions
| style="border-bottom-right-radius: 15px" | Unpromoted bonus is +8 on Normal mode, +3 on Hard mode and +0 on Lunatic mode if user is a unpromoted class.<br>Exceptions is -1 if user’s Internal Level is 8 or 11, +1 if user’s Internal Level is 30.<br>If Internal Level − 5 < 0, treated as = 0.
|}
===Offensive staff hit rate===
===Offensive staff hit rate===
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{{missingstats}}
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
{| class="calculation"
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="border-top-left-radius: 15px" | Game
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! Formula
! style="border-top-right-radius: 15px" | Notes
|-
| {{title|Genealogy of the Holy War}}
! If ([[Magic (stat)|Magic]]) > (Target's [[resistance]]), then the staff hits.
| --
|-
| {{title|Thracia 776}}
! [[Hit]] + ([[Skill (stat)|Skill]] × 4)
| Will never miss if user's skill is 10 or higher. Cannot be cast on enemy units who occupy [[Terrain/Super Famicom games|thrones or gates]], and requires the caster to have more magic than the target.
|-
| {{title|The Binding Blade}}
! 30 + [{([[Magic (stat)|Magic]]) − (Target's [[resistance]])} × 6] + ([[Skill (stat)|Skill]]) − ([[Range|distance from target]])
| --
|-
| {{title|The Blazing Blade}}
! 30 + [([[Magic (stat)|Magic]]) × 5] + ([[Skill (stat)|Skill]])
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
| {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | If ([[Magic (stat)|Magic]]) > (Target's [[resistance]]), then the staff hits.
! 30 + [([[Magic (stat)|Magic]]) × 5] + ([[Skill (stat)|Skill]])
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Hit]] + ([[Skill (stat)|Skill]] × 4)
! 30 + [{([[Magic (stat)|Magic]]) − (Target's [[resistance]])} × 5] + ([[Skill (stat)|Skill]]) − ([[Range|distance from target]] × 2)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Will never miss if user's skill is 10 or higher. Cannot be cast on enemy units who occupy [[Terrain/Super Nintendo Entertainment System games|thrones or gates]].
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 30 + [{([[Magic (stat)|Magic]]) - (Target's [[resistance]])} × 6] + ([[Skill (stat)|Skill]]) - ([[Range|distance from target]])
! 30 + [{([[Magic (stat)|Magic]]) (Target's [[resistance]])} × 5] + ([[Skill (stat)|Skill]]) ([[Range|distance from target]] × 2)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Blazing Blade}}
| {{title|Fates}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 30 + [([[Magic (stat)|Magic]]) × 5] + ([[Skill (stat)|Skill]])
! [[Hit]] + ([[Magic (stat)|Magic]]) + ([[Skill (stat)|Skill]]) + ([[Weapon level]] bonus)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| Weapon level bonus is 5 for ranks B or A and 10 for S.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| {{title|Echoes: Shadows of Valentia}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 30 + [([[Magic (stat)|Magic]]) × 5] + ([[Skill (stat)|Skill]])
! ???
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
 
| {{title|Three Houses}}
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
! ???
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 30 + [{([[Magic (stat)|Magic]]) - (Target's [[resistance]])} × 5] + ([[Skill (stat)|Skill]]) - ([[Range|distance from target]] × 2)
| --
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
| style="border-bottom-left-radius: 15px" | {{title|Engage}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 30 + [{([[Magic (stat)|Magic]]) - (Target's [[resistance]])} × 5] + ([[Skill (stat)|Skill]]) - ([[Range|distance from target]] × 2)
! [[Hit]] + ([[Magic (stat)|Magic]]) + ([[Dexterity]])
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| style="border-bottom-right-radius: 15px" | --
|}
|}


===Offensive staff avoid===
===Offensive staff avoid===
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{{missingstats}}
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
{| class="calculation"
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! style="border-top-left-radius: 15px" | Game
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! Formula
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Genealogy of the Holy War}}
| {{title|Genealogy of the Holy War}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | If (Target's [[resistance]]) > ([[Magic (stat)|Magic]]), then the staff misses.
! If (Target's [[resistance]]) > ([[Magic (stat)|Magic]]), then the staff misses.
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Thracia 776}}
| {{title|Thracia 776}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | --
! --
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Binding Blade}}
| {{title|The Binding Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | --
! --
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The usual considerations for an offensive staff missing are already built into the hit rate calculation.
| The usual considerations for an offensive staff missing are already built into the hit rate calculation.
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Blazing Blade}}
| {{title|The Blazing Blade}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Target's [[resistance]]) × 5] + [([[Range|Distance from target]]) × 2]
! [(Target's [[resistance]]) × 5] + [([[Range|Distance from target]]) × 2]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|The Sacred Stones}}
| {{title|The Sacred Stones}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [(Target's [[resistance]]) × 5] + [([[Range|Distance from target]]) × 2]
! [(Target's [[resistance]]) × 5] + [([[Range|Distance from target]]) × 2]
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| --
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}}
| {{title|Path of Radiance}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | --
! --
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The usual considerations for an offensive staff missing are already built into the hit rate calculation.
| The usual considerations for an offensive staff missing are already built into the hit rate calculation.
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}}
| {{title|Radiant Dawn}}
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | --
! --
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | The usual considerations for an offensive staff missing are already built into the hit rate calculation.
| The usual considerations for an offensive staff missing are already built into the hit rate calculation.
|-
| {{title|Fates}}
! [([[Resistance]] x 3) + ([[Luck]])] / 2
| Value is rounded down if applicable.
|-
| {{title|Echoes: Shadows of Valentia}}
! ???
| --
|-
| {{title|Three Houses}}
! ???
| --
|-
| style="border-bottom-left-radius: 15px" | {{title|Engage}}
! [([[Resistance]] × 3) + ([[Luck]])] / 2
| style="border-bottom-right-radius: 15px" | --
|}
|}


===''Thracia 776'' mechanics===
===''Thracia 776'' mechanics===
{| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%"
{| class="calculation
! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Aspect
! style="border-top-left-radius: 15px" | Aspect
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Formula
! Formula
! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Notes
! style="border-top-right-radius: 15px" | Notes
|-
|-
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Staff [[hit rate]]
| Staff [[hit rate]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [[Hit]] + ([[Skill (stat)|Skill]] × 4)
! [[Hit]] + ([[Skill (stat)|Skill]] × 4)
| style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | --
| Will never miss if skill is 10 or higher
|-
|-
| style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Staff [[Attack speed|double-cast rate]]
| style="border-bottom-left-radius: 15px" | Staff [[Attack speed|double-cast rate]]
! style="border: 1px solid {{Color2}}; background: {{Color3}}" | [([[Skill (stat)|Skill]]) + ([[Speed]]) + ([[Luck]])] / 2
! [([[Skill (stat)|Skill]]) + ([[Speed]]) + ([[Luck]])] / 2
| style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | Only applies to [[Heal]], [[Mend]], and [[Physic]]. These staves will not double-cast if the first cast fully heals the target.
| style="border-bottom-right-radius: 15px" | Only applies to [[Heal]], [[Mend]], and [[Physic]]. These staves will not double-cast if the first cast fully heals the target.
|}
|}


==Staves in the {{FES}}==
==Staves in the {{FES}}==
Note: This table lists all appearances of the items in question. Only their special properties relevant to their appearances as staves are listed; if the '''FE02''', '''FE15''' and/or '''FE16''' column is checked with a {{y}}, it is classified as [[white magic]] in {{FE2}}, {{FE15}} and/or {{FE16}} and is noted.
===Healing staves===
===Healing staves===
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Heal|yes|no|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|Restores HP to allies in adjacent spaces. [[White magic]] in {{title|Three Houses}}.}}
{{WeaponListCell|Heal|y|n|y|y|y|y|y|y|y|y|y|y|y|y|n|n|y|notes=Restores HP to allies in adjacent spaces. [[White magic]] in {{title|Three Houses}}.}}
{{WeaponListCell|Mend|yes|no|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|no|Restores many HP to allies in adjacent spaces.}}
{{WeaponListCell|Mend|y|n|y|y|y|y|y|y|y|y|y|y|y|y|n|n|y|notes=Restores many HP to allies in adjacent spaces.}}
{{WeaponListCell|Recover|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores all HP to allies in adjacent spaces.<br>White magic in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Three Houses}}.}}
{{WeaponListCell|Recover|y|n|y|y|y|y|y|y|y|y|y|y|y|y|n|n|y|notes=Restores all HP to allies in adjacent spaces.<br>White magic in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Three Houses}}.}}
{{WeaponListCell|Physic|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores HP to allies at a distance.<br>[[White magic]] in ''Gaiden'', {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Physic|y|n|y|y|y|y|y|y|y|y|y|y|y|y|n|n|y|notes=Restores HP to allies at a distance.<br>[[White magic]] in ''Gaiden'', {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Fortify|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|Restores all HP to allies nearby.<br>[[White magic]] in ''Gaiden'', {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Fortify|y|n|y|y|y|y|y|y|y|y|y|y|y|y|n|n|y|notes=Restores all HP to allies nearby.<br>[[White magic]] in ''Gaiden'', {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Restore|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|yes|yes|Returns allies to normal condition. (Cures sleep, etc.)<br>White magic in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Fortify+|18=y}}
{{WeaponListCell|Ordinary Staff|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|Restores miniscule HP to a unit.}}
{{WeaponListCell|Restore|n|n|n|y|y|y|y|y|y|y|n|n|n|n|n|n|y|notes=Returns allies to normal condition. (Cures sleep, etc.)<br>White magic in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Glass Staff|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|Completely restores HP to a nearby ally. Fragile.}}
{{WeaponListCell|Ordinary Staff|13=y|notes=Restores miniscule HP to a unit.}}
{{WeaponListCell|Kneader|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|Slighty restores an adjacent ally's HP. }}
{{WeaponListCell|Glass Staff|13=y|notes=Completely restores HP to a nearby ally. Fragile.}}
{{WeaponListCell|Balmwood Staff|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|Restores an adjacent ally's HP. Use it to heal the wielder.}}
{{WeaponListCell|Kneader|14=y|notes=Slighty restores an adjacent ally's HP. }}
{{WeaponListCell|Catharsis|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|Greatly restores a distant ally's HP.}}
{{WeaponListCell|Balmwood Staff|14=y|notes=Restores an adjacent ally's HP. Use it to heal the wielder.}}
{{WeaponListCell|Candy Cane (staff){{!}}Candy Cane|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Catharsis|14=y|notes=Greatly restores a distant ally's HP.}}
{{WeaponListCell|Mushroom Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Candy Cane (staff){{!}}Candy Cane|15=y}}
{{WeaponListCell|Bouquet Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Mushroom Staff|15=y}}
{{WeaponListCell|Bloom Festal|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Bouquet Staff|15=y}}
{{WeaponListCell|Sun Festal|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Bloom Festal|15=y}}
{{WeaponListCell|Wane Festal|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Sun Festal|15=y}}
{{WeaponListCell|Moon Festal|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Wane Festal|15=y}}
{{WeaponListCell|Great Festal|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Moon Festal|15=y}}
{{WeaponListCell|Lantern|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Great Festal|15=y}}
{{WeaponListCell|Dumpling Rod|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Lantern|15=y}}
{{WeaponListCell|Bamboo Branch|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|Also has a support effect.}}
{{WeaponListCell|Dumpling Rod|15=y}}
{{WeaponListCell|Bamboo Branch|15=y|notes=Also has a support effect.}}
{{WeaponListCell|Treat|18=y}}
{{WeaponListFtr}}
{{WeaponListFtr}}


===Transport staves===
===Transport staves===
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Warp (staff){{!}}Warp|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|no|no|yes|yes|Transports an adjacent ally to another location.<br>[[White magic]] in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Three Houses}}.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in {{title|Path of Radiance}}.}}
{{WeaponListCell|Warp (staff){{!}}Warp|y|n|y|y|y|y|y|y|y|n|y|y|n|n|n|n|y|notes=Transports an adjacent ally to another location.<br>[[White magic]] in {{title|Gaiden}}, {{title|Echoes: Shadows of Valentia}}, and {{title|Three Houses}}.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in {{title|Path of Radiance}}.}}
{{WeaponListCell|Rescue (staff){{!}}Rescue|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|yes|yes|yes|A special staff that returns an ally to the user. A [[personal weapon|personal staff]] in {{title|Mystery of the Emblem}}.<br>[[White magic]] in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Rescue (staff){{!}}Rescue|n|n|y|y|y|y|y|y|y|y|n|y|y|y|n|n|y|notes=A special staff that returns an ally to the user. A [[personal weapon|personal staff]] in {{title|Mystery of the Emblem}}.<br>[[White magic]] in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Return (staff){{!}}Return|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|[[Unused content in Fire Emblem: Thracia 776|Unused]] in ''Thracia 776''.}}
{{WeaponListCell|Return (staff){{!}}Return|5=y|6=y|notes=[[Unused content in Fire Emblem: Thracia 776|Unused]] in ''Thracia 776''.}}
{{WeaponListCell|Rewarp|no|no|no|no|yes|no|no|no|no|yes|no|no|no|no|yes|no|White magic in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Rewarp|6=y|11=y|18=y|notes=White magic in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Entrap|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|no|White magic in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Entrap|15=y|18=y|notes=White magic in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListFtr}}
{{WeaponListFtr}}


===Support staves===
===Support staves===
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Ward|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|yes|Raises a nearby ally's resistance. Wears off with time.<br>White magic in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}}}
{{WeaponListCell|Ward|y|n|y|n|n|y|y|y|y|y|y|y|y|n|n|n|y|notes=Raises a nearby ally's resistance. Wears off with time.<br>White magic in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}}}
{{WeaponListCell|Hammerne|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|no|no|Restores an adjacent ally's weapons to new condition.<br>A [[personal weapon|personal staff]] in the [[Archanea (continent)|Archanea]] games.}}
{{WeaponListCell|Hammerne|y|n|y|n|n|y|y|y|y|y|y|y|y|n|n|n|n|notes=Restores an adjacent ally's weapons to new condition.<br>A [[personal weapon|personal staff]] in the [[Archanea (continent)|Archanea]] games.}}
{{WeaponListCell|Unlock|no|no|yes|no|yes|yes|yes|yes|yes|yes|no|yes|no|no|no|no|Unlocks doors, even from a distance.<br>A [[personal weapon|personal staff]] in {{title|Thracia 776}}.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in {{title|Path of Radiance}}.}}
{{WeaponListCell|Unlock|n|n|y|n|y|y|y|y|y|y|n|y|n|n|n|n|n|notes=Unlocks doors, even from a distance.<br>A [[personal weapon|personal staff]] in {{title|Thracia 776}}.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in {{title|Path of Radiance}}.}}
{{WeaponListCell|Thief (staff){{!}}Thief|no|no|yes|yes|yes|no|no|no|no|no|no|yes|no|no|no|no|A staff that can open chests.<br>A [[personal weapon|personal staff]] in ''Mystery of the Emblem'' and ''Thracia 776''.<br>[[Unused content in Fire Emblem: Genealogy of the Holy War|Unused]] in {{title|Genealogy of the Holy War}}.}}
{{WeaponListCell|Thief (staff){{!}}Thief|4=y|5=y|13=y|notes=A staff that can open chests.<br>A [[personal weapon|personal staff]] in ''Mystery of the Emblem'' and ''Thracia 776''.<br>[[Unused content in Fire Emblem: Genealogy of the Holy War|Unused]] in {{title|Genealogy of the Holy War}}.}}
{{WeaponListCell|Watch|no|no|yes|no|yes|yes|no|no|no|no|no|no|no|no|no|no|[[Unused content in Fire Emblem: Thracia 776|Unu]][[Unused content in Fire Emblem: The Binding Blade|sed]] in ''Thracia 776'' and {{title|The Binding Blade}}.}}
{{WeaponListCell|Watch|4=y|6=y|7=y|notes=Unused in ''Thracia 776'' and {{title|The Binding Blade}}.}}
{{WeaponListCell|Anew|no|no|yes|no|no|no|no|no|no|no|no|yes|no|no|yes|no|A staff that allows allies to move again.<br>[[White magic]] in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Anew|4=y|13=y|notes=A staff that allows allies to move again.<br>[[White magic]] in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Torch (staff){{!}}Torch|no|no|no|no|yes|yes|yes|yes|yes|yes|no|no|no|no|no|no|A staff that illuminates an area for a short while. The wielder's vision range increases by 2.}}
{{WeaponListCell|Torch (staff){{!}}Torch|n|n|n|n|y|y|y|y|y|y|n|n|n|n|n|n|y|notes=A staff that illuminates an area for a short while. The wielder's vision range increases by 2.}}
{{WeaponListCell|Magic Up|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Magic Up|6=y}}
{{WeaponListCell|Repair|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|[[Personal weapon|Personal staff]].}}
{{WeaponListCell|Repair|6=y|notes=[[Personal weapon|Personal staff]].}}
{{WeaponListCell|Strength Staff{{!}}Strength|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|A staff that raises an ally's Str by 2 for 1 turn.}}
{{WeaponListCell|Strength Staff{{!}}Strength|13=y|notes=A staff that raises an ally's Str by 2 for 1 turn.}}
{{WeaponListCell|Speed Staff{{!}}Speed|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|A staff that raises an ally's Spd by 2 for 1 turn.}}
{{WeaponListCell|Speed Staff{{!}}Speed|13=y|notes=A staff that raises an ally's Spd by 2 for 1 turn.}}
{{WeaponListCell|Defense Staff{{!}}Defense|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|A staff that raises an ally's Def by 2 for 1 turn.}}
{{WeaponListCell|Defense Staff{{!}}Defense|13=y|notes=A staff that raises an ally's Def by 2 for 1 turn.}}
{{WeaponListCell|Bamboo Branch|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|Also has a healing effect.}}
{{WeaponListCell|Bamboo Branch|15=y|notes=Also has a healing effect.}}
{{WeaponListCell|Obstruct (staff){{!}}Obstruct|18=y|notes=Creates [[Terrain/Nintendo Switch games#Fire Emblem Engage|ice pillar terrain]].}}
{{WeaponListCell|Nodus|18=y|notes=Fills allies' [[Emblem Rings#Engaging|engage meters]].}}
{{WeaponListFtr}}
{{WeaponListFtr}}


===Offensive staves===
===Offensive staves===
These staves do not deal direct damage, but inflict [[status conditions]] against its adversary.
These staves do not deal direct damage, but inflict [[status effects]] against its adversary.
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Silence (staff){{!}}Silence|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|yes|no|yes|yes|yes|A staff that prevents enemies from using magic. Each turn, the wielder is cured of silence.<br>White magic in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Silence (staff){{!}}Silence|n|n|y|y|y|y|y|y|y|y|n|y|n|y|n|n|y|notes=A staff that prevents enemies from using magic. Each turn, the wielder is cured of silence.<br>White magic in {{title|Echoes: Shadows of Valentia}} and {{title|Three Houses}}.}}
{{WeaponListCell|Sleep (staff){{!}}Sleep|no|no|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|no|no|A staff that puts enemy units to sleep for five turns. Each turn, the wielder is cured of sleep.}}
{{WeaponListCell|Sleep (staff){{!}}Sleep|n|n|n|y|y|y|y|y|y|y|n|n|n|n|n|n|n|notes=A staff that puts enemy units to sleep for five turns. Each turn, the wielder is cured of sleep.}}
{{WeaponListCell|Berserk (staff){{!}}Berserk|no|no|no|yes|yes|yes|yes|yes|yes|no|no|no|no|no|no|no|Sends enemies into a berserker rage.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in ''Path of Radiance''.}}
{{WeaponListCell|Berserk (staff){{!}}Berserk|n|n|n|y|y|y|y|y|y|n|n|n|n|n|n|n|n|notes=Sends enemies into a berserker rage.<br>[[Unused content in Fire Emblem: Path of Radiance|Unused]] in ''Path of Radiance''.}}
{{WeaponListCell|Nightmare|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|Lulls all enemies within range into a deep slumber.}}
{{WeaponListCell|Nightmare|9=y|notes=Lulls all enemies within range into a deep slumber.}}
{{WeaponListCell|Elsilence|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|A staff that prevents enemies from using magic. It has been strengthened by senators' research.}}
{{WeaponListCell|Elsilence|11=y|notes=A staff that prevents enemies from using magic. It has been strengthened by senators' research.}}
{{WeaponListCell|Elsleep|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|A staff that puts enemy units to sleep for five turns. Senatorial research has strengthened it.}}
{{WeaponListCell|Elsleep|11=y|notes=A staff that puts enemy units to sleep for five turns. Senatorial research has strengthened it.}}
{{WeaponListCell|Freeze|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|yes|no|White magic in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Freeze|15=y|18=y|notes=White magic in {{title|Echoes: Shadows of Valentia}}.}}
{{WeaponListCell|Enfeeble|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|Inflicts temporary debuffs on target's stats.}}
{{WeaponListCell|Enfeeble|15=y|notes=Inflicts temporary debuffs on target's stats.}}
{{WeaponListCell|Hexing Rod|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|Halves target's max HP for the rest of the map.}}
{{WeaponListCell|Hexing Rod|15=y|notes=Halves target's max HP for the rest of the map.}}
{{WeaponListCell|Fracture|18=y|notes=Inflicts [[break]] on target.}}
{{WeaponListFtr}}
{{WeaponListFtr}}


===Character's staves===
===Character's staves===
{{FE6}} and {{title|New Mystery of the Emblem}} each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear in {{title|Fates}}. The one such staff in ''New Mystery of the Emblem'' sells for zero [[gold]]. Staves are one of two usable item types in {{title|Awakening}} that do not include character-themed entries (the other being [[Stone (weapon)|stones]]).
{{FE6}} and {{title|New Mystery of the Emblem}} each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear in {{title|Fates}}. The one such staff in ''New Mystery of the Emblem'' sells for zero [[gold]]. Staves are one of two usable item types in {{title|Awakening}} that do not include character-themed entries (the other being [[stone]]s).


All of these staves are healing staves.
All of these staves are healing staves.
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Tina's Staff|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|Wielded by [[Tiena]].}}
{{WeaponListCell|Tiena's Staff|7=y|notes=Wielded by [[Tiena]].}}
{{WeaponListCell|Wrys's Staff|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|A staff owned by Wrys, an Altean curate.}}
{{WeaponListCell|Wrys's Staff|13=y|notes=A staff owned by Wrys, an Altean curate.}}
{{WeaponListCell|Elise's Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Elise's Staff|15=y}}
{{WeaponListCell|Lilith's Staff|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Lilith's Staff|15=y}}
{{WeaponListCell|Sakura's Rod|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Sakura's Rod|15=y}}
{{WeaponListCell|Purification Rod|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|Named after [[Azama]] in the Japanese version of ''Fates''.}}
{{WeaponListCell|Purification Rod|15=y|notes=Named after [[Azama]] in the Japanese version of ''Fates''.}}
{{WeaponListFtr}}
{{WeaponListFtr}}


===Regalia and personal staves===
===Regalia and personal staves===
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Hammerne|yes|no|yes|no|no|yes|yes|yes|yes|yes|yes|yes|yes|no|no|no|Restores an adjacent ally's weapons to new condition.<br>[[Lena]] and [[Marisha]] only in the [[Archanea (continent)|Archanea]] games.}}
{{WeaponListCell|Hammerne|y|n|y|n|n|y|y|y|y|y|y|y|y|n|n|n|n|notes=Restores an adjacent ally's weapons to new condition.<br>[[Lena]] and [[Marisha]] only in the [[Archanea (continent)|Archanea]] games.}}
{{WeaponListCell|Aum|yes|no|yes|no|no|no|no|no|no|no|yes|yes|no|no|no|no|A special staff for princesses that can revive a fallen ally.<br>[[Elice]], [[Caeda]], [[Minerva]], [[Maria]], [[Yuliya]] and [[Sheena]] only.}}
{{WeaponListCell|Aum|2=y|4=y|12=y|13=y|notes=A special staff for princesses that can revive a fallen ally.<br>[[Elice]], [[Caeda]], [[Minerva]], [[Maria]], [[Yuliya]] and [[Sheena]] only.}}
{{WeaponListCell|Valkyrie (staff){{!}}Valkyrie|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|Major [[Bragi]] [[Holy Blood]] only.}}
{{WeaponListCell|Valkyrie (staff){{!}}Valkyrie|5=y|notes=Major [[Holy Blood#Bragi|Bragi Holy Blood]] only.}}
{{WeaponListCell|Repair|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|[[Safy]] only.}}
{{WeaponListCell|Repair|6=y|notes=[[Safy]] only.}}
{{WeaponListCell|Unlock|no|no|yes|no|yes|yes|yes|yes|yes|yes|no|yes|no|no|no|no|[[Tina]] only in {{title|Thracia 776}}.}}
{{WeaponListCell|Unlock|n|n|y|n|y|y|y|y|y|y|n|y|n|n|n|n|n|notes=[[Tina]] only in {{title|Thracia 776}}.}}
{{WeaponListCell|Thief (staff){{!}}Thief|no|no|yes|yes|yes|no|no|no|no|no|no|yes|no|no|no|no|[[Tina]] only in {{title|Thracia 776}}.}}
{{WeaponListCell|Thief (staff){{!}}Thief|4=y|5=y|6=y|13=y|notes=[[Tina]] only in {{title|Thracia 776}}.}}
{{WeaponListCell|Kia|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|[[Sara]] only.}}
{{WeaponListCell|Kia|6=y|notes=[[Sara]] only.}}
{{WeaponListCell|Staff of the Saint|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|Restores all HP to all allies.}}
{{WeaponListCell|Staff of the Saint|7=y|notes=Restores all HP to all allies.}}
{{WeaponListCell|Latona|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|A Sacred Twin staff. The ancient Staff of Latona.}}
{{WeaponListCell|Latona|9=y|notes=A [[Sacred Twin]] staff. The ancient Staff of Latona.}}
{{WeaponListCell|Goddess Staff|no|no|no|no|no|no|no|no|yes|yes|no|no|yes|no|no|no|Fully restores the HP of all allies in range.}}
{{WeaponListCell|Goddess Staff|10=y|11=y|14=y|notes=Fully restores the HP of all allies in range.}}
{{WeaponListCell|Matrona|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|A staff that restores all HP to a distant target. It also raises the target's biorhythm to its peak.}}
{{WeaponListCell|Matrona|11=y|notes=A staff that restores all HP to a distant target. It also raises the target's biorhythm to its peak.}}
{{WeaponListCell|Astral Blessing|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|[[Lilith]] only.}}
{{WeaponListCell|Astral Blessing|15=y|notes=[[Lilith]] only.}}
{{WeaponListCell|Bifröst|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|Revives the last unit who died on the current map.}}
{{WeaponListCell|Bifröst|15=y|notes=Revives the last unit who died on the current map. Only [[Maid]]s and [[Butler]]s may acquire requisite [[weapon level]].}}
{{WeaponListFtr}}
{{WeaponListFtr}}


Line 233: Line 323:
This staff lacks an effect in its current state, and must be repaired in order to regain its original functionality.
This staff lacks an effect in its current state, and must be repaired in order to regain its original functionality.
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Broken Staff|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Broken Staff|5=y|6=y}}
{{WeaponListFtr}}
{{WeaponListFtr}}


Line 239: Line 329:
This staff is [[Unused content in Fire Emblem: Genealogy of the Holy War|unused content]] in the only game it is coded into, and its intended effect is unknown.
This staff is [[Unused content in Fire Emblem: Genealogy of the Holy War|unused content]] in the only game it is coded into, and its intended effect is unknown.
{{WeaponListHdr}}
{{WeaponListHdr}}
{{WeaponListCell|Charm (staff){{!}}Charm|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|Crashes the game when used as programmed.}}
{{WeaponListCell|Charm (staff){{!}}Charm|5=y|notes=Crashes the game when used as programmed.}}
{{WeaponListFtr}}
{{WeaponListFtr}}


==[[Class]]es capable of using staves==
==[[Class]]es capable of using staves==
{{ClassListHdr|staves}}
{{ClassListHdr|staves}}
{{WeaponListCell|Priest|yes|no|no|yes|yes|yes|no|yes|yes|yes|yes|yes|yes|no|no|no|--}}
{{WeaponListCell|Priest|y|n|n|y|y|y|n|y|y|y|y|y|y|n|n|n|n}}
{{WeaponListCell|Bishop|yes|no|yes|yes|yes|yes|yes|yes|yes|yes|yes|yes|no|no|no|no|--}}
{{WeaponListCell|Bishop|y|n|y|y|y|y|y|y|y|y|y|y|n|n|n|n|n}}
{{WeaponListCell|Cleric|no|no|yes|no|yes|no|yes|yes|yes|yes|yes|yes|yes|no|no|no|--}}
{{WeaponListCell|Cleric|n|n|y|n|y|n|y|y|y|y|y|y|y|n|n|n|n}}
{{WeaponListCell|Dark Mage|no|no|yes|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Mage|4=y|5=y|6=y}}
{{WeaponListCell|Princess|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Princess|5=y}}
{{WeaponListCell|Master Knight|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Master Knight|5=y}}
{{WeaponListCell|Troubadour|no|no|no|yes|yes|yes|yes|yes|no|no|no|no|yes|yes|no|no|--}}
{{WeaponListCell|Troubadour|n|n|n|y|y|y|y|y|n|n|n|n|y|y|n|n|n}}
{{WeaponListCell|Paladin|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|Female units only.}}
{{WeaponListCell|Paladin|5=y|6=y|notes=Female units only.}}
{{WeaponListCell|Baron|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Baron|5=y|6=y}}
{{WeaponListCell|Emperor|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Emperor|5=y}}
{{WeaponListCell|Falcon Knight|no|no|no|yes|no|no|no|no|no|no|no|no|yes|no|no|no|--}}
{{WeaponListCell|Falcon Knight|5=y|14=y}}
{{WeaponListCell|Mage Fighter|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|Female units only.}}
{{WeaponListCell|Mage Fighter|5=y|notes=Female units only.}}
{{WeaponListCell|Shaman (Genealogy of the Holy War){{!}}Shaman|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Shaman (Genealogy of the Holy War){{!}}Shaman|5=y}}
{{WeaponListCell|Sage|no|no|no|yes|yes|yes|yes|yes|yes|no|yes|yes|yes|no|no|no|In ''Path of Radiance'' each individual Mage has to choose between gaining [[Knife|knives]] or staves upon promotion to Sage.}}
{{WeaponListCell|Sage|n|n|n|y|y|y|y|y|y|n|y|y|y|n|n|n|y|notes=In ''Path of Radiance'' each individual Mage has to choose between gaining [[Knife|knives]] or staves upon promotion to Sage.}}
{{WeaponListCell|High Priest|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|High Priest|5=y|6=|18=y}}
{{WeaponListCell|Queen|no|no|no|yes|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Queen|5=y|11=y}}
{{WeaponListCell|Dark Bishop|no|no|no|yes|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Bishop|5=y|6=y}}
{{WeaponListCell|Loptr Mage|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Loptr Mage|6=y}}
{{WeaponListCell|Druid|no|no|no|no|no|yes|yes|yes|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Druid|7=y|8=y|9=y}}
{{WeaponListCell|Valkyrie|no|no|no|no|no|yes|yes|yes|yes|yes|no|no|yes|no|no|no|--}}
{{WeaponListCell|Valkyrie|7=y|8=y|9=y|10=y|11=y|14=y}}
{{WeaponListCell|Archsage|no|no|no|no|no|no|yes|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Archsage|8=y|11=y}}
{{WeaponListCell|Dark Druid|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Dark Druid|8=y}}
{{WeaponListCell|Bramimond (class){{!}}Bramimond|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Bramimond (class){{!}}Bramimond|8=y}}
{{WeaponListCell|Mage Knight|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Mage Knight|9=y}}
{{WeaponListCell|Summoner|no|no|no|no|no|no|no|yes|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Summoner|9=y|11=y}}
{{WeaponListCell|Necromancer|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Necromancer|9=y}}
{{WeaponListCell|Demon King (class){{!}}Demon King|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|no|Not listed in the weapon level screen as being able to use staves, but uses a [[Personal weapons|personal]] [[Nightmare|staff]] anyway.}}
{{WeaponListCell|Demon King (class){{!}}Demon King|9=y|notes=Not listed in the weapon level screen as being able to use staves, but uses a [[Nightmare]] anyway.}}
{{WeaponListCell|Princess Crimea|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|no|--}}
{{WeaponListCell|Princess Crimea|10=y}}
{{WeaponListCell|Chancellor|no|no|no|no|no|no|no|no|yes|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Chancellor|10=y|11=y}}
{{WeaponListCell|Light Sage|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Light Sage|11=y}}
{{WeaponListCell|Light Priestess|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Light Priestess|11=y}}
{{WeaponListCell|Saint|no|no|no|no|no|no|no|no|no|yes|no|no|no|no|no|no|--}}
{{WeaponListCell|Saint|11=y}}
{{WeaponListCell|Sorcerer|no|no|no|no|no|no|no|no|no|no|yes|yes|no|no|no|no|--}}
{{WeaponListCell|Sorcerer|12=y|13=y}}
{{WeaponListCell|Trickster|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|--}}
{{WeaponListCell|Trickster|14=y}}
{{WeaponListCell|War Monk|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|--}}
{{WeaponListCell|War Monk|14=y}}
{{WeaponListCell|War Cleric|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|--}}
{{WeaponListCell|War Cleric|14=y}}
{{WeaponListCell|Bride|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|no|--}}
{{WeaponListCell|Bride|14=y}}
{{WeaponListCell|Hoshido Noble|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Hoshido Noble|15=y}}
{{WeaponListCell|Monk|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Monk|15=y}}
{{WeaponListCell|Shrine Maiden|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Shrine Maiden|15=y}}
{{WeaponListCell|Onmyoji|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Onmyoji|15=y}}
{{WeaponListCell|Great Master|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Great Master|15=y}}
{{WeaponListCell|Priestess (Fates){{!}}Priestess|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Priestess (Fates){{!}}Priestess|15=y}}
{{WeaponListCell|Falcon Knight|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Falcon Knight|15=y}}
{{WeaponListCell|Adventurer|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Adventurer|15=y}}
{{WeaponListCell|Strategist|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Strategist|15=y}}
{{WeaponListCell|Butler|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Butler|15=y}}
{{WeaponListCell|Maid|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Maid|15=y}}
{{WeaponListCell|Astral Dragon|no|no|no|no|no|no|no|no|no|no|no|no|no|yes|no|no|--}}
{{WeaponListCell|Astral Dragon|15=y}}
{{WeaponListCell|Vidame|18=y}}
{{WeaponListCell|Wing Tamer|18=y}}
{{WeaponListCell|Lindwurm|18=y}}
{{WeaponListCell|Sleipnir Rider|18=y}}
{{WeaponListCell|Royal Knight|18=y}}
{{WeaponListCell|Griffin Knight|18=y}}
{{WeaponListCell|Martial Monk|18=y}}
{{WeaponListCell|Martial Master|18=y}}
{{ClassListFtr|staves}}
{{ClassListFtr|staves}}
<!--
<!--
Line 300: Line 398:
{{Names
{{Names
|eng-name=Staff
|eng-name=Staff
|eng-mean=--
|jpn-name={{hover|杖|Tsue}}
|jap-name={{hover|杖|Tsue}}
|jpn-mean=Romanized as '''ROD''' in the internal files of ''Path of Radiance'' and ''Radiant Dawn''.
|jap-mean=Romanized as '''ROD''' in the internal files of ''Path of Radiance'' and ''Radiant Dawn''.
|span-name=Bastón
|span-mean=Staff
|fren-name=Bâton
|fren-name=Bâton
|fren-mean=Stick
|fren-mean=Stick
|ger-name=Stab
|ger-name=Stab
|ger-mean=Staff
|ger-mean=Staff
|span-name=Bastón
|span-mean=Staff
|ital-name=• Bacchetta<br>• Bastone
|ital-name=• Bacchetta<br>• Bastone
|ital-mean=• Baton; from ''Fire Emblem'' until ''Path of Radiance''.<br>• Cane; from ''Radiant Dawn'' onward.
|ital-mean=• Baton; from ''The Blazing Blade'' until ''Path of Radiance''.<br>• Cane; from ''Radiant Dawn'' onward.
}}
}}
===Rod===
===Rod===
{{Names
{{Names
|eng-name=Rod
|eng-name=Rod
|eng-mean=--
|jpn-name={{hover|祓串|Haraegushi}}
|jap-name={{hover|祓串|Haraegushi}}
|jpn-mean=''Haraegushi'' (literally, "cleansing skewer"), also known as ''[[wikipedia:Ōnusa|ōnusa]]'', are a distinct type of wooden baton used in Shinto rituals. Their primary role is in purification rituals to exorcise spiritual impurities. Traditional ''haraegushi'' are decorated with numerous zig-zagging paper streamers.<ref>{{cite web|url=https://web.archive.org/web/20120213073946/http://eos.kokugakuin.ac.jp/modules/xwords/entry.php?entryID=299|title=Ritual Implements and Vestments : Ōnusa|site=Encyclopedia of Shinto - Home (archived by the Wayback Machine)|author=Motosawa, M.|published=June 2, 2005|retrieved=July 15, 2015}}</ref>
|jap-mean=''Haraegushi'' (literally, "cleansing skewer"), also known as ''[[wikipedia:Ōnusa|ōnusa]]'', are a distinct type of wooden baton used in Shinto rituals. Their primary role is in purification rituals to exorcise spiritual impurities. Traditional ''haraegushi'' are decorated with numerous zig-zagging paper streamers.<ref>{{cite web|url=http://eos.kokugakuin.ac.jp/modules/xwords/entry.php?entryID=299|title=Ritual Implements and Vestments : Ōnusa|site=Encyclopedia of Shinto - Home|author=Motosawa, M.|published=2005-06-02|retrieved=2015-07-15}}</ref>
|span-name=Vara
|span-mean=Rod
|fren-name=Sceptre
|fren-name=Sceptre
|fren-mean=Scepter
|fren-mean=Scepter
|ger-name=Rute
|ger-name=Rute
|ger-mean=Rod
|ger-mean=Rod
|span-name=Vara
|span-mean=Rod
|ital-name=Verga
|ital-name=Verga
|ital-mean=Rod
|ital-mean=Rod