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Difficulty: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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===Difficult Mode===
===Difficult Mode===
{{quote|Difficulty: ★★★<br>For players looking for a serious challenge.|Help text}}
{{quote|Difficulty: ★★★<br>For players looking for a serious challenge.|Help text}}
Enemies have higher [[level]]s, making them stronger. There are more enemies overall, and they can have differing inventories, such as being given [[Elixir]]s to replace [[Vulnerary|Vulneraries]], stronger weapons, etc. The common "Clear bonus" for bonus experience is removed, and bonus experience gained by completing secondary objectives has been reduced. As well, [[experience]] gained from defeating enemies is reduced, with this being especially noticeable when a promoted unit defeats an unpromoted enemy.
Enemies have higher [[level]]s, making them stronger. There are more enemies overall, and they can have differing inventories, such as being given [[Elixir]]s to replace [[Vulnerary|Vulneraries]], stronger weapons, etc. Certain enemies are also given more [[skills]]. The common "Clear bonus" for bonus experience is removed, and bonus experience gained by completing secondary objectives has been reduced. As well, [[experience]] gained from defeating enemies is reduced, with this being especially noticeable when a promoted unit defeats an unpromoted enemy.


Hard Mode save files are colored blue.
Hard Mode save files are colored blue.


===Maniac Mode===
===Maniac Mode===
Present only in the Japanese version, Maniac Mode serves as an even greater challenge than Hard Mode. Maniac Mode is primarily defined by an exceedingly large number of enemies when compared to the other difficulties. Enemies in Maniac Mode have even higher [[level]]s than they do on Hard Mode, making them even stronger. Due to how enemy growth rates are skewed, however, this often means they are simply much, much bulkier than on Hard Mode, with not much higher offensive stats than those of Hard Mode. Bosses often have the same stats as they do on Hard Mode, with some exceptions. [[Experience]] gained from defeating enemies is reduced, providing even less than Hard Mode.
Present only in the Japanese version, Maniac Mode serves as an even greater challenge than Hard Mode. Maniac Mode is primarily defined by an exceedingly large number of enemies when compared to the other difficulties. Enemies in Maniac Mode have even higher [[level]]s than they do on Hard Mode, making them even stronger. Due to how enemy growth rates are skewed, however, this often means they are simply much, much bulkier than on Hard Mode, with not much higher offensive stats than those of Hard Mode. Certain enemies are also given more [[skills]]. Bosses often have the same stats as they do on Hard Mode, with some exceptions. [[Experience]] gained from defeating enemies is reduced, providing even less than Hard Mode.


Maniac Mode was removed in the international versions due to its generally poor reception from Japanese players.<ref>{{Cite web|quote=But they also had quite a bit of feedback from people in Japan that said "it's simply unplayable" on that level of difficulty. So all of this was taken into consideration while creating the English version.|url=http://www.nintendoworldreport.com/interview/2266/fire-emblem-path-of-radiance-interview|title=Fire Emblem: Path of Radiance Interview|site=Nintendo World Report}}</ref>
Maniac Mode was removed in the international versions due to its generally poor reception from Japanese players.<ref>{{Cite web|quote=But they also had quite a bit of feedback from people in Japan that said "it's simply unplayable" on that level of difficulty. So all of this was taken into consideration while creating the English version.|url=http://www.nintendoworldreport.com/interview/2266/fire-emblem-path-of-radiance-interview|title=Fire Emblem: Path of Radiance Interview|site=Nintendo World Report}}</ref>
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