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In all paths, all [[level up]]s in this mode are predetermined upon a unit's recruitment, meaning the player cannot reset for different stat growths on a level up. As well, enemies have maximum [[weapon level]]s.
In all paths, all [[level up]]s in this mode are predetermined upon a unit's recruitment, meaning the player cannot reset for different stat growths on a level up. As well, enemies have maximum [[weapon level]]s.


In ''Birthright'', enemies have slightly more HP than they do in Hard Mode, though their other stats remain identical. There are far more enemies present than even on Hard Mode, and in rare cases, such as with the [[Faceless]], enemies are given a few more skills and weapons. More enemies are [[Pair Up|paired up]].
In ''Birthright'', enemies have slightly more HP than they do in Hard Mode, though their other stats are mostly identical. There are far more enemies present than even on Hard Mode, and in rare cases, such as with the [[Faceless]], enemies are given a few more skills and weapons. More enemies are [[Pair Up|paired up]].


In ''Conquest'', enemies have identical stats to their Hard Mode counterparts. There are more enemies than on Hard Mode, though not quite to the extent of ''Birthright''{{'}}s quantities, and they have much more devious skill combinations, weapon loadouts, and placements. Late into the game, they will have dangerous enemy-exclusive skills such as [[Staff Savant]] and [[Inevitable End]]. More enemies are paired up. Certain [[reinforcement]] groups will have more triggers that can spawn them. Certain chapters also have fewer [[Dragon Vein]]s to use, or have them in more difficult to reach locations.
In ''Conquest'', enemies have identical stats to their Hard Mode counterparts. There are more enemies than on Hard Mode, though not quite to the extent of ''Birthright''{{'}}s quantities, and they have much more devious skill combinations, weapon loadouts, and placements. Late into the game, they will have dangerous enemy-exclusive skills such as [[Staff Savant]] and [[Inevitable End]]. More enemies are paired up. Certain [[reinforcement]] groups will have more triggers that can spawn them. Certain chapters also have fewer [[Dragon Vein]]s to use, or have them in more difficult to reach locations.
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