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Terrain/GameCube and Wii games: Difference between revisions
Thecornerman (talk | contribs) (Simplified table styling) |
(→{{FE9}}: fixed to use the actual in-game names (Thicket > Bush, Healhedge > Healing Bush)) |
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For the purposes of terrain effect, ''Path of Radiance'' divides classes into these categories: | For the purposes of terrain effect, ''Path of Radiance'' divides classes into these categories: | ||
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0" | {| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style="border-top-left-radius: 10px; width: 10%" | Infantry | ! style="border-top-left-radius: 10px; width: 10%" | Infantry | ||
| style="border-top-right-radius: 10px | | style="border-top-right-radius: 10px" | [[Ranger (Path of Radiance)|Ranger]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[Beast tribe]] (untransformed) • [[Dragon tribe]] (untransformed) • [[Citizen]] | ||
|- | |- | ||
! Armor A | ! Armor A | ||
| [[Knight]] | |||
|- | |- | ||
! Armor B | ! Armor B | ||
| [[General]] | |||
|- | |- | ||
! Cavalry A | ! Cavalry A | ||
| [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] | |||
|- | |- | ||
! Cavalry B | ! Cavalry B | ||
| [[Valkyrie]] • [[Paladin]] | |||
|- | |- | ||
! Lightweight | ! Lightweight | ||
| [[Cleric]] • [[Mage]] • [[Priest]] • [[Thief]] • [[Sage]] • [[Bishop]] • [[Assassin]] • [[Red Dragon]] (transformed) • [[White Dragon (laguz)|White Dragon]] (transformed) | |||
|- | |- | ||
! Brigands | ! Brigands | ||
| [[Bandit]] • [[Berserker]] | |||
|- | |- | ||
! Fliers | ! Fliers | ||
| [[Pegasus Knight]] • [[Wyvern Rider]] • [[Princess Crimea]] • [[Falcon Knight]] • [[Wyvern Lord]] • [[King Daein]] • [[Bird tribe]] (untransformed) • [[Hawk (class)|Hawk]] (transformed) • [[Raven (class)|Raven]] (transformed) • [[Heron]] (transformed) | |||
|- | |- | ||
! style="border-bottom-left-radius: 10px" | Beast | ! style="border-bottom-left-radius: 10px" | Beast | ||
| style="border-bottom-right-radius: 10px | | style="border-bottom-right-radius: 10px" | [[Lion]] • [[Tiger]] • [[Cat]] (all transformed) | ||
|} | |} | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | ||
!style="background: none" colspan="13"|Terrain types and effects in {{title|Path of Radiance}} | ! style="background: none" colspan="13" | Terrain types and effects in {{title|Path of Radiance}} | ||
|- | |- | ||
!style="border-top-left-radius: 15px; width: 10%" rowspan="2"| Terrain type | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="3"| Stat boosts | ! colspan="3" | Stat boosts | ||
!style="border-top-right-radius: 15px" colspan="9"| Movement penalties | ! style="border-top-right-radius: 15px" colspan="9" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Def]] | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Avo]] | ||
!style="width: 4%"| HP rec. | ! style="width: 4%" | HP rec. | ||
!style="width: 4%"| Infantry | ! style="width: 4%" | Infantry | ||
!style="width: 4%"| Armor A | ! style="width: 4%" | Armor A | ||
!style="width: 4%"| Armor B | ! style="width: 4%" | Armor B | ||
!style="width: 4%"| Cavalry A | ! style="width: 4%" | Cavalry A | ||
!style="width: 4%"| Cavalry B | ! style="width: 4%" | Cavalry B | ||
!style="width: 4%"| Lightweight | ! style="width: 4%" | Lightweight | ||
!style="width: 4%"| Brigands | ! style="width: 4%" | Brigands | ||
!style="width: 4%"| Fliers | ! style="width: 4%" | Fliers | ||
!style="width: 4%"| Beasts | ! style="width: 4%" | Beasts | ||
|- | |- | ||
| Plain/Floor | | Plain/Floor | ||
Line 69: | Line 69: | ||
| 1 | | 1 | ||
|- | |- | ||
| | | Thicket | ||
| 1 | | 1 | ||
| 10 | | 10 | ||
Line 139: | Line 139: | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
| | | Healhedge/Recovery | ||
| 1 | | 1 | ||
| 10 | | 10 | ||
Line 209: | Line 209: | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
|colspan="13" style=" | | colspan="13" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. | ||
|} | |} | ||
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For the purposes of terrain effect, ''Radiant Dawn'' divides classes into these categories: | For the purposes of terrain effect, ''Radiant Dawn'' divides classes into these categories: | ||
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0" | {| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset" | ||
! style="border-top-left-radius: 10px; width: 10%" | Infantry | ! style="border-top-left-radius: 10px; width: 10%" | Infantry | ||
| style="border-top-right-radius: 10px | | style="border-top-right-radius: 10px" | [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[Vanguard]] • [[Trueblade]] • [[Sentinel (Radiant Dawn)|Sentinel]] • [[Reaver]] • [[Marksman]] | ||
|- | |- | ||
! Armor | ! Armor | ||
| [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Marshall]] • [[Black Knight (class)|Black Knight]] | |||
|- | |- | ||
! Cavalry | ! Cavalry | ||
| [[Horse]] • [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Sword Paladin]] • [[Lance Paladin]] • [[Great Knight|Axe Paladin]] • [[Bow Paladin]] • [[Gold Knight]] • [[Silver Knight]] • [[Valkyrie]] | |||
|- | |- | ||
! Magic | ! Magic | ||
| [[Light Mage]] • [[Fire Mage]] • [[Thunder Mage]] • [[Wind Mage]] • [[Priest]] • [[Light Sage]] • [[Cleric]] • [[Fire Sage]] • [[Thunder Sage]] • [[Wind Sage]] • [[Dark Sage]] • [[Bishop]] • [[Druid]] • [[Empress]] • [[Chancellor]] • [[Arch Sage]] • [[Saint]] • [[Summoner]] • [[Heron]] ([[Rafiel]]) | |||
|- | |- | ||
! Fliers | ! Fliers | ||
| [[Pegasus Knight]] • [[Wyvern Rider|Dracoknight]] • [[Falcon Knight]] • [[Wyvern Lord|Dragonmaster]] • [[Queen]] • [[Seraph Knight]] • [[Dragonlord]] • [[Hawk (class)|Hawk]] • [[Hawk King]] • [[Raven (class)|Raven]] • [[Raven King]] • [[Heron]] ([[Reyson]] and [[Leanne]]) • [[Black Dragon]] (transformed) • [[Fire Spirit]] • [[Thunder Spirit]] • [[Wind Spirit]] • [[Order Incarnate]] | |||
|- | |- | ||
! Thieves | ! Thieves | ||
| [[Thief]] • [[Bandit]] • [[Rogue]] • [[Whisper]] • [[Assassin]] | |||
|- | |- | ||
! Beast A | ! Beast A | ||
| [[Lion]] • [[Tiger]] • [[Cat]] • [[Wolf (laguz)|Wolf]] • [[Lion King]] • [[Wolf Queen]] (all untransformed) | |||
|- | |- | ||
! Beast B | ! Beast B | ||
| [[Lion]] • [[Tiger]] • [[Cat]] • [[Wolf (laguz)|Wolf]] • [[Lion King]] • [[Wolf Queen]] (all transformed) | |||
|- | |- | ||
! Dragon A | ! Dragon A | ||
| [[Red Dragon]] • [[White Dragon (laguz)|White Dragon]] • [[Dragon Prince]] • [[Dragon King]] (all untransformed) • [[Pilgrim]] | |||
|- | |- | ||
! Dragon B | ! Dragon B | ||
| [[Red Dragon]] • [[White Dragon (laguz)|White Dragon]] (all transformed) | |||
|- | |- | ||
! style="border-bottom-left-radius: 10px; width: 10%" | Civilian | ! style="border-bottom-left-radius: 10px; width: 10%" | Civilian | ||
| style="border-bottom-right-radius: 10px | | style="border-bottom-right-radius: 10px" | [[Citizen]] • [[Vendor (class)|Vendor]] | ||
|} | |} | ||
===Terrain stats=== | ===Terrain stats=== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%" | ||
!style="background: none" colspan="16"|Terrain types and effects in {{title|Radiant Dawn}} | ! style="background: none" colspan="16" | Terrain types and effects in {{title|Radiant Dawn}} | ||
|- | |- | ||
!style="border-top-left-radius: 15px; width: 10%" rowspan="2"| Terrain type | ! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type | ||
! colspan="4"| Stat boosts | ! colspan="4" | Stat boosts | ||
!style="{{border-top-right-radius: 15px" colspan="11"| Movement penalties | ! style="{{border-top-right-radius: 15px" colspan="11" | Movement penalties | ||
|- style="font-size: smaller" | |- style="font-size: smaller" | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Def]] | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Res]] | ||
!style="width: 4%"| [[ | ! style="width: 4%" | [[Avo]] | ||
!style="width: 4%"| HP rec. | ! style="width: 4%" | HP rec. | ||
!style="width: 4%"| Infantry | ! style="width: 4%" | Infantry | ||
!style="width: 4%"| Armor | ! style="width: 4%" | Armor | ||
!style="width: 4%"| Cavalry | ! style="width: 4%" | Cavalry | ||
!style="width: 4%"| Magic | ! style="width: 4%" | Magic | ||
!style="width: 4%"| Fliers | ! style="width: 4%" | Fliers | ||
!style="width: 4%"| Thieves | ! style="width: 4%" | Thieves | ||
!style="width: 4%"| Beast A | ! style="width: 4%" | Beast A | ||
!style="width: 4%"| Beast B | ! style="width: 4%" | Beast B | ||
!style="width: 4%"| Dragon A | ! style="width: 4%" | Dragon A | ||
!style="width: 4%"| Dragon B | ! style="width: 4%" | Dragon B | ||
!style="width: 4%"| Civilian | ! style="width: 4%" | Civilian | ||
|- | |- | ||
| Plain/Floor | | Plain/Floor | ||
Line 734: | Line 734: | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
|colspan="16" style=" | | colspan="16" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.<br>Fliers only receive stat boosts from terrain if they are marked with a [[File:Is wii flying.png|18px]]; however, they receive HP recovery from all HP recovering terrain without this caveat. | ||
|} | |} | ||
Line 741: | Line 741: | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 40%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 40%" | ||
!style="background: none" colspan="3"|Altitude effects in {{title|Radiant Dawn}} | ! style="background: none" colspan="3" | Altitude effects in {{title|Radiant Dawn}} | ||
|- | |- | ||
!style="border-top-left-radius: 15px"| Elevation | ! style="border-top-left-radius: 15px" | Elevation | ||
! Damage | ! Damage | ||
!style="border-top-right-radius: 15px" | [[Hit rate]] | ! style="border-top-right-radius: 15px" | [[Hit rate]] | ||
|- | |- | ||
| Unit is above their target | | Unit is above their target | ||
Line 759: | Line 759: | ||
| -50 | | -50 | ||
|- | |- | ||
|colspan="3" style=" | | colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" | | ||
|} | |} | ||
Line 765: | Line 765: | ||
===Other terrain stats=== | ===Other terrain stats=== | ||
In all indoor chapters aside from [[Rebirth ( | In all indoor chapters aside from [[Rebirth (1)|the Part IV, Endgame]], all mounted units (including [[pegasus]] and [[wyvern]] fliers) will take a -2 penalty to their [[movement]]. This penalty remains until the end of the chapter. | ||
{{refbar}} | {{refbar}} | ||
==See also== | ==See also== | ||
* [[Terrain/ | {{div col}} | ||
* [[Terrain/Super | *[[Terrain/Family Computer games]] | ||
* [[Terrain/Game Boy Advance games]] | *[[Terrain/Super Famicom games]] | ||
* [[Terrain/Nintendo DS games]] | *[[Terrain/Game Boy Advance games]] | ||
* [[Terrain/Nintendo 3DS games]] | *[[Terrain/Nintendo DS games]] | ||
*[[Terrain/Nintendo 3DS games]] | |||
*[[Terrain/Nintendo Switch games]] | |||
{{div col end}} | |||
{{Nav9}} | {{Nav9}} | ||
{{Nav10}} | {{Nav10}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 21:44, 25 February 2024
This sub-page covers the terrain stats for the two Fire Emblem series games which comprise the Tellius duology: Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.
Fire Emblem: Path of Radiance
Class categories
For the purposes of terrain effect, Path of Radiance divides classes into these categories:
Infantry | Ranger • Myrmidon • Soldier • Fighter • Archer • Lord • Hero • Swordmaster • Halberdier • Warrior • Sniper • Beast tribe (untransformed) • Dragon tribe (untransformed) • Citizen |
---|---|
Armor A | Knight |
Armor B | General |
Cavalry A | Sword Knight • Lance Knight • Axe Knight • Bow Knight |
Cavalry B | Valkyrie • Paladin |
Lightweight | Cleric • Mage • Priest • Thief • Sage • Bishop • Assassin • Red Dragon (transformed) • White Dragon (transformed) |
Brigands | Bandit • Berserker |
Fliers | Pegasus Knight • Wyvern Rider • Princess Crimea • Falcon Knight • Wyvern Lord • King Daein • Bird tribe (untransformed) • Hawk (transformed) • Raven (transformed) • Heron (transformed) |
Beast | Lion • Tiger • Cat (all transformed) |
Terrain stats
Terrain types and effects in Path of Radiance | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | ||||||||||
Def | Avo | HP rec. | Infantry | Armor A | Armor B | Cavalry A | Cavalry B | Lightweight | Brigands | Fliers | Beasts | |
Plain/Floor | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Thicket | 1 | 10 | - | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 | 1 |
Mountain Path/Shore | 1 | 10 | - | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
Desert | 0 | 0 | - | 2 | 3 | 3 | 3 | 4 | 1 | 1 | 1 | 2 |
Swamp | 0 | 0 | - | 2 | 2 | 3 | 3 | 4 | 2 | 2 | 1 | 2 |
River/Sea/Waterway | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 2 | 1 | ✗ |
Healhedge/Recovery | 1 | 10 | 10HP | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 | 1 |
Objectives (Throne, Gate, Fort, arrive/escape/defend point) |
0 | 0 | 10HP | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Hole | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Low obstacle (Roof, Building, Rock) |
0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
High obstacle (Gate, Wall, Fountain) |
0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery. Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. |
Fire Emblem: Radiant Dawn
Class categories
For the purposes of terrain effect, Radiant Dawn divides classes into these categories:
Terrain stats
Terrain types and effects in Radiant Dawn | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Terrain type | Stat boosts | Movement penalties | |||||||||||||
Def | Res | Avo | HP rec. | Infantry | Armor | Cavalry | Magic | Fliers | Thieves | Beast A | Beast B | Dragon A | Dragon B | Civilian | |
Plain/Floor | 0 | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Thicket/Reeds | 1 | 0 | 10 | - | 2 | 3 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 2 |
Sand/Desert | 0 | 0 | 0 | - | 3 | 4* | 5 | 1 | 1 | 2 | 2 | 1 | 3 | 3 | 3 |
Coast/Trail/Wasteland | 1 | 0 | 10 | - | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Shoal/River | 0 | 0 | 0 | - | 3 | 3 | ✗ | 2 | 1 | 2 | 3 | 5 | 3 | 5 | 4 |
Sea/Lake/Channel | 0 | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | 1 | 2* | ✗ | ✗ | ✗ | ✗ | ✗ |
Bog | 0 | 0 | 0 | - | 3 | 3 | 3 | 2 | 1 | 1 | 2 | 1 | 2 | 1 | 2 |
Swamp | 0 | 0 | 0 | - | 4 | 4 | 5 | 4 | 1 | 3 | 3 | 4 | 3 | 4 | ✗ |
Healhedge | 1 | 0 | 10 | 10% | 2 | 2 | 3 | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 2 |
Healing Jar | 0 | 0 | 0 | 20%* | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Healstone (A) | 0 | 0 | 15 | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Healstone (B) | 20 | 0 | 0 | 20% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Objective | 0 | 0 | 0 | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Cover (A) | 10 | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Cover (B) | 15 | 0 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Cover (C) | 10 | 0 | 15 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Wardwood (A) | 0 | 10 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Wardwood (B) | 0 | 15 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Defense | 3 | 3 | 0 | - | 2 | 3* | 3* | 2 | 1 | 2 | 1 | 1 | 2 | 2 | 2 |
Gap | 0 | 0 | 0 | - | 3 | 4 | ✗ | 3* | 1 | 2 | 2 | 2 | 3 | ✗ | 3 |
Sky | 0 | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Cloud | 1 | 0 | 15 | - | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Cliff/Lava | 0 | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Castle/Fort/Hall | 0 | 0 | 0 | 10% | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Hole | 0 | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Low obstacle | 0 | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | 1 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
High obstacle | 0 | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Sections marked with a ✗ mean that units of the class type cannot cross this terrain under any circumstances. Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it. Fliers only receive stat boosts from terrain if they are marked with a ; however, they receive HP recovery from all HP recovering terrain without this caveat. |
Altitude
In addition to the effects and boosts awarded by terrain as listed above, Radiant Dawn uniquely takes a unit's altitude compared to other units into account when calculating battle stats.
Altitude effects in Radiant Dawn | ||
---|---|---|
Elevation | Damage | Hit rate |
Unit is above their target | +2 | +50 |
Unit is on the same plane as their target | 0 | 0 |
Unit is below their target | 0 | -50 |
In maps with multiple levels of altitude, units can climb up to the next level by crossing any gap terrain connecting the two levels. However, gaps have a very high movement cost for infantry units, and cavalry units are not able to climb up gaps at all. Fliers are not slowed down at all by gaps. Units are not allowed to end their move on a gap, but must pass through it to at least the next available tile of normal terrain.
Other terrain stats
In all indoor chapters aside from the Part IV, Endgame, all mounted units (including pegasus and wyvern fliers) will take a -2 penalty to their movement. This penalty remains until the end of the chapter.
References
See also
Fire Emblem: Radiant Dawn | ||||||||||||||||||||||||||||||||||||||||||||||||
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