Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Terrain/GameCube and Wii games: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Simplified table styling)
(→‎{{FE9}}: fixed to use the actual in-game names (Thicket > Bush, Healhedge > Healing Bush))
 
(11 intermediate revisions by 4 users not shown)
Line 5: Line 5:
For the purposes of terrain effect, ''Path of Radiance'' divides classes into these categories:
For the purposes of terrain effect, ''Path of Radiance'' divides classes into these categories:


{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0"
{| class="basic" style="width: 70%; padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="border-top-left-radius: 10px; width: 10%" | Infantry
! style="border-top-left-radius: 10px; width: 10%" | Infantry
| style="border-top-right-radius: 10px; text-align: left" | [[Ranger]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[Beast tribe]] (untransformed) • [[Dragon tribe]] (untransformed) • [[Civilian]]
| style="border-top-right-radius: 10px" | [[Ranger (Path of Radiance)|Ranger]] • [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Lord]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[Beast tribe]] (untransformed) • [[Dragon tribe]] (untransformed) • [[Citizen]]
|-
|-
! Armor A
! Armor A
| style="text-align: left" | [[Knight]]
| [[Knight]]
|-
|-
! Armor B
! Armor B
| style="text-align: left" | [[General]]
| [[General]]
|-
|-
! Cavalry A
! Cavalry A
| style="text-align: left" | [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]]
| [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]]
|-
|-
! Cavalry B
! Cavalry B
| style="text-align: left" | [[Valkyrie]] • [[Paladin]]
| [[Valkyrie]] • [[Paladin]]
|-
|-
! Lightweight
! Lightweight
| style="text-align: left" | [[Cleric]] • [[Mage]] • [[Priest]] • [[Thief]] • [[Sage]] • [[Bishop]] • [[Assassin]] • [[Red Dragon]] (transformed) • [[White Dragon (laguz)|White Dragon]] (transformed)
| [[Cleric]] • [[Mage]] • [[Priest]] • [[Thief]] • [[Sage]] • [[Bishop]] • [[Assassin]] • [[Red Dragon]] (transformed) • [[White Dragon (laguz)|White Dragon]] (transformed)
|-
|-
! Brigands
! Brigands
| style="text-align: left" | [[Bandit]] • [[Berserker]]
| [[Bandit]] • [[Berserker]]
|-
|-
! Fliers
! Fliers
| style="text-align: left" | [[Pegasus Knight]] • [[Wyvern Rider]] • [[Princess Crimea]] • [[Falcon Knight]] • [[Wyvern Lord]] • [[King Daein]] • [[Bird tribe]] (untransformed) • [[Hawk (class)|Hawk]] (transformed) • [[Raven (class)|Raven]] (transformed) • [[Heron]] (transformed)
| [[Pegasus Knight]] • [[Wyvern Rider]] • [[Princess Crimea]] • [[Falcon Knight]] • [[Wyvern Lord]] • [[King Daein]] • [[Bird tribe]] (untransformed) • [[Hawk (class)|Hawk]] (transformed) • [[Raven (class)|Raven]] (transformed) • [[Heron]] (transformed)
|-
|-
! style="border-bottom-left-radius: 10px" | Beast
! style="border-bottom-left-radius: 10px" | Beast
| style="border-bottom-right-radius: 10px; text-align: left" | [[Lion]] • [[Tiger]] • [[Cat]] (all transformed)
| style="border-bottom-right-radius: 10px" | [[Lion]] • [[Tiger]] • [[Cat]] (all transformed)
|}
|}


===Terrain stats===
===Terrain stats===
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
!style="background: none" colspan="13"|Terrain types and effects in {{title|Path of Radiance}}
! style="background: none" colspan="13" | Terrain types and effects in {{title|Path of Radiance}}
|-
|-
!style="border-top-left-radius: 15px; width: 10%" rowspan="2"| Terrain type
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! colspan="3"| Stat boosts
! colspan="3" | Stat boosts
!style="border-top-right-radius: 15px" colspan="9"| Movement penalties
! style="border-top-right-radius: 15px" colspan="9" | Movement penalties
|- style="font-size: smaller"
|- style="font-size: smaller"
!style="width: 4%"| [[Defense|Def]]
! style="width: 4%" | [[Def]]
!style="width: 4%"| [[Avoid|Avo]]
! style="width: 4%" | [[Avo]]
!style="width: 4%"| HP rec.
! style="width: 4%" | HP rec.
!style="width: 4%"| Infantry
! style="width: 4%" | Infantry
!style="width: 4%"| Armor A
! style="width: 4%" | Armor A
!style="width: 4%"| Armor B
! style="width: 4%" | Armor B
!style="width: 4%"| Cavalry A
! style="width: 4%" | Cavalry A
!style="width: 4%"| Cavalry B
! style="width: 4%" | Cavalry B
!style="width: 4%"| Lightweight
! style="width: 4%" | Lightweight
!style="width: 4%"| Brigands
! style="width: 4%" | Brigands
!style="width: 4%"| Fliers
! style="width: 4%" | Fliers
!style="width: 4%"| Beasts
! style="width: 4%" | Beasts
|-
|-
| Plain/Floor
| Plain/Floor
Line 69: Line 69:
| 1
| 1
|-
|-
| Bush
| Thicket
| 1
| 1
| 10
| 10
Line 139: Line 139:
| {{N}}
| {{N}}
|-
|-
| Healing Bush/Recovery
| Healhedge/Recovery
| 1
| 1
| 10
| 10
Line 209: Line 209:
| {{N}}
| {{N}}
|-
|-
|colspan="13" style="{{Roundb}}; font-size: smaller"|Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.
| colspan="13" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.
|}
|}


Line 216: Line 216:
For the purposes of terrain effect, ''Radiant Dawn'' divides classes into these categories:
For the purposes of terrain effect, ''Radiant Dawn'' divides classes into these categories:


{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0"
{| class="basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; margin-left: 0; text-align: unset"
! style="border-top-left-radius: 10px; width: 10%" | Infantry
! style="border-top-left-radius: 10px; width: 10%" | Infantry
| style="border-top-right-radius: 10px; text-align: left" | [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[Vanguard]] • [[Trueblade]] • [[Sentinel]] • [[Reaver]] • [[Marksman]]
| style="border-top-right-radius: 10px" | [[Myrmidon]] • [[Soldier]] • [[Fighter]] • [[Archer]] • [[Hero]] • [[Swordmaster]] • [[Halberdier]] • [[Warrior]] • [[Sniper]] • [[Vanguard]] • [[Trueblade]] • [[Sentinel (Radiant Dawn)|Sentinel]] • [[Reaver]] • [[Marksman]]
|-
|-
! Armor
! Armor
| style="text-align: left" | [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Marshall]] • [[Black Knight (class)|Black Knight]]
| [[Armored Sword]] • [[Armored Lance]] • [[Armored Axe]] • [[Sword General]] • [[Lance General]] • [[Axe General]] • [[Marshall]] • [[Black Knight (class)|Black Knight]]
|-
|-
! Cavalry
! Cavalry
| style="text-align: left" | [[Horse]] • [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Sword Paladin]] • [[Lance Paladin]] • [[Great Knight|Axe Paladin]] • [[Bow Paladin]] • [[Gold Knight]] • [[Silver Knight]] • [[Valkyrie]]
| [[Horse]] • [[Sword Knight]] • [[Lance Knight]] • [[Axe Knight]] • [[Bow Knight]] • [[Sword Paladin]] • [[Lance Paladin]] • [[Great Knight|Axe Paladin]] • [[Bow Paladin]] • [[Gold Knight]] • [[Silver Knight]] • [[Valkyrie]]
|-
|-
! Magic
! Magic
| style="text-align: left" | [[Light Mage]] • [[Fire Mage]] • [[Thunder Mage]] • [[Wind Mage]] • [[Priest]] • [[Light Sage]] • [[Cleric]] • [[Fire Sage]] • [[Thunder Sage]] • [[Wind Sage]] • [[Bishop]] • [[Druid]] • [[Empress]] • [[Chancellor]] • [[Arch Sage]] • [[Saint]] • [[Summoner]] • [[Heron]] ([[Rafiel]])
| [[Light Mage]] • [[Fire Mage]] • [[Thunder Mage]] • [[Wind Mage]] • [[Priest]] • [[Light Sage]] • [[Cleric]] • [[Fire Sage]] • [[Thunder Sage]] • [[Wind Sage]] • [[Dark Sage]] • [[Bishop]] • [[Druid]] • [[Empress]] • [[Chancellor]] • [[Arch Sage]] • [[Saint]] • [[Summoner]] • [[Heron]] ([[Rafiel]])
|-
|-
! Fliers
! Fliers
| style="text-align: left" | [[Pegasus Knight]] • [[Wyvern Rider|Dracoknight]] • [[Falcon Knight]] • [[Wyvern Lord|Dragonmaster]] • [[Queen]] • [[Seraph Knight]] • [[Dragonlord]] • [[Hawk (class)|Hawk]] • [[Hawk King]] • [[Raven (class)|Raven]] • [[Raven King]] • [[Heron]] ([[Reyson]] and [[Leanne]]) • [[Black Dragon]] (transformed) • [[Fire Spirit]] • [[Thunder Spirit]] • [[Wind Spirit]] • [[Order Incarnate]]
| [[Pegasus Knight]] • [[Wyvern Rider|Dracoknight]] • [[Falcon Knight]] • [[Wyvern Lord|Dragonmaster]] • [[Queen]] • [[Seraph Knight]] • [[Dragonlord]] • [[Hawk (class)|Hawk]] • [[Hawk King]] • [[Raven (class)|Raven]] • [[Raven King]] • [[Heron]] ([[Reyson]] and [[Leanne]]) • [[Black Dragon]] (transformed) • [[Fire Spirit]] • [[Thunder Spirit]] • [[Wind Spirit]] • [[Order Incarnate]]
|-
|-
! Thieves
! Thieves
| style="text-align: left" | [[Thief]] • [[Bandit]] • [[Rogue]] • [[Whisper]] • [[Assassin]]
| [[Thief]] • [[Bandit]] • [[Rogue]] • [[Whisper]] • [[Assassin]]
|-
|-
! Beast A
! Beast A
| style="text-align: left" | [[Lion]] • [[Tiger]] • [[Cat]] • [[Wolf (laguz)|Wolf]] • [[Lion King]] • [[Wolf Queen]] (all untransformed)
| [[Lion]] • [[Tiger]] • [[Cat]] • [[Wolf (laguz)|Wolf]] • [[Lion King]] • [[Wolf Queen]] (all untransformed)
|-
|-
! Beast B
! Beast B
| style="text-align: left" | [[Lion]] • [[Tiger]] • [[Cat]] • [[Wolf (laguz)|Wolf]] • [[Lion King]] • [[Wolf Queen]] (all transformed)
| [[Lion]] • [[Tiger]] • [[Cat]] • [[Wolf (laguz)|Wolf]] • [[Lion King]] • [[Wolf Queen]] (all transformed)
|-
|-
! Dragon A
! Dragon A
| style="text-align: left" | [[Red Dragon]] • [[White Dragon (laguz)|White Dragon]] • [[Dragon Prince]] • [[Dragon King]] (all untransformed) • [[Pilgrim]]
| [[Red Dragon]] • [[White Dragon (laguz)|White Dragon]] • [[Dragon Prince]] • [[Dragon King]] (all untransformed) • [[Pilgrim]]
|-
|-
! Dragon B
! Dragon B
| style="text-align: left" | [[Red Dragon]] • [[White Dragon (laguz)|White Dragon]] (all transformed)
| [[Red Dragon]] • [[White Dragon (laguz)|White Dragon]] (all transformed)
|-
|-
! style="border-bottom-left-radius: 10px; width: 10%" | Civilian
! style="border-bottom-left-radius: 10px; width: 10%" | Civilian
| style="border-bottom-right-radius: 10px; text-align: left" | [[Civilian]] • [[Vendor (class)|Vendor]]
| style="border-bottom-right-radius: 10px" | [[Citizen]] • [[Vendor (class)|Vendor]]
|}
|}


===Terrain stats===
===Terrain stats===
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 100%"
!style="background: none" colspan="16"|Terrain types and effects in {{title|Radiant Dawn}}
! style="background: none" colspan="16" | Terrain types and effects in {{title|Radiant Dawn}}
|-
|-
!style="border-top-left-radius: 15px; width: 10%" rowspan="2"| Terrain type
! style="border-top-left-radius: 15px; width: 10%" rowspan="2" | Terrain type
! colspan="4"| Stat boosts
! colspan="4" | Stat boosts
!style="{{border-top-right-radius: 15px" colspan="11"| Movement penalties
! style="{{border-top-right-radius: 15px" colspan="11" | Movement penalties
|- style="font-size: smaller"
|- style="font-size: smaller"
!style="width: 4%"| [[Defense|Def]]
! style="width: 4%" | [[Def]]
!style="width: 4%"| [[Resistance|Res]]
! style="width: 4%" | [[Res]]
!style="width: 4%"| [[Avoid|Avo]]
! style="width: 4%" | [[Avo]]
!style="width: 4%"| HP rec.
! style="width: 4%" | HP rec.
!style="width: 4%"| Infantry
! style="width: 4%" | Infantry
!style="width: 4%"| Armor
! style="width: 4%" | Armor
!style="width: 4%"| Cavalry
! style="width: 4%" | Cavalry
!style="width: 4%"| Magic
! style="width: 4%" | Magic
!style="width: 4%"| Fliers
! style="width: 4%" | Fliers
!style="width: 4%"| Thieves
! style="width: 4%" | Thieves
!style="width: 4%"| Beast A
! style="width: 4%" | Beast A
!style="width: 4%"| Beast B
! style="width: 4%" | Beast B
!style="width: 4%"| Dragon A
! style="width: 4%" | Dragon A
!style="width: 4%"| Dragon B
! style="width: 4%" | Dragon B
!style="width: 4%"| Civilian
! style="width: 4%" | Civilian
|-
|-
| Plain/Floor
| Plain/Floor
Line 734: Line 734:
| {{N}}
| {{N}}
|-
|-
|colspan="16" style="{{Roundb}}; font-size: smaller"|Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.<br>Fliers only receive stat boosts from terrain if they are marked with a [[File:Is wii flying.png|18px]]; however, they receive HP recovery from all HP recovering terrain without this caveat.
| colspan="16" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; font-size: smaller" | Sections marked with a {{N}} mean that units of the class type cannot cross this terrain under any circumstances.<br>Sections listed in {{color|#00ff00|green}} mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.<br>Fliers only receive stat boosts from terrain if they are marked with a [[File:Is wii flying.png|18px]]; however, they receive HP recovery from all HP recovering terrain without this caveat.
|}
|}


Line 741: Line 741:


{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 40%"
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 40%"
!style="background: none" colspan="3"|Altitude effects in {{title|Radiant Dawn}}
! style="background: none" colspan="3" | Altitude effects in {{title|Radiant Dawn}}
|-
|-
!style="border-top-left-radius: 15px"| Elevation
! style="border-top-left-radius: 15px" | Elevation
! Damage
! Damage
!style="border-top-right-radius: 15px" | [[Hit rate]]
! style="border-top-right-radius: 15px" | [[Hit rate]]
|-
|-
| Unit is above their target
| Unit is above their target
Line 759: Line 759:
| -50
| -50
|-
|-
|colspan="3" style="{{Roundb}}; padding: 3px"|
| colspan="3" style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding: 3px" |
|}
|}


Line 765: Line 765:


===Other terrain stats===
===Other terrain stats===
In all indoor chapters aside from [[Rebirth (part 1)|the Part 4 Endgame]], all mounted units (including [[pegasus]] and [[wyvern]] fliers) will take a -2 penalty to their [[movement]]. This penalty remains until the end of the chapter.
In all indoor chapters aside from [[Rebirth (1)|the Part IV, Endgame]], all mounted units (including [[pegasus]] and [[wyvern]] fliers) will take a -2 penalty to their [[movement]]. This penalty remains until the end of the chapter.


{{refbar}}
{{refbar}}


==See also==
==See also==
* [[Terrain/Nintendo Entertainment System games]]
{{div col}}
* [[Terrain/Super Nintendo Entertainment System games]]
*[[Terrain/Family Computer games]]
* [[Terrain/Game Boy Advance games]]
*[[Terrain/Super Famicom games]]
* [[Terrain/Nintendo DS games]]
*[[Terrain/Game Boy Advance games]]
* [[Terrain/Nintendo 3DS games]]
*[[Terrain/Nintendo DS games]]
*[[Terrain/Nintendo 3DS games]]
*[[Terrain/Nintendo Switch games]]
{{div col end}}


{{Nav9}}
{{Nav9}}
{{Nav10}}
{{Nav10}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 21:44, 25 February 2024

This sub-page covers the terrain stats for the two Fire Emblem series games which comprise the Tellius duology: Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.

Fire Emblem: Path of Radiance

Class categories

For the purposes of terrain effect, Path of Radiance divides classes into these categories:

Infantry RangerMyrmidonSoldierFighterArcherLordHeroSwordmasterHalberdierWarriorSniperBeast tribe (untransformed) • Dragon tribe (untransformed) • Citizen
Armor A Knight
Armor B General
Cavalry A Sword KnightLance KnightAxe KnightBow Knight
Cavalry B ValkyriePaladin
Lightweight ClericMagePriestThiefSageBishopAssassinRed Dragon (transformed) • White Dragon (transformed)
Brigands BanditBerserker
Fliers Pegasus KnightWyvern RiderPrincess CrimeaFalcon KnightWyvern LordKing DaeinBird tribe (untransformed) • Hawk (transformed) • Raven (transformed) • Heron (transformed)
Beast LionTigerCat (all transformed)

Terrain stats

Terrain types and effects in Path of Radiance
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry Armor A Armor B Cavalry A Cavalry B Lightweight Brigands Fliers Beasts
Plain/Floor 0 0 - 1 1 1 1 1 1 1 1 1
Thicket 1 10 - 2 2 2 3 3 2 2 1 1
Mountain Path/Shore 1 10 - 1 2 2 2 2 1 1 1 1
Desert 0 0 - 2 3 3 3 4 1 1 1 2
Swamp 0 0 - 2 2 3 3 4 2 2 1 2
River/Sea/Waterway 0 0 - 2 1
Healhedge/Recovery 1 10 10HP 2 2 2 3 3 2 2 1 1
Objectives
(Throne, Gate, Fort, arrive/escape/defend point)
0 0 10HP 1 1 1 1 1 1 1 1 1
Hole 0 0 - 1
Low obstacle
(Roof, Building, Rock)
0 0 - 1
High obstacle
(Gate, Wall, Fountain)
0 0 -
Sections marked with a mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.

Fire Emblem: Radiant Dawn

Class categories

For the purposes of terrain effect, Radiant Dawn divides classes into these categories:

Infantry MyrmidonSoldierFighterArcherHeroSwordmasterHalberdierWarriorSniperVanguardTruebladeSentinelReaverMarksman
Armor Armored SwordArmored LanceArmored AxeSword GeneralLance GeneralAxe GeneralMarshallBlack Knight
Cavalry HorseSword KnightLance KnightAxe KnightBow KnightSword PaladinLance PaladinAxe PaladinBow PaladinGold KnightSilver KnightValkyrie
Magic Light MageFire MageThunder MageWind MagePriestLight SageClericFire SageThunder SageWind SageDark SageBishopDruidEmpressChancellorArch SageSaintSummonerHeron (Rafiel)
Fliers Pegasus KnightDracoknightFalcon KnightDragonmasterQueenSeraph KnightDragonlordHawkHawk KingRavenRaven KingHeron (Reyson and Leanne) • Black Dragon (transformed) • Fire SpiritThunder SpiritWind SpiritOrder Incarnate
Thieves ThiefBanditRogueWhisperAssassin
Beast A LionTigerCatWolfLion KingWolf Queen (all untransformed)
Beast B LionTigerCatWolfLion KingWolf Queen (all transformed)
Dragon A Red DragonWhite DragonDragon PrinceDragon King (all untransformed) • Pilgrim
Dragon B Red DragonWhite Dragon (all transformed)
Civilian CitizenVendor

Terrain stats

Terrain types and effects in Radiant Dawn
Terrain type Stat boosts Movement penalties
Def Res Avo HP rec. Infantry Armor Cavalry Magic Fliers Thieves Beast A Beast B Dragon A Dragon B Civilian
Plain/Floor 0 0 0 - 1 1 1 1 1 1 1 1 1 1 1
Thicket/Reeds 1 0 10 - 2 3 3 2 1 1 2 1 2 1 2
Sand/Desert 0 0 0 - 3 4* 5 1 1 2 2 1 3 3 3
Coast/Trail/Wasteland 1 0 10 - 1 2 2 1 1 1 1 1 1 1 1
Shoal/River 0 0 0 - 3 3 2 1 2 3 5 3 5 4
Sea/Lake/Channel 0 0 0 - 1 2*
Bog 0 0 0 - 3 3 3 2 1 1 2 1 2 1 2
Swamp 0 0 0 - 4 4 5 4 1 3 3 4 3 4
Healhedge 1 0 10 10% 2 2 3 2 1 2 1 1 2 2 2
Healing Jar 0 0 0 20%* 1
Healstone (A) 0 0 15Is wii flying.png 10% 1 1 1 1 1 1 1 1 1 1 1
Healstone (B) 20Is wii flying.png 0 0 20% 1 1 1 1 1 1 1 1 1 1 1
Objective 0 0 0 10% 1 1 1 1 1 1 1 1 1 1 1
Cover (A) 10Is wii flying.png 0 0 - 1 1 1 1 1 1 1 1 1 1 1
Cover (B) 15Is wii flying.png 0 5Is wii flying.png - 1 1 1 1 1 1 1 1 1 1 1
Cover (C) 10Is wii flying.png 0 15Is wii flying.png - 1 1 1 1 1 1 1 1 1 1 1
Wardwood (A) 0 10Is wii flying.png 0 - 1 1 1 1 1 1 1 1 1 1 1
Wardwood (B) 0 15Is wii flying.png 5Is wii flying.png - 1 1 1 1 1 1 1 1 1 1 1
Defense 3Is wii flying.png 3Is wii flying.png 0 - 2 3* 3* 2 1 2 1 1 2 2 2
Gap 0 0 0 - 3 4 3* 1 2 2 2 3 3
Sky 0 0 0 - 1
Cloud 1Is wii flying.png 0 15Is wii flying.png - 1
Cliff/Lava 0 0 0 - 1
Castle/Fort/Hall 0 0 0 10%
Hole 0 0 0 - 1
Low obstacle 0 0 0 - 1
High obstacle 0 0 0 -
Sections marked with a mean that units of the class type cannot cross this terrain under any circumstances.
Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.
Fliers only receive stat boosts from terrain if they are marked with a Is wii flying.png; however, they receive HP recovery from all HP recovering terrain without this caveat.

Altitude

In addition to the effects and boosts awarded by terrain as listed above, Radiant Dawn uniquely takes a unit's altitude compared to other units into account when calculating battle stats.

Altitude effects in Radiant Dawn
Elevation Damage Hit rate
Unit is above their target +2 +50
Unit is on the same plane as their target 0 0
Unit is below their target 0 -50

In maps with multiple levels of altitude, units can climb up to the next level by crossing any gap terrain connecting the two levels. However, gaps have a very high movement cost for infantry units, and cavalry units are not able to climb up gaps at all. Fliers are not slowed down at all by gaps. Units are not allowed to end their move on a gap, but must pass through it to at least the next available tile of normal terrain.

Other terrain stats

In all indoor chapters aside from the Part IV, Endgame, all mounted units (including pegasus and wyvern fliers) will take a -2 penalty to their movement. This penalty remains until the end of the chapter.

References

See also

Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline