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Rescue (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Rescue

Cm fe09 2.png

Location

Bandit Stronghold

New units

Rhys

Boss(es)

Ikanau

Previous chapter(s)

The Battle Begins

Next chapter(s)

Pirates Aground

It’s Mist and Rolf…They…They’ve been taken by bandits!
— Rhys

Rescue (Japanese: 救出 Rescue) is the second chapter of Fire Emblem: Path of Radiance. After Ike's successful first mission, Mist and Rolf get kidnapped by bandits. Hearing the news, Ike and Boyd rush off to rescue them with Oscar and Rhys in tow.

Plot

Main article: Rescue (chapter)/Script

The chapter begins with Rhys delivering a letter to Titania just outside the mercenary fort. Titania asks if Rhys is feeling good enough to be up and about, and Rhys claims that his fever has gone and that he is fine. Rhys gives the letter to Titania, and without explanation, Titania orders Rhys to take the letter to Oscar and tell him to prepare for battle.

Rhys, on his way back to the fort, reads the letter, discovering that bandits had captured Mist and Rolf while they were out picking wildflowers. The bandits are allied with the same ones that the party exterminated at Caldea. Furious, Ike runs out immediately, disregarding Titania’s orders to wait for her, and is followed by Boyd, Rhys and Oscar.

At a fork in the road, Ike gets into an argument with Boyd, but it is broken up when Oscar takes the lead, showing them where the bandit stronghold is.

When they arrive, they are greeted by the head bandit, Ikanau, who tells them that the bandits have Mist and Rolf locked up in a shack in the back of the hideout. Oscar tells Rhys to stick to the back of the group, and heal them when necessary.

At the end of the first Player Phase, Mist, and Rolf are shown in the shack, having a conversation. Rolf claims to be very scared, but Mist tries to cheer him up with confidence that Ike will come to rescue them. Rolf adds that his brothers will be with Ike, and Mist tells Rolf not to cry any longer.

Titania arrives at the end of the second turn, disappointed that her troops did not follow orders, but not surprised in the least. Ike approaches her, trying to apologize, but she dismisses him, saying they’ll talk about it later, and to keep focused on the battle at hand.

After the party defeats Ikanau and his minions, Titania scolds the other members for directly disobeying her orders. Before they go to search for Rolf and Mist, they hear a scream and run to investigate. Mist and Rolf are being terrorized by another bandit. The older brothers assure their younger siblings that they will be rescued, and Ike threatens to kill the bandit if he does anything to either of the children. The bandit counters, telling the mercenaries to put their weapons down, or he’ll kill them both. Titania obliges, removing her weapons, and her comrades reluctantly do the same. The bandit rushes, swinging his axe at Rolf when a single arrow flies out of the forest, felling the bandit in one shot. Rolf faints. Shinon comes out of the forest, revealing himself as the one who shot the arrow along with Gatrie, struggling to keep up in his armor.

On the way back to the fort, Titania explains to the rest of group that she went to get help from Shinon and Gatrie in order to better prepare for the fight against Ikanau and his bandits. The group apologizes to Titania and Rolf thanks Shinon for saving him as they all head back home.

Chapter data

Easy/Normal Difficult Maniac

Chapter Data
Conditions
Unit Data
Victory: Rout enemy Player Partner Other Enemy
Defeat: Ike dies 4+1 {{{partner}}} {{{other}}} 9
Cm fe09 2.png
Map dimensions:
16 columns by 16 rows
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 5 turns or less
(-penalty per # of turns after)
300 (-15) 200 (-10) 100 (-5)

Character data

Characters
New units
Rhys
Medium portrait rhys fe09.png
Priest
HP
21~22
Inventory
Heal
Vulnerary
Priest Band*
Level
4
Automatically from the start
Required characters
Ike ​Titania ​
Available characters
Oscar ​Boyd ​
Note: Titania will return on turn 3.

Item data

Items
Name Obtainment Method
Is gcn steel axe.png Steel Axe Dropped by enemy Fighter
Is gcn vulnerary.png Vulnerary Dropped by enemy Myrmidon
Is gcn speedwing.png Speedwing Dropped by Ikanau

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
"(J)" denotes a set of data unique to the Japanese version of Path of Radiance.

Easy Normal Normal (J) Difficult Maniac

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait ikanau fe09.png Ikanau Bandit 7 1 31 8 0 3 6 1 4 0 5 Iron Axe SpeedwingThis item is dropped upon this unit's defeat.
--
Small portrait bandits 01 fe09.png Bandit Fighter 1 1 22 4 0 3 3 0 2 0 6 Iron Axe
Immediately begins moving unprovoked.
Small portrait bandits 01 fe09.png Bandit Myrmidon 2 1 16 3~4 0 6 6 0 2 0 6 Iron Sword
Immediately begins moving unprovoked.
Small portrait bandits 01 fe09.png Bandit Fighter 2 1 23 5 0 3 3 0 2 0 6 Iron Axe
Begins moving if he can reach a unit within two turns.
Small portrait bandits 01 fe09.png Bandit Bandit 2 2 24 5 0 2 4~5 0 1 0 5 Iron Axe
The southern one immediately begins moving unprovoked.
Small portrait bandits 01 fe09.png Bandit Fighter 2 1 23 5 0 3 3 0 2 0 6 Steel AxeThis item is dropped upon this unit's defeat.
Begins moving if he can reach a unit within 10 spaces.
Small portrait bandits 01 fe09.png Bandit Myrmidon 3 1 16~17 4 0 6 6~7 0 4 0 6 Iron Sword VulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Small portrait bandits 01 fe09.png Bandit Myrmidon 3 1 16~17 4 0 6 6~7 0 2 0 6 Iron Sword Vulnerary
--

Boss data

Main article: Ikanau

Easy/Normal Difficult/Maniac

Medium portrait ikanau fe09.png
Bandit
Level 7
Attribute Is gcn fireaffin.png
Build 13
Stats
Max HP 31 Speed 6
Strength 8 Luck 1
Magic 0 Defense 4
Skill 3 Resistance 0
Movement 5 Weight 14
Inventory Skills
Iron Axe
SpeedwingThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes D Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter introduces the player to the first Priest and healer, Rhys. He cannot defend himself in any way, and his only purpose is to heal his companions. Due to his frailty, he must be protected at all times, lest he fall to one of the many enemies in this area.

The battle begins with only Ike, Boyd, Oscar and Rhys in the lower left corner, who are tasked with Routing all of the enemies in the region. The general idea is to have the three fighters huddle around Rhys, in order to protect him from the enemies that approach, while Rhys heals his friends as necessary.

Once the second turn has ended, Titania appears from the south, and will aid the others in their task. Like in the previous chapter, she is practically invulnerable here, and could easily dispatch all of the enemies to the upper-right. Once again, however, it would be wise to let the weaker fighters get a chance to grow from those encounters, and let Rhys grow by healing their inevitable wounds.

Around the area, there are Thickets and Healhedges, which can serve as valuable cover for both the mercenaries and the bandits. Hiding in one makes that unit harder to hit, and, in the case of the Healhedge, heals them a minor amount every turn.

The boss, Bandit Ikanau, is much the same as the previous boss, being only two levels higher than Zawana. On Easy and Normal modes he does not move from his spot, and drops a Speedwing when he is dispatched, which can bestow a permanent speed boost on whoever uses it.

On Difficult Mode, there are four additional enemies to deal with, more of which use axes, making Oscar less effective. A strike force of bandits appears to the left, where only one was in lower difficulties. As such, it is important to defend Rhys on both sides until those enemies are dispatched.

Maniac Mode adds even more enemies, and all of them are nearly as strong as the chapter's boss. The player's primary focus should be on keeping all playable units alive until Titania arrives at the end of turn 2 to assist. This can be done most easily by either huddling in the starting corner, or carefully blockading the two-tile wide gap above the starting area, with Rhys protected in a corner. Enemy AI can also be exploited to an extent, as enemies with low health will prioritize healing over killing the player's units. When Titania arrives, it becomes relatively simple for the player to finish off the remaining southern enemies and advance to finish the chapter.

Bonus experience can be earned in this chapter, based on how many turns it takes to Rout all enemies. This experience cannot be spent until Chapter 8, however.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rescue

--

Japanese

救出

Rescue

Spanish

Rescate

Rescue

French

Sauvetage

Rescue

German

Die Rettung

The rescue

Italian

Salvataggio

Rescue

Gallery

Large-secret-book.png

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← The Battle Begins • Rescue • Pirates Aground →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline