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Roadside Battle

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Roadside Battle

Cm fe09 4.png

Location

Capital Way

New units

Soren

Boss(es)

Maijin

Previous chapter(s)

Pirates Aground

Next chapter(s)

Flight!

Ah, not going to cooperate, eh? Ready your weapons, men! Move in and kill them all!
— Maijin

Roadside Battle (Japanese: 街道の戦い Roadside battle) is the fourth chapter of Fire Emblem: Path of Radiance. Soren returns from his studies in Melior, reporting that war has broken out between Crimea and Daein. Ike heads up an investigation party, but meets some unfortunate company on the way. This chapter features the addition of a mage, which further complicates battle strategy.

Plot

Main article: Roadside Battle/Script

The chapter begins with the early return of Soren from a trip of study. Mist runs in to tell Ike the news, and then suggests he check the mess hall. Greil, hearing Soren’s news, orders everyone to the briefing room, interrupting Ike and Soren’s reunion. Soren shares the news – Crimea and Daein have gone to war. He pulls out his map, and everyone gathers around to hear the details.

Soren tells of how he was studying in Melior's library when a shriek broke the air. He ran outside and saw a sea of soldiers clad in black armor – the Daein army. The destruction in the capital was swift and brutal, tactics not unheard of for the king of Daein. Lord Renning, the Crimean king’s brother, dispatched the Crimean army while the king ordered his people to flee the city, and Soren fled with them.

Titania expresses her feelings of obligation to her motherland, suggesting that the mercenaries assist the Crimean army, while Soren, analytic as usual, sees no purpose in aiding the doomed army. Titania and Soren continue arguing about the chances of Crimea’s victory, but their arguments are dismissed by Greil, who chooses to send a scouting party toward Melior headed by Ike, with Titania as an advisor. Shinon immediately displays his objections to the idea, but Greil dismisses those too, countering Shinon by assigning him to work in the scouting party under Ike. Rhys, Gatrie and Soren are also assigned to the party.

On the road, Rhys comforts Ike, telling him to use this a learning experience for when he succeeds his father as commander. The party notices an abundance of Daein corpses littering the highway, and Soren predicts that the Crimean Imperial Guard had passed through, taking with them a member of the royal family. The party is then found by a group of Daein soldiers, led by Maijin, who, without conversing with the mercenaries, quickly orders his soldiers to attack. Ike orders his mercenaries to prepare for battle, and quickly forms a strategy for the incoming skirmish.

After the battle, Gatrie catches Shinon stealing some gear from one of the now-deceased Daein soldiers. Ike and Soren yell at him for his actions, and Titania settles the bickering. Before the party leaves, Rhys notices something moving in the brush. Upon further inspection, they find a woman whom Soren wants to leave there. Ike ignores this comment, and, with the help of Rhys, carries the fainted woman back to the mercenary fort.

Chapter data

Easy Normal Difficult Maniac

Chapter Data
Conditions
Unit Data
Victory: Defeat Maijin Player Partner Other Enemy
Defeat: Ike dies 6 {{{partner}}} {{{other}}} 16
Cm fe09 4.png
Map dimensions:
16 columns by 10 rows
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 4 turns or less
(-penalty per # of turns after)
450 (-15) 300 (-10) 150 (-5)

Character data

Characters
New units
Soren
Medium portrait soren fe09.png
Mage
HP
18
Inventory
Wind
Vulnerary
Level
1
Automatically from the start
Required characters
Ike ​Titania ​Rhys ​Shinon ​Gatrie ​Soren ​
Available characters
None
Undeployable characters
Oscar ​Boyd ​

Item data

Items
Name Obtainment Method
Is gcn regal sword.png Regal Sword Automatically at the start of the chapter
Is gcn steel lance.png Steel Lance Dropped by enemy Soldier
(Easy/Normal only)
Is gcn iron lance.png Iron Lance Dropped by enemy Soldier
(Easy/Normal only)
Is gcn vulnerary.png Vulnerary Dropped by enemy Soldier
(Difficult/Maniac only)
Is gcn steel axe.png Steel Axe Dropped by enemy Fighter
(Maniac only)
Is gcn javelin.png Javelin Dropped by Maijin

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult Maniac

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait maijin fe09.png Maijin Knight 10 1 32 10 0 7 6 2 11 1 5 JavelinThis item is dropped upon this unit's defeat. Vulnerary
--
Small portrait daein fe09.png Soldier Soldier 7 2 24~26 6~7 0~1 7 6~7 1 5~7 2 6 Iron Lance
The eastern one immediately begins moving unprovoked.
Small portrait daein fe09.png Soldier Soldier 4 1 21~23 5 0 5~6 5 0~1 4~5 1 6 Iron Lance Vulnerary
--
Small portrait daein fe09.png Soldier Soldier 5 1 23~24 5~6 0 6 6 1 5~6 1 6 Steel LanceThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.png Soldier Soldier 5 1 23~24 5~6 0 6 6 1 5~6 1 6 Steel Lance Vulnerary
--
Small portrait daein fe09.png Soldier Archer 3 1 19 4 0 7 4 0 5 1 6 Iron Bow
Immediately begins moving unprovoked.
Small portrait daein fe09.png Soldier Myrmidon 6 1 22~23 6~7 0 8 8~9 1 6 1 6 Steel Sword
--
Small portrait daein fe09.png Soldier Fighter 6 1 29~30 7~8 0 5 5 1 5 1 6 Iron Axe
Immediately begins moving unprovoked.
Small portrait daein fe09.png Soldier Soldier 4 1 21~23 5 0 5~6 5 0~1 4~5 1 6 Iron LanceThis item is dropped upon this unit's defeat.*
--
Small portrait daein fe09.png Soldier Myrmidon 7 1 21 8 0 8~9 9 1~2 5~6 1 6 Iron Sword
Immediately begins moving unprovoked.
Small portrait daein fe09.png Soldier Soldier 4 2 21~23 5 0 5~6 5 0~1 4~5 1 6 Iron Lance
The eastern one immediately begins moving unprovoked.
Small portrait daein fe09.png Soldier Soldier 8 1 25~26 5~6 1 7~8 7 0~1 7 2 6 Knight Killer Vulnerary
--
Small portrait daein fe09.png Soldier Archer 4 1 20 3 0 8 4~5 1 5 1 6 Iron Bow
--
Small portrait daein fe09.png Soldier Archer 2 1 19 3 0 7 4 0 4 0 6 Iron Bow
--

Boss data

Main article: Maijin

Easy/Normal Difficult/Maniac

Medium portrait maijin fe09.png
Knight
Level 10
Attribute Is gcn fireaffin.png
Build 12
Stats
Max HP 32 Speed 6
Strength 10 Luck 2
Magic 0 Defense 11
Skill 7 Resistance 1
Movement 5 Weight 16
Inventory Skills
JavelinThis item is dropped upon this unit's defeat.
Vulnerary
--
Weapon Levels
Swords -- Lances C Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter force deploys the four units from the previous chapter, Rhys from Chapter 2, and includes a new unit, Soren the Mage. Soren, like Rhys, is frail, and can easily die if attacked by more than one enemy. It is imperative to protect him and Rhys from direct assault, keeping them behind your other units.

The goal of this chapter is to defeat the boss, Maijin. The enemy units greatly outnumber the mercenaries, so it is necessary to form a line of defense and weather their attacks. Once all the nearby enemies are defeated, the player's army can move in to take out Maijin and his troops. Being a Knight, he possesses high defense, and also wields a Javelin, so multiple attacks are necessary to bring him down.

If the player is intending to use Soren throughout the game, it is helpful to give him the opportunity to attack and defeat enemies in this chapter to start increasing his level, but doing so inherently puts him at risk of death, since he starts with low defense and HP. If Soren is defeated, he will not actually die, being a plot critical character, but will no longer be usable in battle. The other units are also at risk of being overwhelmed, even Titania, so watching their health is more important than it has been up to this point.

In Difficult and Maniac modes, there are significantly more enemies, especially around Maijin. It will typically be necessary to assume defensive positions for longer to take care of these extra threats. This can be done by moving up into the thickets, using the trees to help block enemy paths and avoid being surrounded.

Bonus experience can be earned in this chapter, depending on how many turns it took to complete the chapter. This experience is not spendable until Chapter 8.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Roadside Battle

--

Japanese

街道の戦い

Roadside battle

Spanish

Batalla en la cantera

Battle in the quarry

French

A découvert

Overdrawn

German

Weg der Gefahr

Path of Danger. Abbreviatted to Weg d. Gefahr due to space restrictions.

Italian

La via maestra

The High road

Gallery

Large-secret-book.png

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← Pirates Aground • Roadside Battle • Flight! →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline