Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
User:Master Snake/sandbox
This is a full list of internal file or string names for the Heroes found in the game files of Fire Emblem Heroes. This includes; New, Special, and Legendary Heroes, and will be listed by origin and the order in which they appear.
Note: Some Heroes will not be shown as their respective "Name chart" pages already cover internal and/or official Japanese names.
MDAID_トナカイのツノ飾り: Reindeer Horns
MDAID_H_トナカイのツノ飾り: Get festive with this holiday accessory.
MDAID_年明け鏡餅: Kagami Mochi
MDAID_H_年明け鏡餅: A favorite of Takumi's. It's a traditional\ndecoration to welcome in the\nHoshidan New Year.
MID_HOME_TALK_NAVIGATION_0003: $WmMPID_神階エイル,ch00_20_Eir_F_Normal,Face|So you are $Nu...$k$pI will devote myself to you. No\nmatter what order you give me, I\nwill obey it.$k$p
MID_HOME_TALK_NAVIGATION_DIALOG_0003: Gain Eir as an ally by clearing\nBook III, Chapter 1: Part 5!
MID_MISSION_S201812STORY01_TITLE: Death
MID_MISSION_S201812STORY01_A1: Clear 1-1 on Lunatic
MID_MISSION_H_S201812STORY01_A1: Clear Book III, Chapter 1: Part 1 on Lunatic\ndifficulty with a sword ally on your team. All\nfour allies must survive.
MID_MISSION_S201812STORY01_A2: Clear 1-2 on Lunatic
MID_MISSION_H_S201812STORY01_A2: Clear Book III, Chapter 1: Part 2 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive.
MID_MISSION_S201812STORY01_A3: Clear 1-3 on Lunatic
MID_MISSION_H_S201812STORY01_A3: Clear Book III, Chapter 1: Part 3 on Lunatic\ndifficulty with an axe ally on your team. All four\nallies must survive.
MID_MISSION_S201812STORY01_A4: Clear 1-4 on Lunatic
MID_MISSION_H_S201812STORY01_A4: Clear Book III, Chapter 1: Part 4 on Lunatic\ndifficulty with a sword ally on your team. All\nfour allies must survive.
MID_MISSION_S201812STORY01_A5: Clear 1-5 on Lunatic
MID_MISSION_H_S201812STORY01_A5: Clear Book III, Chapter 1: Part 5 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive.
MID_MISSION_S201812STORY02_TITLE: The Dread Gate
MID_MISSION_S201812STORY02_A1: Clear 2-1 on Lunatic
MID_MISSION_H_S201812STORY02_A1: Clear Book III, Chapter 2: Part 1 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive.
MID_MISSION_S201812STORY02_A2: Clear 2-2 on Lunatic
MID_MISSION_H_S201812STORY02_A2: Clear Book III, Chapter 2: Part 2 on Lunatic\ndifficulty with an axe ally on your team. All four\nallies must survive.
MID_MISSION_S201812STORY02_A3: Clear 2-3 on Lunatic
MID_MISSION_H_S201812STORY02_A3: Clear Book III, Chapter 2: Part 3 on Lunatic\ndifficulty with a sword ally on your team. All\nfour allies must survive.
MID_MISSION_S201812STORY02_A4: Clear 2-4 on Lunatic
MID_MISSION_H_S201812STORY02_A4: Clear Book III, Chapter 2: Part 4 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive.
MID_MISSION_S201812STORY02_A5: Clear 2-5 on Lunatic
MID_MISSION_H_S201812STORY02_A5: Clear Book III, Chapter 2: Part 5 on Lunatic\ndifficulty with an axe ally on your team. All four\nallies must survive.
MID_MISSION_S201812TAPBTL01_D01_TITLE: Tap Battle - Daily
MID_MISSION_S201812TAPBTL01_D01_A1: Defeat Kagero
MID_MISSION_H_S201812TAPBTL01_D01_A1: Defeat the boss Kagero on Floors 16-20\non Normal difficulty in Tap Battle.
MID_MISSION_S201812TAPBTL01_D01_A2: Clear Floors 21-25
MID_MISSION_H_S201812TAPBTL01_D01_A2: Clear floors 21-25 in Tap Battle.
MID_MISSION_S201812TAPBTL01_D01_A3: Clear Stage
MID_MISSION_H_S201812TAPBTL01_D01_A3: Clear a stage in Tap Battle.
MID_MISSION_S201812TAPBTL01_D02_TITLE: Tap Battle - Daily
MID_MISSION_S201812TAPBTL01_D02_A1: Defeat Kagero
MID_MISSION_H_S201812TAPBTL01_D02_A1: Defeat the boss Kagero on Floors 16-20\non Hard difficulty in Tap Battle.
MID_MISSION_S201812TAPBTL01_D02_A2: Clear Floors 41-45
MID_MISSION_H_S201812TAPBTL01_D02_A2: Clear floors 41-45 in Tap Battle.
MID_MISSION_S201812TAPBTL01_D02_A3: Clear Stage
MID_MISSION_H_S201812TAPBTL01_D02_A3: Clear a stage in Tap Battle.
MID_MISSION_S201812TAPBTL01_D03_TITLE: Tap Battle - Daily
MID_MISSION_S201812TAPBTL01_D03_A1: Defeat Sakura
MID_MISSION_H_S201812TAPBTL01_D03_A1: Defeat the boss Sakura on Floors 36-40\non Normal difficulty in Tap Battle.
MID_MISSION_S201812TAPBTL01_D03_A2: Clear Floors 61-65
MID_MISSION_H_S201812TAPBTL01_D03_A2: Clear floors 61-65 in Tap Battle.
MID_MISSION_S201812TAPBTL01_D03_A3: Clear Stage
MID_MISSION_H_S201812TAPBTL01_D03_A3: Clear a stage in Tap Battle.
MID_MISSION_S201812TAPBTL01_D04_TITLE: Tap Battle - Daily
MID_MISSION_S201812TAPBTL01_D04_A1: Defeat Sakura
MID_MISSION_H_S201812TAPBTL01_D04_A1: Defeat the boss Sakura on Floors 36-40\non Hard difficulty in Tap Battle.
MID_MISSION_S201812TAPBTL01_D04_A2: Clear Floors 81-85
MID_MISSION_H_S201812TAPBTL01_D04_A2: Clear floors 81-85 in Tap Battle.
MID_MISSION_S201812TAPBTL01_D04_A3: Clear Stage
MID_MISSION_H_S201812TAPBTL01_D04_A3: Clear a stage in Tap Battle.
MID_MISSION_S201812TAPBTL02_TITLE: Tap Battle
MID_MISSION_S201812TAPBTL02_A1: Clear Boss Stage
MID_MISSION_H_S201812TAPBTL02_A1: Clear a boss stage in Tap Battle.
MID_MISSION_S201812TAPBTL02_A2: Clear Boss Stage
MID_MISSION_H_S201812TAPBTL02_A2: Clear a boss stage in Tap Battle.
MID_MISSION_S201812TAPBTL02_A3: Clear Stage
MID_MISSION_H_S201812TAPBTL02_A3: Clear a stage in Tap Battle.
MID_MISSION_S201812TAPBTL02_A4: Clear Extra Stage 1
MID_MISSION_H_S201812TAPBTL02_A4: Clear Extra Stage 1 in Tap Battle. (Extra Stage\n1 is playable after the Extra Stages unlock.)
MEID_リーヴ: Líf
MEID_スラシル: Thrasir
MEID_レッドペガサス: Red Flier
MEID_ブルーペガサス: Blue Flier
MEID_グリーンペガサス: Green Flier
MEID_ボウペガサス: Bow Flier
MEID_ラウアファヴニル: Red Fáfnir
MEID_ブラーファヴニル: Blue Fáfnir
MEID_グルンファヴニル: Green Fáfnir
MEID_レッドボウ: Red Bow
MEID_ブルーボウ: Blue Bow
MEID_グリーンボウ: Green Bow
MEID_レッドシーフ: Red Thief
MEID_ブルーシーフ: Blue Thief
MEID_グリーンシーフ: Green Thief
MEID_H_レッドペガサス: Pegasus rider with red magic. Flies\nover rivers and mountains. Weak\nagainst bows.
MEID_H_ブルーペガサス: Pegasus rider with blue magic. Flies\nover rivers and mountains. Weak\nagainst bows.
MEID_H_グリーンペガサス: Pegasus rider with green magic. Flies\nover rivers and mountains. Weak\nagainst bows.
MEID_H_ボウペガサス: Pegasus rider with a bow. Flies over\nrivers and mountains. Weak against\nbows.
MEID_H_ラウアファヴニル: A flying red manakete. Flies over\nrivers and mountains. Weak against\nbows.
MEID_H_ブラーファヴニル: A flying blue manakete. Flies over\nrivers and mountains. Weak against\nbows.
MEID_H_グルンファヴニル: A flying green manakete. Flies over\nrivers and mountains. Weak against\nbows.
MEID_H_レッドボウ: Foot soldier who uses a\nred bow. Average ability.
MEID_H_ブルーボウ: Foot soldier who uses a\nblue bow. Average ability.
MEID_H_グリーンボウ: Foot soldier who uses a\ngreen bow. Average ability.
MEID_H_レッドシーフ: A red thief who uses daggers, which\nlower an enemy's stats.
MEID_H_ブルーシーフ: A blue thief who uses daggers, which\nlower an enemy's stats.
MEID_H_グリーンシーフ: A green thief who uses daggers, which\nlower an enemy's stats.
MPID_グスタフ: Gustav
MPID_ヘンリエッテ: Henriette
MPID_ヘル: Hel
MPID_神階エイル: Eir
MPID_リーヴ: Líf
MPID_スラシル: Thrasir
MPID_HONOR_神階エイル: Merciful Death
MEID_HONOR_リーヴ: Lethal Swordsman
MEID_HONOR_スラシル: Omnicidal Witch
MPID_H_神階エイル: Princess of Hel, the realm of the dead. Dearly\nloves her mother, Hel, who rules it. She finds\nHel's increasing mercilessness toward the living\ndisquieting.
MEID_H_リーヴ: General of the realm of the dead. At his queen's\ncommand, this dark swordsman fights in hopes\nthat all the living will join the ranks of the dead.
MEID_H_スラシル: General of the realm of the dead. At her queen's\ncommand, this witch uses her powers to swell\nthe ranks of the dead.
MPID_VOICE_神階エイル: Xanthe Huynh
MEID_VOICE_リーヴ: Edward Bosco
MEID_VOICE_スラシル: Lizzie Freeman
MPID_ILLUST_神階エイル: Kozaki Yusuke (コザキユースケ)
MEID_ILLUST_リーヴ: Kozaki Yusuke (コザキユースケ)
MEID_ILLUST_スラシル: Kozaki Yusuke (コザキユースケ)
MPID_LEGEND_神階エイル: Mythic Effect: Light\nBoost: HP+5, Res+5\n\nGrants allies this Mythic Effect during Light\nseason, if the Light blessing has been conferred\nand if this unit enters battle in Aether Raids with\nthem: Light-blessed allies boost the Aetheric\nLift acquired for successful attacks during Light\nseason. (This boost is limited to the number of\nMythic Heroes × the number of Heroes with the\nblessing conferred × 10.)\n\nDuring Light season, this Mythic Hero will\nboost Aetheric Lift acquisition for successful\nattacks depending on number of merges. (This\nboost is limited to the number of times the unit\nhas been merged × 1.)
MSID_剣闘士の剛剣: Gladiator's Blade
MSID_紅の剣: Scarlet Sword
MSID_白騎の長剣: Whitewing Blade
MSID_白騎の直槍: Whitewing Lance
MSID_白騎の短槍: Whitewing Spear
MSID_軍師の雷書: Tactical Bolt
MSID_軍師の風書: Tactical Gale
MSID_第17迷宮の覇者1: Squad Ace Q 1
MSID_第17迷宮の覇者2: Squad Ace Q 2
MSID_第17迷宮の覇者3: Squad Ace Q 3
MSID_セクヴァベク: Sökkvabekkr
MSID_リフィア: Lyfjaberg
MSID_イーヴィングル: Ífingr
MSID_生命の護符1: Mystic Boost 1
MSID_生命の護符2: Mystic Boost 2
MSID_生命の護符3: Mystic Boost 3
MSID_生命の輝き: Sparkling Boost
MSID_H_剣闘士の剛剣: If unit’s Atk > foe’s Atk, grants Special\ncooldown charge +1 per unit's attack. (Only\nhighest value applied. Does not stack.)
MSID_H_紅の剣: Accelerates Special trigger (cooldown count-1).
MSID_H_白騎の長剣: If unit has weapon-triangle advantage, boosts Atk\nby 20%. If unit has weapon-triangle disadvantage,\nreduces Atk by 20%.
MSID_H_白騎の直槍: Accelerates Special trigger (cooldown count-1).
MSID_H_白騎の短槍: Effective against armored foes.
MSID_H_軍師の雷書: Grants weapon-triangle advantage against\ncolorless foes, and inflicts weapon-triangle\ndisadvantage on colorless foes during combat.
MSID_H_軍師の風書: Grants weapon-triangle advantage against\ncolorless foes, and inflicts weapon-triangle\ndisadvantage on colorless foes during combat.
MSID_H_攻撃速さの絆R歩飛: If unit is within 2 spaces of a flying or infantry\nally, grants Atk/Spd+4 during combat.
MSID_H_奥義の鼓動R2: At the start of turn 1, grants Special cooldown\ncount-2.
MSID_H_トライアングル: If the number of flying allies within 2 spaces ≥ 2,\ngrants Atk/Spd/Def/Res+3 during combat. If unit\ninitiates combat, unit attacks twice.
MSID_H_指揮R全4: At start of turn, grants Atk/Spd/Def/Res+4 to\nallies within 2 spaces for 1 turn. Granted only if\nnumber of that ally's movement type on current\nteam ≤ 2.
MSID_H_第17迷宮の覇者1: Grants Def+1.
MSID_H_第17迷宮の覇者2: Grants Def+2.
MSID_H_第17迷宮の覇者3: Grants Def+3.
MSID_H_セクヴァベク: If unit is within 3 spaces of an ally, grants\nAtk/Spd/Def/Res+4 during combat, and\nunit makes a guaranteed follow-up attack, but\nafter combat, if unit attacked, deals 20 damage\nto nearest ally.
MSID_H_リフィア: Grants Res+3. At start of combat, if unit's HP ≥\n50%, grants Atk/Spd+4 during combat, and if\nunit initiates combat, foe cannot make a\nfollow-up attack. After combat, if unit attacked,\ninflicts Def/Res-7 on target and foes within 2\nspaces of target through their next actions, and\nif bonus was granted to unit, deals 4 damage to\nunit.
MSID_H_イーヴィングル: Effective against dragon foes. If unit is within 3\nspaces of an ally, grants Atk/Spd/Def/Res+4\nduring combat and disables foe's skills that\nguarantee foe's follow-up attack, but after\ncombat, if unit attacked, inflicts Atk/Spd/Def/\nRes-4 on nearest ally through its next action.
MSID_H_生命の護符1: Disables foe's skills that "calculate damage\nusing the lower of foe's Def or Res" and\n"calculate damage from staff like other\nweapons." Restores 2 HP after combat.
MSID_H_生命の護符2: Disables foe's skills that "calculate damage\nusing the lower of foe's Def or Res" and\n"calculate damage from staff like other\nweapons." Restores 4 HP after combat.
MSID_H_生命の護符3: Disables foe's skills that "calculate damage\nusing the lower of foe's Def or Res" and\n"calculate damage from staff like other\nweapons." Restores 6 HP after combat.
MSID_H_生命の輝き: At start of turn, restores 10 HP to ally that has\nbeen dealt the most damage. (Excludes unit.)
MID_CHAPTER_TITLE_C0301: Book III, Chapter 1
MID_CHAPTER_C0301: Death
MID_STAGE_TITLE_S3011: Chapter 1: Part 1
MID_STAGE_TITLE_S3012: Chapter 1: Part 2
MID_STAGE_TITLE_S3013: Chapter 1: Part 3
MID_STAGE_TITLE_S3014: Chapter 1: Part 4
MID_STAGE_TITLE_S3015: Chapter 1: Part 5
MID_STAGE_S3011: The Dead Arrive
MID_STAGE_S3012: Askr in Shadow
MID_STAGE_S3013: Lethal Swordsman
MID_STAGE_S3014: Omnicidal Witch
MID_STAGE_S3015: Merciful Death
MID_CHAPTER_TITLE_C0302: Book III, Chapter 2
MID_CHAPTER_C0302: The Dread Gate
MID_STAGE_TITLE_S3021: Chapter 2: Part 1
MID_STAGE_TITLE_S3022: Chapter 2: Part 2
MID_STAGE_TITLE_S3023: Chapter 2: Part 3
MID_STAGE_TITLE_S3024: Chapter 2: Part 4
MID_STAGE_TITLE_S3025: Chapter 2: Part 5
MID_STAGE_S3021: The King's Order
MID_STAGE_S3022: The Tomb Exhales
MID_STAGE_S3023: Path of the Dead
MID_STAGE_S3024: Courting Danger
MID_STAGE_S3025: The Makings of a King
MID_STAGE_HONOR_T0045: Bound Hero Battle
MID_STAGE_T0045: I & S
MID_STAGE_TITLE_SB_0017: 17th Assault
MID_CHAPTER_ST_C0301: Chapters 1 & 2
MID_STAGE_TITLE_ST_S0301: Chapter 1
MID_STAGE_TITLE_ST_S0302: Chapter 2
MID_STAGE_TITLE_ST_S1302: Chapters 1 & 2
MID_STAGE_TITLE_BG_WATER_0015: Water 5
MID_STAGE_TITLE_PB037: Skill Studies 37
MID_STAGE_PB037: A Merciful Boost
MID_TAP_BATTLE_DATA_TITLE_0011: Kingdom of Hoshido
MID_MUSIC_NAME_BGM_MAP_FE14_06: Past Light (Storm)
MID_MUSIC_NAME_BGM_MAP_FEM_05: Justice RIP (Nohrian Storm)