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User:Master Snake/sandbox

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< User:Master Snake
Revision as of 03:30, 11 December 2018 by Master Snake (talk | contribs) (New internal data. Do as you wish.)

This is a full list of internal file or string names for the Heroes found in the game files of Fire Emblem Heroes. This includes; New, Special, and Legendary Heroes, and will be listed by origin and the order in which they appear.

Note: Some Heroes will not be shown as their respective "Name chart" pages already cover internal and/or official Japanese names.


MDAID_トナカイのツノ飾り: Reindeer Horns MDAID_H_トナカイのツノ飾り: Get festive with this holiday accessory. MDAID_年明け鏡餅: Kagami Mochi MDAID_H_年明け鏡餅: A favorite of Takumi's. It's a traditional\ndecoration to welcome in the\nHoshidan New Year. MID_HOME_TALK_NAVIGATION_0003: $WmMPID_神階エイル,ch00_20_Eir_F_Normal,Face|So you are $Nu...$k$pI will devote myself to you. No\nmatter what order you give me, I\nwill obey it.$k$p MID_HOME_TALK_NAVIGATION_DIALOG_0003: Gain Eir as an ally by clearing\nBook III, Chapter 1: Part 5! MID_MISSION_S201812STORY01_TITLE: Death MID_MISSION_S201812STORY01_A1: Clear 1-1 on Lunatic MID_MISSION_H_S201812STORY01_A1: Clear Book III, Chapter 1: Part 1 on Lunatic\ndifficulty with a sword ally on your team. All\nfour allies must survive. MID_MISSION_S201812STORY01_A2: Clear 1-2 on Lunatic MID_MISSION_H_S201812STORY01_A2: Clear Book III, Chapter 1: Part 2 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive. MID_MISSION_S201812STORY01_A3: Clear 1-3 on Lunatic MID_MISSION_H_S201812STORY01_A3: Clear Book III, Chapter 1: Part 3 on Lunatic\ndifficulty with an axe ally on your team. All four\nallies must survive. MID_MISSION_S201812STORY01_A4: Clear 1-4 on Lunatic MID_MISSION_H_S201812STORY01_A4: Clear Book III, Chapter 1: Part 4 on Lunatic\ndifficulty with a sword ally on your team. All\nfour allies must survive. MID_MISSION_S201812STORY01_A5: Clear 1-5 on Lunatic MID_MISSION_H_S201812STORY01_A5: Clear Book III, Chapter 1: Part 5 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive. MID_MISSION_S201812STORY02_TITLE: The Dread Gate MID_MISSION_S201812STORY02_A1: Clear 2-1 on Lunatic MID_MISSION_H_S201812STORY02_A1: Clear Book III, Chapter 2: Part 1 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive. MID_MISSION_S201812STORY02_A2: Clear 2-2 on Lunatic MID_MISSION_H_S201812STORY02_A2: Clear Book III, Chapter 2: Part 2 on Lunatic\ndifficulty with an axe ally on your team. All four\nallies must survive. MID_MISSION_S201812STORY02_A3: Clear 2-3 on Lunatic MID_MISSION_H_S201812STORY02_A3: Clear Book III, Chapter 2: Part 3 on Lunatic\ndifficulty with a sword ally on your team. All\nfour allies must survive. MID_MISSION_S201812STORY02_A4: Clear 2-4 on Lunatic MID_MISSION_H_S201812STORY02_A4: Clear Book III, Chapter 2: Part 4 on Lunatic\ndifficulty with a lance ally on your team. All four\nallies must survive. MID_MISSION_S201812STORY02_A5: Clear 2-5 on Lunatic MID_MISSION_H_S201812STORY02_A5: Clear Book III, Chapter 2: Part 5 on Lunatic\ndifficulty with an axe ally on your team. All four\nallies must survive. MID_MISSION_S201812TAPBTL01_D01_TITLE: Tap Battle - Daily MID_MISSION_S201812TAPBTL01_D01_A1: Defeat Kagero MID_MISSION_H_S201812TAPBTL01_D01_A1: Defeat the boss Kagero on Floors 16-20\non Normal difficulty in Tap Battle. MID_MISSION_S201812TAPBTL01_D01_A2: Clear Floors 21-25 MID_MISSION_H_S201812TAPBTL01_D01_A2: Clear floors 21-25 in Tap Battle. MID_MISSION_S201812TAPBTL01_D01_A3: Clear Stage MID_MISSION_H_S201812TAPBTL01_D01_A3: Clear a stage in Tap Battle. MID_MISSION_S201812TAPBTL01_D02_TITLE: Tap Battle - Daily MID_MISSION_S201812TAPBTL01_D02_A1: Defeat Kagero MID_MISSION_H_S201812TAPBTL01_D02_A1: Defeat the boss Kagero on Floors 16-20\non Hard difficulty in Tap Battle. MID_MISSION_S201812TAPBTL01_D02_A2: Clear Floors 41-45 MID_MISSION_H_S201812TAPBTL01_D02_A2: Clear floors 41-45 in Tap Battle. MID_MISSION_S201812TAPBTL01_D02_A3: Clear Stage MID_MISSION_H_S201812TAPBTL01_D02_A3: Clear a stage in Tap Battle. MID_MISSION_S201812TAPBTL01_D03_TITLE: Tap Battle - Daily MID_MISSION_S201812TAPBTL01_D03_A1: Defeat Sakura MID_MISSION_H_S201812TAPBTL01_D03_A1: Defeat the boss Sakura on Floors 36-40\non Normal difficulty in Tap Battle. MID_MISSION_S201812TAPBTL01_D03_A2: Clear Floors 61-65 MID_MISSION_H_S201812TAPBTL01_D03_A2: Clear floors 61-65 in Tap Battle. MID_MISSION_S201812TAPBTL01_D03_A3: Clear Stage MID_MISSION_H_S201812TAPBTL01_D03_A3: Clear a stage in Tap Battle. MID_MISSION_S201812TAPBTL01_D04_TITLE: Tap Battle - Daily MID_MISSION_S201812TAPBTL01_D04_A1: Defeat Sakura MID_MISSION_H_S201812TAPBTL01_D04_A1: Defeat the boss Sakura on Floors 36-40\non Hard difficulty in Tap Battle. MID_MISSION_S201812TAPBTL01_D04_A2: Clear Floors 81-85 MID_MISSION_H_S201812TAPBTL01_D04_A2: Clear floors 81-85 in Tap Battle. MID_MISSION_S201812TAPBTL01_D04_A3: Clear Stage MID_MISSION_H_S201812TAPBTL01_D04_A3: Clear a stage in Tap Battle. MID_MISSION_S201812TAPBTL02_TITLE: Tap Battle MID_MISSION_S201812TAPBTL02_A1: Clear Boss Stage MID_MISSION_H_S201812TAPBTL02_A1: Clear a boss stage in Tap Battle. MID_MISSION_S201812TAPBTL02_A2: Clear Boss Stage MID_MISSION_H_S201812TAPBTL02_A2: Clear a boss stage in Tap Battle. MID_MISSION_S201812TAPBTL02_A3: Clear Stage MID_MISSION_H_S201812TAPBTL02_A3: Clear a stage in Tap Battle. MID_MISSION_S201812TAPBTL02_A4: Clear Extra Stage 1 MID_MISSION_H_S201812TAPBTL02_A4: Clear Extra Stage 1 in Tap Battle. (Extra Stage\n1 is playable after the Extra Stages unlock.) MEID_リーヴ: Líf MEID_スラシル: Thrasir MEID_レッドペガサス: Red Flier MEID_ブルーペガサス: Blue Flier MEID_グリーンペガサス: Green Flier MEID_ボウペガサス: Bow Flier MEID_ラウアファヴニル: Red Fáfnir MEID_ブラーファヴニル: Blue Fáfnir MEID_グルンファヴニル: Green Fáfnir MEID_レッドボウ: Red Bow MEID_ブルーボウ: Blue Bow MEID_グリーンボウ: Green Bow MEID_レッドシーフ: Red Thief MEID_ブルーシーフ: Blue Thief MEID_グリーンシーフ: Green Thief MEID_H_レッドペガサス: Pegasus rider with red magic. Flies\nover rivers and mountains. Weak\nagainst bows. MEID_H_ブルーペガサス: Pegasus rider with blue magic. Flies\nover rivers and mountains. Weak\nagainst bows. MEID_H_グリーンペガサス: Pegasus rider with green magic. Flies\nover rivers and mountains. Weak\nagainst bows. MEID_H_ボウペガサス: Pegasus rider with a bow. Flies over\nrivers and mountains. Weak against\nbows. MEID_H_ラウアファヴニル: A flying red manakete. Flies over\nrivers and mountains. Weak against\nbows. MEID_H_ブラーファヴニル: A flying blue manakete. Flies over\nrivers and mountains. Weak against\nbows. MEID_H_グルンファヴニル: A flying green manakete. Flies over\nrivers and mountains. Weak against\nbows. MEID_H_レッドボウ: Foot soldier who uses a\nred bow. Average ability. MEID_H_ブルーボウ: Foot soldier who uses a\nblue bow. Average ability. MEID_H_グリーンボウ: Foot soldier who uses a\ngreen bow. Average ability. MEID_H_レッドシーフ: A red thief who uses daggers, which\nlower an enemy's stats. MEID_H_ブルーシーフ: A blue thief who uses daggers, which\nlower an enemy's stats. MEID_H_グリーンシーフ: A green thief who uses daggers, which\nlower an enemy's stats. MPID_グスタフ: Gustav MPID_ヘンリエッテ: Henriette MPID_ヘル: Hel MPID_神階エイル: Eir MPID_リーヴ: Líf MPID_スラシル: Thrasir MPID_HONOR_神階エイル: Merciful Death MEID_HONOR_リーヴ: Lethal Swordsman MEID_HONOR_スラシル: Omnicidal Witch MPID_H_神階エイル: Princess of Hel, the realm of the dead. Dearly\nloves her mother, Hel, who rules it. She finds\nHel's increasing mercilessness toward the living\ndisquieting. MEID_H_リーヴ: General of the realm of the dead. At his queen's\ncommand, this dark swordsman fights in hopes\nthat all the living will join the ranks of the dead. MEID_H_スラシル: General of the realm of the dead. At her queen's\ncommand, this witch uses her powers to swell\nthe ranks of the dead. MPID_VOICE_神階エイル: Xanthe Huynh MEID_VOICE_リーヴ: Edward Bosco MEID_VOICE_スラシル: Lizzie Freeman MPID_ILLUST_神階エイル: Kozaki Yusuke (コザキユースケ) MEID_ILLUST_リーヴ: Kozaki Yusuke (コザキユースケ) MEID_ILLUST_スラシル: Kozaki Yusuke (コザキユースケ) MPID_LEGEND_神階エイル: Mythic Effect: Light\nBoost: HP+5, Res+5\n\nGrants allies this Mythic Effect during Light\nseason, if the Light blessing has been conferred\nand if this unit enters battle in Aether Raids with\nthem: Light-blessed allies boost the Aetheric\nLift acquired for successful attacks during Light\nseason. (This boost is limited to the number of\nMythic Heroes × the number of Heroes with the\nblessing conferred × 10.)\n\nDuring Light season, this Mythic Hero will\nboost Aetheric Lift acquisition for successful\nattacks depending on number of merges. (This\nboost is limited to the number of times the unit\nhas been merged × 1.) MSID_剣闘士の剛剣: Gladiator's Blade MSID_紅の剣: Scarlet Sword MSID_白騎の長剣: Whitewing Blade MSID_白騎の直槍: Whitewing Lance MSID_白騎の短槍: Whitewing Spear MSID_軍師の雷書: Tactical Bolt MSID_軍師の風書: Tactical Gale MSID_第17迷宮の覇者1: Squad Ace Q 1 MSID_第17迷宮の覇者2: Squad Ace Q 2 MSID_第17迷宮の覇者3: Squad Ace Q 3 MSID_セクヴァベク: Sökkvabekkr MSID_リフィア: Lyfjaberg MSID_イーヴィングル: Ífingr MSID_生命の護符1: Mystic Boost 1 MSID_生命の護符2: Mystic Boost 2 MSID_生命の護符3: Mystic Boost 3 MSID_生命の輝き: Sparkling Boost MSID_H_剣闘士の剛剣: If unit’s Atk > foe’s Atk, grants Special\ncooldown charge +1 per unit's attack. (Only\nhighest value applied. Does not stack.) MSID_H_紅の剣: Accelerates Special trigger (cooldown count-1). MSID_H_白騎の長剣: If unit has weapon-triangle advantage, boosts Atk\nby 20%. If unit has weapon-triangle disadvantage,\nreduces Atk by 20%. MSID_H_白騎の直槍: Accelerates Special trigger (cooldown count-1). MSID_H_白騎の短槍: Effective against armored foes. MSID_H_軍師の雷書: Grants weapon-triangle advantage against\ncolorless foes, and inflicts weapon-triangle\ndisadvantage on colorless foes during combat. MSID_H_軍師の風書: Grants weapon-triangle advantage against\ncolorless foes, and inflicts weapon-triangle\ndisadvantage on colorless foes during combat. MSID_H_攻撃速さの絆R歩飛: If unit is within 2 spaces of a flying or infantry\nally, grants Atk/Spd+4 during combat. MSID_H_奥義の鼓動R2: At the start of turn 1, grants Special cooldown\ncount-2. MSID_H_トライアングル: If the number of flying allies within 2 spaces ≥ 2,\ngrants Atk/Spd/Def/Res+3 during combat. If unit\ninitiates combat, unit attacks twice. MSID_H_指揮R全4: At start of turn, grants Atk/Spd/Def/Res+4 to\nallies within 2 spaces for 1 turn. Granted only if\nnumber of that ally's movement type on current\nteam ≤ 2. MSID_H_第17迷宮の覇者1: Grants Def+1. MSID_H_第17迷宮の覇者2: Grants Def+2. MSID_H_第17迷宮の覇者3: Grants Def+3. MSID_H_セクヴァベク: If unit is within 3 spaces of an ally, grants\nAtk/Spd/Def/Res+4 during combat, and\nunit makes a guaranteed follow-up attack, but\nafter combat, if unit attacked, deals 20 damage\nto nearest ally. MSID_H_リフィア: Grants Res+3. At start of combat, if unit's HP ≥\n50%, grants Atk/Spd+4 during combat, and if\nunit initiates combat, foe cannot make a\nfollow-up attack. After combat, if unit attacked,\ninflicts Def/Res-7 on target and foes within 2\nspaces of target through their next actions, and\nif bonus was granted to unit, deals 4 damage to\nunit. MSID_H_イーヴィングル: Effective against dragon foes. If unit is within 3\nspaces of an ally, grants Atk/Spd/Def/Res+4\nduring combat and disables foe's skills that\nguarantee foe's follow-up attack, but after\ncombat, if unit attacked, inflicts Atk/Spd/Def/\nRes-4 on nearest ally through its next action. MSID_H_生命の護符1: Disables foe's skills that "calculate damage\nusing the lower of foe's Def or Res" and\n"calculate damage from staff like other\nweapons." Restores 2 HP after combat. MSID_H_生命の護符2: Disables foe's skills that "calculate damage\nusing the lower of foe's Def or Res" and\n"calculate damage from staff like other\nweapons." Restores 4 HP after combat. MSID_H_生命の護符3: Disables foe's skills that "calculate damage\nusing the lower of foe's Def or Res" and\n"calculate damage from staff like other\nweapons." Restores 6 HP after combat. MSID_H_生命の輝き: At start of turn, restores 10 HP to ally that has\nbeen dealt the most damage. (Excludes unit.) MID_CHAPTER_TITLE_C0301: Book III, Chapter 1 MID_CHAPTER_C0301: Death MID_STAGE_TITLE_S3011: Chapter 1: Part 1 MID_STAGE_TITLE_S3012: Chapter 1: Part 2 MID_STAGE_TITLE_S3013: Chapter 1: Part 3 MID_STAGE_TITLE_S3014: Chapter 1: Part 4 MID_STAGE_TITLE_S3015: Chapter 1: Part 5 MID_STAGE_S3011: The Dead Arrive MID_STAGE_S3012: Askr in Shadow MID_STAGE_S3013: Lethal Swordsman MID_STAGE_S3014: Omnicidal Witch MID_STAGE_S3015: Merciful Death MID_CHAPTER_TITLE_C0302: Book III, Chapter 2 MID_CHAPTER_C0302: The Dread Gate MID_STAGE_TITLE_S3021: Chapter 2: Part 1 MID_STAGE_TITLE_S3022: Chapter 2: Part 2 MID_STAGE_TITLE_S3023: Chapter 2: Part 3 MID_STAGE_TITLE_S3024: Chapter 2: Part 4 MID_STAGE_TITLE_S3025: Chapter 2: Part 5 MID_STAGE_S3021: The King's Order MID_STAGE_S3022: The Tomb Exhales MID_STAGE_S3023: Path of the Dead MID_STAGE_S3024: Courting Danger MID_STAGE_S3025: The Makings of a King MID_STAGE_HONOR_T0045: Bound Hero Battle MID_STAGE_T0045: I & S MID_STAGE_TITLE_SB_0017: 17th Assault MID_CHAPTER_ST_C0301: Chapters 1 & 2 MID_STAGE_TITLE_ST_S0301: Chapter 1 MID_STAGE_TITLE_ST_S0302: Chapter 2 MID_STAGE_TITLE_ST_S1302: Chapters 1 & 2 MID_STAGE_TITLE_BG_WATER_0015: Water 5 MID_STAGE_TITLE_PB037: Skill Studies 37 MID_STAGE_PB037: A Merciful Boost MID_TAP_BATTLE_DATA_TITLE_0011: Kingdom of Hoshido MID_MUSIC_NAME_BGM_MAP_FE14_06: Past Light (Storm) MID_MUSIC_NAME_BGM_MAP_FEM_05: Justice RIP (Nohrian Storm)