Anonymous

Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Reinforcement: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Tags: Mobile edit Mobile web edit
(3 intermediate revisions by 2 users not shown)
Line 3: Line 3:
Reinforcements can have a variety of triggers, though the most common one is at a certain [[turn]]. They can also be triggered by reaching certain areas of the map, defeating a certain number of initial enemies, and various other means. In many cases, reinforcements will spawn from [[Terrain|forts or stairs]], and can be avoided if the player places a unit on the same spot that a reinforcement comes from. Sometimes, an enemy unit may block further enemy reinforcements, though these cases are rather rare. This tactic is not always possible, however; in {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Fates}}, and {{title|Heroes}}, they can simply appear spawn from a space adjacent to their normal spawn point if it is blocked.
Reinforcements can have a variety of triggers, though the most common one is at a certain [[turn]]. They can also be triggered by reaching certain areas of the map, defeating a certain number of initial enemies, and various other means. In many cases, reinforcements will spawn from [[Terrain|forts or stairs]], and can be avoided if the player places a unit on the same spot that a reinforcement comes from. Sometimes, an enemy unit may block further enemy reinforcements, though these cases are rather rare. This tactic is not always possible, however; in {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Fates}}, and {{title|Heroes}}, they can simply appear spawn from a space adjacent to their normal spawn point if it is blocked.


In most games, reinforcements will not act on the turn they appear, though there are some where this is not the case. These are often called "same-turn reinforcements" or occasionally "ambush reinforcements" by fans, and can be some of the most dangerous kinds of reinforcements, and can be much tougher to plan on without knowing when they appear ahead of time. Regardless of this, reinforcements will typically act as soon as they are able, even without being provoked by another unit.
In most games, reinforcements will not act on the turn they appear, though there are some where this is not the case. These are often called "same-turn reinforcements" or occasionally "ambush reinforcements" or "ambush spawns" by fans, and can be some of the most dangerous kinds of reinforcements, and can be much tougher to plan on without knowing when they appear ahead of time. Regardless of this, reinforcements will typically act as soon as they are able, even without being provoked by another unit.


==Timing==
==Timing==
Line 29: Line 29:
*{{FE14}}: At the end of enemy phase
*{{FE14}}: At the end of enemy phase
*{{FE15}}: During enemy phase, when an enemy uses [[Conjure]]
*{{FE15}}: During enemy phase, when an enemy uses [[Conjure]]
**[[Act 6]] features reinforcements that appear on certain turns; these appear at the end of enemy phase.
**[[Act 6]] and several DLC maps feature reinforcements that appear on certain turns; these appear at the end of enemy phase.
*{{FE16}}
*{{FE16}}
**Normal/Hard: At the end of enemy phase
**Normal/Hard: At the end of enemy phase
**Maddening: At the start of enemy phase; can act on the turn they appear
**Maddening: At the start of enemy phase; can act on the turn they appear
*{{FE17}}: At the start of a turn, before player phase


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Reinforcement
|eng-name=Reinforcement
|jap-name=
|jpn-name=
|jap-mean=
|jpn-mean=
|fren-name=
|fren-name=
|fren-mean=
|fren-mean=
4,280

edits