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Land of Sorrow (Gaiden)/The Swamps of Duma Battle: Difference between revisions

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On Hard, Jedah has 29 DEF and 25 RES. He also has 52 HP which recovers by 10 HP each turn, and can only be attacked every 4th round. Since 3 units need to expend their actions to temporarily disable Jedah's invincibility, defeating Jedah comes down to optimizing the amount of damage dealt in this 4th round of combat.  
On Hard, Jedah has 29 DEF and 25 RES. He also has 52 HP which recovers by 10 HP each turn, and can only be attacked every 4th round. Since 3 units need to expend their actions to temporarily disable Jedah's invincibility, defeating Jedah comes down to optimizing the amount of damage dealt in this 4th round of combat.  


Hitting Jedah with expensive spells for damage is somewhat difficult; while Jedah is slow, he hits very hard on his counterattack and will likely leave the attacker with insufficient HP to cast a follow-up. [[Sagittae]], however, has 1-3 range; the [[Mage Ring]] will enable it to hit Jedah without being countered, making it somewhat viable as an attack option. 12 AS will double Jedah with Sagittae, while 22 ATK (before spell might) will 4HKO, potentially ORKO-ing with a crit. [[Nomah]] has it at base, but his bad ATK makes him not viable for this purpose. [[Boey]] also learns it, and can realistically be expected to reach Lv4 [[Sage]] by this point, averaging 18 MAG; if he's given some attention for extra levels and possibly the [[Soma]] from [[Sage's Hamlet]], he can reach the ATK threshold for a 4HKO. However, he is nowhere close in being fast enough to double. [[Yuzu]], if recruited from the DLC, has the SPD to double at base, and by the time she learns Sagittae at Lv5 [[Priestess]], she'll hit an average of 17.4 ATK. The Soma bumps that up to 19.4, but she'll likely need some extra level and possibly the [[Temple of Mila]] fountains to reach the 4HKO threshold. The remaining Sagittae candidates all fall short; [[Atlas]] is too slow to double, while [[Kliff]] lacks the firepower and [[Sonya]] had the spell nerfed out of her repertoire from {{title|Gaiden}}.  
Hitting Jedah with expensive spells for damage is somewhat difficult; while Jedah is slow, he hits very hard on his counterattack and will likely leave the attacker with insufficient HP to cast a follow-up. [[Sagittae]], however, has 1-3 range; the [[Mage Ring]] will enable it to hit Jedah without being countered, making it somewhat viable as an attack option. 12 AS will double Jedah with Sagittae, while 22 ATK (before spell might) will 4HKO, potentially ORKO-ing with a crit. [[Nomah]] has it at base, but his bad ATK makes him not viable for this purpose. [[Boey]] also learns it, and can realistically be expected to reach Lv4 [[Sage]] by this point, averaging 18 MAG; if he's given some attention for extra levels and possibly the [[Soma]] from [[Sage's Hamlet]], he can reach the ATK threshold for a 4HKO. However, he is nowhere close in being fast enough to double. [[Yuzu]], if recruited from the DLC, has the SPD to double at base, and by the time she learns Sagittae at Lv5 [[Priestess]], she'll hit an average of 17.4 ATK. The Soma bumps that up to 19.4, but she'll likely need some extra levels and possibly the [[Temple of Mila]] fountains to reach the 4HKO threshold. The remaining Sagittae candidates all fall short; [[Atlas]] is too slow to double, while [[Kliff]] lacks the firepower and [[Sonya]] had the spell nerfed out of her repertoire from {{title|Gaiden}}.  


A physical [[combat art]] nuke is the other option, and while it will likely be very expensive due to weapon [[forging|forges]], it generally has a higher chance of success due to spells having imperfect accuracy, while Jedah's avoid is nonexistent. There are only 4 combat arts that can realistically deal enough damage to defeat Jedah in a timely manner through firepower or crit-fishing for an OHKO with the [[Mila's Turnwheel|turnwheel]]; [[Tigerstance]] on the [[Zweihander]], [[Dragonhaze]] on the [[Rhomphaia]], [[Roundhouse]] on the [[Silver Sword]] and the sisters' [[Triangle Attack]] with a strong Lance forge.  
A physical [[combat art]] nuke is the other option, and while it will likely be very expensive due to weapon [[forging|forges]], it generally has a higher chance of success due to spells having imperfect accuracy, while Jedah's avoid is nonexistent. There are only 4 combat arts that can realistically deal enough damage to defeat Jedah in a timely manner through firepower or crit-fishing for an OHKO with the [[Mila's Turnwheel|turnwheel]]; [[Tigerstance]] on the [[Zweihander]], [[Dragonhaze]] on the [[Rhomphaia]], [[Roundhouse]] on the [[Silver Sword]] and the sisters' [[Triangle Attack]] with a strong Lance forge.  
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