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Fire Emblem: Three Houses: Difference between revisions

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In a Famitsu interview around the game's release,<ref>{{cite web|url=https://nintendoeverything.com/fire-emblem-three-houses-devs-on-the-games-origins-working-with-koei-tecmo-japanese-title-expansion-pass-more/|title=Fire Emblem: Three Houses devs on the game’s origins, working with Koei Tecmo, Japanese title, Expansion Pass, more|site=Nintendo Everything|published=July 27, 2019|retrieved=March 4, 2020}}</ref> it was revealed that the game concept began development around the time {{FE14}} released; while the initial plans were to release the game as a [[3DS]] title, the development was put on hold once it was decided the next game would be a remake of {{title|Gaiden}}, which later became {{title|Echoes: Shadows of Valentia}}. Fledgling development continued alongside ''Shadows of Valentia'' while ''Three Houses'' was being moved to the Nintendo Switch, and development began in earnest once ''Shadows of Valentia'' was released. In order to release a ''Fire Emblem'' game on the switch prior to the end of 2019, another development team was deemed necessary, and Koei Tecmo was asked to be involved with the development due to already working jointly with [[Intelligent Systems]] on ''Fire Emblem Warriors''. Koei Tecmo was left mostly in charge of the game's development, as Intelligent Systems reportedly only provided a minimum staff of designers, music composers and programmer advisers. The Japanese title of the game was decided late into development; since there would be four main characters, the developers chose to use a 4 character idiom for the game's subtitle: "{{hover|風花雪月|fūkasetsugetsu}}", translated as Wind, Flower, Snow, Moon, representing the four passing seasons. It's international title of "Three Houses" came from the motif of the Romance of the Three Kingdoms being used for the composition of the titular houses, a title which wouldn't work as effectively in Japan when translated. The game also had influences from {{FE4}}, as there was interest in exploring aspects of characters studying from an Officers Academy, showcasing the passage of time, and how people would become friends and then be reunited as enemies in war. By admission of the developers, the game ended up twice as big content-wise compared to the initial projection.
In a Famitsu interview around the game's release,<ref>{{cite web|url=https://nintendoeverything.com/fire-emblem-three-houses-devs-on-the-games-origins-working-with-koei-tecmo-japanese-title-expansion-pass-more/|title=Fire Emblem: Three Houses devs on the game’s origins, working with Koei Tecmo, Japanese title, Expansion Pass, more|site=Nintendo Everything|published=July 27, 2019|retrieved=March 4, 2020}}</ref> it was revealed that the game concept began development around the time {{FE14}} released; while the initial plans were to release the game as a [[3DS]] title, the development was put on hold once it was decided the next game would be a remake of {{title|Gaiden}}, which later became {{title|Echoes: Shadows of Valentia}}. Fledgling development continued alongside ''Shadows of Valentia'' while ''Three Houses'' was being moved to the Nintendo Switch, and development began in earnest once ''Shadows of Valentia'' was released. In order to release a ''Fire Emblem'' game on the switch prior to the end of 2019, another development team was deemed necessary, and Koei Tecmo was asked to be involved with the development due to already working jointly with [[Intelligent Systems]] on ''Fire Emblem Warriors''. Koei Tecmo was left mostly in charge of the game's development, as Intelligent Systems reportedly only provided a minimum staff of designers, music composers and programmer advisers. The Japanese title of the game was decided late into development; since there would be four main characters, the developers chose to use a 4 character idiom for the game's subtitle: "{{hover|風花雪月|fūkasetsugetsu}}", translated as Wind, Flower, Snow, Moon, representing the four passing seasons. It's international title of "Three Houses" came from the motif of the Romance of the Three Kingdoms being used for the composition of the titular houses, a title which wouldn't work as effectively in Japan when translated. The game also had influences from {{FE4}}, as there was interest in exploring aspects of characters studying from an Officers Academy, showcasing the passage of time, and how people would become friends and then be reunited as enemies in war. By admission of the developers, the game ended up twice as big content-wise compared to the initial projection.


In a subsequent Famitsu interview,<ref>{{cite web|url=https://serenesforest.net/2020/02/23/three-houses-famitsu-dlc-interview-via-nintendo-everything-bonus-questions//|title=Three Houses: Famitsu DLC Interview via Nintendo Everything + Bonus Questions|site=Serenes Forest|published=February 23, 2020|retrieved=March 4, 2020}}</ref> it was mentioned the direction each house would take character-wise was planned from the beginning of development; The Black Eagles would have more "challenging backgrounds", the Blue Lions would be more "traditional characters" and the Golden Deer would be "full of misfits". It was also decided from the start only the Black Eagles would have a hidden story branch due to the nature of Edelgard's character opening the possibility of having two stories rather than just one. In another interview with Nintendo Dream<ref>{{cite web|url=https://serenesforest.net/2020/03/24/three-houses-nintendo-dream-interview-reveals-first-route-claudes-real-name//|title=Nintendo Dream Issue Nº5|site=Serenes Forest|published=March 21, 2020|retrieved=March 24, 2020}}</ref>, it was mentioned the Silver Snow route was created first so it would serve as the basis for worldbuilding, while the Crimson Flower route was initially more difficult to access, to the extent there wouldn't be any clues hinting its existance.
In a subsequent Famitsu interview,<ref>{{cite web|url=https://serenesforest.net/2020/02/23/three-houses-famitsu-dlc-interview-via-nintendo-everything-bonus-questions//|title=Three Houses: Famitsu DLC Interview via Nintendo Everything + Bonus Questions|site=Serenes Forest|published=February 23, 2020|retrieved=March 4, 2020}}</ref> it was mentioned the direction each house would take character-wise was planned from the beginning of development; The Black Eagles would have more "challenging backgrounds", the Blue Lions would be more "traditional characters" and the Golden Deer would be "full of misfits". It was also decided from the start only the Black Eagles would have a hidden story branch due to the nature of Edelgard's character opening the possibility of having two stories rather than just one.  
 
In another interview with Nintendo Dream<ref>{{cite web|url=https://serenesforest.net/2020/03/24/three-houses-nintendo-dream-interview-reveals-first-route-claudes-real-name//|title=Nintendo Dream Issue Nº5|site=Serenes Forest|published=March 21, 2020|retrieved=March 24, 2020}}</ref>, it's revealed that Part I and the Silver Snow route were created first, having been decided from the start Byleth would have a route where they would fight against their previously chosen house leader. That path served as the basis for worldbuilding, and from there, Koei Tecmo's scenario team opened up the subsecuent routes and lords' stories. The Crimson Flower route was designed with the basis of being the "conquest" route, archieving your own causes and convictions at the expense of the wellbeing of whoever stands on your way; at one point in development, the route was more difficult to access as there weren't any clues hinting the existance of a route split. The Azure Moon route by contrast, was created with the notion of being the "righteous" route where, after some struggles, Dimitri would eventually awaken and find the "true king's path"; that way, the Crimson Flower and Azure Moon routes would work as antithesis of each other. Lastly, the Verdant Wind route started with the notion of "schemer hero" in mind, having Claude initially as a likeable bad guy who would constantly plot behind the scenes, before slowly changing during development and having Claude be the more noble character he is in the current game.


===Pre-release===
===Pre-release===
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