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Difficulty: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
[FE11] Added details
([FE6] fixed HM bonus levels)
([FE11] Added details)
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===Maniac Mode===
===Maniac Mode===
Present only in the Japanese version, Maniac Mode serves as an even greater challenge than Difficult Mode. Maniac Mode is primarily defined by an exceedingly large number of enemies when compared to the other difficulties. Enemies in Maniac Mode have even higher [[level]]s than they do on Difficult Mode, making them even stronger. Due to how enemy growth rates are skewed, however, this often means they are simply much bulkier than on Difficult Mode, with not much higher offensive stats than those of Difficult Mode. Certain enemies have differing inventories, with [[Bonus damage|effective weapons]] becoming more common than on Difficult Mode. Promoted enemies also become more common earlier than on Difficult Mode. Some enemies are additionally given more [[skills]]. Bosses often have the same stats as they do on Difficult Mode, with some exceptions. [[Experience]] gained from defeating enemies is reduced, providing even less than Difficult Mode. As well, less [[bonus experience]] is rewarded overall, omitting the common "Clear bonus" like Difficult Mode, while providing half as much bonus experience from clearing other objectives.
Present only in the Japanese version, Maniac Mode serves as an even greater challenge than Difficult Mode. Maniac Mode is primarily defined by an exceedingly large number of enemies when compared to the other difficulties. Enemies in Maniac Mode have even higher [[level]]s than they do on Difficult Mode, making them even stronger. Due to how enemy growth rates are skewed, however, this often means they are simply much bulkier than on Difficult Mode, with not much higher offensive stats than those of Difficult Mode. Certain enemies have differing inventories, with [[Bonus damage|effective weapons]] becoming more common than on Difficult Mode. Promoted enemies also become more common earlier than on Difficult Mode. Some enemies are additionally given more [[skills]]. Bosses have the same stats as they do on Difficult Mode, with the exception of [[Oliver]]. [[Experience]] gained from defeating enemies is reduced, providing even less than Difficult Mode. As well, less [[bonus experience]] is rewarded overall, omitting the common "Clear bonus" like Difficult Mode, while providing half as much bonus experience from clearing other objectives (except for the Chapter 10 undetected bonus).


The player is also given no [[gold]] at the start of the game, compared to lower difficulties starting the player off with 5,000. Several [[shop]]s also have their contents changed, with stronger weapons being less consistently available to purchase. In more specific changes, the [[Ashnard|final boss]] is given a second form to be fought, which appears after he is defeated once with increased stats, and must be defeated to complete the chapter. Alongside this addition, the [[laguz]] unit that the player is given now appears only at the onset of the second form, as opposed to joining the player from the start of the map in Easy and Normal Modes.
The player is also given no [[gold]] at the start of the game, compared to lower difficulties starting the player off with 5,000. Several [[shop]]s also have their contents changed, with stronger weapons being less consistently available to purchase. In more specific changes, the [[Ashnard|final boss]] is given a second form to be fought, which appears after he is defeated once with increased stats, and must be defeated to complete the chapter. Alongside this addition, the [[laguz]] unit that the player is given now appears only at the onset of the second form, as opposed to joining the player from the start of the map in Easy and Normal Modes.
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===Hard Mode===
===Hard Mode===
{{quote|Recommended for those seeking a challlenge. Enemies are up to five degrees tougher than those in Normal mode. No prologue is included.|Help text}}
{{quote|Recommended for those seeking a challenge. Enemies are up to five degrees tougher than those in Normal mode. No prologue is included.|Help text}}
''Shadow Dragon'' differs from most games by having several modes—five of them—under the banner of "Hard Mode".
''Shadow Dragon'' differs from most games by having several modes—five of them—under the banner of "Hard Mode".
*Hard ({{star}})
*Hard ({{star}})
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*Fiendish ({{star|4}})
*Fiendish ({{star|4}})
*Merciless ({{star|5}})
*Merciless ({{star|5}})
All variations of Hard Mode exclude the four chapter prologue, starting the player off on [[Marth Embarks|Chapter 1]]. Each version gives enemies higher stats, [[weapon levels]], and enemies can have higher level weapons such as [[Silver Sword]]s and [[Bolganone]] much earlier. Enemies may also be given [[forge]]d weaponry. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear. Apart from these changes, however, the general positions, quantities, and behaviors of the enemies are largely identical to how they are on Normal Mode.
All variations of Hard Mode exclude the four chapter prologue, starting the player off on [[Marth Embarks|Chapter 1]], with [[Frey]] and [[Norne]] being unavailable. Each version gives enemies higher stats, [[weapon levels]] (and therefore their respective [[Weapon level#Weapon level bonus|bonuses]]), and enemies can have higher level weapons such as [[Silver Sword]]s and [[Bolganone]] much earlier. Enemies may also be given [[forge]]d weaponry. [[Reinforcement]]s appear at the start of enemy phase, and can act on the same turn they appear. Apart from these changes, however, the general positions, quantities, and behaviors of the enemies are largely identical to how they are on Normal Mode.


Hard Mode save files are marked with H1, H2, H3, H4, or H5 depending on which version is chosen.
Hard Mode save files are marked with H1, H2, H3, H4, or H5 depending on which version is chosen.
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! style="border-top-left-radius: 15px" | Modifier
! style="border-top-left-radius: 15px" | Modifier
! H1!!H2!!H3!!H4
! Normal!!H1!!H2!!H3!!H4
! style="border-top-right-radius: 15px" colspan="5" | H5
! style="border-top-right-radius: 15px" colspan="5" | H5
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! style="border-bottom-left-radius: 15px" | Minimum weapon level
! style="border-bottom-left-radius: 15px" | Minimum weapon level
| C||C||B||B
| E||C||C||B||B
| style="border-bottom-right-radius: 15px" | A
| style="border-bottom-right-radius: 15px" | A
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The game's standard difficulty. Promoted enemies are not given their [[class]]-specific [[skills]], even if their [[level]] is 5 or higher. Most enemies have an invisible skill that gives them −20 to their [[hit rate]] and [[avoid]], with bosses and some other stronger enemies instead having a skill that gives only −10 to hit rate and avoid.
The game's standard difficulty. Promoted enemies are not given their [[class]]-specific [[skills]], even if their [[level]] is 5 or higher. Most enemies have an invisible skill that gives them −20 to their [[hit rate]] and [[avoid]], with bosses and some other stronger enemies instead having a skill that gives only −10 to hit rate and avoid.


Normal Mode save files are colored green.
Normal Mode save files are colored green. On this difficulty, the [[Turn rewind|Draconic Time Crystal]] has infinite uses.


===Hard Mode===
===Hard Mode===
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In contrast, [[NPC]] units tend to have lower overall stats, making them more difficult to defend and keep alive. [[Experience]] gained from defeating enemies is reduced. Certain [[Ballista]]e are also given fewer uses.
In contrast, [[NPC]] units tend to have lower overall stats, making them more difficult to defend and keep alive. [[Experience]] gained from defeating enemies is reduced. Certain [[Ballista]]e are also given fewer uses.


Hard Mode save files are colored red.
Hard Mode save files are colored red. On this difficulty, the Draconic Time Crystal has 10 uses.


===Maddening Mode===
===Maddening Mode===
{{quote|For those who seek a true challenge.|Help text}}
{{quote|For those who seek a true challenge.|Help text}}
Enemies have even higher stats than on Hard Mode, and there are typically even more enemies in each chapter compared to Hard Mode. Like Hard Mode, enemy stat increases are not always consistent, and may even be lowered in certain cases, though this tends to be offset by their increased stats in other areas. Certain enemies have their [[weapon]]s, positions, and even [[class]]es changed entirely to make them more threatening. Promoted enemies are occasionally given special exclusive [[skills]] depending on their class; for example, enemy [[Hero]]es are given [[Triangle Adept]], and enemy [[Warrior]]s are given [[Fierce Stance]]. Enemy AI is also noticeably smarter, as they will not attack a unit that they deal zero damage to or a unit that they have a 0% hit rate against (this does not apply to the Fell Xenologue if foes can inflict secondary effects, like with skills such as [[Hobble]]).
Enemies have even higher stats than on Hard Mode, and there are typically even more enemies in each chapter compared to Hard Mode. Like Hard Mode, enemy stat increases are not always consistent, and may even be lowered in certain cases, though this tends to be offset by their increased stats in other areas. Certain enemies have their [[weapon]]s, positions, and even [[class]]es changed entirely to make them more threatening. Promoted enemies are occasionally given special exclusive [[skills]] depending on their class; for example, enemy [[Hero]]es are given [[Triangle Adept]], and enemy [[Warrior]]s are given [[Fierce Stance]]. Enemy AI is also noticeably smarter, as they will not attack a unit that they deal zero damage to or a unit that they have a 0% hit rate against. This does not apply if enemies are able to deal damage via an ally's chain attack or if they are able to inflict secondary effects, like with skills such as [[Hobble]].


Bosses are occasionally given more [[Revival Stone]]s, making it more difficult to eliminate them in a short number of turns. In addition, almost all bosses are given either the [[Unbreakable]] or the [[Veteran+]] skills; both render them immune to [[break]], while the latter also completely negates [[bonus damage]] against them. [[Experience]] gained from defeating enemies is reduced even further. Certain [[Ballista]]e are also given even fewer uses.
Bosses are occasionally given more [[Revival Stone]]s, making it more difficult to eliminate them in a short number of turns. In addition, almost all bosses are given either the [[Unbreakable]] or the [[Veteran+]] skills; both render them immune to [[break]], while the latter also completely negates [[bonus damage]] against them. [[Experience]] gained from defeating enemies is reduced even further. Certain [[Ballista]]e are also given even fewer uses.


Maddening Mode save files are colored purple.
Maddening Mode save files are colored purple. Furthermore, the player is unable to use [[Battle save]]s during a chapter and must use Bookmarks instead. Like hard mode, the Draconic Time Crystal has 10 uses.


==Spinoffs==
==Spinoffs==
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