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Calill: Difference between revisions

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Calill is a fire sage available in chapter 2-E with the part 2 group, 3-9 with the Crimean Royal Knights, and joins Ike's group on chapter 3-11. Her base stats are well-balanced for a magic user, having average to decent magic, skill, speed, luck, and resistance, but poor health, strength, and defense. She is excellent for damaging high-defense enemies due to being the only offensive magic user in the party, and she can also use her meteor tome for siege-utility. She falls behind other units due to lack of a mount, though she can climb ledges to help compensate.
Calill is a fire sage available in chapter 2-E with the part 2 group, 3-9 with the Crimean Royal Knights, and joins Ike's group on chapter 3-11. Her base stats are well-balanced for a magic user, having average to decent magic, skill, speed, luck, and resistance, but poor health, strength, and defense. She is excellent for damaging high-defense enemies due to being the only offensive magic user in the party, and she can also use her meteor tome for siege-utility. She falls behind other units due to lack of a mount, though she can climb ledges to help compensate.


Path of Radiance Calill does not cap any stats on average but is viably possible if she is lucky. Contrary to popular belief, stats that Largo had capped in ''Path of Radiance'' are not added to Calill's base stats in Radiant Dawn, so only her capped stats add to her ''Radiant Dawn'' base stats.
''Path of Radiance'' Calill does not cap any stats on average but is viably possible if she is lucky. Contrary to popular belief, stats that Largo had capped in ''Path of Radiance'' are not added to Calill's base stats in ''Radiant Dawn'', so only her capped stats add to her ''Radiant Dawn'' base stats.


Without investment, Calill will be underleveled when rejoining Ike's group. However, she can equip Geoffrey's or Astrid's Paragon in 3-9 to catch up. Her skill, speed, luck, and resistance growths are good, so with some levels, she can double frequently with good hitrates and avoid. Her magic growth is not as high, but is enough to easily patch after capping skill, speed, or luck. She can also use staves after promotion which gives her valuable utility. She can work with any part 4 team, though she is most valuable on Micaiah's team due to full mobility on the desert. By endgame, Calill is the easiest Rexflame user to work with due to having the best availability, earlier Paragon than Tormod or Sanaki, good class caps with the Rexflame speed boost, and excellent growths for a magic user, but she still suffers from poor durability and mobility.
Without investment, Calill will be underleveled when rejoining Ike's group. However, she can equip Geoffrey's or Astrid's Paragon in 3-9 to catch up. Her skill, speed, luck, and resistance growths are good, so with some levels, she can double frequently with good hitrates and avoid. Her magic growth is not as high, but is enough to easily patch after capping skill, speed, or luck. She can also use staves after promotion which gives her valuable utility. She can work with any part 4 team, though she is most valuable on Micaiah's team due to full mobility on the desert. By endgame, Calill is the easiest Rexflame user to work with due to having the best availability, earlier Paragon than Tormod or Sanaki, good class caps with the Rexflame speed boost, and excellent growths for a magic user, but she still suffers from poor durability and mobility.
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