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Sumia: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
5,844 bytes added ,  1 April 2020
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!colspan="3" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small>The above skill list does not include skills obtained exclusively via [[Downloadable content in Fire Emblem Awakening#Skills|DLC]].</small>
!colspan="3" style="{{Roundb}}; border:none; background-color:{{Color3}}" width="100%"|<small>The above skill list does not include skills obtained exclusively via [[Downloadable content in Fire Emblem Awakening#Skills|DLC]].</small>
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===Analysis===
{{analysis}}
Sumia is the first [[Pegasus Knight]] to join your army in Awakening, and probably the only one for quite some time until [[Cordelia]] joins you later on. Like other early joining Pegasus Knights in the series, Sumia possesses excellent movement as well as high Skill and Speed bases and growths, but lacks HP and defense to the point where she has trouble surviving even a single attack from an enemy axeuser at base. Her strength is also low at base, making it hard for her to deal decent damage to enemies even though she doubles them quite reliably. Luckily she can make use of various tools later on to counteract these issues, like pair-ups, tonics and better (effective) weaponry, but unlike some other characters, she will always need some kind of investment to leave her weak starting position behind.
The main reason to give Sumia this investment are her base class combined with her early jointime. Pegasus Knight is a very potent class, since it can promote into [[Dark Flier]] or [[Falcon Knight]], two classes which are desired by many units thanks to their excellent mobility and skillsets. Other units have to take the detour of using a [[Second Seal]] in order to get access to those classes, if they can even reclass into Pegasus Knight at all, while Sumia only needs to gain experience in her base class and promote.
As a flier, Sumia has no trouble to move around freely and pick off weakened enemies, and since she has enough skill and speed to hit and double most enemies reliably, it's pretty easy to train her up. Her flying mobility makes her useful to ferry your stronger units over cliffs, deserts and all other kinds of usually hardly traversable terrain too, and it makes her able to hunt down enemy thiefs who try to escape from battle as well. She is also decent against the early magic units, since those usually have poor defense but do decent damage against most of your combat units, since those tend to have less resistance than defense. However, her base class makes her weak against bows and wind magic (though her resistance is usually high enough to ensure her to survive a hit by a wind tome) and doesn't allow her to take advantage of terrain bonuses, making it harder for her to survive at the front lines than it is for your other units.
Once Sumia's level is high enough, she can promote and become whether a Dark Flier or Falcon Knight. As mentioned, both of these classes are very good: Dark Flier can learn the extremely powerful [[Galeforce]] skill at level 15, giving a huge boost to Sumia's already good mobility, while Falcon Knights can use staffs, especially the [[Rescue (staff)|Rescue]] staff to transport people ahead, and get the [[Lancefaire]] skill at level 15, which improves her damage output. Both classes get a rally skill at level 5: the Dark Flier gets [[Rally Movement]], which is useful if you want to get a unit ahead quickly, while the Falcon Knight gets [[Rally Speed]], which makes doubling enemies a lot easier for all of your units. It's usually recommended to reclass her into a Dark Flier first to get Galeforce as quickly as possible, and maybe Falcon Knight afterwards to further improve her combat abilities while keeping the flying mobility.
Other class options for Sumia are the [[Knight]] or [[Cleric]] class and their respective promotions. The Knight class tree reduces her two major selling points, her high speed and mobility, but in return also grants the highest improvement to her weak points by greatly boosting her durability and strength. It also maintains Sumia's lance rank, while she is stuck with E staffs,tomes and axes when reclassing into Cleric,[[War Cleric]] or [[Sage]].
Sage allows Sumia to learn [[Rally Magic]] and [[Tomefaire]], both of which are nice, but not fantastic skills on her, since it's easier to patch up her strength with good lances than training up her magic to the point where she can use tomes effectively. War Cleric gets the [[Renewal]] skill, which is in theory a great skill for every combat unit, but getting it usually is more trouble than worth it. [[Healtouch]] is also a skill that sounds nice for her in theory, since it would increase her healing as Falcon Knight, but once again reclassing into Cleric and limiting Sumia's abilities just to obtain one skill just isn't worth it.
As Great Knight, she will remain somewhat mobile and can learn the [[Luna]] skill which can help her to kill bulky enemies more reliably. [[General]] is a very interesting class for her, since it offers her the biggest improvement in strength, defense and HP, but also reduces her movement the most. She will usually still be fast enough to not get doubled or even double slower enemies, and she can learn [[Rally Defense]], a quite useful support skill, as well as [[Pavise]], which sometimes reduces the damage she receives from meelee enemies and thus might allow her to stay at the front with less healing. It's possible to compensate for the loss of mobility by pairing her up with a mobile mounted unit. However, this also means that you're now using a mobile unit to ferry around a unit that usually could move around freely itself, and even carry other units around if you wished so. Both Knight promotions also reduce her resistance, making magical enemies more threatening for her.
 
Generally, Sumia should remain in her base class for most of the game since the Pegasus Knight promotions offer her the most interesting skills and the flying mobility often makes up for the extra stats and skills that other classes may offer to her.
All in all, Sumia is a decent unit with a weak start due to her lack of base strength, defense and HP. Her class makes it worth using her though, and once she is trained up, she will easily become one of the better units in the first generation.


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