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Bartre: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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===Analysis=== | ===Analysis=== | ||
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Bartre joins alongside Dorcas in | Bartre joins alongside [[Dorcas]] in [[Taking Leave|chapter 1]] of [[Eliwood]] mode, or [[Birds of a Feather|chapter 2]] of [[Hector]] mode. Assuming the player went through [[Lyn]] mode, Dorcas will already have a significant edge against Bartre, having had some time to grow provided the player used him. That said, on his own merits, Bartre is generally mediocre. | ||
Bartre's base strength is 9. This allows him to dish out decent earlygame damage, especially against sturdy units like | Bartre's base strength is 9. This allows him to dish out decent earlygame damage, especially against sturdy units like [[cavalier]]s or [[knight]]s, who happen to wield [[lance]]s most of the time (all the time in the case of a knight). He also wields [[axe]]s, a powerful weapon type that has easy access to 1-2 range combat. Unfortunately, Bartre's [[defense]] and [[resistance]] are low, having a base of 4 and 0 and a growth of 30% and 25%, respectively, so his staying power at the front-lines are rather limited. | ||
However, Bartre's biggest weakness is his horrible base [[speed]] of 3, even for the standards of his character class. For starters, since you need 4 more [[Attack speed|AS]] than your enemy to double them, Bartre cannot even double [[Soldier]]s at base (they're not troublesome to eliminate, but even [[Oswin]], an armor knight, can still double them), or knights, despite their naturally low speed. What makes this issue even worse is the speed of regular enemies on Hard Mode. Cavaliers tend to have around 7 to 9 speed, making them dangerous to Bartre, and further hampering him is his constitution of 12. It doesn't sound that bad on paper as it allows him to wield hand most axes without a significant speed penalty, but it comes into play when Bartre needs to use a [[Steel Axe]] in a specific situation. Not only will his [[hit|hitrat]]e be low, but if he misses, he will take heavy damage back by way of the enemy doubling him. Despite his speed growth being better than Dorcas (by Fighter standards), the latter still has a base of 6, while it's not great, it can still at least allow him to double a few enemies in the earlygame and can at least stop him from getting doubled by every enemy except [[Mercenary|Mercenaries]] and [[Myrmidon]]s. Even then Bartre's otherwise decent speed growth isn't exactly reliable at all times and you might as well not get speed for quite a couple levels. Every level up without speed requires you to put 100 Exp into him, and you need multiple speed level-ups to even have a decent speed stat. Bartre will just end up not killing anything unless you setup kills for him, considerably slowing your gameplay down. Simply put, Bartre is not a unit worth using. Geitz is a promoted Warrior who can do his job ten times better (albeit requiring more effort to actually get to his recruitment chapter), with ten more points of base speed and a decent growth in it. Then again, it's also an option to simply not use a warrior at all. | |||
For all of Bartre's flaws in regards to his performance, using and training him is required to recruit [[Karla]] in Hector mode. Despite Karla being considered a mediocre unit, her bases are still decent for the next chapter, "Victory or Death", and she also comes with a [[Wo Dao]], one of the only two in the game. Keep in mind that to recruit her, Bartre has to be a level 5 Warrior. You might as well Arena abuse him and early promote him if you really wanna use him just to get access to Karla. | |||
=={{FEH}}== | =={{FEH}}== |