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Fanged Ties: Difference between revisions

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{{DescriptionCell
{{DescriptionCell
|game={{title|Heroes}}
|game={{title|Heroes}}
|english=At start of turn, if unit is within 2 spaces of<br>an ally, grants "unit can move 1 extra space<br>(does not stack)" and【Canto (1)】to unit<br>for 1 turn, and also grants the following effect<br>to unit based on the value of unit's Special<br>cooldown count: if at its maximum value,<br>grants Special cooldown count-2; if at<br>its maximum value - 1, grants Special<br>cooldown count-1.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than 1 space(s).)
|english=At start of turn, if unit is within 2 spaces of<br>an ally, grants "unit can move 1 extra space<br>(does not stack)" and【Canto (1)】to unit<br>for 1 turn, and also grants the following effect<br>to unit based on the value of unit's Special<br>cooldown count: if at its maximum value,<br>grants Special cooldown count-2; if at<br>its maximum value - 1, grants Special<br>cooldown count-1.<br><br>【Canto (1)】<br>After an attack, Assist skill, or structure<br>destruction, unit can move 1 space(s).<br><br>(Unit moves according to movement type. Once<br>per turn. Cannot attack or assist. Only highest<br>value applied. Does not stack. After moving,<br>if a skill that grants another action would be<br>triggered (like with Galeforce), Canto will<br>trigger after the granted action. Unit's base<br>movement has no effect on movement granted.<br>Cannot warp (using skills like Wings of Mercy)<br>a distance greater than unit would be able to<br>move with normal Canto movement.)
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分に「移動+1」(重複しない)、<br>【再移動(1)】を付与(1ターン)、かつ<br>奥義発動カウントが<br>「最大値」なら、奥義発動カウント-2、<br>「最大値-1」なら、奥義発動カウント-1<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(1マスを超える距離のワープ移動はできない)
|japanese=ターン開始時、周囲2マス以内に味方がいる時、<br>自分に「移動+1」(重複しない)、<br>【再移動(1)】を付与(1ターン)、かつ<br>奥義発動カウントが<br>「最大値」なら、奥義発動カウント-2、<br>「最大値-1」なら、奥義発動カウント-1<br><br>【再移動(1)】<br>自分から攻撃、補助、地形破壊の行動をした後、<br>直後に1マス移動できる<br><br>(自身の移動タイプで移動。<br> 例:歩行は、林には移動しづらい)<br>(攻撃、補助、地形破壊不可)<br>(同系統効果重複時、最大値適用)(1ターンに1回のみ)<br>(行動直後に再行動可能にするスキル発動時は、<br> 再行動で条件を満たせば、再移動が可能)<br>(再移動できる距離は、通常の移動の距離とは無関係)<br>(再移動の距離の上限を超えたワープ移動はできない)
}}
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