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Dark Emperor: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
In lower difficulties, this chapter is best beaten by warping a strong bosskiller to defeat Hardin and warping Marth afterwards to seize the throne. If the player wishes to get the items on this map, they can warp a thief or use the thief staff. This is recommended as the only brave weapon available in the game can be found in the chests of this chapter.
In lower difficulties, this chapter is best beaten by warping a strong bosskiller to defeat Hardin and warping Marth afterwards to seize the throne. If the player wishes to get the items on this map, they can warp a thief or use the thief staff. This is recommended as the only brave weapons available in the game (in the remake, at least) can be found in the chests of this chapter.
Playing without the warp staff, or on higher difficulties, further complicates the chapter.
Playing without the warp staff, or on higher difficulties, further complicates the chapter.
First, the thief can pose an annoyance as you cannot reach him turn one without dancing or usage of the Again staff, but he isn't particularly bulky and a trained Katarina or Linde should be able to one-shot him. Another thing to consider is the hallway guarded by two heroes. On the opposite side of the wall, there is a sniper, general, and sage nearby. The heroes have capped skill and can only be doubled by swordmasters with capped speed or berserkers and snipers using the Starsphere. The swordslayer deals bonus damage to them, but be careful as one of the Lunatic-exclusive characters also carries a swordslayer. As it is extremely difficult to take on the enemies on both sides, it is best to bait the sage and sniper first by getting in their range with one of your bulkier units and then finishing each of them separately. In the meantime, be careful with the bishop in the jail cell with Swarm. After crossing said hallway, reinforcements will begin to appear; as they are rather strong, it is best to just ignore them and rush towards Hardin. At this point it is a good idea to rescue Midia as it can be difficult to rescue her otherwise. Now, you must choose between going left or right. Going right is more practical as the enemies there are weaker compared to the Earth Dragon and two heroes, the door makes for a good chokepoint, and there are good items there to take. Now, the final part of this map is the Dark Emperor himself, Hardin. Note that it is only possible to harm him if the unit that attacks him has the Lightsphere in their inventory. However, Hardin is incredibly strong, fast and bulky; he will double Generals, Warriors and Dracoknights, even if they have the Starsphere in their inventory. There isn't a particularly easy way to deal with him and it's best to kill him in a single turn by dancing or using the Again staff with your strongest unit. After defeating him and seizing with Marth, you will either complete the Binding Shield and unlock the Endgame, or only get the Darksphere and finish the game with the bad ending.
First, the thief can pose an annoyance as you cannot reach him turn one without dancing or usage of the Again staff, but he isn't particularly bulky and a trained Katarina or Linde should be able to one-shot him. Another thing to consider is the hallway guarded by two heroes. On the opposite side of the wall, there is a sniper, general, and sage nearby. The heroes have capped skill and can only be doubled by swordmasters with capped speed or berserkers and snipers using the Starsphere. The swordslayer deals bonus damage to them, but be careful as one of the Lunatic-exclusive characters also carries a swordslayer. As it is extremely difficult to take on the enemies on both sides, it is best to bait the sage and sniper first by getting in their range with one of your bulkier units and then finishing each of them separately. In the meantime, be careful with the bishop in the jail cell with Swarm. After crossing said hallway, reinforcements will begin to appear; as they are rather strong, it is best to just ignore them and rush towards Hardin. At this point it is a good idea to rescue Midia as it can be difficult to rescue her otherwise. Now, you must choose between going left or right. Going right is more practical as the enemies there are weaker compared to the Earth Dragon and two heroes, the door makes for a good chokepoint, and there are good items there to take. Now, the final part of this map is the Dark Emperor himself, Hardin. Note that it is only possible to harm him if the unit that attacks him has the Lightsphere in their inventory. However, Hardin is incredibly strong, fast and bulky; he will double Generals, Warriors and Dracoknights, even if they have the Starsphere in their inventory. There isn't a particularly easy way to deal with him and it's best to kill him in a single turn by dancing or using the Again staff with your strongest unit. After defeating him and seizing with Marth, you will either complete the Binding Shield and unlock the Endgame, or only get the Darksphere and finish the game with the bad ending.
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