Lagdou Ruins 8
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Lagdou Ruins 8 (Japanese: ラグドゥ遺跡 8層 Lagdou Ruins: eighth level) is the eighth floor of the Lagdou Ruins.
Map data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eirika or Ephraim dies or the player's army is routed
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1–9
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{{{partner}}}
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{{{other}}}
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40+12
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{{{third}}}
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Bridges, highlighted and labeled
The bridges present on the map appear and disappear on set turns. None are present at preparations, but some appear at the start of turn 1.
- Bridges 1 and 8 are present turns 1–5 and 10–14
- Bridges 2, 6, and 9 are present turns 2–4, 8–10, and 14–16
- Bridges 3 and 10 are present turns 5–8 and 13–16
- Bridges 4 and 7 are present turns 3, 4, 7, 8, 11, 12, 15, 16, and 19
- Bridges 5 and 11 are present turns 1, 2, 5, 6, 9, 10, 13, 14, 17, and 18
- Bridge 12 is present turns 6, 12, and 18
On turn 20, all bridges are made present and cease disappearing.
Character data
- More characters may be available if this map is attempted during the Creature Campaign.
Item data
Additionally, random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Deathgoyle
|
20
|
1
|
44~51
|
18~22
|
12~17
|
13~17
|
2~5
|
14~18
|
6~8
|
11
|
7
|
Brave Lance • Javelin
|
Does not move.
|
|
Monster
|
Deathgoyle
|
20
|
1
|
37~44
|
16~20
|
10~15
|
12~16
|
1~4
|
12~16
|
4~6
|
11
|
7
|
Axereaver • Javelin
|
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
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Monster
|
Deathgoyle
|
20
|
1
|
37~44
|
16~20
|
10~15
|
12~16
|
1~4
|
12~16
|
4~6
|
11
|
7
|
Horseslayer • Javelin
|
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
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|
Monster
|
Arch Mogall
|
20
|
2
|
25~30
|
17~22
|
8~13
|
7~11
|
3~7
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4~7
|
12~15
|
5
|
6
|
Crimson Eye
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Does not move
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Monster
|
Cyclops
|
20
|
1
|
59~67
|
13~18
|
11~15
|
10~14
|
1~4
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17~21
|
4~8
|
16
|
5
|
Tomahawk • Hand Axe
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Moves to attack units in range.
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Monster
|
Cyclops
|
20
|
1
|
59~67
|
13~18
|
11~15
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Swordreaver • Hand Axe
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Moves to attack units in range.
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|
Monster
|
Cyclops
|
20
|
1
|
59~67
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13~18
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11~15
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Devil Axe • Door Key
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Moves to attack units in range.
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Monster
|
Arch Mogall
|
18~20
|
Var.
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25~30
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16~22
|
8~13
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6~11
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3~7
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4~7
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12~15
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5
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6
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Varies
|
• Randomly determined: group A. • Moves to attack units in range.
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Monster
|
Deathgoyle
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18~20
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Var.
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36~44
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15~20
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10~15
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11~16
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1~4
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12~16
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3~6
|
11
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7
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Varies
|
• Randomly determined: group B. • Moves to attack units in range.
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Monster
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Deathgoyle
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18~20
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Var.
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36~44
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15~20
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10~15
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11~16
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1~4
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12~16
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3~6
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11
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7
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Varies
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• Randomly determined: group B. • The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked. • The northernmost two begin moving unprovoked on turn 2. • All others move to attack units in range.
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Monster
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Arch Mogall
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18~20
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Var.
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25~30
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16~22
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8~13
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6~11
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3~7
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4~7
|
12~15
|
5
|
6
|
Varies
|
• Randomly determined: group B. • The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked. • The northernmost two begin moving unprovoked on turn 2. • All others move to attack units in range.
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Monster
|
Maelduin
|
18~20
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Var.
|
38~46
|
13~18
|
9~14
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10~13
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1~4
|
11~14
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6~10
|
12
|
8
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
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Monster
|
Elder Bael
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18~20
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Var.
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51~60
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16~21
|
8~13
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8~12
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1~4
|
12~16
|
6~9
|
15
|
6
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Varies
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• Randomly determined: group C. • Moves to attack units in range.
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Monster
|
Gwyllgi
|
18~20
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Var.
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33~39
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11~14
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17~22
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17~22
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3~8
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7~10
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5~9
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8
|
8
|
Hellfang
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• Randomly determined: group C. • Moves to attack units in range.
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Monster
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Cyclops
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18~20
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Var.
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57~67
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13~18
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10~15
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9~14
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1~4
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16~21
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3~8
|
16
|
5
|
Varies
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• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
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Monster
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Entombed
|
18~20
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Var.
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50~59
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10~15
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3~8
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3~6
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8~15
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1~4
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2~5
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6
|
5
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Varies
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• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
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Name
|
Class
|
Lv
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#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
57~67
|
13~18
|
10~15
|
9~14
|
1~4
|
16~21
|
3~8
|
16
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
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|
Monster
|
Entombed
|
18~20
|
Var.
|
50~59
|
10~15
|
3~8
|
3~6
|
8~15
|
1~4
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
Monster
|
Maelduin
|
18~20
|
Var.
|
38~46
|
13~18
|
9~14
|
10~13
|
1~4
|
11~14
|
6~10
|
12
|
8
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
Var.
|
51~60
|
16~21
|
8~13
|
8~12
|
1~4
|
12~16
|
6~9
|
15
|
6
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Gwyllgi
|
18~20
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Var.
|
33~39
|
11~14
|
17~22
|
17~22
|
3~8
|
7~10
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5~9
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8
|
8
|
Hellfang
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• Randomly determined: group C. • Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Deathgoyle
|
20
|
1
|
46~53
|
18~23
|
13~17
|
13~17
|
2~5
|
14~18
|
6~9
|
11
|
7
|
Brave Lance • Javelin
|
Does not move.
|
|
Monster
|
Deathgoyle
|
20
|
1
|
39~46
|
16~21
|
11~15
|
12~16
|
1~4
|
12~16
|
4~7
|
11
|
7
|
Axereaver • Javelin
|
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
20
|
1
|
39~46
|
16~21
|
11~15
|
12~16
|
1~4
|
12~16
|
4~7
|
11
|
7
|
Horseslayer • Javelin
|
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
|
|
Monster
|
Arch Mogall
|
20
|
2
|
26~31
|
18~23
|
9~13
|
7~11
|
3~7
|
4~7
|
13~16
|
5
|
6
|
Crimson Eye
|
Does not move
|
|
Monster
|
Cyclops
|
20
|
1
|
61~69
|
14~18
|
12~16
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Tomahawk • Hand Axe
|
Moves to attack units in range.
|
|
Monster
|
Cyclops
|
20
|
1
|
61~69
|
14~18
|
12~16
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Swordreaver • Hand Axe
|
Moves to attack units in range.
|
|
Monster
|
Cyclops
|
20
|
1
|
61~69
|
14~18
|
12~16
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Devil Axe • Door Key
|
Moves to attack units in range.
|
|
Monster
|
Arch Mogall
|
18~20
|
Var.
|
25~31
|
17~23
|
8~13
|
7~11
|
3~7
|
4~7
|
12~16
|
5
|
6
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
18~20
|
Var.
|
37~46
|
16~21
|
10~15
|
12~16
|
1~4
|
12~16
|
4~7
|
11
|
7
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
18~20
|
Var.
|
37~46
|
16~21
|
10~15
|
12~16
|
1~4
|
12~16
|
4~7
|
11
|
7
|
Varies
|
• Randomly determined: group B. • The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked. • The northernmost two begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Arch Mogall
|
18~20
|
Var.
|
25~31
|
17~23
|
8~13
|
7~11
|
3~7
|
4~7
|
12~16
|
5
|
6
|
Varies
|
• Randomly determined: group B. • The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked. • The northernmost two begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Maelduin
|
18~20
|
Var.
|
39~48
|
13~18
|
9~14
|
10~13
|
1~4
|
11~14
|
6~10
|
12
|
8
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
Var.
|
53~62
|
16~22
|
9~13
|
8~12
|
1~4
|
12~17
|
7~10
|
15
|
6
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Gwyllgi
|
18~20
|
Var.
|
34~41
|
11~15
|
18~23
|
18~23
|
4~8
|
8~11
|
5~10
|
8
|
8
|
Hellfang
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
59~69
|
13~18
|
11~16
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
52~61
|
11~16
|
4~8
|
4~7
|
9~16
|
1~4
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
59~69
|
13~18
|
11~16
|
10~14
|
1~4
|
17~21
|
4~8
|
16
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
52~61
|
11~16
|
4~8
|
4~7
|
9~16
|
1~4
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
Monster
|
Maelduin
|
18~20
|
Var.
|
39~48
|
13~18
|
9~14
|
10~13
|
1~4
|
11~14
|
6~10
|
12
|
8
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
Var.
|
53~62
|
16~22
|
9~13
|
8~12
|
1~4
|
12~17
|
7~10
|
15
|
6
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Gwyllgi
|
18~20
|
Var.
|
34~41
|
11~15
|
18~23
|
18~23
|
4~8
|
8~11
|
5~10
|
8
|
8
|
Hellfang
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Deathgoyle
|
20
|
1
|
32~53
|
11~27
|
8~25
|
9~23
|
1~21
|
11~28
|
3~22
|
11
|
7
|
Brave Lance • Javelin
|
Does not move.
|
|
Monster
|
Deathgoyle
|
20
|
1
|
49~61
|
21~27
|
14~21
|
16~22
|
2~7
|
15~20
|
5~10
|
11
|
7
|
Axereaver • Javelin
|
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
20
|
1
|
49~61
|
21~27
|
14~21
|
16~22
|
2~7
|
15~20
|
5~10
|
11
|
7
|
Horseslayer • Javelin
|
Does not move until a unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8), at which point it moves to attack units in range.
|
|
Monster
|
Arch Mogall
|
20
|
2
|
32~40
|
25~29
|
12~19
|
11~17
|
6~11
|
5~10
|
15~21
|
5
|
6
|
Crimson Eye
|
Does not move
|
|
Monster
|
Cyclops
|
20
|
1
|
73~87
|
17~24
|
16~23
|
14~20
|
2~7
|
19~27
|
8~14
|
16
|
5
|
Tomahawk • Hand Axe
|
Moves to attack units in range.
|
|
Monster
|
Cyclops
|
20
|
1
|
73~87
|
17~24
|
16~23
|
14~20
|
2~7
|
19~27
|
8~14
|
16
|
5
|
Swordreaver • Hand Axe
|
Moves to attack units in range.
|
|
Monster
|
Cyclops
|
20
|
1
|
73~87
|
17~24
|
16~23
|
14~20
|
2~7
|
19~27
|
8~14
|
16
|
5
|
Devil Axe • Door Key
|
Moves to attack units in range.
|
|
Monster
|
Arch Mogall
|
18~20
|
Var.
|
31~40
|
24~29
|
12~19
|
10~17
|
5~11
|
5~10
|
15~21
|
5
|
6
|
Varies
|
• Randomly determined: group A. • Moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
18~20
|
Var.
|
48~61
|
20~27
|
14~21
|
15~22
|
2~7
|
14~20
|
5~10
|
11
|
7
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
18~20
|
Var.
|
48~61
|
20~27
|
14~21
|
15~22
|
2~7
|
14~20
|
5~10
|
11
|
7
|
Varies
|
• Randomly determined: group B. • The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked. • The northernmost two begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Arch Mogall
|
18~20
|
Var.
|
31~40
|
24~29
|
12~19
|
10~17
|
5~11
|
5~10
|
15~21
|
5
|
6
|
Varies
|
• Randomly determined: group B. • The lower two of the northwest four, the two nearest the second-northwest platform, and the two nearest the southeast platform immediately begin moving unrpvoked. • The northernmost two begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Maelduin
|
18~20
|
Var.
|
50~63
|
17~24
|
13~20
|
11~16
|
2~7
|
12~16
|
8~14
|
12
|
8
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
Var.
|
64~78
|
22~30
|
12~19
|
10~16
|
2~7
|
15~20
|
8~13
|
15
|
6
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Gwyllgi
|
18~20
|
Var.
|
42~52
|
14~20
|
23~29
|
23~30
|
7~14
|
9~14
|
8~13
|
8
|
8
|
Hellfang
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
72~87
|
17~24
|
16~23
|
13~20
|
2~7
|
19~27
|
7~14
|
16
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
63~77
|
15~23
|
7~14
|
5~10
|
16~25
|
2~7
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Cyclops
|
18~20
|
Var.
|
72~87
|
17~24
|
16~23
|
13~20
|
2~7
|
19~27
|
7~14
|
16
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
Monster
|
Entombed
|
18~20
|
Var.
|
63~77
|
15~23
|
7~14
|
5~10
|
16~25
|
2~7
|
3~7
|
6
|
5
|
Varies
|
• Randomly determined: group D. • The one near the chest does not move; the others move to attack units in range.
|
|
Monster
|
Maelduin
|
18~20
|
Var.
|
50~63
|
17~24
|
13~20
|
11~16
|
2~7
|
12~16
|
8~14
|
12
|
8
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
Var.
|
64~78
|
22~30
|
12~19
|
10~16
|
2~7
|
15~20
|
8~13
|
15
|
6
|
Varies
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Monster
|
Gwyllgi
|
18~20
|
Var.
|
42~52
|
14~20
|
23~29
|
23~30
|
7~14
|
9~14
|
8~13
|
8
|
8
|
Hellfang
|
• Randomly determined: group C. • Moves to attack units in range.
|
|
Reinforcements
- For two turns on player phase after any player unit acts on the central platform (columns 9–12, rows 12–15)
- One enemy of group D from the stairs on the central platform
- For two turns on player phase after any player unit acts on the southeast platform (columns 14–20, rows 16–21)
- One enemy of group C from the stairs on the southeast platform
- For two turns on player phase after any player unit acts one the center-east platform (columns 16–19, rows 9–14)
- Two enemies of group D from the center-east edge of the map
- For four turns on player phase after any player unit acts in the northeast room (columns 7–20, rows 1–7; or columns 14–20, row 8)
- One enemy of group C from the northeast stairs
Boss data
- Main article: Monster
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Random monster data
Class rates
Inventories
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Etymology and other languages
Names, etymology, and in other regions
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Language
|
Name
|
Definition, etymology, and notes
|
English
|
Lagdou Ruins 8
|
--
|
Japanese
|
ラグドゥ遺跡 8層
|
Lagdou Ruins: eighth level
|
Spanish
|
Ruinas de Lagdou 8
|
Lagdou Ruins 8
|
French
|
Ruines de Lagdou 8
|
Lagdou Ruins 8
|
German
|
Ruinen von Lagdou 8
|
Lagdou Ruins 8
|
Italian
|
Rovine di Lagdou 8
|
Lagdou Ruins 8
|
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References