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Elwind
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Elwind (Japanese: エルウインド Elwind) is a wind tome which debuted in Fire Emblem: Genealogy of the Holy War, appearing only in games which feature the three separate anima magic types of fire, thunder and wind. It is a superior version of the basic Wind tome which strikes the foe with powerful blade-like blasts of wind.
It is the second "stage" of the hierarchy of wind magic, requiring a higher weapon level to use than Wind, and is the wind counterpart to Elfire and Elthunder. It is itself surpassed by the more advanced and powerful Arcwind and Tornado/Rexcalibur tomes.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Genealogy of the Holy War | B | 14 | 2 | 80 | -- | 1-2 | 50 | 5,000 | -- | -- | |
Path of Radiance | D | 4 | 2 | 90 | 0 | 1-2 | 30 | 1,650 | 2 | Deals bonus damage to flying units. | |
Radiant Dawn | C | 5 | 6 | 75 | 10 | 1-2 | 35 | 1,470 | 2 | Deals bonus damage to flying units. |
In other Fire Emblem series titles
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Locations
Genealogy of the Holy War
Inventory | First Generation: Lewyn |
Armory | Second Generation: Chapter 9 |
Path of Radiance
Inventory | Bastian |
Armory | Chapter 9 • Chapter 10 • Chapter 12 • Chapter 13 • Chapter 15 • Chapter 17 • Chapter 18 • Chapter 19 Chapter 20 • Chapter 23, Chapter 24 • Chapter 26 • Chapter 28 • Endgame |
Treasure | Chapter 11, village |
Radiant Dawn
Inventory | Soren |
Armory | Part 1: Chapter 8 • Chapter 9 • Endgame Part 2: Chapter 3 • Endgame Part 3: Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 7 • Chapter 8 • Chapter 9 • Chapter 10 • Chapter 11 • Endgame Part 4: Prologue • Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Endgame |
Bargains | Part 1: Chapter 5 |
Awakening
Inventory | Ricken • Laurent |
Armory | Carrion Isle • Desert Oasis |
Merchant (Anna) |
Ylisstol • Border Sands • The Twins' Turf |
Merchant (SpotPass) |
Arthur • Matthew • Soren |
Heroes
Other appearances
Super Smash Bros. for Nintendo 3DS and Wii U
This article or section is a short summary of Elwind. SmashWiki features a more in-depth article. |
Elwind is Robin's up special move in Super Smash Bros. for Nintendo 3DS and Wii U. The move acts as Robin's recovery move; Robin fires blade-shaped blasts of Elwind downward beneath them, propelling themselves upward as the blasts damage anyone they hit, dealing 5% damage each. Elwind is also used as a finisher for Robin's neutral attack if the player keeps rapidly pressing the attack button during it, finishing the combo with a flurry of small Elwind blades which quickly rack up damage.
Like all of Robin's weapons, Elwind - both as an up special move and as part of Robin's neutral attack - is governed by an emulation of the Fire Emblem durability system. It begins a match with 9 durability points, which are subtracted from until it runs out, at which point Elwind "breaks" and must be left to recharge for 6 seconds before it can be used again, during which the move will fail if the player attempts to use it. Each use of Elwind, whether it be the up special or the neutral attack, consumes one durability point.
As with all special moves in Super Smash Bros. for Nintendo 3DS and Wii U, Elwind has two alternate variations which can be applied to Robin as customization options. These moves are found at random and collected during the course of the game's other modes, such as Classic Mode and Smash Run.
- Soaring Elwind (Japanese: 変則エルウインド Irregular Elwind) reduces the height Robin is carried with the first blast, but the second carries them significantly higher, greatly boosting their recovery.
- Gliding Elwind (Japanese: スラントエルウインド Slant Elwind) casts the first blast at a 45 degree angle below Robin, greatly improving their horizontal recovery, then fires the second blast at the normal straight-up angle. Both blasts deal less damage.
Fire Emblem Cipher
Elwind is present as a skill on two cards in Fire Emblem Cipher: S02-005ST Little Mage, Ricken. It is a manual-activation skill which, for a cost of flipping 1 bond card, adds the common "Anti-Fliers" skill to Ricken until the end of the turn, temporarily giving him an effective bonus of +30 to his attack power when fighting flying-type cards.
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Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Elwind |
From "El", a prefix used by the Fire Emblem series to represent a higher second tier of magic + "wind". |
Spanish |
Elwind |
As in English. |
French |
Tempête |
Tempest |
German |
Elfenwind |
From Elfen, the German versions's equivalent prefix + wind. |
Italian |
Vento d'elfo |
From vento, "wind", + d'elfo, "elfin", the Italian version's equivalent to the "El" prefix. |
Russian |
Эльветер |
Elwind; only in Super Smash Bros. for Nintendo 3DS and Wii U, as no Fire Emblem game has as yet been officially released in Russian. |
Gallery
Artwork of Elwind from the Fire Emblem Trading Card Game.
Lewyn casting Elwind in Genealogy of the Holy War.
Soren casting Elwind in Path of Radiance.
Soren casting Elwind in Radiant Dawn.
Other appearances
Robin using Elwind (up special) in Super Smash Bros. for Wii U.
Robin using Elwind (neutral finisher) in Super Smash Bros. for Wii U.
References
See also
Anima magic | ||||||||||||||||||||||||||||||
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Tomes | ||||||||
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Weapons in Fire Emblem Awakening | ||||||||||||||
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Green tome skills in Heroes | ||||||
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