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Wyvern: Difference between revisions
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* '''Two-legged wyvern mounts:''' ''Shadow Dragon and the Blade of Light'', ''Mystery of the Emblem'', ''Thracia 776'' ([[Dragon Rider]] only), ''The Sacred Stones'' ([[Wyvern Knight]] only), ''Awakening'', ''Fates'' | * '''Two-legged wyvern mounts:''' ''Shadow Dragon and the Blade of Light'', ''Mystery of the Emblem'', ''Thracia 776'' ([[Dragon Rider]] only), ''The Sacred Stones'' ([[Wyvern Knight]] only), ''Awakening'', ''Fates'' | ||
* '''Four-legged wyvern mounts:''' ''Genealogy of the Holy War'', ''Thracia 776'', ''The Binding Blade'', '' | * '''Four-legged wyvern mounts:''' ''Genealogy of the Holy War'', ''Thracia 776'', ''The Binding Blade'', ''The Blazing Blade'', ''The Sacred Stones'', ''Shadow Dragon'', ''New Mystery of the Emblem'' | ||
==="Wyverns" and "dragons"=== | ==="Wyverns" and "dragons"=== |
Revision as of 18:00, 24 August 2018
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“ | But wyverns can be proud. They won't warm up to anyone they think unworthy. Took me three years before this one would let me ride on his back. Oh, he hated me at first. Always snarling and snatching at me... I don’t know how many times he threw me when I tried to ride him. | ” | — Cormag talking about Genarog, his wyvern steed. |
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Wyverns (Japanese: 飛竜 wyvern) are one of the dragon subspecies of Archanea and other continents in the Fire Emblem series. Wild wyverns are frequently tamed by humans and ridden as steeds for battle, comprising the Wyvern Rider class and its advanced forms.
History
Archanea
As with the other dragon tribes, the wyverns were once part of the flourishing dragon civilization in the antiquity of Archanea. This changed one thousand years before Archanea's formation, as the dragons began to show signs of deterioration. When the Divine Dragon elders recommended that dragons seal their power into dragonstones and take a human form to ensure their survival, it is uncertain whether any wyverns co-operated as no wyvern manaketes have ever been seen; either way, a large number of wyverns refused to shed their dragon lives and eventually degenerated into wild beasts. The wild wyverns lived primarily in the Mamorthod desert, the Wyvern's Dale, and in the forests of what would later become Macedon.
Humans first adopted the art of riding wyverns as mounts during Medeus's first reign of terror upon the land, in the War of Liberation in the year 493. In the Macedon region, a revolution arose among the abused slaves to the Dolhr Empire, spearheaded by the hero Iote. Iote and his companions were the first to tame the wild wyverns for use as steeds, and with them fought back against Medeus's occupation to free the slaves. Following the defeat of Medeus by Anri, Iote founded the Kingdom of Macedon, which rapidly gained fame as the home of the dracoknights, renowned and fearsome warriors who continued to tame wyverns for use as their mounts.[1]
Elsewhere
In other continents and worlds, wild wyvern populations are typically found only in one country on the continent, and in a similar vein to Macedon that country's military tends to be famous for its wyvern riding knights. These countries are:
- Thracia, in Jugdral
- Bern, in Elibe. In the past, wyverns used to roam the entire continent.[2]
- Grado, in Magvel
- Begnion, in Tellius, although during Ashnard's reign the Daein army also played host to wyvern riders who defected from Begnion
- Plegia, in Ylisse-era Archanea
- Nohr
Characteristics
Physical appearance
Wyverns are significantly smaller and more agile than other dragon clans, and are characterized primarily by their affinity for quick flight. Wild wyverns and wyvern-transformed manaketes breathe fire like the fire dragons, but tamed wyvern mounts appear to never use this ability, with the exception of the Savage Blow skill of Malig Knights. Some tamed wyverns, such as Cherche's wyvern Minerva, exhibit relatively high intelligence and are capable of comprehending human speech to some degree.[3]
Their general appearance and number of limbs varies between different games in the series. Traditionally in European cultures, a wyvern is defined as being more serpentine in their general shape and possessing only two legs, as opposed to the four legs of traditional European dragons. In this respect, the majority of Fire Emblem depictions of wyvern mounts differ significantly from their mythological origin: some have four legs and almost all look more like a lizard or traditional dragon in their body shape. Indeed, the best visual match for the traditional wyverns offered by these classes is the Wyvern Knight of Fire Emblem: The Sacred Stones, whose distinct serpentine appearance differs greatly from the other wyvern classes in the game.
The number of legs shown on wyvern mounts in each game are as follows:
- Two-legged wyvern mounts: Shadow Dragon and the Blade of Light, Mystery of the Emblem, Thracia 776 (Dragon Rider only), The Sacred Stones (Wyvern Knight only), Awakening, Fates
- Four-legged wyvern mounts: Genealogy of the Holy War, Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones, Shadow Dragon, New Mystery of the Emblem
"Wyverns" and "dragons"
In the Japanese version of the Fire Emblem series, the classes which are referred to in English as riding wyverns are usually referred to as "Dragon Knights", specifying dragons rather than wyverns; the English versions of Radiant Dawn and Shadow Dragon do this as well. However, the dragon name primarily acts as a title for the class in these cases, and in dialogue these tamed wyvern mounts are still explicitly referred to as "wyverns" in the Japanese version, spelled the same way as the wild wyverns of Mystery of the Emblem.[4] It is thus a safe assumption that no matter how varied the appearances of these mounts are, they are indeed meant to be the same species as the wild wyverns.
Notably, the battle sprites used for wyverns in Mystery of the Emblem are identical to the the wyvern mount in the Dracoknight class's battle sprites. The Nintendo DS remakes did not retain this similarity, probably because of an oversight caused by them being designed in two different games from each other.
Notable wyvern mounts
- (Japanese: ケイト Kate): Eda's wyvern in Thracia 776.
- (Japanese: トリフィンヌ Trifinne): Milady's wyvern in The Binding Blade.
- (Japanese: ルブレー Rubley): Zeiss's wyvern in The Binding Blade.
- Hyperion (Japanese: ハイペリオン Hyperion): Heath's wyvern in Fire Emblem: The Blazing Blade.
- Umbriel (Japanese: アンブリエル Umbriel): Vaida's wyvern in Fire Emblem: The Blazing Blade.
- Genarog (Japanese: ゲネルーガ Generuga): Cormag's wyvern in The Sacred Stones.
- Minerva (Japanese: ミネルヴァ Minerva): Cherche and Gerome's wyvern in Awakening; named for Minerva of Macedon.
- Ace (Japanese: ミシェル Michel): Percy's wyvern in Fates.
Wyvern-mounted classes
Seven classes have used wyverns as mounts throughout the Fire Emblem series.
Class data
Wyverns exist as an individual class only in Fire Emblem: Mystery of the Emblem and its remake, New Mystery of the Emblem. Wyverns attack with Fire Breath, are the only dragon class to act as an actual flying class with immunity to terrain penalties, and also possess a large movement range. The games' playable Manaketes can transform into wyverns using the rare wyvernstone items, exclusively available from secret shops, although only Tiki can use them in the original Mystery.
In Mystery, the main advantage to the Wyvern transformation was the movement bonus, but in the remake dragonstones function purely as weapons and do not allow the user to stay in that state, removing the movement benefits that were there initially.
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 40 | 4 | -- | 0 | 0 | 0 | 10 | 5 | 12 | -- | Breath: 7 |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 52 | 20 | -- | 20 | 20 | 20 | 20 | 20 | 20 | -- | Breath: 20 |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mystery of the Emblem | 50% | 10% | -- | 10% | 10% | 0% | 10% | 10% | -- | -- | -- | -- |
Class skills
Nil.
Class change
All appearances
Base class |
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Wyvern |
Trivia
- The Wyvern class has the greatest base movement stat of any playable class in the Fire Emblem series, possessing 12 movement.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Wyvern |
A wyvern (/ˈwaɪvərn/ WY-vərn, sometimes spelled wivern) is a legendary creature with a dragon's head and wings, a reptilian body, two legs, and a tail often ending in a diamond- or arrow-shaped tip.[5] |
Spanish |
Wyvern |
As above. |
French |
Wyverne |
Wyvern |
German |
Wyvern |
As above. |
Italian |
Viverna |
Wyvern |
Gallery
Artwork of the Wyvern from the Fire Emblem Trading Card Game.
Artwork of Jill and her wyvern from Fire Emblem Cipher.
Artwork of Jill and her wyvern from Fire Emblem Cipher.
Artwork of Cherche and her wyvern from Fire Emblem Cipher.
Artwork of Cherche and her wyvern from Fire Emblem Cipher.
Artwork of Beruka and her wyvern from Fire Emblem Cipher.
- FEFT Milady.png
Milady, a Wyvern Rider, with her wyvern, Trifinne, in The Binding Blade.
Zeiss, a Wyvern Rider, with his wyvern, Rubley, in The Binding Blade.
Narcian, a Wyvern Lord, with his wyvern in The Binding Blade.
Galle, a Wyvern Lord, with his wyvern in The Binding Blade.
Heath, a Wyvern Rider, with his wyvern, Hyperion, in Fire Emblem: The Blazing Blade.
Jill, a Wyvern Rider, with her wyvern in Path of Radiance.
Haar, a Wyvern Lord, with his wyvern in Path of Radiance.
References
- ↑ "Once upon a time, the region of Macedon was a territory under Dolhrian rule. A century ago, the dragonkin rulers sent many slaves to these wild forests, to excavate ruins and build a country. Many slaves were forced to work to their limits, barely fed, and then slaughtered. A young man stood up against such tragic conditions. Iote was his name. He and his companions fled to the forests and fought, astride wyverns, to free the slaves. After Dolhr's demise, the slaves established their own country in these now abundant lands. And the hero Iote was chosen as their first king. And so was born the Kingdom of Macedon, later feared as the domain of dracoknights." — Opening narration of Chapter 3, Fire Emblem: New Mystery of the Emblem
- ↑ "Bern is the only country on the continent where wyverns still fly." — Eliwood, Fire Emblem: The Blazing Blade
- ↑ "Miriel: That wyvern you have there appears to comprehend human speech.
Cherche: She's a very smart girl.
Miriel: I've read reports which claimed that ancient dragons possess the power of language. However. I'd not heard that living wyverns were capable of such feats.
Cherche: Well, sounds like you've stumbled upon the discovery of the century, then!" — Miriel and Cherche, Fire Emblem Awakening - ↑ "俺はヒース。 見てのとおり、竜騎士だ。 相棒の飛竜はハイペリオン、見た目は怖いが、いい奴なんだ。" — Heath (Japanese version), Fire Emblem: The Blazing Blade
- ↑ https://en.wikipedia.org/wiki/Wyvern
See also
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |
Races and animals of the Fire Emblem series | ||||
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