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| Recruiting [[Shiva]] requires [[Finn]] and [[Safy]] to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. | | Recruiting [[Shiva]] requires [[Finn]] and [[Safy]] to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. |
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| | If [[Lifis]] has gained at least 13 points in speed, he can steal the [[Killing Edge]] out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against [[Leif]]'s forces, making it easier to approach him for recruitment. |
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| {{clear}} | | {{clear}} |
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| ==Trivia== | | ==Trivia== |
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| ==Etymology and other languages== | | ==Etymology and other languages== |
| {{Names | | {{Names |
Revision as of 00:23, 5 March 2022
This page has been marked as a stub. Please help improve the page by adding information.
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The Shield of Thracia
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“
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General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.
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”
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— August
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The Shield of Thracia (Japanese: トラキアの盾 The Shield of Thracia) is the seventh chapter of Fire Emblem: Thracia 776.
Plot
- Main article: The Shield of Thracia/Script
Leif continues his flight southward, towards Castle Meath. August advises Leif to seek aid from Thracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tahra, despite his lack of soldiers. Regrouping with Finn and Safy, Leif reaches Meath and meets Hannibal, who has arrested Osian, Halvan, and Ronan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, Carrion, to escort him across the mountains.
Beginning log
With the overwhelming pain of failure lying heavy in his heart, Leif fled Munster, accompanied by several members of the Magi group.
However, danger was still with them.
Bounty hunters were after the reward placed on Leif, and the Munster Army was gaining on him from behind...
Chapter data
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Victory: Escape
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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11+3
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{{{partner}}}
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0+10
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21+31
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{{{third}}}
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Character data
Note: Finn and Safy retain their levels, stats, inventory, and skills from the end of Chapter 3. Finn will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.
Item data
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Name
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Obtainment Method
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Antitoxin
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Visit upper house towards the north west
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Knight Proof
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Visit lower house towards the north west
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Pure Water
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Visit house towards the far south
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Warp
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Automatically at end of chapter (if Coirpre was returned to his home in Chapter 3)
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Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Brigand
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Berserker
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5
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1
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Poison Axe • Vulnerary • Antitoxin Wrath
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--
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Brigand
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Brigand
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7
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2
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Hand Axe
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--
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Brigand
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Brigand
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8
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4
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Iron Axe
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--
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Brigand
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Hunter
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12
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2
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Iron Bow • Pure Water
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--
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Brigand
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Hunter
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12
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1
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Iron Bow
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--
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Mercenary
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Myrmidon
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4
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2
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Iron Sword
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• Immediately begins moving unprovoked. • Not present if Shiva was killed or captured, but not released, in Chapter 2x.
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Mercenary
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Myrmidon
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5
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1
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Iron Blade
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• Immediately begins moving unprovoked. • Not present if Shiva was killed or captured, but not released, in Chapter 2x.
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Mercenary
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Myrmidon
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6
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1
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Iron Blade
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• Immediately begins moving unprovoked. • Not present if Shiva was killed or captured, but not released, in Chapter 2x.
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Mercenary
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Myrmidon
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7
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1
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Killing Edge
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• Immediately begins moving unprovoked. • Not present if Shiva was killed or captured, but not released, in Chapter 2x.
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Mercenary
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Myrmidon
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8
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1
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Iron Blade • Vulnerary
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• Immediately begins moving unprovoked. • Not present if Shiva was killed or captured, but not released, in Chapter 2x.
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Mercenary
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Myrmidon
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10
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1
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Silver Sword • Vulnerary
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• Immediately begins moving unprovoked. • Not present if Shiva was killed or captured, but not released, in Chapter 2x.
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Thief
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Thief
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3
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1
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Lockpick • Iron Sword Steal
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--
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Brigand
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Warrior
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8
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1
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Iron Bow • Hammer • Hand Axe • Vulnerary
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Shiva
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Myrmidon
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4
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1
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Killing Edge Sol
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• Immediately begins moving unprovoked. • Not present if he was killed or captured, but not released, in Chapter 2x.
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Eisenau
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Paladin
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6
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1
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Great Lance • Javelin • Vulnerary
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• Begins moving unprovoked on turn 13. • Prioritizes escaping via the north if a player unit has escaped.
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Munster
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Cavalier
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6
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8
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Javelin • Rapier
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Prioritizes escaping via the north if a player unit has escaped.
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Munster
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Cavalier
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10
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4
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Long Lance • Rapier
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Prioritizes escaping via the north if a player unit has escaped.
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Munster
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Mage
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7
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8
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Fire
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Prioritizes escaping via the north if a player unit has escaped.
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Munster
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Bishop
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3
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4
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Meteor • Heal
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Prioritizes escaping via the north if a player unit has escaped.
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Munster
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Soldier
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10
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4
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Javelin
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Prioritizes escaping via the north if a player unit has escaped.
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Munster
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Armored Sword
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8
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2
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Long Sword
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Prioritizes escaping via the north if a player unit has escaped.
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Reinforcements
- Turn 2
- Eisenau from the road north of ally starting positions
- Turns 2-5
- Turns 6, 7, 11, and 12
- 2 Mages from the northern border of the map
- 1 Bishop from the northern border of the map
- Turns 8-10
NPC data
Reinforcements
- After a player unit escapes
Boss data
- Main article: Eisenau
- Main article: Shiva
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Inventory
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Skills
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Killing Edge
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Sol
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Weapon Levels
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B
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--
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--
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--
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--
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--
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--
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--
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--
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--
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Placing a unit on Eisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial Cavaliers.
Recruiting Shiva requires Finn and Safy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured.
If Lifis has gained at least 13 points in speed, he can steal the Killing Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against Leif's forces, making it easier to approach him for recruitment.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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The Shield of Thracia
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.