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The Baron in Black: Difference between revisions
RNGSOMEONE (talk | contribs) |
Thecornerman (talk | contribs) m (Adjusted shop table; rearranged strategy to discuss middle group first, as their objective is not optional; minor wording changes in strategy; misc) |
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{{stub}} | {{stub}} | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe05 24.png|200px]] | |image=[[File:Cm fe05 24.png|200px]] | ||
|location=[[Munster]] | |location=[[Munster]] | ||
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|boss=[[Raydrik]], [[Galzus]] | |boss=[[Raydrik]], [[Galzus]] | ||
}} | }} | ||
{{Quote|We | |||
'''The Baron in Black''' (Japanese: {{hl|黒衣の男爵|Kokui no danshaku}} ''The Baron Clad in Black'') is the twenty-fourth of {{FE5}}. In order to play the [[The Altar of Loptr|sidequest after]], the player must obtain the [[Kia Staff]] in this chapter and [[Sara]] must be alive. | {{Quote|We don't have enough men... August, why did you divide our troops into three squads?|[[Leif]] to [[August]]}} | ||
'''The Baron in Black''' (Japanese: {{hl|黒衣の男爵|Kokui no danshaku}} ''The Baron Clad in Black'') is the twenty-fourth chapter of {{FE5}}. In order to play the [[The Altar of Loptr|sidequest after]], the player must obtain the [[Kia Staff]] in this chapter and [[Sara]] must be alive. | |||
==Plot== | ==Plot== | ||
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{{sectstub}} | {{sectstub}} | ||
===Beginning log=== | ===Beginning log=== | ||
After securing the city, [[Leif]] faced his final obstacle. Towering before him stood Castle [[Munster]], the "Palace of Evil." | After securing the city, [[Leif]] faced his final obstacle. Towering before him stood Castle [[Munster]], the "Palace of Evil." | ||
Though in the past having to escape from this ominous castle, [[Leif]] now stood ready to breach its walls. To reclaim a long-lost treasure...and to cut open the path for a new age… | Though in the past having to escape from this ominous castle, [[Leif]] now stood ready to breach its walls. To reclaim a long-lost treasure...and to cut open the path for a new age… | ||
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}} | }} | ||
===Character data=== | ===Character data=== | ||
{{ChapChars | {{ChapChars | ||
|game#=05 | |game#=05 | ||
|newunits=1 | |newunits=1 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Galzus | |name=Galzus | ||
|portrait=[[File:portrait galzus fe05.png]] | |portrait=[[File:portrait galzus fe05.png]] | ||
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|return50=ced | |return50=ced | ||
|return50article=Ced (character) | |return50article=Ced (character) | ||
}} | }} | ||
===Item data=== | ===Item data=== | ||
{{ChapItems | {{ChapItems | ||
|platform=snes03 | |platform=snes03 | ||
|itemlast=Kia | |itemlast=Kia | ||
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}} | }} | ||
===Shop data=== | ===Shop data=== | ||
{|style="margin | {| style="margin: auto; width: 50%; border: 2px solid {{Color2}}; border-radius: 15px; background: {{Color3}}" | ||
| <div style="border-radius: 15px; border: 2px solid {{Color2}}; background: {{Color1}}; padding: 3px; font-size: larger; text-align: center; font-weight: bold">Secret Shop</div> | |||
{ | {| class="wikitable" style="border-collapse: separate; margin: auto; border: none; background: none" | ||
! style="border-top-left-radius: 15px; border-bottom-left-radius: 15px; width: 5%" | | |||
! style="width: 30%" | Name | |||
! style="border-top-right-radius: 15px; border-bottom-right-radius: 15px; width: 15%" | Cost | |||
|- | |||
| style="border-top-left-radius: 15px; border-bottom-left-radius: 15px" | [[File:Is snes03 life ring.png|right]] | |||
| [[Life Ring]] | |||
| style="border-top-right-radius: 15px; border-bottom-right-radius: 15px; text-align: center" | 8,000 | |||
|- | |||
| style="border-top-left-radius: 15px; border-bottom-left-radius: 15px" | [[File:Is snes03 speed ring.png|right]] | |||
| [[Speed Ring]] | |||
| style="border-top-right-radius: 15px; border-bottom-right-radius: 15px; text-align: center" | 8,000 | |||
|- | |||
| style="border-top-left-radius: 15px; border-bottom-left-radius: 15px" | [[File:Is snes03 skill ring.png|right]] | |||
| [[Skill Ring]] | |||
| style="border-top-right-radius: 15px; border-bottom-right-radius: 15px; text-align: center" | 8,000 | |||
|- | |||
| style="border-top-left-radius: 15px; border-bottom-left-radius: 15px" | [[File:Is snes03 power ring.png|right]] | |||
| [[Power Ring]] | |||
| style="border-top-right-radius: 15px; border-bottom-right-radius: 15px; text-align: center" | 8,000 | |||
|- | |||
| style="border-top-left-radius: 15px; border-bottom-left-radius: 15px" | [[File:Is snes03 shield ring.png|right]] | |||
| [[Shield Ring]] | |||
| style="border-top-right-radius: 15px; border-bottom-right-radius: 15px; text-align: center" | 8,000 | |||
|} | |||
|} | |} | ||
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}} | }} | ||
===Boss data=== | ===Boss data=== | ||
{{Main|Raydrik}} | {{Main|Raydrik}} | ||
{{BossStats FE5 | {{BossStats FE5 | ||
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|wi=C | |wi=C | ||
}} | }} | ||
{{Main|Galzus}} | {{Main|Galzus}} | ||
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{{strategy}} | {{strategy}} | ||
The player's army is split into three groups for the chapter: | The player's army is split into three groups for the chapter: | ||
* The left group | * The middle group must defeat [[Raydrik]] and seize the throne | ||
* The left group can protect the 8 NPC units and obtain the [[Kia Staff]] | |||
* The right group | * The right group can neutralize the group of [[Dark Mage]]s in the bottom-right room | ||
The | The middle group needs 1 [[Door Key]]. [[Galzus]] can only be recruited by the middle group, and only by [[Mareeta]]; if Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even with [[Ced (character)|Ced]] and [[Forseti (tome)|Forseti]]; he is best incapacitated with a [[Sleep (staff)|Sleep]] staff. The [[Bragi Sword]] – which [[Leif]] can use – is incredibly useful for defeating Raydrik, as it deals [[bonus damage]] to him and negates the [[attack (stat)|attack]]-halving effect of his [[Loptr Sword]]. The unarmed Bishops can be easily captured for staves. | ||
The | The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing. | ||
The | The door in the upper center of the map that leads to the room with the [[Kia Staff]] chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who is assigned to do this is randomly determined at the start of the map, and for this reason it is imperative to save every NPC, since there is no as there is no way to distinguish which NPC is required. | ||
The | The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put to [[Status condition#Sleep|sleep]] or [[Status condition#Silence|silenced]] on turn 1 – specifically, the Dark Mages with Sleep, [[Silence (staff)|Silence]], [[Berserk (staff)|Berserk]], and [[Restore]], as well as the Dark Mage with [[Fenrir]]. The [[Mercenary|Mercenaries]] with status swords can be lured away with a decently fast unit and their conditioned restored; the reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from the enemy with [[Hel (tome)|Hel]], who is incapable of killing anyone with more than 1 [[HP]], meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements. | ||
==Trivia== | ==Trivia== | ||
*This chapter holds the only [[secret shop]] in the | *This chapter holds the only [[secret shop]] in the entirety of ''Thracia 776''. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-fan-name=The Baron in Black | |eng-fan-name=The Baron in Black | ||
|jap-name={{h|黒衣の男爵|Kokui no danshaku}} | |||
|jap-name={{ | |||
|jap-mean=The Baron Clad in Black (lit. "the black-clad baron") | |jap-mean=The Baron Clad in Black (lit. "the black-clad baron") | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
{{sectstub}} | {{sectstub}} | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=The Palace of Evil | |prechapter=The Palace of Evil | ||
|nextchapter=An Undying Oath | |nextchapter=An Undying Oath | ||
|nextalternate=The Altar of Loptr | |nextalternate=The Altar of Loptr |
Revision as of 14:09, 12 May 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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“ | We don't have enough men... August, why did you divide our troops into three squads? | ” | — Leif to August |
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The Baron in Black (Japanese: 黒衣の男爵 The Baron Clad in Black) is the twenty-fourth chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, the player must obtain the Kia Staff in this chapter and Sara must be alive.
Plot
- Main article:
The Baron in Black/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After securing the city, Leif faced his final obstacle. Towering before him stood Castle Munster, the "Palace of Evil." Though in the past having to escape from this ominous castle, Leif now stood ready to breach its walls. To reclaim a long-lost treasure...and to cut open the path for a new age…
Chapter data
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Victory: Seize the throne | Player | Other | Enemy | |||
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Defeat: Leif dies | 18+1 | 8 | 40+reinforcements | |||
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Character data
Characters | |||||||||||
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New units
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Available characters
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Item data
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Shop data
Secret Shop
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Enemy data
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Reinforcements
This section has been marked as a stub. Please help improve the page by adding information.
- Two Dark Mages will appear in the upper most room for every turn after the room is opened.
NPC data
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Boss data
- Main article:
Raydrik
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- Main article:
Galzus
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The player's army is split into three groups for the chapter:
- The middle group must defeat Raydrik and seize the throne
- The left group can protect the 8 NPC units and obtain the Kia Staff
- The right group can neutralize the group of Dark Mages in the bottom-right room
The middle group needs 1 Door Key. Galzus can only be recruited by the middle group, and only by Mareeta; if Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even with Ced and Forseti; he is best incapacitated with a Sleep staff. The Bragi Sword – which Leif can use – is incredibly useful for defeating Raydrik, as it deals bonus damage to him and negates the attack-halving effect of his Loptr Sword. The unarmed Bishops can be easily captured for staves.
The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing.
The door in the upper center of the map that leads to the room with the Kia Staff chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who is assigned to do this is randomly determined at the start of the map, and for this reason it is imperative to save every NPC, since there is no as there is no way to distinguish which NPC is required.
The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put to sleep or silenced on turn 1 – specifically, the Dark Mages with Sleep, Silence, Berserk, and Restore, as well as the Dark Mage with Fenrir. The Mercenaries with status swords can be lured away with a decently fast unit and their conditioned restored; the reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from the enemy with Hel, who is incapable of killing anyone with more than 1 HP, meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements.
Trivia
- This chapter holds the only secret shop in the entirety of Thracia 776.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
The Baron in Black |
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Palace of Evil • | The Baron in Black | • An Undying Oath → • The Altar of Loptr → |
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