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The Bandits of Dacia: Difference between revisions

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==Plot==
==Plot==
{{main|The Thieves of Dacia/Script}}
{{main|The Thieves of Dacia/Script}}
{{sectstub}}
 
In front of the hideout of the Dandelion, a group of bandits led by Perne, [[Perne]] and [[Salem]] talk. They mention how Salem defected from the Loptian Order and was almost killed by it in retaliation, but Perne saved his life. Perne expresses a distate of the Loptian Order's actions, as he believes that trying to kill someone for daring to follow their own path is wrong. He then wonders why Salem would leave the order when it is so powerful, to which Salem responds that he simply disagrees with its ways. Perne expresses that he likes Salem's mindset and offers him to join the Dandelion. Salem replies by noting that Perne's bandits have an unusual sense of ethics which appeals to him, so as long as they preserve those ethics, he feels comfortable with joining. Perne admits that there are some newcomers to the Dandelion who are bloodthirsty, most notably [[Colho]], whom Salem also knows as a menace that attacks merchants and other travelers. The bandit leader then tells Salem that he plans to leave those newcomers behind, taking [[Troude]] and Salem with him. Salem reminds Perne that he should also take [[Tina]], and that he should not treat her harshly. Perne acknowledges this and enters the Dandelion's hideout, leaving Salem behind as a lookout to watch out for the Imperial army. Salem states that he will use his [[Sleep (staff) | Sleep]] staff on anybody who approaches the area.
 
In the meantime, inside the south-western house in Dacia Forest, [[Mareeta]] and [[Saias]] talk. Saias had asked the elderly woman in that house to watch over Mareeta and intends to leave. Mareeta expresses her gratitude to Saias for saving her, but he responds by claiming that she is full of regret and she should leave those regrets behind. He explains that the [[Shadow Sword]]'s influence was very strong, but he dispelled the curse placed on it and is now giving it to Mareeta to symbolize the fact all darkness can be overcome. Mareeta initially refuses to use the sword, but Saias tells her that she must understand that weapons are a reflection of their wielder and a sword being "evil" once does not mean it has to be evil forever. He says that Mareeta should carve her own fate with the Shadow Sword, and Mareeta finally accepts the gift, claiming that it will symbolize how not even this sword's dark magic could overcome [[Eyvel]]'s love for her. Saias then leaves while wishing Mareeta to find happiness, and Mareeta wishes him the same.
 
The battle begins, and right away, Colho tells his fellow bandits to raid the villages in the area. He declares that they should not care about Perne not giving permission and promises to deal with Perne himself. Once the raid begins, Mareeta is informed by the woman taking care of her that bandits are attacking, and Mareeta wonders if it is the local bandit group she had heard of, the Dandelion. The woman tells Mareeta that this cannot be the Dandelion, because the Dandelion do not plunder villages - they even helped their village in the past. She believes that the attackers are new to the area, and after learning this fact, Mareeta declares that she will protect the villagers. The woman tries to dissuade Mareeta from fighting, as she reminds her of her daughter and she does not seem like she could win, but Mareeta is confident that she can defeat the bandits, because she is the daughter of Eyvel. Mareeta then leaves the house to start fighting.
 
Later, Tina appears from the Dandelion's hideout next to Salem and brings him a meal for his night shift. Salem tells her that the area is dangerous at night and she should get back to the hideout. Tina pouts, and Salem wonders if thoughts about her sister are keeping Tina awake. He promises that he will help Tina find [[Safy]], and Tina is elated to hear that. She then goes back to the hideout as Salem requested.
 
Once the battle ends, if it was completed quickly enough, [[Dryas]] suggests to [[Leif]] that he should purge this area of the bandits by attacking their hideout. However, he admits that the soldiers are exhausted and they could only muster a strike force comprised of very few troops. On the other hand, if the battle took too long, Dryas instead has extra information that the bandits here only target Imperial nobles and they give back to the poor, so Leif chooses to leave them be.
 
If Mareeta survived, she approaches Leif, surprised to find him here. Leif blames himself for what happened to Eyvel, but Mareeta says that it was her fault, because she could not overcome the Shadow Sword. Leif promises that he will get Eyvel back, but Mareeta corrects him that THEY will get Eyvel back, because she intends to join him and she begs for him to accept. Leif readily accepts Mareeta's request, and although he admits that they cannot go to Munster right away, he swears that they eventually will.


===Beginning log===
===Beginning log===

Revision as of 09:03, 28 October 2022


This page has been marked as a stub. Please help improve the page by adding information.

The Bandits of Dacia

Cm fe05 12.png

Location

Dacia Forest

Weather

Fog of War

New units

Mareeta

Boss(es)

Colho

Previous chapter(s)
Next chapter(s)
Side quest conditions

Chapter is completed before turn 20.

The Thieves of Dacia (Japanese: ダキアの盗賊 The Thieves of Dakia) is the twelfth chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, this chapter must be completed in fewer than 20 turns.

Plot

Main article: The Thieves of Dacia/Script

In front of the hideout of the Dandelion, a group of bandits led by Perne, Perne and Salem talk. They mention how Salem defected from the Loptian Order and was almost killed by it in retaliation, but Perne saved his life. Perne expresses a distate of the Loptian Order's actions, as he believes that trying to kill someone for daring to follow their own path is wrong. He then wonders why Salem would leave the order when it is so powerful, to which Salem responds that he simply disagrees with its ways. Perne expresses that he likes Salem's mindset and offers him to join the Dandelion. Salem replies by noting that Perne's bandits have an unusual sense of ethics which appeals to him, so as long as they preserve those ethics, he feels comfortable with joining. Perne admits that there are some newcomers to the Dandelion who are bloodthirsty, most notably Colho, whom Salem also knows as a menace that attacks merchants and other travelers. The bandit leader then tells Salem that he plans to leave those newcomers behind, taking Troude and Salem with him. Salem reminds Perne that he should also take Tina, and that he should not treat her harshly. Perne acknowledges this and enters the Dandelion's hideout, leaving Salem behind as a lookout to watch out for the Imperial army. Salem states that he will use his Sleep staff on anybody who approaches the area.

In the meantime, inside the south-western house in Dacia Forest, Mareeta and Saias talk. Saias had asked the elderly woman in that house to watch over Mareeta and intends to leave. Mareeta expresses her gratitude to Saias for saving her, but he responds by claiming that she is full of regret and she should leave those regrets behind. He explains that the Shadow Sword's influence was very strong, but he dispelled the curse placed on it and is now giving it to Mareeta to symbolize the fact all darkness can be overcome. Mareeta initially refuses to use the sword, but Saias tells her that she must understand that weapons are a reflection of their wielder and a sword being "evil" once does not mean it has to be evil forever. He says that Mareeta should carve her own fate with the Shadow Sword, and Mareeta finally accepts the gift, claiming that it will symbolize how not even this sword's dark magic could overcome Eyvel's love for her. Saias then leaves while wishing Mareeta to find happiness, and Mareeta wishes him the same.

The battle begins, and right away, Colho tells his fellow bandits to raid the villages in the area. He declares that they should not care about Perne not giving permission and promises to deal with Perne himself. Once the raid begins, Mareeta is informed by the woman taking care of her that bandits are attacking, and Mareeta wonders if it is the local bandit group she had heard of, the Dandelion. The woman tells Mareeta that this cannot be the Dandelion, because the Dandelion do not plunder villages - they even helped their village in the past. She believes that the attackers are new to the area, and after learning this fact, Mareeta declares that she will protect the villagers. The woman tries to dissuade Mareeta from fighting, as she reminds her of her daughter and she does not seem like she could win, but Mareeta is confident that she can defeat the bandits, because she is the daughter of Eyvel. Mareeta then leaves the house to start fighting.

Later, Tina appears from the Dandelion's hideout next to Salem and brings him a meal for his night shift. Salem tells her that the area is dangerous at night and she should get back to the hideout. Tina pouts, and Salem wonders if thoughts about her sister are keeping Tina awake. He promises that he will help Tina find Safy, and Tina is elated to hear that. She then goes back to the hideout as Salem requested.

Once the battle ends, if it was completed quickly enough, Dryas suggests to Leif that he should purge this area of the bandits by attacking their hideout. However, he admits that the soldiers are exhausted and they could only muster a strike force comprised of very few troops. On the other hand, if the battle took too long, Dryas instead has extra information that the bandits here only target Imperial nobles and they give back to the poor, so Leif chooses to leave them be.

If Mareeta survived, she approaches Leif, surprised to find him here. Leif blames himself for what happened to Eyvel, but Mareeta says that it was her fault, because she could not overcome the Shadow Sword. Leif promises that he will get Eyvel back, but Mareeta corrects him that THEY will get Eyvel back, because she intends to join him and she begs for him to accept. Leif readily accepts Mareeta's request, and although he admits that they cannot go to Munster right away, he swears that they eventually will.

Beginning log

After breaking through Dandrum Fortress, Leif hurried towards Tahra, hearing that the Empire was soon to launch a full-scale attack on the city. Dacia is a wide forest located to the east of Tahra. When Leif arrived at Dacia Forest, the area was darkening.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 8–12+1 {{{partner}}} {{{other}}} 27+18
Cm fe05 12.png

Units are arranged based on their position in deployment order after Leif.

On turn 20, the fog of war clears.

Character data

Characters
New units
Mareeta
Portrait mareeta fe05.png
Myrmidon
HP
22
Inventory
Mareeta's Sword
Vulnerary
Level
2
Automatically from turn 2
Available characters
Leif ​Lifis ​Brighton ​Machyua ​Lara ​Fergus ​Karin ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​

Item data

Items
Name Obtainment Method
Is snes03 silence.png Silence Visit northern house
(if Peter escaped in Chapter 11x)
Is snes03 heim scroll.png Heim Scroll Visit south eastern house
(if Sera escaped in Chapter 11x)
Is snes03 vulnerary.png Vulnerary Visit south western house if Rosa did not escape in Chapter 11x, or visit with any unit except Olwen
Is snes03 magic ring.png Magic Ring Visit south western house with Olwen if Rosa escaped in Chapter 11x

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 loptr mage enemy.gif Salem Loptr Mage 5 1 22 0 8 6 7 2 2 4 6 Jormungand Sleep
• Does not move; stands on a gate, the chapter's seize point.
• Randomly acts or does not act each turn.
Ma snes03 brigand steal enemy.gif Brigand Brigand 9 1 22~33 5~16 0~11 0~11 0~11 0~11 3~14 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand enemy.gif Brigand Brigand 5 2 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7 Hand Axe
Authority: Colho
Ma snes03 brigand steal enemy.gif Brigand Brigand 10 1 22~34 5~17 0~12 0~12 0~12 0~12 3~15 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand enemy.gif Brigand Brigand 6 11 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe
Authority: Colho
The two nearest and east of the central lake move to raid houses.
Ma snes03 brigand enemy.gif Brigand Brigand 6 1 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe Bridge Key
Authority: Colho
Ignores combat and moves to raid houses, then moves to attack units once no houses can be raided.
Ma snes03 brigand steal enemy.gif Brigand Brigand 11 1 22~35 5~18 0~13 0~13 0~13 0~13 3~16 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand steal enemy.gif Brigand Brigand 12 1 22~36 5~19 0~14 0~14 0~14 0~14 3~17 9~20 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand steal enemy.gif Brigand Brigand 5 2 22~29 5~12 0~7 0~7 0~7 0~7 3~10 9~16 6~7 Iron Axe
Steal
Authority: Colho
Ma snes03 brigand enemy.gif Brigand Brigand 2 5 22~26 5~9 0~3 0~4 0~4 0~4 3~7 9~13 6~7 Iron Axe
Authority: Colho
Moves to raid houses.
Ma snes03 warrior enemy.gif Colho Warrior 8 1 50 14 1 11 12 3 11 18 6 Poison Axe Hammer Vulnerary Vantage Manual
Authority:
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 brigand enemy.gif Brigand Brigand 3 18 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Iron Axe
Authority: Colho
Moves to raid houses.
Ma snes03 brigand steal enemy.gif Brigand Brigand 3 9 22~27 5~10 0~5 0~5 0~5 0~5 3~8 9~14 6~7 Iron Axe
Steal
Authority: Colho

Reinforcements

  • Turns 4–12, each with a 40% chance to appear; halted when Colho is defeated
    • Two Brigands without Steal from the northwestern road
    • One Brigand with Steal from the northwestern road

Boss data

Main article: Colho
File:Portrait colho fe05.png
Ma snes03 warrior enemy.gif Warrior
Level 8
Action --
Authority
Stats
Max HP 50 Speed 12
Strength 14 Luck 3
Magic 1 Defense 11
Skill 11 Constitution 18
Movement 6 FCM 0
Inventory Skills
Poison Axe
Hammer
Vulnerary
Vantage Manual
--
Weapon Levels
Swords -- Lances -- Axes C Bows E Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Using the warp staff to conveniently complete the map is recommended considering the high concentration of forest tiles. However, it is also important to note that this chapter has the only Vantage Manual in the entire game—which may work well on a unit such as Olwen—as well as a vendor that sells Wind tomes, the next such vendor appearing in Chapter 21.

To complete the map without the warp staff, keep in mind that a Bridge Key is recommended (one of the Brigands here has one), and the chapter must be completed within 20 turns to reach the following sidequest. The Brigands are capable of stealing items, but they are basic enemies with Iron Axes and pose little to no threat. Salem can be recruited by capturing him and not releasing him; though he is not required for the sidequest, his C-rank staves can be helpful.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Thieves of Dakia
• The Bandits of Dacia

• Used in FireLizard's fan translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ダキアの盗賊

The Thieves of Dakia

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Dandrum Fortress •
← Murder Hollace •
The Bandits of Dacia • The Walled City →
• Dandelion →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline