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The Bandits of Dacia: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe05 12.png|200px]]
|image=[[File:Cm fe05 12.png|200px]]
|location=Dacia Forest
|location=Dacia Forest
|new units=[[Mareeta]]
|new units=[[Mareeta]]
|boss=[[Colho]]
|boss=[[Cullough]]
|weather=[[Fog of War]]
|weather=[[Fog of War]]
|previous=*[[Dandrum Fortress]]
|previous=*[[Fort Dandrum]]
*[[Murder Hollace]]
*[[Murder Holes]]
|next=*[[The Walled City]]
|next=*[[The Walled City]]
*[[Dandelion]] <small>(sidequest)</small>
*[[The Dandelion]] <small>(side quest)</small>
|sidequest=Chapter is completed before turn 20.
|sidequest=Chapter is completed before turn 20.
}}
}}


'''The Thieves of Dacia''' (Japanese: {{hl|ダキアの盗賊|Dakia no tōzoku}} ''The Thieves of Dakia'') is the twelfth chapter of {{FE5}}. In order to play [[Dandelion|the sidequest after]], this chapter must be completed in fewer than 20 turns.
'''The Bandits of Dacia''' (Japanese: {{hl|ダキアの盗賊|Dakia no tōzoku}} ''The Thieves of Dakia'') is the twelfth chapter of {{FE5}}. In order to play [[The Dandelion|the side quest after]], this chapter must be completed in fewer than 20 turns.


==Plot==
==Plot==
{{main|The Thieves of Dacia/Script}}
{{main|The Bandits of Dacia/Script}}
{{sectstub}}


===Beginning log===
[[Perne]] recruits [[Salem]] into his group of bandits, the Dandelion, and declares that he plans to leave some new recruits behind soon, as they are bloodthirsty and the Dandelion is not meant to be that way. He intends to abscond with [[Troude]] and [[Tina]], as well as Salem. He then enters the Dandelion's hideout and leaves Salem behind as a lookout.
After breaking through Dandrum Fortress, [[Leif]] hurried towards [[Tahra]], hearing that the Empire was soon to launch a full-scale attack on the city. Dacia is a wide forest located to the east of Tahra. When Leif arrived at Dacia Forest, the area was darkening.
 
In the meantime, inside a house near Dacia Forest, [[Saias]] leaves [[Mareeta]] in an elderly woman's care. Before he takes his leave, he gives Mareeta the [[Shadow Sword]] and tells her that she should wield it, even though it once possessed her.
 
After Saias leaves, bandits under command of [[Cullough]]—one of the Dandelion's most infamous new recruits—attack the village where Mareeta is. Mareeta pledges to protect the village despite the protests of her caretaker and rushes out to meet the bandits. In the meantime, Tina comes out of the Dandelion's hideout to bring Salem some food, and Salem reassures her that they will find her sister, whom she misses dearly.
 
Once the battle ends, if it was finished quickly, [[Dryas]] tells [[Leif]] to seize the Dandelion's hideout and eliminate the bandit problem in the area. If the battle was not finished quickly, [[August]] tells Leif that the Dandelion is a surprisingly honorable group of bandits and they should be left alone, so Leif's forces do not storm the hideout. Regardless of what Leif does next, if Mareeta survived the battle, she meets with Leif and joins his forces while making a mutual promise with him that they will go back to Munster for [[Eyvel]] one day.


==Chapter data==
==Chapter data==
Line 40: Line 43:
|name=Mareeta
|name=Mareeta
|portrait=[[File:portrait mareeta fe05.png]]
|portrait=[[File:portrait mareeta fe05.png]]
|class=Myrmidon
|class=Sword Fighter
|HP=22
|HP=22
|lv=2
|lv=2
Line 46: Line 49:
|recruitment method=Automatically from turn 2
|recruitment method=Automatically from turn 2
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=fergus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asbel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selphina
|return21=selphina
|return23=cain
|return22=cain
|return23article=Cain (Thracia 776)
|return22article=Cain (Thracia 776)
|return24=alva
|return23=alva
|return24article=Alva (Thracia 776)
|return23article=Alva (Thracia 776)
|return25=robert
|return24=robert
|return25article=Robert (Thracia 776)
|return25=fred
|return26=fred
|return26=olwen
|return27=olwen
}}
}}


Line 83: Line 85:
|item1=Silence
|item1=Silence
|item1article=Silence (staff)
|item1article=Silence (staff)
|obtain1=Visit northern house<br>(if Peter escaped in [[Murder Hollace|Chapter 11x]])
|obtain1=Visit northern house<br>(if Peter escaped in [[Murder Holes|Chapter 11x]])
|item2=Heim Scroll
|item2=Heim Scroll
|obtain2=Visit south eastern house<br>(if Sera escaped in [[Murder Hollace|Chapter 11x]])
|obtain2=Visit south eastern house<br>(if Sera escaped in [[Murder Holes|Chapter 11x]])
|item3=Vulnerary
|item3=Vulnerary
|obtain3=Visit south western house if Rosa did not escape in [[Murder Hollace|Chapter 11x]], or visit with any unit except [[Olwen]]
|obtain3=Visit south western house if Rosa did not escape in [[Murder Holes|Chapter 11x]], or visit with any unit except [[Olwen]]
|itemlast=Magic Ring
|itemlast=Magic Ring
|obtainlast=Visit south western house with [[Olwen]] if Rosa escaped in [[Murder Hollace|Chapter 11x]]
|obtainlast=Visit south western house with [[Olwen]] if Rosa escaped in [[Murder Holes|Chapter 11x]]
}}
}}


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{{ChapShop SNES03
{{ChapShop SNES03
|tome1=Wind
|tome1=Wind
|tome1article=Wind (tome)
|tocost1=2,200
|tocost1=2,200
|tome2=Fire
|tome2=Fire
|tome2article=Fire (tome)
|tocost2=2,250
|tocost2=2,250
|item1=Vulnerary
|item1=Vulnerary
Line 127: Line 127:
|mov=6
|mov=6
|inventory={{Item|5|Jormungand}} • {{Item|5|Sleep|link=Sleep (staff)}}
|inventory={{Item|5|Jormungand}} • {{Item|5|Sleep|link=Sleep (staff)}}
|notes=• Does not move; stands on a [[Terrain/Super Nintendo Entertainment System games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.<br>• Randomly acts or does not act each turn.<!--Seems to be a ~30% chance to act-->
|notes=• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|gate]], the chapter's seize point.<br>• Randomly acts or does not act each turn.<!--Seems to be a ~30% chance to act-->
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
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|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Colho
|notes='''Authority:''' Cullough
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 162: Line 162:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Hand Axe}}
|inventory={{Item|5|Hand Axe}}
|notes='''Authority:''' Colho
|notes='''Authority:''' Cullough
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 180: Line 180:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Colho
|notes='''Authority:''' Cullough
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 197: Line 197:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}
|inventory={{Item|5|Iron Axe}}
|notes='''Authority:''' Colho<br>The two nearest and east of the central lake move to raid houses.
|notes='''Authority:''' Cullough<br>The two nearest and east of the central lake move to raid houses.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 214: Line 214:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}} • {{Item|5|Bridge Key}}
|inventory={{Item|5|Iron Axe}} • {{Item|5|Bridge Key}}
|notes='''Authority:''' Colho<br>Ignores combat at moves to raid houses, then moves to attack units once no houses can be raided.
|notes='''Authority:''' Cullough<br>Ignores combat and moves to raid houses, then moves to attack units once no houses can be raided.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 232: Line 232:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Colho
|notes='''Authority:''' Cullough
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 250: Line 250:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Colho
|notes='''Authority:''' Cullough
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 268: Line 268:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Colho
|notes='''Authority:''' Cullough
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 285: Line 285:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}
|inventory={{Item|5|Iron Axe}}
|notes='''Authority:''' Colho<br>Moves to raid houses.
|notes='''Authority:''' Cullough<br>Moves to raid houses.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=[[Colho]]
|name=[[Cullough]]
|class=Warrior
|class=Warrior
|lv=8
|lv=8
Line 321: Line 321:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}
|inventory={{Item|5|Iron Axe}}
|notes='''Authority:''' Colho<br>Moves to raid houses.
|notes='''Authority:''' Cullough<br>Moves to raid houses.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 339: Line 339:
|mov=6~7
|mov=6~7
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Colho
|notes='''Authority:''' Cullough
|last=y
|last=y
}}
}}
Line 345: Line 345:


====Reinforcements====
====Reinforcements====
*Turns 4–12, each with a 40% chance to appear; halted when [[Colho]] is defeated
*Turns 4–12, each with a 40% chance to appear; halted when [[Cullough]] is defeated
**Two [[Brigand]]s without [[Steal]] from the northwestern road
**Two [[Brigand]]s without [[Steal]] from the northwestern road
**One Brigand with Steal from the northwestern road
**One Brigand with Steal from the northwestern road


===Boss data===
===Boss data===
{{Main|Colho}}
{{Main|Cullough}}
{{BossStats FE5
{{BossStats FE5
|portrait=[[File:Portrait colho fe05.png]]
|portrait=[[File:Portrait cullough fe05.png]]
|sprite=warrior enemy
|sprite=warrior enemy
|class=Warrior
|class=Warrior
Line 374: Line 374:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
Using the [[Warp (staff)|warp staff]] to conveniently complete the map is recommended considering the high concentration of forest tiles. However, it is also important to note that this chapter has the only [[Vantage Manual]] in the entire game—which may work well on a unit such as [[Olwen]]—as well as a vendor that sells [[Wind (tome)|Wind]] tomes, the next such vendor appearing in [[The Liberation War|Chapter 21]].
Because of the heavy terrain, unpromoted mounted units will have less movement than their infantry counterparts, while promoted mounted units will move at the same rate as their infantry counterparts.
 
Using the [[Warp]] to capture [[Salem]] on turn 1 is recommended to avoid having him inflict [[Sleep (status)|Sleep]] on the player's units. [[Salem]] can be recruited by capturing him and not releasing him; while he is not required for the side quest, his staff utility makes him worth the effort. His [[Jormungand]] tome will weigh him down to the point where he has 0 attack speed, and he also has poor defense and HP, making him a relatively easy capture. While there are reinforcements from the north, the Gate's bonuses negate their risk, even with the penalties of capturing. Warp can also conveniently complete the map given the high concentration of forest tiles. However, it is also important to note that this chapter has the only [[Vantage Manual]] in the entire game—which may work well on a unit such as [[Olwen]] or [[Asbel]]—as well as a vendor that sells [[Wind]] tomes, the next such vendor appearing in [[The War of Liberation|Chapter 21]].


To complete the map without the warp staff, keep in mind that a Bridge Key is recommended (one of the Brigands here has one), and the chapter must be completed within 20 turns to reach [[Dandelion|the following sidequest]]. The Brigands are capable of stealing items, but they are basic enemies with Iron Axes and pose little to no threat. [[Salem]] can be recruited by capturing him and not releasing him; though he is not required for the sidequest, his C-rank [[staves]] can be helpful.
To complete the map without the warp staff, keep in mind that a drawbridge will need to be closed (one of the Brigands conveniently has a [[Bridge Key]]), and the chapter must be completed within 20 turns to reach [[The Dandelion|the following side quest]]. [[Karin]] is recommended to avoid the heavy terrain, and because she can fly over the water she allows the player to skip [[Cullough]] without a Warp use. The Brigands are capable of stealing items, but they are very slow and usually unable to steal.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=• The Thieves of Dakia<br>• The Bandits of Dacia
|eng-fan-name=• The Thieves of Dakia<br>• The Bandits of Dacia
|eng-fan-mean=• Used in FireLizard's [[fan translation]].<br>• Used in the Lil' Manster fan translation patch.
|eng-fan-mean=• Used in FireLizard's [[fan translation]].<br>• Used in the Lil' Manster fan translation patch.
|jap-name={{h|ダキアの盗賊|Dakia no tōzoku}}
|jpn-name={{h|ダキアの盗賊|Dakia no tōzoku}}
|jap-mean=The Thieves of Dakia
|jpn-mean=The Thieves of Dakia
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 12.png|Map of the chapter
</gallery>
 
{{ChapterNav
{{ChapterNav
|prechapter=Dandrum Fortress
|prechapter=Fort Dandrum
|prealternate=Murder Hollace
|prealternate=Murder Holes{{!}}Murder Holes <small>(side quest)</small>
|nextchapter=The Walled City
|nextchapter=The Walled City
|nextalternate=Dandelion
|nextalternate=The Dandelion{{!}}The Dandelion <small>(side quest)</small>
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Thieves of Dacia, The}}
{{DEFAULTSORT:Bandits of Dacia, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Revision as of 00:46, 22 February 2024

The Bandits of Dacia

Cm fe05 12.png

Location

Dacia Forest

Weather

Fog of War

New units

Mareeta

Boss(es)

Cullough

Previous chapter(s)
Next chapter(s)
Side quest conditions

Chapter is completed before turn 20.

The Bandits of Dacia (Japanese: ダキアの盗賊 The Thieves of Dakia) is the twelfth chapter of Fire Emblem: Thracia 776. In order to play the side quest after, this chapter must be completed in fewer than 20 turns.

Plot

Main article: The Bandits of Dacia/Script

Perne recruits Salem into his group of bandits, the Dandelion, and declares that he plans to leave some new recruits behind soon, as they are bloodthirsty and the Dandelion is not meant to be that way. He intends to abscond with Troude and Tina, as well as Salem. He then enters the Dandelion's hideout and leaves Salem behind as a lookout.

In the meantime, inside a house near Dacia Forest, Saias leaves Mareeta in an elderly woman's care. Before he takes his leave, he gives Mareeta the Shadow Sword and tells her that she should wield it, even though it once possessed her.

After Saias leaves, bandits under command of Cullough—one of the Dandelion's most infamous new recruits—attack the village where Mareeta is. Mareeta pledges to protect the village despite the protests of her caretaker and rushes out to meet the bandits. In the meantime, Tina comes out of the Dandelion's hideout to bring Salem some food, and Salem reassures her that they will find her sister, whom she misses dearly.

Once the battle ends, if it was finished quickly, Dryas tells Leif to seize the Dandelion's hideout and eliminate the bandit problem in the area. If the battle was not finished quickly, August tells Leif that the Dandelion is a surprisingly honorable group of bandits and they should be left alone, so Leif's forces do not storm the hideout. Regardless of what Leif does next, if Mareeta survived the battle, she meets with Leif and joins his forces while making a mutual promise with him that they will go back to Munster for Eyvel one day.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 8–12+1 {{{partner}}} {{{other}}} 27+18
Cm fe05 12.png

Units are arranged based on their position in deployment order after Leif.

On turn 20, the fog of war clears.

Character data

Characters
New units
Mareeta
Portrait mareeta fe05.png
Sword Fighter
HP
22
Inventory
Mareeta's Sword
Vulnerary
Level
2
Automatically from turn 2
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​

Item data

Items
Name Obtainment Method
Is snes03 silence.png Silence Visit northern house
(if Peter escaped in Chapter 11x)
Is snes03 heim scroll.png Heim Scroll Visit south eastern house
(if Sera escaped in Chapter 11x)
Is snes03 vulnerary.png Vulnerary Visit south western house if Rosa did not escape in Chapter 11x, or visit with any unit except Olwen
Is snes03 magic ring.png Magic Ring Visit south western house with Olwen if Rosa escaped in Chapter 11x

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 loptr mage enemy.gif Salem Loptr Mage 5 1 22 0 8 6 7 2 2 4 6 Jormungand Sleep
• Does not move; stands on a gate, the chapter's seize point.
• Randomly acts or does not act each turn.
Ma snes03 brigand steal enemy.gif Brigand Brigand 9 1 22~33 5~16 0~11 0~11 0~11 0~11 3~14 9~20 6~7 Iron Axe
Steal
Authority: Cullough
Ma snes03 brigand enemy.gif Brigand Brigand 5 2 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7 Hand Axe
Authority: Cullough
Ma snes03 brigand steal enemy.gif Brigand Brigand 10 1 22~34 5~17 0~12 0~12 0~12 0~12 3~15 9~20 6~7 Iron Axe
Steal
Authority: Cullough
Ma snes03 brigand enemy.gif Brigand Brigand 6 11 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe
Authority: Cullough
The two nearest and east of the central lake move to raid houses.
Ma snes03 brigand enemy.gif Brigand Brigand 6 1 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe Bridge Key
Authority: Cullough
Ignores combat and moves to raid houses, then moves to attack units once no houses can be raided.
Ma snes03 brigand steal enemy.gif Brigand Brigand 11 1 22~35 5~18 0~13 0~13 0~13 0~13 3~16 9~20 6~7 Iron Axe
Steal
Authority: Cullough
Ma snes03 brigand steal enemy.gif Brigand Brigand 12 1 22~36 5~19 0~14 0~14 0~14 0~14 3~17 9~20 6~7 Iron Axe
Steal
Authority: Cullough
Ma snes03 brigand steal enemy.gif Brigand Brigand 5 2 22~29 5~12 0~7 0~7 0~7 0~7 3~10 9~16 6~7 Iron Axe
Steal
Authority: Cullough
Ma snes03 brigand enemy.gif Brigand Brigand 2 5 22~26 5~9 0~3 0~4 0~4 0~4 3~7 9~13 6~7 Iron Axe
Authority: Cullough
Moves to raid houses.
Ma snes03 warrior enemy.gif Cullough Warrior 8 1 50 14 1 11 12 3 11 18 6 Poison Axe Hammer Vulnerary Vantage Manual
Authority:
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 brigand enemy.gif Brigand Brigand 3 18 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Iron Axe
Authority: Cullough
Moves to raid houses.
Ma snes03 brigand steal enemy.gif Brigand Brigand 3 9 22~27 5~10 0~5 0~5 0~5 0~5 3~8 9~14 6~7 Iron Axe
Steal
Authority: Cullough

Reinforcements

  • Turns 4–12, each with a 40% chance to appear; halted when Cullough is defeated
    • Two Brigands without Steal from the northwestern road
    • One Brigand with Steal from the northwestern road

Boss data

Main article: Cullough
Portrait cullough fe05.png
Ma snes03 warrior enemy.gif Warrior
Level 8
Action --
Authority
Stats
Max HP 50 Speed 12
Strength 14 Luck 3
Magic 1 Defense 11
Skill 11 Constitution 18
Movement 6 FCM 0
Inventory Skills
Poison Axe
Hammer
Vulnerary
Vantage Manual
--
Weapon Levels
Swords -- Lances -- Axes C Bows E Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Because of the heavy terrain, unpromoted mounted units will have less movement than their infantry counterparts, while promoted mounted units will move at the same rate as their infantry counterparts.

Using the Warp to capture Salem on turn 1 is recommended to avoid having him inflict Sleep on the player's units. Salem can be recruited by capturing him and not releasing him; while he is not required for the side quest, his staff utility makes him worth the effort. His Jormungand tome will weigh him down to the point where he has 0 attack speed, and he also has poor defense and HP, making him a relatively easy capture. While there are reinforcements from the north, the Gate's bonuses negate their risk, even with the penalties of capturing. Warp can also conveniently complete the map given the high concentration of forest tiles. However, it is also important to note that this chapter has the only Vantage Manual in the entire game—which may work well on a unit such as Olwen or Asbel—as well as a vendor that sells Wind tomes, the next such vendor appearing in Chapter 21.

To complete the map without the warp staff, keep in mind that a drawbridge will need to be closed (one of the Brigands conveniently has a Bridge Key), and the chapter must be completed within 20 turns to reach the following side quest. Karin is recommended to avoid the heavy terrain, and because she can fly over the water she allows the player to skip Cullough without a Warp use. The Brigands are capable of stealing items, but they are very slow and usually unable to steal.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Thieves of Dakia
• The Bandits of Dacia

• Used in FireLizard's fan translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ダキアの盗賊

The Thieves of Dakia

Gallery

← Fort Dandrum •
← Murder Holes (side quest) •
The Bandits of Dacia • The Walled City →
• The Dandelion (side quest) →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline