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The Bandits of Dacia: Difference between revisions
Thecornerman (talk | contribs) (→Enemy data: Added authority) |
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|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | |inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | ||
|notes=Authority: Colho | |notes='''Authority:''' Colho | ||
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|inventory={{Item|5|Hand Axe}} | |inventory={{Item|5|Hand Axe}} | ||
|notes=Authority: Colho | |notes='''Authority:''' Colho | ||
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|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | |inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | ||
|notes=Authority: Colho | |notes='''Authority:''' Colho | ||
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|inventory={{Item|5|Iron Axe}} | |inventory={{Item|5|Iron Axe}} | ||
|notes=Authority: Colho<br>The two nearest and east of the central lake move to raid houses. | |notes='''Authority:''' Colho<br>The two nearest and east of the central lake move to raid houses. | ||
}} | }} | ||
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|inventory={{Item|5|Iron Axe}} • {{Item|5|Bridge Key}} | |inventory={{Item|5|Iron Axe}} • {{Item|5|Bridge Key}} | ||
|notes=Authority: Colho<br>Ignores combat at moves to raid houses, then moves to attack units once no houses can be raided. | |notes='''Authority:''' Colho<br>Ignores combat at moves to raid houses, then moves to attack units once no houses can be raided. | ||
}} | }} | ||
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|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | |inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | ||
|notes=Authority: Colho | |notes='''Authority:''' Colho | ||
}} | }} | ||
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|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | |inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | ||
|notes=Authority: Colho | |notes='''Authority:''' Colho | ||
}} | }} | ||
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|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | |inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | ||
|notes=Authority: Colho | |notes='''Authority:''' Colho | ||
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|mov=6~7 | |mov=6~7 | ||
|inventory={{Item|5|Iron Axe}} | |inventory={{Item|5|Iron Axe}} | ||
|notes=Authority: Colho<br>Moves to raid houses. | |notes='''Authority:''' Colho<br>Moves to raid houses. | ||
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|mov=6 | |mov=6 | ||
|inventory={{Item|5|Poison Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}} • {{Item|5|Vantage Manual|image=vantage m}} | |inventory={{Item|5|Poison Axe}} • {{Item|5|Hammer}} • {{Item|5|Vulnerary}} • {{Item|5|Vantage Manual|image=vantage m}} | ||
|notes=Authority: ★<br>Moves to attack units in range. | |notes='''Authority:''' ★<br>Moves to attack units in range. | ||
|last=y | |last=y | ||
}} | }} | ||
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|inventory={{Item|5|Iron Axe}} | |inventory={{Item|5|Iron Axe}} | ||
|notes=Authority: Colho<br>Moves to raid houses. | |notes='''Authority:''' Colho<br>Moves to raid houses. | ||
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|inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | |inventory={{Item|5|Iron Axe}}<br>{{Item|5|Steal}} | ||
|notes=Authority: Colho | |notes='''Authority:''' Colho | ||
|last=y | |last=y | ||
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Revision as of 17:39, 26 April 2022
This page has been marked as a stub. Please help improve the page by adding information. |
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The Thieves of Dacia (Japanese: ダキアの盗賊 The Thieves of Dakia) is the twelfth chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, this chapter must be completed in fewer than 20 turns.
Plot
- Main article:
The Thieves of Dacia/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After breaking through Dandrum Fortress, Leif hurried towards Tahra, hearing that the Empire was soon to launch a full-scale attack on the city. Dacia is a wide forest located to the east of Tahra. When Leif arrived at Dacia Forest, the area was darkening.
Chapter data
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Victory: Seize the throne | Player | Enemy | ||||
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Defeat: Leif dies | 8–12+1 | 27+18 | ||||
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Units are arranged based on their position in deployment order after Leif.
On turn 20, the fog of war clears.
Character data
Characters | |||||||||||
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New units
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Tomes Staves Items Secret
None
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turns 4–12, each with a 40% chance to appear; halted when Colho is defeated
Boss data
- Main article:
Colho
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Using the warp staff to conveniently complete the map is recommended considering the high concentration of forest tiles. However, it is also important to note that this chapter has the only Vantage Manual in the entire game—which may work well on a unit such as Olwen—as well as a vendor that sells Wind tomes, the next such vendor appearing in Chapter 21.
To complete the map without the warp staff, keep in mind that a Bridge Key is recommended (one of the Brigands here has one), and the chapter must be completed within 20 turns to reach the following sidequest. The Brigands are capable of stealing items, but they are basic enemies with Iron Axes and pose little to no threat. Salem can be recruited by capturing him and not releasing him; though he is not required for the sidequest, his C-rank staves can be helpful.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• The Thieves of Dakia |
• Used in FireLizard's fan translation. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Dandrum Fortress • ← Murder Hollace • |
The Bandits of Dacia | • The Walled City → • Dandelion → |
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