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{{Chapter Infobox
{{Chapter Infobox
<!--|image=[[File:Cm fe17fx 2.png|200px]]-->
|image=[[File:Cm fe17fx 2.png|200px]]
|location=Verdant Garden
|location=Verdant Garden
|boss=[[Alfred]], [[Céline]]
|boss=[[Alfred]], [[Céline]]

Latest revision as of 16:43, 16 April 2024

Seeds of Unrest

Cm fe17fx 2.png

Location

Verdant Garden

Boss(es)

Alfred, Céline

Previous chapter(s)

Dragons from Afar

Next chapter(s)

Path to War

Seeds of Unrest is the second chapter of the Fire Emblem Engage expansion Fell Xenologue. In this chapter, Alear, Nel, and Nil travel to a parallel Firene to meet Alfred and Céline. However, when Alear arrives, the two Firenese royals believe Nel and Nil to be using fell dragon magic to for self gain and so, to put the Alear they believe is corrupted out of their misery, Alfed and Céline initiate a fight to kill them all.

Plot

Main article: Seeds of Unrest/Script

Nil and Nel bring Alear to the parallel world's Firene. Nel informs them of their goal: to obtain the Bracelet of the Brash General. Nil and Nel tell Alear how the Firenese in this world are violent and war-seeking, and that its Queen Ève died in the previous war, with her son Alfred taking the throne in her place. Soon, a woman named Zelestia arrives to reunite with Nel and Nil, but when she begins to praise Alear, the two inform her that this Alear is from a different world. Zelestia then recounts her role in this world's Alear's burial. After her short grief, she introduces herself to Alear, who is put off by her mention of someone like her living in their world. She then relays news to Nel and Nil that Céline intends to invade Brodia, that she has been raising an army in preparation, and lastly that Firene's Emblem has changed somehow. The group then hastens to Firene Castle.

Inside the castle, Céline and Alfred argue over whether or not to invade Brodia to secure the resources to sustain their own country. Alfred is reluctant to face Brodia's military, but Céline manipulates him into accepting by threatening to attack them on her own. Before Alfred can give notice to his knights, Nel and Nil arrive to begin negotiations for their Emblem Bracelet. Tensions between the two groups rise, and Alfred suspects the two of ulterior motives. Alear then enters the conversation, but Céline accuses them of being a Corrupted raised by Nel and Nil. Alfred is infuriated by this, and orders his knights to attack Alear's army.

Alear's army defeats Alfred and Céline, and reclaims their bracelet, which contains a tainted Emblem Hector. Before Nel puts him back to slumber, Hector thanks her and wishes to fight alongside Alear someday. Alear then demands Alfred and Céline to cease their invasion, and they agree. The two apologize to them, as well as to Nel and Nil for previously tying them to Sombron. They then offer theirs and Firene's army to aid Alear, but Nel and Nil refuse their aid, urging them to keep themselves safe. Céline then suggests keeping the Emblem Bracelet in Firene for safety reasons, though Nel reasons against this as well. Alfred and Céline wish Alear's group good luck, and the two depart.

Outside the castle, Alear chastises Nel for her harsh words, and the two argue briefly. After they defuse the tension between themselves, Alear muses that they might need to fight against twins, although Nel responds that most Fell Dragon children lose their twin siblings as they age. The group then makes their way to Brodia.

Sometime in the past, a young Nel and Nil discuss the other Fell Dragon twins killing each other, and Nil believes he will likely be next to die. Nel attempts to console him, and pledges to protect him no matter what.

Beginning log

After fending off assassins, the Divine Dragon heads to Firene with Nel and Nil in search of a bracelet.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Alfred and Céline Player Partner Other Enemy
Defeat: Nel, Nil, or Alear dies 4–8 {{{partner}}} {{{other}}} 23+10
Cm fe17fx 2.png
Map dimensions:
25 columns by 21 rows

Character data

Characters
New units
Zelestia
Small portrait zelestia fe17.png
Melusine
HP
37
Inventory
Steel Sword
Elthunder
Vulnerary
Level
18
Automatically from preparations
Required characters
Alear f ​Nel ​Nil ​Zelestia ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​Mauvier ​Veyle ​

Emblem Ring data

Characters
New units

None

Required characters
Alear f emblem ​
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​Celica ​Marth ​Edelgard ​Tiki ​Soren ​Hector ​Chrom ​Camilla ​Veronica ​

Additionally, Emblem Energy appears in the following locations:

  • Column 12, row 2: West of the northern chest, past a wall
  • Column 17, row 6: Just north of a Thief by the northeastern moat
  • Column 17, row 14: Just north of a Thief by the center-eastern moat
  • Column 25, row 21: In the southeast corner of the map

Item data

These items are obtained for use specifically in this chapter:

Items
Name Obtainment Method
Is ns02 ridersbane.png Ridersbane Open northern chest
Is ns02 physic.png Physic Open southern chest

Enemy data

Every enemy is Is ns02 corrupted.png weak to attacks that are effective against Corrupted units.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 royal alfred.png Alfred & ??? Royal 2 1 46 10 5 16 12−1 11 5 16 9 6 Wolf Beil Silver Lance Spear
Self-Defense Quick Riposte Adaptability Piercing Glare Impenetrable Storm's Eye
• Begins moving if the nearby Sword Armor, Enchanter, Sword Fighter, or Martial Monk is provoked.
• Uses Storm's Eye if he has not used it within the previous turn.
Ma ns02 sword armor firene.png Firenese Soldier Sword Armor 18 2 41 13 0 15 5 15 0 5 10 4 Steel Sword
• The eastern one begins moving if Alfred or the nearby Enchanter, Sword Fighter, or Martial Monk is provoked.
• The western one begins moving if the nearby Sword Fighter or Martial Monk is provoked.
Ma ns02 enchanter firene female art.png Firenese Soldier Enchanter 3 1 40 9 9 14 19−2 11+5 11 14 6 5 Shielding Art Defense Tonic Resistance Tonic Defense Tonic Resistance Tonic
• Starts on a protection tile.
• Begins moving if Alfred or the nearby Sword Armor, Sword Fighter, or Martial Monk is provoked.
Ma ns02 sword fighter firene.png Firenese Soldier Sword Fighter 18 3 33 8 0 16 18−1 4 5 7 7 4 Steel Sword
• The eastern one begins moving if Alfred or the nearby Sword Armor, Enchanter, or Martial Monk is provoked.
• The western one begins moving if the nearby Sword Armor or Martial Monk is provoked.
• The center one begins moving if the nearby Axe Armor, Enchanter, or Thief is provoked.
Ma ns02 martial monk firene female.png Firenese Soldier Martial Monk 18 2 29 7 10 12 12−3 6+5 12 6 5 4 Shielding Art Mend
• The eastern one begins moving if Alfred or the nearby Sword Armor, Enchanter, or Sword Fighter is provoked.
• The western one begins moving if the nearby Sword Fighter or Sword Armor is provoked.
Ma ns02 royal céline.png Céline Royal 1 1 40 13 14 16 15−7 7 17 20 6 5 Elthunder Levin Sword
Fierce Bloom
• Starts on woods.
• Begins moving if the nearby Enchanter, Axe Armor, or Lance Fighter is provoked.
Ma ns02 enchanter firene female art.png Firenese Soldier Enchanter 3 1 40 9 9 14 19−2 11+5 11 14 6 5 Shielding Art Elthunder Luck Tonic Luck Tonic Luck Tonic
• Starts on a protection tile.
• Begins moving if Céline or the nearby Axe Armor or Lance Fighter is provoked.
Ma ns02 axe armor firene.png Firenese Soldier Axe Armor 18 3 41 12 0 15 5−2 15 0 5 10 4 Steel Axe
• Starts on woods.
• The southeastern one begins moving if Céline or the nearby Enchanter or Lance Fighter is provoked.
• The southwestern one begins moving if the nearby Axe Fighter, Enchanter, or Thief is provoked.
• The northwestern one begins moving if the nearby Sword Fighter, Enchanter, or Thief is provoked.
Ma ns02 lance fighter firene.png Firenese Soldier Lance Fighter 18 2 37 11 5 18 14−3 6 5 5 7 4 Steel Lance
• The eastern one begins moving if Céline or the nearby Enchanter or Axe Armor is provoked.
• The western one begins moving if the nearby Lance Armor or Enchanter is provoked.
Ma ns02 lance armor firene.png Firenese Soldier Lance Armor 18 1 41 13 0 15 5 15 0 5 10 4 Steel Lance
Begins moving if the nearby Lance Fighter or Enchanter is provoked.
Ma ns02 enchanter firene art.png Firenese Soldier Enchanter 1 1 31 9 9 14 15−2 8+5 8 14 6 5 Shielding Art HP Tonic HP Tonic HP Tonic HP Tonic
• Starts on a protection tile.
• Begins moving if the nearby Lance Armor or Lance Fighter is provoked.
Ma ns02 axe fighter firene.png Firenese Soldier Axe Fighter 18 1 44 12 0 10 11−2 3 1 2 10 4 Steel Axe
• Starts on woods.
• Begins moving if the nearby Axe Armor, Enchanter, or Thief is provoked.
Ma ns02 enchanter firene art.png Firenese Soldier Enchanter 1 1 31 9 9 14 15−2 8+5 8 14 6 5 Shielding Art Strength Tonic Strength Tonic Strength Tonic Strength Tonic
• Starts on a protection tile.
• Begins moving if the nearby Axe Armor, Axe Fighter, or Thief is provoked.
Ma ns02 thief firene female.png Firenese Soldier Thief 18 2 33 12 1 22 19 10 5 7 7 3 Steel Dagger
• The southern one begins moving if the nearby Axe Armor, Axe Fighter, or Enchanter is provoked; she prioritizes opening the southern chest, then escaping via the southeast corner of the map.
• The northern one begins moving if the nearby Axe Armor, Sword Fighter, or Enchanter is provoked; she prioritizes opening the northern chest, then escaping via the northeast corner of the map.
Ma ns02 enchanter firene art.png Firenese Soldier Enchanter 1 1 31 9 9 14 15−2 8+5 8 14 6 5 Shielding Art Dexterity Tonic Dexterity Tonic Dexterity Tonic Dexterity Tonic
• Starts on a protection tile.
• Begins moving if the nearby Axe Armor, Sword Fighter, or Thief is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 mage firene female.png Firenese Soldier Mage 18 2 24 2 10 13 13−1 3 12 5 6 4 Elfire
--
Ma ns02 mage firene female.png Firenese Soldier Mage 18 1 24 2 10 13 13−7 3 12 5 6 4 Elthunder
--
Ma ns02 sword fighter firene.png Firenese Soldier Sword Fighter 18 2 33 8 0 16 18−1 4 5 7 7 4 Steel Sword
--
Ma ns02 axe fighter firene.png Firenese Soldier Axe Fighter 18 2 44 12 0 10 11−2 3 1 2 10 4 Steel Axe
--
Ma ns02 enchanter firene art.png Firenese Soldier Enchanter 1 1 31 9 9 14 15−2 8+5 8 14 6 5 Shielding Art Dexterity Tonic Dexterity Tonic Dexterity Tonic
--
Ma ns02 lance armor firene.png Firenese Soldier Lance Armor 18 1 41 13 0 15 5 15 0 5 10 4 Steel Lance
--
Ma ns02 axe armor firene.png Firenese Soldier Axe Armor 18 1 41 12 0 15 5−2 15 0 5 10 4 Steel Axe
--

Reinforcements

  • Turns 3 (Hard/Maddening only) and 4
  • Turns 6 (Hard/Maddening only) and 8
    • 1 Sword Fighter from the southern border of the map, near the center-eastern bridge
    • 1 Enchanter with Strength Tonics from the southern border of the map, near the center-eastern bridge (Hard/Maddening only)
    • 1 Axe Fighter from the southern border of the map, near the center-eastern bridge
  • Turns 7 (Hard/Maddening only) and 9
    • 1 Archer from the northern border of the map, near the northern chest (Hard/Maddening only)
    • 1 Enchanter with Dexterity Tonics from the northern border of the map, near the northern chest
    • 1 Lance Armor from east of the northern chest
  • Turn 10
    • 1 Sword Armor from northeast of Alfred's starting position (Hard/Maddening only)
    • 1 Mage with Elfire from just east of Alfred's starting position
    • 1 Mage with Elwind from north of Céline's starting position (Hard/Maddening only)
    • 1 Axe Fighter from south of Céline's starting position
  • Turn 11
    • 1 Sword Fighter from northeast of Alfred's starting position
    • 2 Archers; one from just east of Alfred's starting position, one from north of Céline's starting position (Hard/Maddening only)
    • 1 Axe Armor from south of Céline's starting position

Boss data

Main article: Alfred

Normal Hard Maddening

Main article: Céline

Normal Hard Maddening

Ma ns02 vidame céline tome.png Royal
Level 1
Movement 5
Stats
Max HP 40 Defense 7
Strength 13 Resistance 17
Magic 14 Luck 20
Dexterity 16 Build 6
Speed 15−7
Inventory Skills
Elthunder
Levin Sword
Fierce Bloom
Weapon Levels
Swords B Lances -- Axes -- Bows --
Knives -- Tomes A Staves B Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Seeds of Unrest

--

Gallery

References

← Dragons from Afar • Seeds of Unrest • Path to War →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map