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Patience: Difference between revisions
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|methodlast=Classes | |methodlast=Classes | ||
|datalast=[[Mercenary]] <small>(Learned at Level 10)</small>}} | |datalast=[[Mercenary]] <small>(Learned at Level 10)</small>}} | ||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Awakening}} | |||
|english1=Grants Hit/Avo +10 when the unit is under<br>attack. | |||
|japanese1=?? | |||
}} | |||
==Trivia== | ==Trivia== |
Revision as of 23:25, 9 September 2020
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Patience (Japanese: 後の先 Late Initiative) is one of several skills in the Fire Emblem series. A handy defensive skill learned by mercenaries, it boosts the unit's hit and avoid by 10 points whenever an enemy unit starts a round of combat.
The Patience skill is only present in Fire Emblem Awakening.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Awakening
Units | Flavia • Gregor • Inigo • Linde • Ogma • Roy (SpotPass version) • Severa • Scáthach |
Classes | Mercenary (Learned at Level 10) |
Flavor text
Trivia
This skill shares the same Japanese name as the enemy phase attack theme from Fire Emblem: New Mystery of the Emblem, which the skill’s effect of providing a bonus on the enemy phase also seems to reference. The skill which serves as a thematic parallel/opposite to this one, Prescience, also shares its name with the player phase attack theme of New Mystery of the Emblem.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Patience |
-- |
Spanish |
Paciencia |
Patience |
French |
Prévoyance |
Foresight |
German |
Geduld |
Patience |
Italian |
Pazienza |
Patience |