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Aversa's Night: Difference between revisions
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{{Item Infobox | {{Item Infobox | ||
|image=[[File:Is 3ds01 aversa's night.png]] | |||
|image=[[File:Is | |caption=Icon of Aversa's Night from {{title|Awakening}}. | ||
|caption= | |help_text=Dark magic. Absorbs HP equal to half the damage dealt. | ||
|help_text= | |type=[[Tome]] ([[Dark]]) | ||
|type=[[ | |first={{FE13}} | ||
|first={{FE13}}}} | }} | ||
'''Aversa's Night''' ({{ | '''Aversa's Night''' (Japanese: {{hl|インバースの暗闇|Inbāsu no kurayami}} ''Inverse's Darkness'') is a [[Dark|dark magic tome]] introduced in {{FE13}}. Named for [[Aversa]] of the [[Grimleal]], it acts as an enhanced version of [[Nosferatu]]. | ||
==Stats== | ==Stats== | ||
===In the main ''Fire Emblem'' series=== | |||
{{WeaponStats | {{WeaponStats | ||
| | |game1={{title|Awakening}} | ||
| | |sprite1=[[File:Is 3ds01 aversa's night.png]] | ||
| | |rank1={{Tome13}} {{h|B*|Dark Mages, Sorcerers, and units with Shadowgift only}} | ||
| | |mt1=15 | ||
| | |hit1=75 | ||
|crt1=0 | |||
| | |rng1=1–2 | ||
| | |uses1=10 | ||
| | |worth1=2,340 | ||
| | |wex1=2 | ||
| | |notes1=Restores (damage dealt / 2) [[HP]] to the user.<br>Sells for 1/4 of its [[worth]]. | ||
| | }} | ||
===In other ''Fire Emblem'' series titles=== | |||
{{WeaponDataHdr FEH}} | |||
{{WeaponDataCell FEH | |||
|refine=Unrefined | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|pre=[[Fenrir]] | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −3 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Effect | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>If foe's HP ≥ 75% or penalty is active on foe at start of combat, inflicts −⁠(4 + current penalty on stat; calculated independently) each to attack, speed, and resistance on foe during combat. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=RedTome | |||
|mt=15 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2 HP and +2 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2 HP and +3 defense. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=RedTome | |||
|mt=14 | |||
|rng=2 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2 HP and +3 resistance. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Locations== | ==Locations== | ||
===''Awakening''=== | ===''Awakening''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Treasure | ||
| | |datalast=[[Event tile]]s or [[Barracks]], obtained at random from a pool of possible items. | ||
}} | |||
===''Heroes''=== | |||
{{FEH skill availability}} | |||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Awakening}} | |||
|english=Dark magic. Absorbs HP equal<br>to half the damage dealt. | |||
|japanese=ダークマージ系専用 与ダメージの半分HP回復 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Res+3. At start of turn, if any foe's HP ≤<br>unit’s HP-3 and that foe is adjacent to another<br>foe, inflicts Atk/Spd/Def/Res-3 on that foe and<br>bonuses on that foe become penalties through<br>its next action. | |||
|japanese=魔防+3<br>ターン開始時、敵同士が隣接していて、かつ、<br>HPが自分より3以上低い敵の<br>攻撃、速さ、守備、魔防-3、さらに<br>強化を+ではなく-とする(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Res+3. At start of turn, if any foe's<br>HP ≤ unit's HP-3 and that foe is adjacent to<br>another foe, inflicts Atk/Spd/Def/Res-4 on that<br>foe and bonuses on that foe become penalties<br>through its next action. At start of combat, if<br>unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe<br>during combat. | |||
|japanese=魔防+3<br><br>ターン開始時、敵同士が隣接していて、かつ<br>HPが自分より3以上低い敵の<br>攻撃、速さ、守備、魔防-4、さらに<br>強化を+ではなく-とする(敵の次回行動終了まで)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、敵の攻撃、速さ、魔防-4 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if foe's HP ≥ 75% or<br>【Penalty】is active on foe, inflicts penalty<br>on foe's Atk/Spd/Res during combat = 4 + any<br>current penalty on each of those stats.<br>(Example: if foe has -7 penalty to Atk, inflicts<br>Atk-11, for a net penalty of Atk-18 during<br>combat.) Calculates each stat penalty<br>independently.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard). | |||
|japanese=戦闘開始時、敵のHPが75%以上の時、<br>または、敵が【不利な状態異常】を受けている時、<br>戦闘中、敵の攻撃、速さ、魔防-4、かつ<br>敵が攻撃、速さ、魔防の弱化を受けていれば、<br>戦闘中、敵の攻撃、速さ、魔防が弱化の値だけ減少<br>(能力値ごとに計算)<br>(例えば、攻撃-7の弱化を受けていれば、<br> -7-7-4で、戦闘中、攻撃-18となる)<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Aversa's Night | |eng-name=Aversa's Night | ||
| | |jpn-name={{h|インバースの暗闇|Inbāsu no kurayami}} | ||
| | |jpn-mean=Inverse's Darkness | ||
| | |span-name=Noche Aversa | ||
| | |span-mean=Aversa night | ||
| | |fren-name=Nuit d'Aversa | ||
|fren-mean=Aversa's night | |||
|ger-name=Aversas Nacht | |||
|ger-mean=Aversa's night | |||
|ital-name=Notte di Aversa | |||
|ital-mean=Aversa's night | |||
|por-name=Noite de Aversa | |||
|por-mean=Aversa's night | |||
|ch-trad-name={{h|茵巴絲的黑暗|Yīnbāsī de hēi'àn}} | |||
|ch-trad-mean=Inverse's darkness | |||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
Is feh aversa's night closed.png|Aversa's Night as it appears in {{title|Heroes}}. | |||
Is feh aversa's night open.png|Aversa's Night as it appears in ''Heroes''. | |||
Ss fe13 henry casting aversa's night.png|[[Henry]] casting Aversa's Night in {{title|Awakening}}. | |||
</gallery> | |||
==See also== | |||
*[[Nosferatu]] | |||
{{NavDark}} | {{NavDark}} | ||
{{ | {{NavWeaponFE13}} | ||
[[Category:Tomes of Fire Emblem Awakening]] | |||
{{NavRedtomeH}} | |||
[[Category:HP-draining weapons, items, and skills]] |
Latest revision as of 01:06, 20 March 2024
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Aversa's Night (Japanese: インバースの暗闇 Inverse's Darkness) is a dark magic tome introduced in Fire Emblem Awakening. Named for Aversa of the Grimleal, it acts as an enhanced version of Nosferatu.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Awakening | B* | 15 | -- | 75 | 0 | 1–2 | 10 | 2,340 | 2 | Restores (damage dealt / 2) HP to the user. Sells for 1/4 of its worth. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Fenrir | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −3 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. If foe's HP ≥ 75% or penalty is active on foe at start of combat, inflicts −(4 + current penalty on stat; calculated independently) each to attack, speed, and resistance on foe during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP and +3 resistance. |
Locations
Awakening
Treasure | Event tiles or Barracks, obtained at random from a pool of possible items. |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Aversa: Dark One |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | Dark magic. Absorbs HP equal
to half the damage dealt. |
ダークマージ系専用 与ダメージの半分HP回復
|
Heroes (Unrefined) |
Grants Res+3. At start of turn, if any foe's HP ≤
unit’s HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. |
魔防+3
ターン開始時、敵同士が隣接していて、かつ、 HPが自分より3以上低い敵の 攻撃、速さ、守備、魔防-3、さらに 強化を+ではなく-とする(敵の次回行動終了まで) |
Heroes (Refined) |
Grants Res+3. At start of turn, if any foe's
HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. |
魔防+3
ターン開始時、敵同士が隣接していて、かつ HPが自分より3以上低い敵の 攻撃、速さ、守備、魔防-4、さらに 強化を+ではなく-とする(敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、速さ、魔防-4 |
Heroes (Refined: +effect) |
At start of combat, if foe's HP ≥ 75% or
【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
戦闘開始時、敵のHPが75%以上の時、
または、敵が【不利な状態異常】を受けている時、 戦闘中、敵の攻撃、速さ、魔防-4、かつ 敵が攻撃、速さ、魔防の弱化を受けていれば、 戦闘中、敵の攻撃、速さ、魔防が弱化の値だけ減少 (能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7-7-4で、戦闘中、攻撃-18となる) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Aversa's Night |
-- |
Japanese |
インバースの暗闇 |
Inverse's Darkness |
Spanish |
Noche Aversa |
Aversa night |
French |
Nuit d'Aversa |
Aversa's night |
German |
Aversas Nacht |
Aversa's night |
Italian |
Notte di Aversa |
Aversa's night |
Portuguese |
Noite de Aversa |
Aversa's night |
Traditional Chinese |
茵巴絲的黑暗 |
Inverse's darkness |
Gallery
Aversa's Night as it appears in Heroes.
See also
Dark magic | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Red tome skills in Heroes | ||||||
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|