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Aversa's Night: Difference between revisions

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(Created page with "{{Item Infobox |name=Aversa's Night |image=File:Is 3ds aversa's night.png |caption=Sprite of Aversa's Night from {{title|Awakening}}. |help_text= |type=[[Tome (magic)|Tome...")
 
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{{Item Infobox
{{Item Infobox
|name=Aversa's Night
|image=[[File:Is 3ds01 aversa's night.png]]
|image=[[File:Is 3ds aversa's night.png]]
|caption=Icon of Aversa's Night from {{title|Awakening}}.
|caption=Sprite of Aversa's Night from {{title|Awakening}}.
|help_text=Dark magic. Absorbs HP equal to half the damage dealt.
|help_text=
|type=[[Tome]] ([[Dark]])
|type=[[Tome (magic)|Tome]] ([[Dark (magic)|Dark]])
|first={{FE13}}
|first={{FE13}}}}
}}


'''Aversa's Night''' ({{hover|インバースの暗闇|Inbāsu no kurayami}} ''Inverse's Darkness'') is a [[dark (magic)|dark magic tome]] introduced in {{FE13}}. Named for [[Aversa]] of [[The Grimleal (cult)|the Grimleal]], it acts as an enhanced version of [[Nosferatu]].
'''Aversa's Night''' (Japanese: {{hl|インバースの暗闇|Inbāsu no kurayami}} ''Inverse's Darkness'') is a [[Dark|dark magic tome]] introduced in {{FE13}}. Named for [[Aversa]] of the [[Grimleal]], it acts as an enhanced version of [[Nosferatu]].


==Stats==
==Stats==
===In the main ''Fire Emblem'' series===
{{WeaponStats
{{WeaponStats
|gameo={{title|Awakening}}
|game1={{title|Awakening}}
|spriteo=[[File:Is 3ds aversa's night.png]]
|sprite1=[[File:Is 3ds01 aversa's night.png]]
|ranko=B
|rank1={{Tome13}} {{h|B*|Dark Mages, Sorcerers, and units with Shadowgift only}}
|mto=15
|mt1=15
|wto=--
|hit1=75
|hito=75
|crt1=0
|crto=0
|rng1=1–2
|rngo=1-2
|uses1=10
|useso=10
|worth1=2,340
|wortho=2,340
|wex1=2
|wexo=??
|notes1=Restores (damage dealt / 2) [[HP]] to the user.<br>Sells for 1/4 of its [[worth]].
|noteso=It recovers the user's HP equal to half the damage dealt to the enemy. It sells for 1/4 of its worth, instead of the usual 1/2.}}
}}
 
===In other ''Fire Emblem'' series titles===
{{WeaponDataHdr FEH}}
{{WeaponDataCell FEH
|refine=Unrefined
|type=RedTome
|mt=14
|rng=2
|sp=400
|pre=[[Fenrir]]
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −3 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.
}}
{{WeaponDataCell FEH
|refine=Effect
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>If foe's HP ≥ 75% or penalty is active on foe at start of combat, inflicts −&NoBreak;(4 + current penalty on stat; calculated independently) each to attack, speed, and resistance on foe during combat.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=RedTome
|mt=15
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2&nbsp;HP and +2&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2&nbsp;HP and +3&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=RedTome
|mt=14
|rng=2
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants +3&nbsp;[[resistance]].<br>If any foe's [[HP]] ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to [[attack]], [[speed]], [[defense]], and resistance and "converts bonuses into penalties" on that foe through their next action.<br>If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.<br>Grants +2&nbsp;HP and +3&nbsp;resistance.
}}
{{WeaponDataFtr FEH}}


==Locations==
==Locations==
===''Awakening''===
===''Awakening''===
{{ItemLoc1
{{ItemLoc
|method=Treasure
|methodlast=Treasure
|data=[[Event tiles]], obtained at random from a pool of possible items.}}
|datalast=[[Event tile]]s or [[Barracks]], obtained at random from a pool of possible items.
}}
 
===''Heroes''===
{{FEH skill availability}}


==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Awakening}}
|english=Dark magic. Absorbs HP equal<br>to half the damage dealt.
|japanese=ダークマージ系専用 与ダメージの半分HP回復
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Grants Res+3. At start of turn, if any foe's HP ≤<br>unit’s HP-3 and that foe is adjacent to another<br>foe, inflicts Atk/Spd/Def/Res-3 on that foe and<br>bonuses on that foe become penalties through<br>its next action.
|japanese=魔防+3<br>ターン開始時、敵同士が隣接していて、かつ、<br>HPが自分より3以上低い敵の<br>攻撃、速さ、守備、魔防-3、さらに<br>強化を+ではなく-とする(敵の次回行動終了まで)
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Grants Res+3. At start of turn, if any foe's<br>HP ≤ unit's HP-3 and that foe is adjacent to<br>another foe, inflicts Atk/Spd/Def/Res-4 on that<br>foe and bonuses on that foe become penalties<br>through its next action. At start of combat, if<br>unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe<br>during combat.
|japanese=魔防+3<br><br>ターン開始時、敵同士が隣接していて、かつ<br>HPが自分より3以上低い敵の<br>攻撃、速さ、守備、魔防-4、さらに<br>強化を+ではなく-とする(敵の次回行動終了まで)<br><br>戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、敵の攻撃、速さ、魔防-4
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of combat, if foe's HP ≥ 75% or<br>【Penalty】is active on foe, inflicts penalty<br>on foe's Atk/Spd/Res during combat = 4 + any<br>current penalty on each of those stats.<br>(Example: if foe has -7 penalty to Atk, inflicts<br>Atk-11, for a net penalty of Atk-18 during<br>combat.) Calculates each stat penalty<br>independently.<br><br>【Penalty】<br>All effects that last "on foe through its next<br>action." Includes penalties inflicted by a skill<br>like Panic or Threaten and negative status<br>effects (preventing counterattacks, restricting<br>movement, or the effects of a skill like<br>Triangle Adept or Guard).
|japanese=戦闘開始時、敵のHPが75%以上の時、<br>または、敵が【不利な状態異常】を受けている時、<br>戦闘中、敵の攻撃、速さ、魔防-4、かつ<br>敵が攻撃、速さ、魔防の弱化を受けていれば、<br>戦闘中、敵の攻撃、速さ、魔防が弱化の値だけ減少<br>(能力値ごとに計算)<br>(例えば、攻撃-7の弱化を受けていれば、<br> -7-7-4で、戦闘中、攻撃-18となる)<br><br>【不利な状態異常】<br>「敵の次回行動終了まで」の効果全般<br>(弱化、移動制限、パニック、反撃不可、<br> 相性激化、キャンセル等)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
* Despite being named for her, Aversa never uses the tome as a boss and doesn't have it in her inventory when [[Recruitment|recruited]].
-->
 
==Gallery==
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Aversa's Night
|eng-name=Aversa's Night
|eng-mean=
|jpn-name={{h|インバースの暗闇|Inbāsu no kurayami}}
|eng-fan-name=Inverse's Darkness
|jpn-mean=Inverse's Darkness
|eng-fan-mean=Commonly called by this name prior to the English release.
|span-name=Noche Aversa
|jap-name={{hover|インバースの暗闇|Inbāsu no kurayami}}
|span-mean=Aversa night
|jap-mean=Inverse's Darkness
|fren-name=Nuit d'Aversa
|fren-mean=Aversa's night
|ger-name=Aversas Nacht
|ger-mean=Aversa's night
|ital-name=Notte di Aversa
|ital-mean=Aversa's night
|por-name=Noite de Aversa
|por-mean=Aversa's night
|ch-trad-name={{h|茵巴絲的黑暗|Yīnbāsī de hēi'àn}}
|ch-trad-mean=Inverse's darkness
}}
}}
==Gallery==
<gallery>
Is feh aversa's night closed.png|Aversa's Night as it appears in {{title|Heroes}}.
Is feh aversa's night open.png|Aversa's Night as it appears in ''Heroes''.
Ss fe13 henry casting aversa's night.png|[[Henry]] casting Aversa's Night in {{title|Awakening}}.
</gallery>
==See also==
*[[Nosferatu]]


{{NavDark}}
{{NavDark}}
{{Nav13}}
{{NavWeaponFE13}}
[[Category:Tomes of Fire Emblem Awakening]]
{{NavRedtomeH}}
[[Category:HP-draining weapons, items, and skills]]

Latest revision as of 01:06, 20 March 2024

Aversa's Night

Is 3ds01 aversa's night.png
Icon of Aversa's Night from Awakening.


Dark magic. Absorbs HP equal to half the damage dealt.

Type

Tome (Dark)

First game

Fire Emblem Awakening

Aversa's Night (Japanese: インバースの暗闇 Inverse's Darkness) is a dark magic tome introduced in Fire Emblem Awakening. Named for Aversa of the Grimleal, it acts as an enhanced version of Nosferatu.

Stats

In the main Fire Emblem series

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Awakening Is 3ds01 aversa's night.png Tomes B* 15 -- 75 0 1–2 10 2,340 2 Restores (damage dealt / 2) HP to the user.
Sells for 1/4 of its worth.

In other Fire Emblem series titles

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Red tomes 14 2 400 -- Fenrir -- Grants +3 resistance.
If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −3 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action.
Heroes
(refine: +Effect)
Is feh wpn aversa's night refined.png Red tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action.
If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.
If foe's HP ≥ 75% or penalty is active on foe at start of combat, inflicts −⁠(4 + current penalty on stat; calculated independently) each to attack, speed, and resistance on foe during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Red tomes 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action.
If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.
Grants +2 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Red tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action.
If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Red tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action.
If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Red tomes 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action.
If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat.
Grants +2 HP and +3 resistance.

Locations

Awakening

Treasure Event tiles or Barracks, obtained at random from a pool of possible items.

Heroes

Method Data
Unit (★★★★★) Aversa: Dark One

Flavor text

Game Text
(English)
Text
(Japanese)
Awakening
Dark magic. Absorbs HP equal
to half the damage dealt.
ダークマージ系専用 与ダメージの半分HP回復
Heroes
(Unrefined)
Grants Res+3. At start of turn, if any foe's HP ≤
unit’s HP-3 and that foe is adjacent to another
foe, inflicts Atk/Spd/Def/Res-3 on that foe and
bonuses on that foe become penalties through
its next action.
魔防+3
ターン開始時、敵同士が隣接していて、かつ、
HPが自分より3以上低い敵の
攻撃、速さ、守備、魔防-3、さらに
強化を+ではなく-とする(敵の次回行動終了まで)
Heroes
(Refined)
Grants Res+3. At start of turn, if any foe's
HP ≤ unit's HP-3 and that foe is adjacent to
another foe, inflicts Atk/Spd/Def/Res-4 on that
foe and bonuses on that foe become penalties
through its next action. At start of combat, if
unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe
during combat.
魔防+3

ターン開始時、敵同士が隣接していて、かつ
HPが自分より3以上低い敵の
攻撃、速さ、守備、魔防-4、さらに
強化を+ではなく-とする(敵の次回行動終了まで)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、速さ、魔防-4
Heroes
(Refined: +effect)
At start of combat, if foe's HP ≥ 75% or
【Penalty】is active on foe, inflicts penalty
on foe's Atk/Spd/Res during combat = 4 + any
current penalty on each of those stats.
(Example: if foe has -7 penalty to Atk, inflicts
Atk-11, for a net penalty of Atk-18 during
combat.) Calculates each stat penalty
independently.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
戦闘開始時、敵のHPが75%以上の時、
または、敵が【不利な状態異常】を受けている時、
戦闘中、敵の攻撃、速さ、魔防-4、かつ
敵が攻撃、速さ、魔防の弱化を受けていれば、
戦闘中、敵の攻撃、速さ、魔防が弱化の値だけ減少
(能力値ごとに計算)
(例えば、攻撃-7の弱化を受けていれば、
-7-7-4で、戦闘中、攻撃-18となる)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Aversa's Night

--

Japanese

インバースの暗闇

Inverse's Darkness

Spanish

Noche Aversa

Aversa night

French

Nuit d'Aversa

Aversa's night

German

Aversas Nacht

Aversa's night

Italian

Notte di Aversa

Aversa's night

Portuguese

Noite de Aversa

Aversa's night

Traditional Chinese

茵巴絲的黑暗

Inverse's darkness

Gallery

See also

Dark magic
Basic tomes CarreauFenrirFluxGoetiaHades ΩJormungandMiasma ΔRuinVerrineWorm
Long-range tomes Bohr ΧDeath ΓEclipseFenrirMirePetrifyPoison
Tomes with secondary effects Aversa's NightBanshee ΘDark Spikes ΤEclipseHelJormungandLunaNosferatuQuake ΣSwarm ΖWaste
Regalia and personal tomes ApocalypseBalberithEreshkigalGespenstGleipnirGrima's TruthLoptousNaglfar
Monster attacks Crimson EyeDemon SurgeEvil EyeShadowshotStone
Weapons in Fire Emblem Awakening
Swords Alm's BladeAmatsuArmorslayerBalmungBrave SwordBronze SwordEirika's BladeEliwood's BladeFalchionGlass SwordIron SwordKilling EdgeLeif's BladeLevin SwordMercuriusMissiletainnMystletainnNoble RapierParallel FalchionRagnellRapierRoy's BladeSeliph's BladeSilver SwordSolSol KattiSoothing SwordSteel SwordSuperior EdgeTree BranchTyrfingWyrmslayer
Lances Beast KillerBlessed LanceBrave LanceBronze LanceEphraim's LanceFinn's LanceGáe BolgGlass LanceGradivusIron LanceJavelinKiller LanceLogLunaMiniature LanceShockstickShort SpearSigurd's LanceSilver LanceSpearSteel LanceSuperior Lance
Axes ArmadsBolt AxeBrave AxeBronze AxeGlass AxeHammerHand AxeHauteclereHector's AxeHelswathImposing AxeIron AxeKiller AxeLadleOrsin's HatchetShort AxeSilver AxeSteel AxeSuperior AxeTitania's AxeTomahawkVengeanceVolant AxeWolf Berg
Bows AstraBlessed BowBrave BowBronze BowDouble BowGlass BowInnes' BowIron BowKiller BowLongbowNidhoggParthiaSilver BowSlack BowSteel BowSuperior BowTowering BowUnderdog BowWolt's BowYewfelle
Tomes ArcfireArcthunderArcwindAversa's NightBolganoneBook of NagaCelica's GaleDying BlazeElfireElthunderElwindExcaliburFireFluxForsetiGoetiaGrima's TruthKatarina's BoltMicaiah's PyreMireMjölnirNosferatuRexcaliburRuinSuperior JoltThoronThunderValflameWasteWilderwindWind
Staves Balmwood StaffCatharsisFortifyGoddess StaffHammerneHealKneaderMendPhysicRecoverRescueWard
Other BeaststoneBeaststone+Blighted ClawsBlighted TalonsDragonstoneDragonstone+Expiration
Red tome skills in Heroes
Basic red tome skills BolganoneElfireFenrirFireFluxRuin
Red tome skills with secondary effects Arcane EclipseBridal OrchidCandelabraConch BouquetDevoted BasketLoyal WreathLuminous GracePeachy ParfaitPumpkin StemRauðrbladeRauðrdeerRauðrfoxRauðrlanternRauðrlionRauðrowlRauðrrabbitRauðrravenRauðrserpentRauðrvultureRauðrwolfRing of AffianceTomato TomeUmbra BurstUnity Blooms
Regalia and personal red tome skills Agnea's ArrowAncient CodexAversa's NightBanshee ΘBook of DreamsBrynhildrCelestial GlobeChild's CompassCorvus TomeCymbelineDark ScriptureDark Spikes ΤDawn SuzuDragon BouquetEnclosing DarkEternal TomeFell CandelabraFell War TomeFiery BolganoneFlower of PlentyFlowery ScrollForblazeFruit of IðunnGilt GobletGinnungagapGleipnirGrima's TruthGrimleal TextGrimoireGullinkambi EggHades ΩHermit's TomeIago's TomeImhulluIncipit KvasirKvasirLoptousMirage RodMögþrasirMúspell FireposyNabata BeaconNaglfarPackleader TomePetrifyPupil's TomeRadiant ScrollsRagnarokReese's TomeRetainer's ReportScarlet BreidablikSell-Spell TomeSevenfold GiftsSky-Hopper EggSoothing ScentSparking TomeSun's PercussorsTharja's HexÞjálfiTome of DespairValflame