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Assassin: Difference between revisions
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The '''Assassin''' (Japanese: {{hl|アサシン|Asashin}} ''Assassin'') is an [[:Category:Advanced classes|advanced]] [[class]] which was introduced in {{FE7}}. It is the most common [[Class change|promoted]] form of the [[Thief]] class, appearing in five games since. | The '''Assassin''' (Japanese: {{hl|アサシン|Asashin}} ''Assassin'') is an [[:Category:Advanced classes|advanced]] [[class]] which was introduced in {{FE7}}. It is the most common [[Class change|promoted]] form of the [[Thief]] class, appearing in five games since. | ||
Assassins are designed to add powerful offensive abilities on top of the Thief's traditional utility functions. Though their stats remain in the same pattern as Thieves, with fantastic [[skill (stat)|skill]] and [[speed]] but average [[strength]], their most iconic feature is their exclusive access to the [[Lethality]] skill, which gives them the ability to instantly kill a foe if it triggers. They also tend to have significant bonuses added to their [[critical hit]] rate. | Assassins are designed to add powerful offensive abilities on top of the Thief's traditional utility functions. Though their stats remain in the same pattern as Thieves, with fantastic [[skill (stat)|skill]] and [[speed]] but average [[strength]], their most iconic feature is their exclusive access to the [[Lethality]] skill, which gives them the ability to instantly kill a foe if it triggers. They also tend to have significant bonuses added to their [[critical hit]] rate. However, they are still fairly frail, with below-average [[HP]] and [[defense]], and poor [[resistance]]. Assassins are very much a luck-based class, relying on random chance of activating critical hits or Lethality, but are extremely dangerous when luck works in their favor. | ||
In every appearance except {{title|Radiant Dawn}}, Assassins are a class change option for Thieves; in {{title|The Sacred Stones}} and {{title|Awakening}}, [[Myrmidon]]s also have the option to promote to Assassin. In {{title|Path of Radiance}}, however, only [[Volke]] is allowed to promote to Assassin, and the game's other playable Thief, [[Sothe]], cannot promote at all. In ''Radiant Dawn'', the Assassin is a [[:Category:Third-tier advanced classes|third-tier class]] which is entirely exclusive to Volke again, and is not a promotion option for any class. | In every appearance except {{title|Radiant Dawn}}, Assassins are a class change option for Thieves; in {{title|The Sacred Stones}} and {{title|Awakening}}, [[Myrmidon]]s also have the option to promote to Assassin. In {{title|Path of Radiance}}, however, only [[Volke]] is allowed to promote to Assassin, and the game's other playable Thief, [[Sothe]], cannot promote at all. In ''Radiant Dawn'', the Assassin is a [[:Category:Third-tier advanced classes|third-tier class]] which is entirely exclusive to Volke again, and is not a promotion option for any class. | ||
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|spd5={{ | |spd5={{h|25|Player}}/{{h|50|Enemy}}% | ||
|luck5={{ | |luck5={{h|0|Player}}/{{h|30|Enemy}}% | ||
|def5={{ | |def5={{h|5|Player}}/{{h|25|Enemy}}% | ||
|res5={{ | |res5={{h|5|Player}}/{{h|15|Enemy}}% | ||
|- | |- | ||
|game6={{title|Three Houses}} | |game6={{title|Three Houses}} | ||
|hp6={{ | |hp6={{h|20|Player}}/{{h|30|Enemy}}% | ||
|str6={{ | |str6={{h|0|Player}}/{{h|18|Enemy}}% | ||
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|skl6=20% | |skl6=20% | ||
|spd6={{ | |spd6={{h|20|Player}}/{{h|30|Enemy}}% | ||
|luck6=0% | |luck6=0% | ||
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==Class change== | ==Class change== | ||
===''The Blazing Blade | ===''The Blazing Blade''=== | ||
{{Class Change 2 | {{Class Change 2 | ||
|sprite1=[[File:Bs fe07 matthew thief sword.png]] | |sprite1=[[File:Bs fe07 matthew thief sword.png]] | ||
|basic class=Thief | |basic class=Thief | ||
|promotion method=Using a {{Item|7|Fell Contract}} after reaching Level 10. | |promotion method=Using a {{Item|7|Fell Contract}} after reaching Level 10. | ||
|sprite2=[[File:Bs fe07 matthew assassin sword.png]] | |sprite2=[[File:Bs fe07 matthew assassin sword.png]] | ||
|promoted class=Assassin | |promoted class=Assassin | ||
}} | }} | ||
===''The Sacred Stones | ===''The Sacred Stones''=== | ||
{{Class Change Converged | {{Class Change Converged | ||
|sprite1=[[File: | |sprite1=[[File:bs fe08 colm thief sword.png]] | ||
|basic class 1=Thief | |basic class 1=Thief | ||
|sprite2=[[File: | |sprite2=[[File:bs fe08 joshua myrmidon sword.png]] | ||
|basic class 2=Myrmidon | |basic class 2=Myrmidon | ||
|promotion method=Using an {{Item|8|Ocean Seal}}{{ | |promotion method=Using an {{Item|8|Ocean Seal}}{{h|*|Thieves only}} or {{Item|8|Hero Crest}}{{h|*|Myrmidons only}} after reaching Level 10. | ||
|sprite3=[[File: | |sprite3=[[File:bs fe08 colm assassin sword.png]] | ||
|promoted class=Assassin | |||
}} | |||
===''Path of Radiance''=== | |||
{{Class Change 2 | |||
|sprite1= | |||
|basic class=Thief | |||
|promotion method=Event at the end of [[Entrusted|Chapter 19]], if the player chooses to hire [[Volke]]. Volke only. | |||
|sprite2= | |||
|promoted class=Assassin | |promoted class=Assassin | ||
}} | }} | ||
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|sprite= | |sprite= | ||
|class=Assassin | |class=Assassin | ||
}} | |||
===''Awakening''=== | |||
{{Class Change Converged | |||
|sprite1=[[File:Ma 3ds01 thief playable.gif]] | |||
|basic class 1=Thief | |||
|sprite2=[[File:Ma 3ds01 myrmidon playable.gif]] | |||
|basic class 2=Myrmidon | |||
|promotion method=Using a {{Item|13|Master Seal}} after reaching Level 10. | |||
|sprite3=[[File:Ma 3ds01 assassin playable.gif]] | |||
|promoted class=Assassin | |||
}} | }} | ||
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==Playable assassins== | ==Playable assassins== | ||
{{Notable Units | {{Notable Units | ||
|name1= Jaffar | |name1=Jaffar | ||
|game1= {{title|The Blazing Blade}}, {{title|Awakening}} | |game1={{title|The Blazing Blade}}, {{title|Awakening}} | ||
|name2= Volke | |name2=Volke | ||
|game2= {{title|Radiant Dawn}} | |game2={{title|Radiant Dawn}} | ||
}} | }} | ||
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|eng-name=Assassin | |eng-name=Assassin | ||
|eng-mean=A professional killer, usually for hire and often with political targets. The word originated as a westernized take on the Arabic حشّاشين ''ḥashshāshīn'', [[wikipedia:Assassins|a medieval sect of Persian warriors]] who were active in the Crusades, killing selected targets on all sides of the conflict. | |eng-mean=A professional killer, usually for hire and often with political targets. The word originated as a westernized take on the Arabic حشّاشين ''ḥashshāshīn'', [[wikipedia:Assassins|a medieval sect of Persian warriors]] who were active in the Crusades, killing selected targets on all sides of the conflict. | ||
|jap-name=• {{ | |jap-name=• {{h|アサシン|Asashin}}<br>• {{ruby|{{hl|暗殺者|Ansatsusha}}|{{h|アサシン|Asashin}}}} | ||
|jap-mean=• Officially romanized as '''Assassin''', as above. This name is used in all appearances except ''Radiant Dawn''.<br>• Officially romanized as '''Assassin''', as above. In ''Radiant Dawn'', all Japanese class names are spelled primarily in kanji (i.e. {{ | |jap-mean=• Officially romanized as '''Assassin''', as above. This name is used in all appearances except ''Radiant Dawn''.<br>• Officially romanized as '''Assassin''', as above. In ''Radiant Dawn'', all Japanese class names are spelled primarily in kanji (i.e. {{hl|暗殺者|Ansatsusha}}), with a foreign-language name in katakana applied as [[wikipedia:Furigana|furigana]] (i.e. {{h|アサシン|Asashin}}) and used as the basis for the romanized name in the class roll. | ||
|span-name=Asesino | |||
|span-mean=Assassin | |||
|fren-name=Assassin | |fren-name=Assassin | ||
|fren-mean=As above. | |fren-mean=As above. | ||
|ger-name=Assassine | |ger-name=Assassine | ||
|ger-mean=Assassin | |ger-mean=Assassin | ||
|ital-name=Assassino | |ital-name=Assassino | ||
|ital-mean=Assassin | |ital-mean=Assassin | ||
|kor-name={{ | |kor-name={{h|어쌔신|eossaesin}} | ||
|kor-mean=Assassin | |kor-mean=Assassin | ||
|ch-simp-name={{ | |ch-simp-name={{h|暗杀者|ànshāzhě}} | ||
|ch-simp-mean=Assassin | |ch-simp-mean=Assassin | ||
|ch-trad-name={{ | |ch-trad-name={{h|暗殺者|ànshāzhě}} | ||
|ch-trad-mean=Assassin | |ch-trad-mean=Assassin | ||
}} | }} | ||
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* [[Master Ninja]] | * [[Master Ninja]] | ||
{{Project Classes}} | {{Project Classes}} | ||
{{NavClassFE7}} | {{NavClassFE7}} | ||
{{NavClassFE8}} | {{NavClassFE8}} | ||
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{{NavClassFE13}} | {{NavClassFE13}} | ||
{{NavClassFE16}} | {{NavClassFE16}} | ||
[[Category:Advanced classes]] | |||
[[Category:Third-tier advanced classes]] |
Revision as of 00:38, 5 December 2021
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The Assassin (Japanese: アサシン Assassin) is an advanced class which was introduced in Fire Emblem: The Blazing Blade. It is the most common promoted form of the Thief class, appearing in five games since.
Assassins are designed to add powerful offensive abilities on top of the Thief's traditional utility functions. Though their stats remain in the same pattern as Thieves, with fantastic skill and speed but average strength, their most iconic feature is their exclusive access to the Lethality skill, which gives them the ability to instantly kill a foe if it triggers. They also tend to have significant bonuses added to their critical hit rate. However, they are still fairly frail, with below-average HP and defense, and poor resistance. Assassins are very much a luck-based class, relying on random chance of activating critical hits or Lethality, but are extremely dangerous when luck works in their favor.
In every appearance except Radiant Dawn, Assassins are a class change option for Thieves; in The Sacred Stones and Awakening, Myrmidons also have the option to promote to Assassin. In Path of Radiance, however, only Volke is allowed to promote to Assassin, and the game's other playable Thief, Sothe, cannot promote at all. In Radiant Dawn, the Assassin is a third-tier class which is entirely exclusive to Volke again, and is not a promotion option for any class.
Stats
Base stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
The Blazing Blade | 16 | 3 | -- | 1 | 9 | 0 | 2 | 0 | 6 | 6 | E |
The Sacred Stones | 16 | 3 | -- | 1 | 9 | 0 | 2 | 0 | 6 | 8/6 | D |
Path of Radiance | 18 | 5 | 1 | 5 | 11 | 0 | 4 | 2 | 7 | 10 | -- (+Knives) |
Radiant Dawn | 60 | 28 | 10 | 36 | 38 | 0 | 22 | 20 | 7 | 11 | S |
Awakening | 21 | 8 | 0 | 13 | 12 | 0 | 5 | 1 | 6 | -- | E E |
Three Houses | 30 | 17 | 8 | 12 | 14 | 10 | 12 | 8 | 6 | -- | -- |
Max stats
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Movement | Constitution | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|
The Blazing Blade | 60 | 20 | -- | 30 | 30 | 30 | 20 | 20 | 15 | 20 | S |
The Sacred Stones | 60 | 20 | -- | 30 | 30 | 30 | 20 | 20 | 15 | 20 | S |
Path of Radiance | 60 | 23 | 20 | 30 | 30 | 40 | 22 | 20 | ?? | ?? | -- (+Knives) |
Radiant Dawn | 55 | 32 | 15 | 40 | 40 | 25 | 30 | 25 | ?? | ?? | SS |
Awakening | 80 | 40 | 30 | 48 | 46 | 45 | 31 | 30 | 8 | -- | A A |
Class growth rates
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
The Blazing Blade | 50% | 5% | -- | 45% | 40% | 40% | 5% | 20% | -- | -- | -- | -- |
The Sacred Stones | 50% | 5% | -- | 45% | 40% | 40% | 5% | 20% | -- | -- | -- | -- |
Path of Radiance | 50% | 40% | 15% | 50% | 55% | 35% | 20% | 15% | -- | -- | -- | -- |
Radiant Dawn | 65% | 50% | 5% | 55% | 65% | 20% | 35% | 15% | -- | -- | -- | -- |
Awakening | 40/80% | 20/40% | 0% | 30/50% | 25/50% | 0/30% | 5/25% | 5/15% | -- | -- | -- | -- |
Three Houses | 20/30% | 0/18% | 0% | 20% | 20/30% | 0% | 0/25% | 0% | 0% | -- | -- | +3 +2 |
Class modifiers
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Movement |
---|---|---|---|---|---|---|---|---|---|---|
Three Houses | 0 | 0 | 0 | 3 | 5 | 1 | 0 | 0 | 0 | 2 |
Class skills
Game | Skill | Learning conditions |
---|---|---|
The Blazing Blade The Sacred Stones Path of Radiance Radiant Dawn Awakening Three Houses |
Lethality | • The Blazing Blade and The Sacred Stones: Innate. • Path of Radiance: Occult skill. • Radiant Dawn: Innate (mastery skill). • Awakening: Learned at Level 5. • Three Houses: Class mastery. (150 class Exp required) |
Path of Radiance | Steal | Innate. |
Path of Radiance Radiant Dawn |
Shove | Innate; hidden in Path of Radiance. |
Radiant Dawn | Critical +25 | Innate. |
Awakening | Pass | Learned at Level 15. |
Three Houses | Swordfaire | Innate. |
Three Houses | Locktouch | Innate. |
Three Houses | Stealth | Innate. |
Three Houses | Assassinate | Class mastery. (150 class Exp required) |
- The Blazing Blade: Assassins are able to pick up placed mines if they end their turn on one.
Class change
The Blazing Blade
Base class | Promotion method | Advanced class |
---|---|---|
Thief |
Using a Fell Contract after reaching Level 10. | Assassin |
The Sacred Stones
Base class | Promotion method | Advanced class |
---|---|---|
Thief and Myrmidon |
Using an Ocean Seal* or Hero Crest* after reaching Level 10. | Assassin |
Path of Radiance
Base class | Promotion method | Advanced class |
---|---|---|
Thief |
Event at the end of Chapter 19, if the player chooses to hire Volke. Volke only. | Assassin |
Radiant Dawn
Advanced class |
---|
Assassin |
Awakening
Base class | Promotion method | Advanced class |
---|---|---|
Thief and Myrmidon |
Using a Master Seal after reaching Level 10. | Assassin |
Three Houses
Base class | Certification requirements | Advanced class |
---|---|---|
Any class | Level 20 Advanced Seal B, C |
Assassin |
This class is available for any unit. |
Tokyo Mirage Sessions ♯FE
Base class | Promotion method | Advanced class |
---|---|---|
Archer |
Using a Master Seal while talking to Tiki. | Sniper or Assassin |
Promotion choice criteria: The player can freely choose. |
Playable assassins
Playable Characters | |
---|---|
Name | Game |
Jaffar | The Blazing Blade, Awakening |
Volke | Radiant Dawn |
Playable Assassin units in the Fire Emblem series. |
Notable enemy Assassins
Enemy Units | |
---|---|
Name | Game |
Jerme | The Blazing Blade |
Porcus | Awakening |
Kronya | Three Houses |
Metodey | Three Houses |
Manuela | Three Houses |
Petra | Three Houses |
Enemy Assassin units in the Fire Emblem series. |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- In The Blazing Blade and The Sacred Stones, Assassins lose access to the Steal skill when they promote from Thieves, though they are still able to use Lockpicks. This was changed in Path of Radiance, but the class lost Steal again in Radiant Dawn.
- Path of Radiance has an unused female version of the Assassin with slightly different stats.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Assassin |
A professional killer, usually for hire and often with political targets. The word originated as a westernized take on the Arabic حشّاشين ḥashshāshīn, a medieval sect of Persian warriors who were active in the Crusades, killing selected targets on all sides of the conflict. |
Spanish |
Asesino |
Assassin |
French |
Assassin |
As above. |
German |
Assassine |
Assassin |
Italian |
Assassino |
Assassin |
Korean |
어쌔신 |
Assassin |
Simplified Chinese |
暗杀者 |
Assassin |
Traditional Chinese |
暗殺者 |
Assassin |
Gallery
Volke as an Assassin in Path of Radiance.
Volke as an Assassin in Radiant Dawn.
The generic Assassin portrait in Awakening.
The generic allied Assassin portrait in Awakening.
Concept artwork of male and female assassins from Awakening.
Ferdinand as an Assassin in Three Houses.
References
See also
This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series. |
Classes in Fire Emblem: The Blazing Blade | ||||
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Classes in Fire Emblem: The Sacred Stones | ||||||||||
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Classes in Fire Emblem: Path of Radiance | ||||||
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Classes in Fire Emblem Awakening | ||||||
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Classes in Fire Emblem: Three Houses | ||||||||||||||||
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