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Legend of the Lake: Difference between revisions

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m (Text replacement - "Officer's Academy" to "Officers Academy")
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
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{{Chapter Infobox
{{Chapter Infobox
|title=Legend of the Lake
|image=[[File:Cm fe16 legend of the lake.png|200px]]
|image=[[File:Cm fe16 legend of the lake.png|200px]]
|location=Lake Teutates
|location=Lake Teutates
Line 7: Line 6:
}}
}}


'''Legend of the Lake''' <!--(Japanese: {{hover|?|?}} ''?'')--> is a [[paralogue]] chapter in {{FE16}}. It is available from Chapter 15 to Chapter 21. In order to attempt this paralogue, the player must have recruited both [[Linhardt]] and [[Leonie]], and both must not have fallen in battle previously. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.
'''Legend of the Lake''' (Japanese: {{hl|湖水の伝説|Kosui no densetsu}} ''Legend of the Lake'') is a [[paralogue]] chapter in {{FE16}}. It is available from Chapter&nbsp;15 to [[Following a Dream|Chapter&nbsp;21]] {{Silver Snow}}/[[Our Chosen Paths|21]] {{Azure Moon}}/[[Fódlan's New Dawn|22]] {{Verdant Wind}}/[[Field of Revenge|17]]{{Crimson Flower}}. In order to attempt this paralogue, the player must have recruited both [[Linhardt]] and [[Leonie]], and both must not have fallen in battle previously; additionally, in the Crimson Flower route, [[Seteth]] and [[Flayn]] must not have been killed in [[Tempest of Swords and Shields/Protecting Garreg Mach|the Chapter&nbsp;15 mission]]. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.


==Plot==
==Plot==
Line 23: Line 22:
|content1={{ChapData
|content1={{ChapData
|victory=Defeat [[the Immovable]]
|victory=Defeat [[the Immovable]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Linhardt]] or [[Leonie]] dies
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, or [[Linhardt]] or [[Leonie]] dies
|ally={{hover|11|Byleth, Linhardt, and Leonie must be deployed}}
|ally=3–11
|enemy=18{{hover|+∞|Reinforcements (infinite)}}
|enemy=18{{h|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2=No fog
|tab2=No fog
|content1=<center>[[File:Cm fe16 legend of the lake.png|200px]]</center>
|content1=<div>[[File:Cm fe16 legend of the lake.png|200px]]</div>
|content2=<center>[[File:Cm fe16 legend of the lake no fog.png|200px]]</center>
|content2=<div>[[File:Cm fe16 legend of the lake no fog.png|200px]]</div>
}}
}}
|col=20
|row=26
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Defeat [[the Immovable]]
|victory=Defeat [[the Immovable]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Linhardt]] or [[Leonie]] dies
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, or [[Linhardt]] or [[Leonie]] dies
|ally={{hover|11|Byleth, Linhardt, and Leonie must be deployed}}
|ally=3–11
|enemy=20{{hover|+∞|Reinforcements (infinite)}}
|enemy=20{{h|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2=No fog
|tab2=No fog
|content1=<center>[[File:Cm fe16 legend of the lake.png|200px]]</center>
|content1=<div>[[File:Cm fe16 legend of the lake.png|200px]]</div>
|content2=<center>[[File:Cm fe16 legend of the lake h no fog.png|200px]]</center>
|content2=<div>[[File:Cm fe16 legend of the lake h no fog.png|200px]]</div>
}}
}}
|col=20
|row=26
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Defeat [[the Immovable]]
|victory=Defeat [[the Immovable]]
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{hover|*|Classic mode}}, the player's army is routed{{hover|*|Casual mode}}, or [[Linhardt]] or [[Leonie]] dies
|defeat=[[Byleth]] or [[Dimitri]] {{Azure Moon}}/[[Claude]] {{Verdant Wind}} dies{{h|*|Classic mode}}, or [[Linhardt]] or [[Leonie]] dies
|ally={{hover|11|Byleth, Linhardt, and Leonie must be deployed}}
|ally=3–11
|enemy=25{{hover|+∞|Reinforcements (infinite)}}
|enemy=25{{h|+∞|Reinforcements (infinite)}}
|map=<br>{{Tab
|map={{Tab
|tab1=Initial
|tab1=Initial
|tab2=No fog
|tab2=No fog
|content1=<center>[[File:Cm fe16 legend of the lake.png|200px]]</center>
|content1=<div>[[File:Cm fe16 legend of the lake.png|200px]]</div>
|content2=<center>[[File:Cm fe16 legend of the lake m no fog.png|200px]]</center>
|content2=<div>[[File:Cm fe16 legend of the lake m no fog.png|200px]]</div>
}}
}}
|col=20
|row=26
}}
}}
}}
}}


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{Tab
{{Tab
|tab1=Crimson Flower
|tab1=Silver Snow {{Silver Snow}}
|tab2=Azure Moon
|tab2=Azure Moon {{Azure Moon}}
|tab3=Verdant Wind
|tab3=Verdant Wind {{Verdant Wind}}
|tab4=Silver Snow
|tab4=Crimson Flower {{Crimson Flower}}
|content1={{ChapChars
|content1={{ChapChars
|game#=16
|game#=16
|newunits=0
|forced1=byleth {{#var:A}} 02
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|forced1article=Byleth
|return1article=Byleth
|forced2=linhardt 02
|return2=edelgard 02
|forced2article=Linhardt
|return2article=Edelgard
|forced3=leonie 02
|return3=hubert 02
|forced3article=Leonie
|return3article=Hubert
|return1=ferdinand 02
|return4=ferdinand 02
|return1article=Ferdinand
|return4article=Ferdinand
|return2=caspar 02
|return5=linhardt 02
|return2article=Caspar
|return5article=Linhardt
|return3=bernadetta 02
|return6=caspar 02
|return3article=Bernadetta
|return6article=Caspar
|return4=dorothea 02
|return7=bernadetta 02
|return4article=Dorothea
|return7article=Bernadetta
|return5=petra 02
|return8=dorothea 02
|return5article=Petra
|return8article=Dorothea
|return6=felix 02
|return9=petra 02
|return6article=Felix
|return9article=Petra
|return7=sylvain 02
|return10=felix 02
|return7article=Sylvain
|return10article=Felix
|return8=mercedes 02
|return11=ashe 02
|return8article=Mercedes
|return11article=Ashe
|return9=annette 02
|return12=sylvain 02
|return9article=Annette
|return12article=Sylvain
|return10=ingrid 02
|return13=mercedes 02
|return10article=Ingrid
|return13article=Mercedes
|return11=raphael 02
|return14=annette 02
|return11article=Raphael
|return14article=Annette
|return12=ignatz 02
|return15=ingrid 02
|return12article=Ignatz
|return15article=Ingrid
|return13=lysithea 02
|return16=lorenz 02
|return13article=Lysithea
|return16article=Lorenz (Three Houses)
|return14=marianne 02
|return17=raphael 02
|return14article=Marianne
|return17article=Raphael
|return15=constance 03
|return18=ignatz 02
|return15article=Constance
|return18article=Ignatz
|return16=balthus 02
|return19=lysithea 02
|return16article=Balthus
|return19article=Lysithea
|return17=hapi 02
|return20=marianne 02
|return17article=Hapi
|return20article=Marianne
|return18=yuri 02
|return21=leonie 02
|return18article=Yuri
|return21article=Leonie
|return19=anna
|return22=shamir
|return19article=Anna/Three Houses
|return23=hanneman
|return24=manuela
|return25=alois
}}
:<small>Note: Although [[Edelgard]] and [[Hubert]]'s inventories can be managed during this map, they cannot be deployed due to the plot.</small>
|content2={{ChapChars
|game#=16
|newunits=0
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|return1article=Byleth
|return2=dimitri 04
|return2article=Dimitri
|return3=felix 02
|return3article=Felix
|return4=ashe 02
|return4article=Ashe
|return5=sylvain 02
|return5article=Sylvain
|return6=mercedes 02
|return6article=Mercedes
|return7=annette 02
|return7article=Annette
|return8=ingrid 02
|return8article=Ingrid
|return9=ferdinand 02
|return9article=Ferdinand
|return10=linhardt 02
|return10article=Linhardt
|return11=caspar 02
|return11article=Caspar
|return12=bernadetta 02
|return12article=Bernadetta
|return13=dorothea 02
|return13article=Dorothea
|return14=petra 02
|return14article=Petra
|return15=raphael 02
|return15article=Raphael
|return16=ignatz 02
|return16article=Ignatz
|return17=lysithea 02
|return17article=Lysithea
|return18=marianne 02
|return18article=Marianne
|return19=hilda 02
|return19article=Hilda (Three Houses)
|return20=leonie 02
|return20article=Leonie
|return21=catherine
|return22=shamir
|return23=cyril 02
|return23article=Cyril
|return24=flayn
|return25=hanneman
|return26=manuela
|return27=alois
|return28=seteth
|return29=gilbert
}}
|content3={{ChapChars
|game#=16
|newunits=0
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|return1article=Byleth
|return2=claude 02
|return2article=Dimitri
|return3=lorenz 02
|return3article=Lorenz (Three Houses)
|return4=raphael 02
|return4article=Raphael
|return5=ignatz 02
|return5article=Ignatz
|return6=lysithea 02
|return6article=Lysithea
|return7=marianne 02
|return7article=Marianne
|return8=hilda 02
|return8article=Hilda
|return9=leonie 02
|return9article=Leonie
|return10=ferdinand 02
|return10article=Ferdinand
|return11=linhardt 02
|return11article=Linhardt
|return12=caspar 02
|return12article=Caspar
|return13=bernadetta 02
|return13article=Bernadetta
|return14=dorothea 02
|return14article=Dorothea
|return15=petra 02
|return15article=Petra
|return16=felix 02
|return16article=Felix
|return17=sylvain 02
|return17article=Sylvain
|return18=mercedes 02
|return18article=Mercedes
|return19=annette 02
|return19article=Annette
|return20=ingrid 02
|return20article=Ingrid
|return21=catherine
|return22=shamir
|return23=cyril 02
|return23article=Cyril
|return24=flayn
|return25=hanneman
|return26=manuela
|return27=alois
|return28=seteth
}}
|content4={{ChapChars
|game#=16
|newunits=0
|return1={{#switch:{{#var:A}}|male=byleth m 02|female=byleth f 02}}
|return1article=Byleth
|return2=ferdinand 02
|return2article=Ferdinand
|return3=linhardt 02
|return3article=Linhardt
|return4=caspar 02
|return4article=Caspar
|return5=bernadetta 02
|return5article=Bernadetta
|return6=dorothea 02
|return6article=Dorothea
|return7=petra 02
|return7article=Petra
|return8=felix 02
|return8article=Felix
|return9=ashe 02
|return9article=Ashe
|return10=sylvain 02
|return10article=Sylvain
|return11=mercedes 02
|return11article=Mercedes
|return12=annette 02
|return12article=Annette
|return13=ingrid 02
|return13article=Ingrid
|return14=lorenz 02
|return14article=Lorenz (Three Houses)
|return15=raphael 02
|return15article=Raphael
|return16=ignatz 02
|return16article=Ignatz
|return17=lysithea 02
|return17article=Lysithea
|return18=marianne 02
|return18article=Marianne
|return19=leonie 02
|return19article=Leonie
|return20=shamir
|return20=shamir
|return21=hanneman
|return21=hanneman
Line 276: Line 128:
|return28=hilda 02
|return28=hilda 02
|return28article=Hilda
|return28article=Hilda
}}
|content2={{ChapChars
|game#=16
|forced1=byleth {{#var:A}} 02
|forced1article=Byleth
|forced2=linhardt 02
|forced2article=Linhardt
|forced3=leonie 02
|forced3article=Leonie
|return1=dimitri 04
|return1article=Dimitri
|return2=felix 02
|return2article=Felix
|return3=ashe 02
|return3article=Ashe
|return4=sylvain 02
|return4article=Sylvain
|return5=mercedes 02
|return5article=Mercedes
|return6=annette 02
|return6article=Annette
|return7=ingrid 02
|return7article=Ingrid
|return8=ferdinand 02
|return8article=Ferdinand
|return9=caspar 02
|return9article=Caspar
|return10=bernadetta 02
|return10article=Bernadetta
|return11=dorothea 02
|return11article=Dorothea
|return12=petra 02
|return12article=Petra
|return13=raphael 02
|return13article=Raphael
|return14=ignatz 02
|return14article=Ignatz
|return15=lysithea 02
|return15article=Lysithea
|return16=marianne 02
|return16article=Marianne
|return17=hilda 02
|return17article=Hilda
|return18=constance 03
|return18article=Constance
|return19=balthus 02
|return19article=Balthus
|return20=hapi 02
|return20article=Hapi
|return21=yuri 02
|return21article=Yuri
|return22=anna
|return22article=Anna/Three Houses
|return23=catherine
|return24=shamir
|return25=cyril 02
|return25article=Cyril
|return26=flayn
|return27=hanneman
|return28=manuela
|return29=alois
|return30=seteth
|return31=gilbert
}}
|content3={{ChapChars
|game#=16
|forced1=byleth {{#var:A}} 02
|forced1article=Byleth
|forced2=linhardt 02
|forced2article=Linhardt
|forced3=leonie 02
|forced3article=Leonie
|return1=claude 02
|return1article=Claude
|return2=lorenz 02
|return2article=Lorenz (Three Houses)
|return3=raphael 02
|return3article=Raphael
|return4=ignatz 02
|return4article=Ignatz
|return5=lysithea 02
|return5article=Lysithea
|return6=marianne 02
|return6article=Marianne
|return7=hilda 02
|return7article=Hilda
|return8=ferdinand 02
|return8article=Ferdinand
|return9=caspar 02
|return9article=Caspar
|return10=bernadetta 02
|return10article=Bernadetta
|return11=dorothea 02
|return11article=Dorothea
|return12=petra 02
|return12article=Petra
|return13=felix 02
|return13article=Felix
|return14=sylvain 02
|return14article=Sylvain
|return15=mercedes 02
|return15article=Mercedes
|return16=annette 02
|return16article=Annette
|return17=ingrid 02
|return17article=Ingrid
|return18=constance 03
|return18article=Constance
|return19=balthus 02
|return19article=Balthus
|return20=hapi 02
|return20article=Hapi
|return21=yuri 02
|return21article=Yuri
|return22=anna
|return22article=Anna/Three Houses
|return23=catherine
|return24=shamir
|return25=cyril 02
|return25article=Cyril
|return26=flayn
|return27=hanneman
|return28=manuela
|return29=alois
|return30=seteth
}}
|content4={{ChapChars
|game#=16
|forced1=byleth {{#var:A}} 02
|forced1article=Byleth
|forced2=linhardt 02
|forced2article=Linhardt
|forced3=leonie 02
|forced3article=Leonie
|return1=ferdinand 02
|return1article=Ferdinand
|return2=caspar 02
|return2article=Caspar
|return3=bernadetta 02
|return3article=Bernadetta
|return4=dorothea 02
|return4article=Dorothea
|return5=petra 02
|return5article=Petra
|return6=felix 02
|return6article=Felix
|return7=ashe 02
|return7article=Ashe
|return8=sylvain 02
|return8article=Sylvain
|return9=mercedes 02
|return9article=Mercedes
|return10=annette 02
|return10article=Annette
|return11=ingrid 02
|return11article=Ingrid
|return12=lorenz 02
|return12article=Lorenz (Three Houses)
|return13=raphael 02
|return13article=Raphael
|return14=ignatz 02
|return14article=Ignatz
|return15=lysithea 02
|return15article=Lysithea
|return16=marianne 02
|return16article=Marianne
|return17=constance 03
|return17article=Constance
|return18=balthus 02
|return18article=Balthus
|return19=hapi 02
|return19article=Hapi
|return20=yuri 02
|return20article=Yuri
|return21=anna
|return21article=Anna/Three Houses
|return22=shamir
|return23=hanneman
|return24=manuela
|return25=alois
|return26=jeritza 02
|return26article=Jeritza
|nodeploy1=edelgard 02
|nodeploy1article=Edelgard
|nodeploy2=hubert 02
|nodeploy2article=Hubert
}}
}}
}}
}}
Line 307: Line 345:


===Enemy data===
===Enemy data===
<!--Get notes on the southern Brawler and Mercenary if possible-->
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;16 and later, at which point the enemies gain three levels. Note that the reinforcements do not receive any level increases.''
{{Tab
{{Tab
|width=100%
|width=100%
Line 313: Line 351:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|platform=ns01
{{ChapUnitCellFE16
|name1=Phantom Soldier
|name=[[The Immovable]]
|class1=Mercenary
|class=Lord of the Lake
|lv1=29
|lv=31
|#1=2
|#=1
|inventory1={{Item|16|Silver Sword|image=sword}}
|hp=52<br>52<br>78<br>105
|notes1=The northern one begins moving if the nearby [[Swordmaster]] is provoked.
|str=13
|-
|mag=18
|name2=Phantom Soldier
|dex=21
|class2=Wyvern Rider
|spd=7
|lv2=29
|lck=17
|#2=4
|def=19
|inventory2={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}}
|res=5
|notes2=The southern two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sniper]] is provoked.
|cha=14
|-
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}<br>{{Item|16|Monster Effect Null}} • {{Item|16|Ancient Dragonskin}} • {{Item|16|Armored Blow}} {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Dragon-Scale Wall|image=barrier}} {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Renewal}} {{Latent|3|2}} {{Item|16|Miracle}} {{Latent|3|1}} • {{Item|16|Quick Riposte}} {{Latent|3|0}}<br>{{Item|16|Rapids|image=staggering blow}}
|name3=Phantom Soldier
|notes=Bears the {{Item|16|Crest of Indech}}.
|class3=Sniper
}}
|lv3=29
{{ChapUnitCellFE16
|#3=3
|name=Phantom Soldier
|inventory3={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
|class=Mercenary
|notes3=The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Wyvern Rider]] is provoked.
|lv=29
|-
|#=2
|name4=Phantom Soldier
|hp=34
|class4=Swordmaster
|str=15
|lv4=29
|mag=9
|#4=3
|dex=12
|inventory4={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} {{Item|16|Sword Crit +10}}
|spd=18
|notes4=• The southeastern two both begin moving if either is provoked.<br>• The northern one begins moving if the nearby [[Mercenary]] is provoked.
|lck=9
|-
|def=10
|name5=Phantom Soldier
|res=4
|class5=Warrior
|cha=13
|lv5=29
|mov=5
|#5=2
|inventory={{Item|16|Silver Sword|image=sword}}
|inventory5={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}
|notes=The northern one begins moving if the nearby [[Swordmaster]] is provoked.
|notes5=• The southeastern one begins moving if the nearby [[Warlock]] is provoked.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked.
}}
|-
{{ChapUnitCellFE16
|name6=Phantom Soldier
|name=Phantom Soldier
|class6=Warlock
|class=Wyvern Rider
|lv6=29
|lv=29
|#6=1
|#=4
|inventory6={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Spirit Dust|image=stat booster|type=drop}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}
|hp=40
|notes6=Begins moving if the nearby [[Warrior]] is provoked.
|str=21
|-
|mag=8
|name7=Phantom Soldier
|dex=13
|class7=Brawler
|spd=17
|lv7=29
|lck=10
|#7=1
|def=19
|inventory7={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
|res=8
|-
|cha=13
|name8=Phantom Soldier
|mov=7
|class8=Brigand
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}}
|lv8=29
|notes=• The southern two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sniper]] is provoked.
|#8=1
}}
|inventory8={{Item|16|Silver Axe|image=axe}}
{{ChapUnitCellFE16
|notes8=Begins moving if the nearby [[Warrior]] is provoked.
|name=Phantom Soldier
|-
|class=Sniper
|nameb=[[The Immovable]]
|lv=29
|classb=Lord of the Lake
|#=3
|lvb=31
|hp=36
|inventoryb={{Item|16|Crest Stone of Indech|image=crest stone}}<br>{{Item|16|Monster Effect Null}} • {{Item|16|Ancient Dragonskin}} {{Item|16|Armored Blow}} • {{Item|16|Counterattack}} • {{Item|16|Dragon-Scale Wall|image=barrier}} {{Item|16|Pavise|image=barrier ability}} {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Renewal}}{{hover|*|Latent, bar 2}} • {{Item|16|Miracle}}{{hover|*|Latent, bar 3}} • {{Item|16|Quick Riposte}}{{hover|*|Latent, bar 4}}<br>{{Item|16|Rapids|image=staggering blow}}
|str=18
|notesb=Immobile.
|mag=8
|-
|dex=25
|namer1=Phantom Soldier
|spd=14
|classr1=Brigand
|lck=13
|lvr1=23
|def=12
|#r1=
|res=8
|inventoryr1={{Item|16|Steel Axe|image=axe}}
|cha=13
|-
|mov=5
|namer2=Phantom Soldier
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}}
|classr2=Mercenary
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Wyvern Rider]] is provoked.
|lvr2=23
}}
|#r2=
{{ChapUnitCellFE16
|inventoryr2={{Item|16|Steel Sword|image=sword}}
|name=Phantom Soldier
|-
|class=Swordmaster
|namerl=Phantom Soldier
|lv=29
|classrl=Cavalier
|#=3
|lvrl=23
|hp=40
|#rl=∞
|str=19
|inventoryrl={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}
|mag=9
|dex=15
|spd=26
|lck=10
|def=15
|res=8
|cha=13
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}}
|notes=• The southeastern two both begin moving if either is provoked.<br>• The northern one begins moving if the nearby [[Mercenary]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warrior
|lv=29
|#=2
|hp=45
|str=22
|mag=9
|dex=12
|spd=15
|lck=11
|def=15
|res=8
|cha=13
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}}
|notes=• The southeastern one begins moving if the nearby [[Warlock]] is provoked.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warlock
|lv=29
|#=1
|hp=36
|str=10
|mag=20
|dex=13
|spd=15
|lck=10
|def=12
|res=22
|cha=13
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Spirit Dust|image=stat booster|type=drop}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}}
|notes=Begins moving if the nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Brawler
|lv=29
|#=1
|hp=37
|str=14
|mag=6
|dex=16
|spd=21
|lck=9
|def=10
|res=3
|cha=13
|mov=5
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}}
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Brigand
|lv=29
|#=1
|hp=38
|str=19
|mag=9
|dex=12
|spd=14
|lck=9
|def=10
|res=4
|cha=13
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}
|notes=Begins moving if the nearby [[Warrior]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Brigand
|lv=23
|#=∞
|hp=36
|str=17
|mag=8
|dex=10
|spd=12
|lck=8
|def=8
|res=4
|cha=12
|mov=5
|inventory={{Item|16|Steel Axe|image=axe}}
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Mercenary
|lv=23
|#=∞
|hp=33
|str=14
|mag=8
|dex=10
|spd=15
|lck=8
|def=8
|res=4
|cha=12
|mov=5
|inventory={{Item|16|Steel Sword|image=sword}}
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Cavalier
|lv=23
|#=∞
|hp=33
|str=15
|mag=8
|dex=12
|spd=11
|lck=8
|def=11
|res=4
|cha=12
|mov=7
|inventory={{Item|16|Steel Lance|image=lance}}<br>{{Item|16|Canto}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[The Immovable]]
|class=Lord of the Lake
|lv=32
|#=1
|hp=70<br>70<br>100<br>130
|str=17
|mag=22
|dex=26
|spd=11
|lck=22
|def=24
|res=9
|cha=18
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}<br>{{Item|16|Monster Effect Null}} • {{Item|16|Ancient Dragonskin}} • {{Item|16|Armored Blow}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Dragon-Scale Wall|image=barrier}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Renewal}} {{Latent|3|2}} • {{Item|16|Miracle}} {{Latent|3|1}} • {{Item|16|Quick Riposte}} {{Latent|3|0}}<br>{{Item|16|Rapids|image=staggering blow}}
|notes=Bears the {{Item|16|Crest of Indech}}.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Swordmaster
|lv=30
|#=4
|hp=45
|str=23
|mag=14
|dex=20
|spd=31
|lck=14
|def=20
|res=8
|cha=18
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
|notes=• The southeastern two both begin moving if either is provoked.<br>• The northern one begins moving if the nearby [[Mercenary]] is provoked.<br>• The southernmost one begins moving if the nearby Mercenary is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Mercenary
|lv=30
|#=2
|hp=39
|str=20
|mag=14
|dex=16
|spd=22
|lck=14
|def=14
|res=6
|cha=18
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|notes=Begins moving if the nearby [[Swordmaster]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Wyvern Rider
|lv=30
|#=4
|hp=45
|str=25
|mag=12
|dex=17
|spd=22
|lck=14
|def=23
|res=8
|cha=18
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes=• The southern two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warlock
|lv=30
|#=1
|hp=41
|str=15
|mag=20
|dex=17
|spd=20
|lck=14
|def=12
|res=24
|cha=18
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes=Begins moving if a nearby [[Swordmaster]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Sniper
|lv=30
|#=3
|hp=41
|str=20
|mag=14
|dex=30
|spd=19
|lck=17
|def=17
|res=9
|cha=18
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Wyvern Rider]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warrior
|lv=30
|#=2
|hp=50
|str=26
|mag=14
|dex=16
|spd=20
|lck=15
|def=20
|res=9
|cha=18
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}
|notes=• The southeastern one begins moving if the nearby [[Warlock]] is provoked.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warlock
|lv=30
|#=1
|hp=41
|str=15
|mag=20
|dex=17
|spd=20
|lck=14
|def=12
|res=24
|cha=18
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Spirit Dust|image=stat booster|type=drop}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes=Begins moving if the nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Brawler
|lv=30
|#=1
|hp=42
|str=19
|mag=11
|dex=21
|spd=26
|lck=14
|def=14
|res=5
|cha=18
|mov=5
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Brigand
|lv=30
|#=1
|hp=43
|str=24
|mag=14
|dex=16
|spd=19
|lck=14
|def=14
|res=6
|cha=18
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes=Begins moving if the nearby [[Warrior]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warrior
|lv=25
|#=∞
|hp=46
|str=23
|mag=12
|dex=14
|spd=17
|lck=13
|def=17
|res=8
|cha=16
|mov=5
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Swordmaster
|lv=25
|#=∞
|hp=42
|str=20
|mag=12
|dex=18
|spd=27
|lck=12
|def=17
|res=8
|cha=16
|mov=5
|inventory={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Paladin
|lv=25
|#=∞
|hp=43
|str=19
|mag=12
|dex=18
|spd=15
|lck=13
|def=20
|res=12
|cha=16
|mov=8
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=[[The Immovable]]
|class=Lord of the Lake
|lv=37~40
|#=1
|hp=96~98<br>96~98<br>144~147<br>192~196
|str=24~26
|mag=30~31
|dex=33~35
|spd=18~20
|lck=30~31
|def=30~31
|res=16~17
|cha=26~27
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}<br>{{Item|16|Monster Effect Null}} • {{Item|16|Ancient Dragonskin}} • {{Item|16|Armored Blow}} • {{Item|16|Counterattack|link=Counterattack (ability)}} • {{Item|16|Dragon-Scale Wall|image=barrier}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Renewal}} {{Latent|3|2}} • {{Item|16|Miracle}} {{Latent|3|1}} • {{Item|16|Quick Riposte}} {{Latent|3|0}}<br>{{Item|16|Rapids|image=staggering blow}}
|notes=Bears the {{Item|16|Crest of Indech}}.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Swordmaster
|lv=35~38
|#=5
|hp=53~56
|str=30~32
|mag=20~22
|dex=27~29
|spd=40~43
|lck=20~22
|def=25~27
|res=13~14
|cha=25~27
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}
|notes=• The southeastern two both begin moving if either is provoked.<br>• The northern one begins moving if the nearby [[Mercenary]] is provoked.<br>• The southernmost one begins moving if the nearby Mercenary is provoked.<br>• The far northeastern one begins moving if a nearby [[Wyvern Rider]] or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Mercenary
|lv=35~38
|#=2
|hp=46~48
|str=27~29
|mag=20~22
|dex=23~25
|spd=31~33
|lck=20~22
|def=21~23
|res=12
|cha=25~27
|mov=5
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|notes=Begins moving if a nearby [[Swordmaster]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Wyvern Rider
|lv=35~38
|#=4
|hp=53~56
|str=33~36
|mag=19~20
|dex=24~26
|spd=29~31
|lck=20~22
|def=26~28
|res=12
|cha=25~27
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|notes=• The southern two both begin moving if either of them or the [[Silver Axe]] Wyvern Rider is provoked.<br>• The northeastern one begins moving if the nearby [[Swordmaster]] or [[Sniper]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warlock
|lv=35~38
|#=2
|hp=49~51
|str=21~23
|mag=27~28{{h|+2|Granted by Magic +2}}
|dex=24~26
|spd=27~29
|lck=20~22
|def=16~17
|res=27~29
|cha=25~27
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}
|notes=• The southeastern one begins moving if a nearby [[Swordmaster]] is provoked.<br>• The northwestern one begins moving if the nearby [[Wyvern Rider]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Sniper
|lv=35~38
|#=4
|hp=49~51
|str=27~29
|mag=20~22
|dex=38~41
|spd=26~28
|lck=23~25
|def=24~26
|res=15~16
|cha=25~27
|mov=5
|inventory={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes=• The center three all begin moving if any of them is provoked.<br>• The northeastern one begins moving if the nearby [[Swordmaster]] or [[Wyvern Rider]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warrior
|lv=35~38
|#=2
|hp=59~61
|str=35~37
|mag=20~22
|dex=23~25
|spd=27~29
|lck=21~23
|def=25~27
|res=15~16
|cha=25~27
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
|notes=• The southeastern one begins moving if the nearby [[Warlock]] is provoked.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warlock
|lv=35~38
|#=1
|hp=49~51
|str=21~23
|mag=27~28{{h|+2|Granted by Magic +2}}
|dex=24~26
|spd=27~29
|lck=20~22
|def=16~17
|res=27~29
|cha=25~27
|mov=4
|inventory={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Spirit Dust|image=stat booster|type=drop}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}
|notes=Begins moving if the nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Brawler
|lv=35~38
|#=1
|hp=50~52
|str=26~28
|mag=17~18
|dex=28~30
|spd=35~37
|lck=20~22
|def=21~23
|res=11
|cha=25~27
|mov=5
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes=Begins moving if the nearby [[Grappler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Brigand
|lv=35~38
|#=1
|hp=51~53
|str=32~34
|mag=20~22
|dex=23~25
|spd=26~28
|lck=20~22
|def=21~23
|res=12
|cha=25~27
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes=Begins moving if the nearby [[Warrior]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Grappler
|lv=35~38
|#=1
|hp=58~60
|str=28~30
|mag=20~22
|dex=26~28
|spd=29~31
|lck=20~22
|def=25~27
|res=14~15
|cha=25~27
|mov=6
|inventory={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}}
|notes=Begins moving if the nearby [[Brawler]] is provoked.
}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Wyvern Rider
|lv=35~38
|#=1
|hp=53~56
|str=33~35
|mag=19~20
|dex=24~26
|spd=29~31
|lck=20~22
|def=26~28
|res=12
|cha=25~27
|mov=7
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|notes=Begins moving if a nearby Wyvern Rider is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns01}}
{{ChapUnitCellFE16
|name=Phantom Soldier
|class=Warrior
|lv=31
|#=∞
|hp=55
|str=32
|mag=19
|dex=21
|spd=25
|lck=20
|def=23
|res=14
|cha=23
|mov=5
|inventory={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Phantom Soldier
|name1=Phantom Soldier
|class=Swordmaster
|class1=Swordmaster
|lv=31
|lv1=30
|#=
|#1=4
|hp=50
|inventory1={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
|str=28
|notes1=• The southeastern two both begin moving if either is provoked.<br>• The northern one begins moving if the nearby [[Mercenary]] is provoked.<br>• The southernmost one begins moving if the nearby Mercenary is provoked.
|mag=19
|-
|dex=25
|name2=Phantom Soldier
|spd=37
|class2=Mercenary
|lck=19
|lv2=30
|def=23
|#2=2
|res=12
|inventory2={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 2}}
|cha=23
|notes2=Begins moving if the nearby [[Swordmaster]] is provoked.
|mov=5
|-
|inventory={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}
|name3=Phantom Soldier
|class3=Wyvern Rider
|lv3=30
|#3=4
|inventory3={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 3}}
|notes3=• The southern two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Sniper]] is provoked.
|-
|name4=Phantom Soldier
|class4=Warlock
|lv4=30
|#4=1
|inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes4=Begins moving if a nearby [[Swordmaster]] is provoked.
|-
|name5=Phantom Soldier
|class5=Sniper
|lv5=30
|#5=3
|inventory5={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 3}}
|notes5=• The center two both begin moving if either is provoked.<br>• The northeastern one begins moving if the nearby [[Wyvern Rider]] is provoked.
|-
|name6=Phantom Soldier
|class6=Warrior
|lv6=30
|#6=2
|inventory6={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}
|notes6=• The southeastern one begins moving if the nearby [[Warlock]] is provoked.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked.
|-
|name7=Phantom Soldier
|class7=Warlock
|lv7=30
|#7=1
|inventory7={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Spirit Dust|image=stat booster|type=drop}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 3}}
|notes7=Begins moving if the nearby [[Warrior]] is provoked.
|-
|name8=Phantom Soldier
|class8=Brawler
|lv8=30
|#8=1
|inventory8={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 2}}
|-
|name9=Phantom Soldier
|class9=Brigand
|lv9=30
|#9=1
|inventory9={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 2}}
|notes9=Begins moving if the nearby [[Warrior]] is provoked.
|-
|nameb=[[The Immovable]]
|classb=Lord of the Lake
|lvb=32
|inventoryb={{Item|16|Crest Stone of Indech|image=crest stone}}<br>{{Item|16|Monster Effect Null}} • {{Item|16|Ancient Dragonskin}} • {{Item|16|Armored Blow}} • {{Item|16|Counterattack}} • {{Item|16|Dragon-Scale Wall|image=barrier}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Renewal}}{{hover|*|Latent, bar 2}} • {{Item|16|Miracle}}{{hover|*|Latent, bar 3}} • {{Item|16|Quick Riposte}}{{hover|*|Latent, bar 4}}<br>{{Item|16|Rapids|image=staggering blow}}
|notesb=Immobile.
|-
|namer1=Phantom Soldier
|classr1=Warrior
|lvr1=25
|#r1=∞
|inventoryr1={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 3}}
|-
|namer2=Phantom Soldier
|classr2=Swordmaster
|lvr2=25
|#r2=∞
|inventoryr2={{Item|16|Iron Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 3}}
|-
|namerl=Phantom Soldier
|classrl=Paladin
|lvrl=25
|#rl=∞
|inventoryrl={{Item|16|Iron Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 3}}
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE16
|platform=ns01
|name=Phantom Soldier
|name1=Phantom Soldier
|class=Paladin
|class1=Swordmaster
|lv=31
|lv1=35
|#=∞
|#1=5
|hp=51
|inventory1={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}
|str=26
|notes1=• The southeastern two both begin moving if either is provoked.<br>• The northern one begins moving if the nearby [[Mercenary]] is provoked.<br>• The southernmost one begins moving if the nearby Mercenary is provoked.<br>• The far northeastern one begins moving if a nearby [[Wyvern Rider]] or [[Sniper]] is provoked.
|mag=19
|-
|dex=25
|name2=Phantom Soldier
|spd=23
|class2=Mercenary
|lck=20
|lv2=35
|def=24
|#2=2
|res=19
|inventory2={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Sword Prowess Lv 4}} • {{Item|16|Axebreaker+|image=axebreaker}}
|cha=23
|notes2=Begins moving if a nearby [[Swordmaster]] is provoked.
|mov=8
|-
|inventory={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
|name3=Phantom Soldier
|last=y
|class3=Wyvern Rider
|lv3=35
|#3=4
|inventory3={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|notes3=• The southern two both begin moving if either of them or the [[Silver Axe]] Wyvern Rider is provoked.<br>• The northeastern one begins moving if the nearby [[Swordmaster]] or [[Sniper]] is provoked.
|-
|name4=Phantom Soldier
|class4=Warlock
|lv4=35
|#4=2
|inventory4={{Item|16|Ragnarok|image=black magic}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}
|notes4=• The southeastern one begins moving if a nearby [[Swordmaster]] is provoked.<br>• The northwestern one begins moving if the nearby [[Wyvern Rider]] is provoked.
|-
|name5=Phantom Soldier
|class5=Sniper
|lv5=35
|#5=4
|inventory5={{Item|16|Silver Bow|image=bow}}<br>{{Item|16|Bowfaire}} • {{Item|16|Bowrange +1}} • {{Item|16|Bow Prowess Lv 5}} • {{Item|16|Poison Strike}} • {{Item|16|Vantage}}
|notes5=• The center three all begin moving if any of them is provoked.<br>• The northeastern one begins moving if the nearby [[Swordmaster]] or [[Wyvern Rider]] is provoked.
|-
|name6=Phantom Soldier
|class6=Warrior
|lv6=35
|#6=2
|inventory6={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
|notes6=• The southeastern one begins moving if the nearby [[Warlock]] is provoked.<br>• The northern one begins moving if the nearby [[Brigand]] is provoked.
|-
|name7=Phantom Soldier
|class7=Warlock
|lv7=35
|#7=1
|inventory7={{Item|16|Ragnarok|image=black magic}} • {{Item|16|Spirit Dust|image=stat booster|type=drop}}<br>{{Item|16|Black Tomefaire}} • {{Item|16|Black Magic Uses x2}} • {{Item|16|Reason Lv 5}} • {{Item|16|Magic +2}} • {{Item|16|Seal Defense}}
|notes7=Begins moving if the nearby [[Warrior]] is provoked.
|-
|name8=Phantom Soldier
|class8=Brawler
|lv8=35
|#8=1
|inventory8={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 4}} • {{Item|16|Tomebreaker}}
|notes8=Begins moving if the nearby [[Grappler]] is provoked.
|-
|name9=Phantom Soldier
|class9=Brigand
|lv9=35
|#9=1
|inventory9={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}
|notes9=Begins moving if the nearby [[Warrior]] is provoked.
|-
|name10=Phantom Soldier
|class10=Grappler
|lv10=35
|#10=1
|inventory10={{Item|16|Silver Gauntlets|image=brawling}} • {{Item|16|Unarmed|image=brawling}}<br>{{Item|16|Fistfaire}} • {{Item|16|Unarmed Combat}} • {{Item|16|Brawling Prowess Lv 5}} • {{Item|16|Tomebreaker}} • {{Item|16|Defiant Spd}}
|notes10=Begins moving if the nearby [[Brawler]] is provoked.
|-
|name11=Phantom Soldier
|class11=Wyvern Rider
|lv11=35
|#11=1
|inventory11={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Canto}} • {{Item|16|Axefaire}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Weight -3}}
|notes11=Begins moving if a nearby Wyvern Rider is provoked.
|-
|nameb=[[The Immovable]]
|classb=Lord of the Lake
|lvb=37
|inventoryb={{Item|16|Crest Stone of Indech|image=crest stone}}<br>{{Item|16|Monster Effect Null}} • {{Item|16|Ancient Dragonskin}} • {{Item|16|Armored Blow}} • {{Item|16|Counterattack}} • {{Item|16|Dragon-Scale Wall|image=barrier}} • {{Item|16|Pavise|image=barrier ability}} • {{Item|16|Aegis|image=barrier ability}} • {{Item|16|Renewal}}{{hover|*|Latent, bar 2}} • {{Item|16|Miracle}}{{hover|*|Latent, bar 3}} • {{Item|16|Quick Riposte}}{{hover|*|Latent, bar 4}}<br>{{Item|16|Rapids|image=staggering blow}}
|notesb=Immobile.
|-
|namer1=Phantom Soldier
|classr1=Warrior
|lvr1=31
|#r1=∞
|inventoryr1={{Item|16|Silver Axe|image=axe}}<br>{{Item|16|Axefaire}} • {{Item|16|Axe Crit +10}} • {{Item|16|Axe Prowess Lv 5}} • {{Item|16|Lancebreaker+|image=lancebreaker}} • {{Item|16|Wrath}}
|-
|namer2=Phantom Soldier
|classr2=Swordmaster
|lvr2=31
|#r2=
|inventoryr2={{Item|16|Silver Sword|image=sword}}<br>{{Item|16|Swordfaire}} • {{Item|16|Sword Crit +10}} • {{Item|16|Sword Prowess Lv 5}} • {{Item|16|Axebreaker+|image=axebreaker}} • {{Item|16|Quick Riposte}}
|-
|namerl=Phantom Soldier
|classrl=Paladin
|lvrl=31
|#rl=
|inventoryrl={{Item|16|Silver Lance|image=lance}}<br>{{Item|16|Canto}} • {{Item|16|Lancefaire}} • {{Item|16|Terrain Resistance}} • {{Item|16|Lance Prowess Lv 5}} • {{Item|16|Swordbreaker+|image=swordbreaker}} • {{Item|16|Weight -3}}
}}
}}
{{ChapUnitFtr}}
}}
}}
:Every enemy other than [[the Immovable]] begins moving after any unit fights the Immovable.


====Reinforcements====
====Reinforcements====
*Turn 2
*Turn 2
**1 [[Brigand]]{{hover|*|Normal}}/[[Warrior]]{{hover|*|Hard}} from the northwest corner of the map
**1 [[Brigand]] <small>(Normal)</small>/[[Warrior]] <small>(Hard/Maddening)</small> from the northwest corner of the map
*Turn 3
*Turn 3
**1 [[Mercenary]]{{hover|*|Normal}}/[[Swordmaster]]{{hover|*|Hard}} from the small pier north of the northeastern chest
**1 [[Mercenary]] <small>(Normal)</small>/[[Swordmaster]] <small>(Hard/Maddening)</small> from the small pier north of the northeastern chest
*Turn 4
*Turn 4
**1 [[Cavalier]]{{hover|*|Normal}}/[[Paladin]]{{hover|*|Hard}} from the southeast corner of the map
**1 [[Cavalier]] <small>(Normal)</small>/[[Paladin]] <small>(Hard/Maddening)</small> from the southeast corner of the map
*The pattern above repeats infinitely.
*The pattern above repeats infinitely.


===Boss data===
===Boss data===
{{main|The Immovable}}
{{main|The Immovable}}
:''On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter&nbsp;15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter&nbsp;16 and later, at which point this boss gains three levels.''
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 619: Line 1,108:
|cha=14
|cha=14
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}
|skills={{Item|16|Monster Effect Null}}<br>{{Item|16|Ancient Dragonskin}}<br>{{Item|16|Armored Blow}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Dragon-Scale Wall|image=barrier}}<br>{{Item|16|Pavise|image=barrier ability}}<br>{{Item|16|Aegis|image=barrier ability}}<br>{{Item|16|Renewal}} <small>(latent, bar 2)</small><br>{{Item|16|Miracle}} <small>(latent, bar 3)</small><br>{{Item|16|Quick Riposte}} <small>(latent, bar 4)</small>
|skills={{Item|16|Monster Effect Null}}<br>{{Item|16|Ancient Dragonskin}}<br>{{Item|16|Armored Blow}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Dragon-Scale Wall|image=barrier}}<br>{{Item|16|Pavise|image=barrier ability}}<br>{{Item|16|Aegis|image=barrier ability}}<br>{{Item|16|Renewal}} {{Latent|3|2}}<br>{{Item|16|Miracle}} {{Latent|3|1}}<br>{{Item|16|Quick Riposte}} {{Latent|3|0}}
|combatarts={{Item|16|Rapids|image=staggering blow}}
|combatarts={{Item|16|Rapids|image=staggering blow}}
}}
}}
Line 639: Line 1,128:
|cha=18
|cha=18
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}
|skills={{Item|16|Monster Effect Null}}<br>{{Item|16|Ancient Dragonskin}}<br>{{Item|16|Armored Blow}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Dragon-Scale Wall|image=barrier}}<br>{{Item|16|Pavise|image=barrier ability}}<br>{{Item|16|Aegis|image=barrier ability}}<br>{{Item|16|Renewal}} <small>(latent, bar 2)</small><br>{{Item|16|Miracle}} <small>(latent, bar 3)</small><br>{{Item|16|Quick Riposte}} <small>(latent, bar 4)</small>
|skills={{Item|16|Monster Effect Null}}<br>{{Item|16|Ancient Dragonskin}}<br>{{Item|16|Armored Blow}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Dragon-Scale Wall|image=barrier}}<br>{{Item|16|Pavise|image=barrier ability}}<br>{{Item|16|Aegis|image=barrier ability}}<br>{{Item|16|Renewal}} {{Latent|3|2}}<br>{{Item|16|Miracle}} {{Latent|3|1}}<br>{{Item|16|Quick Riposte}} {{Latent|3|0}}
|combatarts={{Item|16|Rapids|image=staggering blow}}
|combatarts={{Item|16|Rapids|image=staggering blow}}
}}
}}
Line 648: Line 1,137:
|monster=y
|monster=y
|crest={{Crest|Indech}}
|crest={{Crest|Indech}}
|lv=37
|lv=37~40
|HP=96/96/144/192
|HP=96/96/144/192~<br>~98/98/147/196
|str=24
|str=24~26
|mag=30
|mag=30~31
|dex=33
|dex=33~35
|spd=18
|spd=18~20
|luck=30
|luck=30~31
|def=30
|def=30~31
|res=16
|res=16~17
|cha=26
|cha=26~27
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}
|inventory={{Item|16|Crest Stone of Indech|image=crest stone}}
|skills={{Item|16|Monster Effect Null}}<br>{{Item|16|Ancient Dragonskin}}<br>{{Item|16|Armored Blow}}<br>{{Item|16|Counterattack}}<br>{{Item|16|Dragon-Scale Wall|image=barrier}}<br>{{Item|16|Pavise|image=barrier ability}}<br>{{Item|16|Aegis|image=barrier ability}}<br>{{Item|16|Renewal}} <small>(latent, bar 2)</small><br>{{Item|16|Miracle}} <small>(latent, bar 3)</small><br>{{Item|16|Quick Riposte}} <small>(latent, bar 4)</small>
|skills={{Item|16|Monster Effect Null}}<br>{{Item|16|Ancient Dragonskin}}<br>{{Item|16|Armored Blow}}<br>{{Item|16|Counterattack|link=Counterattack (ability)}}<br>{{Item|16|Dragon-Scale Wall|image=barrier}}<br>{{Item|16|Pavise|image=barrier ability}}<br>{{Item|16|Aegis|image=barrier ability}}<br>{{Item|16|Renewal}} {{Latent|3|2}}<br>{{Item|16|Miracle}} {{Latent|3|1}}<br>{{Item|16|Quick Riposte}} {{Latent|3|0}}
|combatarts={{Item|16|Rapids|image=staggering blow}}
|combatarts={{Item|16|Rapids|image=staggering blow}}
}}
}}
Line 666: Line 1,155:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
Fog of war is in play, so it's time to pull out your torches. There are three Wyvern Riders just north of your starting position; Linhardt's Excalibur makes mincemeat of them if he's got A Reason. Enemy reinforcements arrive every turn from turn 2; they cycle in a very predictable pattern. Send someone to the southeast corner and plant them on the reinforcement spot to prevent them from spawning. Your basic strategy is to push northeast, looting chests as you go. Once you make it to the third chest, leave behind someone to plug up the northeast reinforcement spot and cross the map to the west so you can plug up the northwest reinforcement spot. Once the reinforcements are neutralized, it's time to fight the Immovable.
This paralogue features [[fog of war]], so a unit must find an enemy before another can attack it; [[torch (item)|torch]]es are the only means of improving visibility. [[Wyvern Rider]]s are north of the starting location, with [[gauntlet]]-wielders to the west and [[sword]]-wielders east; the promoted enemies are particularly strong on higher difficulties, and keeping all units to one path will make fighting them more manageable than attempting to split a force three ways. The [[chest]]s contain fairly uncommon items, but nothing especially powerful or useful, and nothing that cannot be gained easier elsewhere. The reinforcements that appear every turn are significantly weaker than the other enemies; they arrive in a simple pattern and start relatively far from the start or encumbered by woods, so they are not much of a threat initially and can be easily planned around.


If you are playing on the Verdant Wind route or have cleared Verdant Wind on a previous playthrough, the battle against the Immovable will be much easier. [[Claude]]'s [[Immortal Corps]] has [[Ashes and Dust]], which can not only hit all of the Immovable's barriers in one attack, but can be used twice per map, unlike other gambits of similar range. With just him and a [[Dancer]], you can easily inflict a one-turn barrier break on the Immovable with a double Ashes and Dust. The Immovable, oddly enough, deals magic damage, so take that into account as you wear him down. He's got an utterly insane amount of health, so keep slugging away at him, using gambits to redirect his attacks towards bulky units, until he finally gives up the ghost.
The Immovable is a [[monster]] with three additional health bars that each have a large amount of [[HP]]. In addition, the Immovable has [[barrier (monster)|barrier]]s in a three-by-three square, making it more difficult to inflict [[armor break]] than it is against most monsters. [[Gambit]]s that strike all tiles in a two-tile radius from the target and have a range greater than 1—gambits such as [[Resonant Ice]] or [[Ashes and Dust]]—are capable of damaging all of the Immovable's barriers at once. Ashes and Dust is particularly useful as it can be used twice per map, allowing a unit to inflict armor break in one turn with the aid of a [[Dancer]]; Ashes and Dust is only available on the [[Immortal Corps]], the battalion equipped to [[Claude]] at the start of [[Reunion at Dawn|Chapter&nbsp;13]], only available on the Verdant Wind route or a [[New Game +]] file with Verdant Wind clear data.
 
On Maddening, the Immovable becomes much more dangerous due to the sheer amount of health he has on his final health bar. This, combined with his high defense, latent [[Quick Riposte]], and high magic damage make him unsafe for almost any unit to initiate against, and it will take incredibly long to knock his HP down enough so that Quick Riposte is no longer active. The safest way to get him down to 95 HP and out of his Quick Riposte range is by using gambits, so be sure to save as many as you can for this final health bar. If [[Byleth]] has reached A rank in swords, then [[Windsweep]] is another useful option, as it similarly negates counterattacks. Good options for Windsweep use include the [[Levin Sword]], as it hits the Immovable's much lower resistance, and the [[Cursed Ashiya Sword]], which simply has high might and an incredible critical rate. Alternatively, you may want to consider waiting to inflict an armor break on the Immovable until he reaches his final health bar, so the paralysis it induces will eliminate the risk of him ORKOing your units for one turn.


The Immovable deals magic damage, has an incredible amount of health, and has the ability [[Quick Riposte]] as a latent ability; it may be beneficial to inflict armor break after exhausting his first few health bars to avoid having to engage him while Quick Riposte is active. Gambits additionally do not suffer counter attacks, as does the [[Windsweep]] combat art—learned by [[Yuri]] at C+ swords and [[Byleth]] at A. The Immovable's [[resistance]] is significantly lower than his [[defense]], so it may be useful to use weapons and gambits that deal [[magic (stat)|magic]] damage, even on units with relatively low magic.
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{sectstub}}
{{Names
{{Names
|eng-name=Legend of the Lake
|eng-name=Legend of the Lake
|eng-mean=
|jpn-name={{h|湖水の伝説|Kosui no densetsu}}
|jap-name=<!--{{hover|?|?}}-->
|jpn-mean=Legend of the Lake
|jap-mean=
|span-name=La leyenda del lago
|span-mean=The legend of the lake
|fren-name=La légende du lac
|fren-mean=The legend of the lake
|ger-name=Die Legend vom See
|ger-mean=The Legend of the Lake
|ital-name=La leggenda del lago
|ital-mean=The legend of the lake
|kor-name={{h|호수의 전설|Hosuui jeonseol}}
|kor-mean=Legend of the lake
|ch-simp-name={{h|湖水的传说|hú shuǐ de chuánshuō}}
|ch-simp-mean=Legend of the lake
|ch-trad-name={{h|湖水的傳說|hú shuǐ de chuánshuō}}
|ch-trad-mean=Legend of the lake
}}
}}


Line 688: Line 1,189:
{{refbar}}
{{refbar}}


{{ChapterNav
{{ChapterNav}}
|name=Legend of the Lake
}}


{{Nav16}}
{{Nav16}}
[[Category:Chapters of Fire Emblem: Three Houses]]
[[Category:Chapters of Fire Emblem: Three Houses]]

Latest revision as of 15:30, 28 March 2024

Legend of the Lake

Cm fe16 legend of the lake.png

Location

Lake Teutates

Weather

Fog of war

Boss(es)

The Immovable

Legend of the Lake (Japanese: 湖水の伝説 Legend of the Lake) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 15 to Chapter 21 Silver Snow/21 Azure Moon/22 Verdant Wind/17Crimson Flower. In order to attempt this paralogue, the player must have recruited both Linhardt and Leonie, and both must not have fallen in battle previously; additionally, in the Crimson Flower route, Seteth and Flayn must not have been killed in the Chapter 15 mission. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.

Plot

Main article: Legend of the Lake/Script

Byleth and Linhardt find Leonie repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at the Officers Academy and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature called The Immovable, who challenges them to overcome its trial in order to earn the holy weapon. Byleth and their companions battle their way through a platoon of illusionary soldiers and defeat The Immovable, who grants them the sacred bow The Inexhaustible as a reward. Afterwards, Leonie decides she is not yet worthy of the bow and gives it to Byleth for safekeeping. Linhardt suspects that The Immovable may actually be Saint Indech.

Beginning log

Without a Crest or a family treasure, Leonie has a difficult time getting her hands on quality gear. Linhardt offers her a hint about a sacred weapon anyone can wield.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Immovable Player Partner Other Enemy
Defeat: Byleth or Dimitri Azure Moon/Claude Verdant Wind dies*, or Linhardt or Leonie dies 3–11 {{{partner}}} {{{other}}} 18+∞

Initial No fog

Cm fe16 legend of the lake.png
Map dimensions:
20 columns by 26 rows

Character data

Silver Snow Silver Snow Azure Moon Azure Moon Verdant Wind Verdant Wind Crimson Flower Crimson Flower

Characters
New units

None

Required characters
Byleth m 02 ​Linhardt 02 ​Leonie 02 ​
Available characters
Ferdinand 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Flayn ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​
Other characters may be available if the paralogue is attempted later.

Item data

Items
Name Obtainment Method
Is ns01 stat booster.png Spirit Dust Dropped by enemy Warlock
Is ns01 axe.png Short Axe Open center chest
Is ns01 bullion.png Extra Large Bullion Open northeastern chest
Is ns01 ore.png Umbral Steel Open far northeastern chest
Is ns01 battalion infantry silver.png Hevring Prayer Troops Automatically at the end of the chapter
Is ns01 battalion infantry silver.png Sauin Militia Automatically at the end of the chapter
Is ns01 bow silver.png The Inexhaustible Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels. Note that the reinforcements do not receive any level increases.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 lord of the lake enemy.gif The Immovable Lord of the Lake 31 1 52
52
78
105
13 18 21 7 17 19 5 14 - Crest Stone of Indech
Monster Effect Null Ancient Dragonskin Armored Blow Counterattack Dragon-Scale Wall Pavise Aegis Renewal Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3 Quick Riposte Latent; active starting from health bar 4
Rapids
Bears the Crest of Indech.
Ma ns01 mercenary enemy.gif Phantom Soldier Mercenary 29 2 34 15 9 12 18 9 10 4 13 5 Silver Sword
The northern one begins moving if the nearby Swordmaster is provoked.
Ma ns01 wyvern rider enemy.gif Phantom Soldier Wyvern Rider 29 4 40 21 8 13 17 10 19 8 13 7 Iron Axe
Canto Axefaire
• The southern two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Sniper is provoked.
Ma ns01 sniper enemy.gif Phantom Soldier Sniper 29 3 36 18 8 25 14 13 12 8 13 5 Silver Bow
Bowfaire Bowrange +1
• The center two both begin moving if either is provoked.
• The northeastern one begins moving if the nearby Wyvern Rider is provoked.
Ma ns01 swordmaster enemy.gif Phantom Soldier Swordmaster 29 3 40 19 9 15 26 10 15 8 13 5 Silver Sword
Swordfaire Sword Crit +10
• The southeastern two both begin moving if either is provoked.
• The northern one begins moving if the nearby Mercenary is provoked.
Ma ns01 warrior enemy.gif Phantom Soldier Warrior 29 2 45 22 9 12 15 11 15 8 13 5 Silver Axe
Axefaire Axe Crit +10
• The southeastern one begins moving if the nearby Warlock is provoked.
• The northern one begins moving if the nearby Brigand is provoked.
Ma ns01 warlock enemy.gif Phantom Soldier Warlock 29 1 36 10 20 13 15 10 12 22 13 4 Ragnarok Spirit DustThis item is dropped upon this unit's defeat.
Black Tomefaire Black Magic Uses x2
Begins moving if the nearby Warrior is provoked.
Ma ns01 brawler enemy.gif Phantom Soldier Brawler 29 1 37 14 6 16 21 9 10 3 13 5 Silver Gauntlets Unarmed
Unarmed Combat
--
Ma ns01 brigand enemy.gif Phantom Soldier Brigand 29 1 38 19 9 12 14 9 10 4 13 5 Silver Axe
Begins moving if the nearby Warrior is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 brigand enemy.gif Phantom Soldier Brigand 23 36 17 8 10 12 8 8 4 12 5 Steel Axe
--
Ma ns01 mercenary enemy.gif Phantom Soldier Mercenary 23 33 14 8 10 15 8 8 4 12 5 Steel Sword
--
Ma ns01 cavalier enemy.gif Phantom Soldier Cavalier 23 33 15 8 12 11 8 11 4 12 7 Steel Lance
Canto
--
Every enemy other than the Immovable begins moving after any unit fights the Immovable.

Reinforcements

  • Turn 2
    • 1 Brigand (Normal)/Warrior (Hard/Maddening) from the northwest corner of the map
  • Turn 3
    • 1 Mercenary (Normal)/Swordmaster (Hard/Maddening) from the small pier north of the northeastern chest
  • Turn 4
    • 1 Cavalier (Normal)/Paladin (Hard/Maddening) from the southeast corner of the map
  • The pattern above repeats infinitely.

Boss data

Main article: The Immovable
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.

Normal Hard Maddening

Small portrait the immovable fe16.png
Ma ns01 lord of the lake enemy.gif Lord of the Lake
Level 31
Movement -
Crest Is ns01 crest of indech.png
Stats
Max HP 52/52/78/105 Luck 17
Strength 13 Defense 19
Magic 18 Resistance 5
Dexterity 21 Charm 14
Speed 7
Inventory Abilities
Crest Stone of Indech Monster Effect Null
Ancient Dragonskin
Armored Blow
Counterattack
Dragon-Scale Wall
Pavise
Aegis
Renewal Latent; active starting from health bar 2
Miracle Latent; active starting from health bar 3
Quick Riposte Latent; active starting from health bar 4
Staggering Blow Spells Battalion
Rapids -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue features fog of war, so a unit must find an enemy before another can attack it; torches are the only means of improving visibility. Wyvern Riders are north of the starting location, with gauntlet-wielders to the west and sword-wielders east; the promoted enemies are particularly strong on higher difficulties, and keeping all units to one path will make fighting them more manageable than attempting to split a force three ways. The chests contain fairly uncommon items, but nothing especially powerful or useful, and nothing that cannot be gained easier elsewhere. The reinforcements that appear every turn are significantly weaker than the other enemies; they arrive in a simple pattern and start relatively far from the start or encumbered by woods, so they are not much of a threat initially and can be easily planned around.

The Immovable is a monster with three additional health bars that each have a large amount of HP. In addition, the Immovable has barriers in a three-by-three square, making it more difficult to inflict armor break than it is against most monsters. Gambits that strike all tiles in a two-tile radius from the target and have a range greater than 1—gambits such as Resonant Ice or Ashes and Dust—are capable of damaging all of the Immovable's barriers at once. Ashes and Dust is particularly useful as it can be used twice per map, allowing a unit to inflict armor break in one turn with the aid of a Dancer; Ashes and Dust is only available on the Immortal Corps, the battalion equipped to Claude at the start of Chapter 13, only available on the Verdant Wind route or a New Game + file with Verdant Wind clear data.

The Immovable deals magic damage, has an incredible amount of health, and has the ability Quick Riposte as a latent ability; it may be beneficial to inflict armor break after exhausting his first few health bars to avoid having to engage him while Quick Riposte is active. Gambits additionally do not suffer counter attacks, as does the Windsweep combat art—learned by Yuri at C+ swords and Byleth at A. The Immovable's resistance is significantly lower than his defense, so it may be useful to use weapons and gambits that deal magic damage, even on units with relatively low magic.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Legend of the Lake

--

Japanese

湖水の伝説

Legend of the Lake

Spanish

La leyenda del lago

The legend of the lake

French

La légende du lac

The legend of the lake

German

Die Legend vom See

The Legend of the Lake

Italian

La leggenda del lago

The legend of the lake

Korean

호수의 전설

Legend of the lake

Simplified Chinese

湖水的传说

Legend of the lake

Traditional Chinese

湖水的傳說

Legend of the lake

Gallery


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References

Legend of the Lake
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery