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The Laws of Sacae

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter from The Binding Blade. For the skill appearing in 'Heroes, see Laws of Sacae.
The Laws of Sacae

Cm fe06 18B.png

Location

Djute Clan Nomadic Land

Boss(es)

Monke

Previous chapter(s)

The Bishop's Teachings

Next chapter(s)

Battle in Bulgar

Lure them into our territory as planned. We shall show them our strength.
— Monke

The Laws of Sacae (Japanese: サカの掟 Law of Sacae) is chapter 18B of Fire Emblem: The Binding Blade.

Plot

Main article: The Laws of Sacae/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

After defeating Arcardo, Roy crossed the border and entered the land of Sacae.
The Djute clan, the most powerful clan in Sacae, had joined Bern after suffering defeat. Not standing a chance against the joint force, the other clans were quickly decimated. Although Dayan, the chief of the Kutolah clan known as the "Silver Wolf," was fighting back with guerilla tactics, the situation looked grim. Sacae had become a territory of Bern.
As Roy entered the plains of Sacae, the warriors of the Djute clan stood in his path.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–15 {{{partner}}} {{{other}}} 31+18+∞
Cm fe06 18B.png

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
Name Obtainment Method
Is gba elixir.png Elixir Steal from Monke
Is gba elixir.png Elixir Steal from enemy Myrmidon
Is gba vulnerary.png Vulnerary Steal from enemy Myrmidon
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba elixir.png Elixir Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba elixir.png Elixir Steal from enemy Nomad
Is gba elixir.png Elixir Steal from enemy Wyvern Lord
Is gba vulnerary.png Vulnerary Steal from enemy Nomad (reinforcement; up to six)

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba killing edge.png Killing Edge 1,300
Is gba iron blade.png Iron Blade 980

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba nomadic trooper enemy.gif Monke Nomadic Trooper 9 1 42 15 16 20 12 13 13 8 8 Brave Bow Brave Sword Elixir
Does not move; stands on the gate, the chapter's seize point.
Ma gba myrmidon enemy.gif Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Steel Sword
Moves to attack units in range.
Ma gba myrmidon enemy.gif Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Steel Sword Elixir
Moves to attack units in range.
Ma gba shaman enemy.gif Djute Shaman 18 2 23~26 9~12 5~8 6~8 2~4 3~4 9~12 5 5 Flux
Moves to attack units in range.
Ma gba myrmidon enemy.gif Djute Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5 Armorslayer Vulnerary
--
Ma gba myrmidon enemy.gif Djute Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5 Lancereaver
--
Ma gba nomad enemy.gif Djute Nomad 18 5 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
The southernmost one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 18 2 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow Vulnerary
The southern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 18 2 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow Elixir
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 17 2 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
The western one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 6 6 32~38 12~15 11~15 13~17 5~8 8~11 4~7 8 8 Short Bow Steel Sword
• The one near the gate moves to attack units in range.
• The one southwest of the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 19 1 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow
--
Ma gba myrmidon enemy.gif Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Killing Edge
--
Ma gba myrmidon enemy.gif Djute Myrmidon 16 1 25~28 8~10 14~16 14~16 3~6 3~5 2~3 8 5 Lancereaver
Moves to attack units in range.
Ma gba druid enemy.gif Djute Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Eclipse Physic
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 5 1 39~46 16~20 10~14 10~13 3~6 13~16 2~4 11 8 Axereaver Elixir
Begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba nomad enemy.gif Djute Nomad 17 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
--
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 6 32~38 12~15 11~15 13~17 5~8 8~11 4~7 8 8 Short Bow
--
Ma gba nomad enemy.gif Djute Nomad 17 6 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow Vulnerary
--
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 4 3 31~37 11~14 10~15 12~17 4~7 8~11 4~7 8 8 Short Bow
--
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 5 3 32~37 11~15 11~15 13~17 4~8 8~11 4~7 8 8 Short Bow
--
Ma gba wyvern rider enemy.gif Sacae Wyvern Rider 14 2 29~32 12~14 6~9 8~10 2~4 10~12 1~2 10 7 Steel Lance
--
Ma gba wyvern rider enemy.gif Sacae Wyvern Rider 14 2 29~32 12~14 6~9 8~10 2~4 10~12 1~2 10 7 Axereaver
--
Ma gba wyvern rider enemy.gif Sacae Wyvern Rider 15 2 29~33 12~15 7~9 8~10 3~4 11~12 1~2 10 7 Horseslayer
--

Reinforcements

  • Each enemy phase after entering the circle of huts surrounding the castle gate (columns 14–22, rows 17–23; and columns 15–21, rows 16 and 24)
    • Nomads and Nomadic Troopers randomly appear from the huts—Nomads appear from the east seven huts and the left of the top one; level 6 Nomadic Troopers appear from the west five huts, the middle of the top three, and the left of the bottom two
  • Enemy phase of turns 10, 15, and 20
  • Enemy phase of turns 12, 17, 22
  • Enemy phase of turns 13 and 23

Boss data

Main article: Monke
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait monke fe06.png
Ma gba nomadic trooper enemy.gif Nomadic Trooper
Level 9
Stats
Max HP 42 Luck 12
Strength 15 Defense 13
Skill 16 Resistance 13
Speed 20 Constitution 8
Movement 8 Aid 17
Inventory
Brave Bow
Brave Sword
Elixir
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

Ch18B is the second Sacae chapter, and the first chapter to feature the trademark Nomad swarms present in the route.

Nomads, and their promoted counterparts, Nomad Troopers, all have high Avo due to high SPD. However, they lack STR, and their love for the 5-MT Short Bow severely limits their abilities to deal with high-DEF foes. As such, units like Douglas or Delphi Shield!Melady can easily wall them with little difficulty. However, these bulky units can only retaliate against Nomads' bow shots with inaccurate Javelins and Hand Axes, and coupled with the aforementioned high Avo, makes killing them on Enemy Phase basically impossible. Furthermore, the only units that can counterattack them for high damage are Snipers or Anima casters that have low DEF and as such are especially vulnerable to being swarmed by Nomads. This map's main threat comes from squishier units getting swarmed in open terrain, and as such, it is imperative to prevent that from happening.

The player starts in an area that is separated from the rest of the map by a river and 2 bridges. Block both bridge with high-DEF units to stop the Nomad swarm from reaching your squishier units. When able, bait in the Myrmidons and Shamans and clear them out; they (one Myrmidon has an Armorslayer) are the only threats to any Generals that are on wall duty. Beware of Nomad Troopers, as they can cross rivers and kill anyone squishy left in range. It is best to try and 2HKO them with Anima tomes, using mounted units to rescue mages to safety.

The Wyvern squad will aggro when they can attack something in 2 turns. It is possible to completely avoid them by sticking to a southern path, though Wyvern reinforcements do spawn and are aggressive, so anti-Wyvern countermeasures still need to be brought. Other reinforcements include additional Nomads and Nomad Troopers from the south.

The real challenge of this map is getting Roy to the seize point. Roy is quite weak, lacks both SPD and DEF and has poor movement. As such, he will get demolished and killed if he is exposed to Nomad fire. Furthermore, once someone ends their turn inside the ring of huts, more Nomads and Nomad Troopers start randomly spawning from them, which can easily kill Roy as he nears the gate. Once these spawns start, they don't stop until the boss dies, and hence it is important to kill the boss quickly or the player can easily get overwhelmed by dozens of Nomads who just won't die.

One solution is to rush a bosskiller directly to the gate from beyond the ring, using Larum/Elffin to do so, and bank on the boss dying in a single round. This can be risky, as Monke has high SPD and Avo and a failure to bring him down in one round usually results in the bosskiller getting swarmed and killed. Another solution is to keep the rest of the party in the starting area, and instead have a single, bulky unit rescue Roy and try to make it to the gate by themselves. Since rescue does not decrease DEF, bulky units like Douglas or Melady have no trouble tanking huge swarms of Nomads. However, they will struggle to actually make progress towards the throne as they struggle to wade through a sea of Nomads with halved SKL to hit enemies with, to the point where running out of weapons whilst surrounded becomes a real concern.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Laws of Sacae

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. The skill named after it in Fire Emblem Heroes (Laws of Sacae) also uses a plural name, hence the use of a plural name on this wiki.

English
(unofficial)

The Law of Sacae

--

Japanese

サカの掟

Law of Sacae

Gallery

References

  1. The Laws of Sacae, triangleattack.com, Retrieved: December 24, 2020
← The Bishop's Teachings • The Laws of Sacae • Battle in Bulgar →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline