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Latecomer's Sorrow: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe06 3.png|200px]]
|image=[[File:Cm fe06 3.png|200px]]
|location=[[Araphen|Castle Araphen]] and surroundings
|location=Castle [[Araphen]] and surroundings
|new units=[[Chad]], [[Lugh]]
|new units=[[Chad]], [[Lugh]]
|boss=[[Slater]]
|boss=[[Slater]]
|previous=[[Princess of Bern]]
|next=[[Crumbling League]]
}}
}}


{{Quote|We must recapture Castle Araphen for all of our sakes. …And for Lilina's sake…|[[Roy]]}}
{{Quote|We must recapture Castle Araphen for all of our sakes. ...And for Lilina's sake...|[[Roy]]}}


'''Latecomer's Sorrow''' (Japanese: {{hl|後れてきた者|Okurete kita mono}} ''One who arrived late'') is the third chapter in {{FE6}}. In this chapter, [[Roy]] must retake [[Araphen|Castle Araphen]], which was attacked and captured by two of Bern's elite generals, [[Brunnya]] and [[Narcian]].
'''Latecomer's Sorrow''' (Japanese: {{hl|後れてきた者|Okurete kita mono}} ''One who arrived late'') is the third chapter in {{FE6}}. In this chapter, [[Roy]] must retake [[Araphen|Castle Araphen]], which was attacked and captured by two of Bern's elite generals, [[Brunnya]] and [[Narcian]].
Line 12: Line 14:
==Plot==
==Plot==
{{main|Latecomer's Sorrow/Script}}
{{main|Latecomer's Sorrow/Script}}
Inside [[Araphen|Castle Araphen]], which has been taken by [[Bern]]'s forces, General [[Brunnya]] comes to report King [[Zephiel]] they have captured the enemy leader. Zephiel praises the head of Lycia for having put such a good fight, but Lord [[Hector]] does not care for it and demands an explanation, as Bern and [[Lycia]] have always been on good terms. Zephiel explains that he must rule the whole continent if the world is to be liberated, and to achieve that, respect and such things have little value. Hector tries to get the man to say more, but Zephiel states that these things are of no importance for people who are going to die and orders to throw him into the dungeon.
On his way to Araphen to meet with Hector, [[Roy]] learns from a messenger that the Bernese generals [[Brunnya]] and [[Narcian]] have decimated the Lycian army. This lowers the morale of his troops, but Roy continues toward the castle anyway, as he wants to assess the situation and find survivors.


Brennya requests permission to leave for [[Sacae]]. As Zephiel assents, she carefully suggests that they should not trust so much in [[Idunn]], the shaman besides him. The soldiers are distrustful of her, even if she is said to have great powers. Before she can end the sentence, Zephiel calmly questions her trust on him. Noticing what she has done, Brunnya asks for forgiveness and swears to follow his orders. The general leaves then, and Zephiel quietly laughs at his own words, as if not believing what he has just said.
Meanwhile, in Araphen, King [[Zephiel]] meets Hector, who was captured during the battle. He tells Hector that he plans to "liberate the world," then throws Hector into the dungeon and leaves him there to die. Afterwards, Brunnya tells Zephiel that she is heading to Sacae, but also brings up the fact that the soldiers fear the [[Idunn | dark priestess]] Zephiel has aligned himself with. Zephiel dismisses Brunnya's concerns and she apologizes for bringing up the subject before leaving.


Outside the castle, [[Roy]] and his army have finally arrived to Araphen. There, they are contacted by a local child, [[Chad]], who informs them that Lord Hector is still alive. Relieved by the news, Roy asks Chad if he knows the insides of the castle. Surprised, Chad asks if they are planning to rescue Lord Hector. Hearing Roy's affirmative answer, Chad decides to join them, his reason being revenge.  
Roy arrives in Araphen and learns from [[Chad]] that Hector is alive, but being held prisoner in the castle. The lord wants to free Hector, and although Chad sees this as suicide, he joins Roy's army just to fight Bern.


Guinivere is appalled at her brother's actions, but Roy states that she should not blame herself; their objective now is to save Lord Hector. With him safe, they can reunite the army and fight.
The battle begins, and in the midst of it, a bishop of the Elimine Church visits the local village to take in some orphans. [[Lugh]] thanks the bishop for this act, but remains in the village himself. When Roy's forces visit that village, Lugh joins Roy's army. If Chad talks to Lugh, Chad is mortified to learn that Lugh wants to fight Bern and tries to dissuade the mage from joining Roy, but Lugh is not swayed and Chad gives in.


North from the castle, some children are talking with a priest. The oldest child, [[Lugh]], thanks him for taking care of them, after the father in charge of their orphanage was killed. The priest assures him that the [[Elimine Church]] will care for them and asks what he is going to do. Lugh responds he still has some things to do, and says a heartful goodbye to the children, promising that Chad and he will catch up with them. Once the children are gone, though, Lugh mutters an apology, for his true intention is to fight against Bern.  
As the battle continues, King Zephiel takes note. He declares that he is returning to Bern and orders Narcian to kill anyone who opposes his troops. After Zephiel and Idunn leave, Narcian orders [[Slater]] to take care of the Lycian remnants before leaving himself to meet an [[Clarine | Etrurian noblewoman]].
Hearing noises outside, Zephiel asks [[Narcian]] what is happening. The general claims that the remnants of the Lycian army are trying to resist, which prompts Idunn to offer the dragons' help, to Narcian's dismay. However, Zephiel refuses, putting Narcian in charge of Araphen's defense, and leaves to Bern alongside Idunn, not before giving Narcian strict instructions of killing all who dare to fight back, including women and children.  


Yet as soon as his king leaves, Narciantakes off as well; there is a gift waiting for him somewhere else. The newly appointed guardian of the castle, [[Slater]], wishes him well and tells him to be careful; Narcian replies that Slater is the one who should be careful, as if he is defeated by the remaining Lycian forces, Narcian himself will punish him.
The fight eventually ends with Slater losing and Roy meeting Hector in the dungeon. Hector is almost dead and beyond saving, but before he dies, he tells Roy what happened and what he should do next. Lycia lost the battle at Araphen because Bern deployed dragons - the same dragons as the ones from [[The Scouring]]. Roy should now go to [[Ostia]], not only to protect it, but also to obtain a dragonslaying weapon that is in the area.
 
After having recaptured the castle, [[Merlinus]] finds Lord Hector in the dungeon. Roy is shocked at the horrible wounds of the marquess, but Hector shrugs them off and explains that they were ambushed by something nobody would have ever expected: dragons. The same dragons that were fought long ago by the [[Eight Heroes]] in [[The Scouring]] have been resurrected by Bern. He believes that the answer to how Zephiel is using the dragons lies in Bern itself and adds there is still hope, as there are weapons hidden in Ostia that are effective against those beasts. As Hector's speech slows down, Roy grows desperate. After telling the boy all he knows, the Marquess of Ostia, with his last breath, asks Roy to lead Lycia's forces and give support to Lilina, dying shortly after.
 
===Beginning log===
Just to the north of [[Pherae]] stood Castle [[Araphen]]. The [[Lycia]] Alliance was assembling here to discuss what to do about the danger approaching from the east. [[Roy]] hurried toward Castle [[Araphen]] as well, taking with him Princess [[Guinivere]], a key being who make or break this war. However, when [[Roy]] had gotten within a day’s march of the castle, a distraught messenger came rushing to him with grim news. “Two of the Three Dragon Lords of Bern, General [[Brunnya]] and General [[Narcian]], have attacked Castle [[Araphen]] and decimated the [[Lycia]] Alliance Army…” Shocked by the report, [[Roy]] hurried toward Castle [[Araphen]] to find survivors and determine the damage that was done…


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|content1={{ChapData
|victory=Seize
|defeat=[[Roy]] dies
|ally=14
|enemy=18{{h|+7|Reinforcements}}
|map=[[File:Cm fe06 3.png]]
}}
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=14
|ally=14
|enemy=18{{hover|+4|Reinforcements}}
|enemy=18{{h|+13|Reinforcements}}
|map=[[File:Cm fe06 3.png]]
|map=[[File:Cm fe06 3.png]]
}}
}}
}}
Units are arranged based on their position in deployment order. If every unit is alive, the deployment order is: [[Roy]], [[Marcus]], [[Alen]], [[Bors]], [[Wolt]], [[Lance (character)|Lance]], [[Merlinus]], [[Elen]], [[Ward (character)|Ward]], [[Lot]], [[Dieck]], and [[Shanna]].


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=06
|game#=06
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Chad
|name=Chad
Line 50: Line 58:
|HP=16
|HP=16
|lv=1
|lv=1
|inventory={{Item|6|Iron Sword}}<br>{{Item|6|Lockpick}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 58: Line 67:
|HP=16
|HP=16
|lv=1
|lv=1
|inventory={{Item|6|Fire}}<br>{{Item|6|Vulnerary}}
|recruitment method=Visit the northern [[village]]
|recruitment method=Visit the northern [[village]]
}}
}}
|return1=roy
|forced1=roy
|return2=marcus
|return1=marcus
|return3=alen
|return2=alen
|return4=lance  
|return3=bors
|return4article=Lance (character)
|return4=wolt
|return5=wolt
|return5=lance
|return6=bors
|return5article=Lance (character)
|return7=merlinus
|return6=merlinus
|return8=elen
|return7=elen
|return9=dieck
|return8=ward
|return10=wade
|return8article=Ward (character)
|return11=lot
|return9=lot
|return12=shanna
|return10=dieck
|return11=shanna
}}
}}


Line 80: Line 91:
|item1=Mend
|item1=Mend
|obtain1=Visiting the southern [[village]]
|obtain1=Visiting the southern [[village]]
|item2=Poleax
|item2=Vulnerary
|obtain2=Open left [[chest]]
|obtain2=Steal from enemy [[Knight]]
|item3=3,000G
|item3=Poleax
|item3article=Gold
|obtain3=Open left [[chest]]
|item3image=gold
|itemlast=3,000G
|obtain3=Open right [[chest]]
|itemlastarticle=Gold
|itemlast=Vulnerary
|itemlastimage=gold
|obtainlast=Steal from enemy [[Knight]]
|obtainlast=Open right [[chest]]
}}
}}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Bern
|width=100%
|class1=Archer
|tab1=Normal
|lv1=2
|tab2=Hard
|#1=2
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|inventory1={{Item|6|Iron Bow}}
{{ChapUnitCellGBA
|-
|name=Bern
|name2=Bern
|class=Knight
|class2=Fighter
|lv=2
|lv2=4
|#=1
|#2=1
|hp=17~18
|inventory2={{Item|6|Iron Axe}}
|str=5~6
|-
|skill=2~3
|name3=Bern
|spd=0~1
|class3=Fighter
|lck=0~1
|lv3=4
|def=9~10
|#3=1
|res=0~1
|inventory3={{Item|6|Hand Axe}}
|con=13
|-
|mov=4
|name4=Bern
|inventory={{Item|6|Iron Lance}}
|class4=Knight
|notes=Moves to attack units in range.
|lv4=2
}}
|#4=1
{{ChapUnitCellGBA
|inventory4={{Item|6|Iron Lance}}
|name=Bern
|-
|class=Knight
|name5=Bern
|lv=3
|class5=Knight
|#=1
|lv5=3
|hp=18~19
|#5=1
|str=5~6
|inventory5={{Item|6|Iron Lance}}
|skill=2~3
|-
|spd=0~1
|name6=Bern
|lck=0~1
|class6=Knight
|def=9~10
|lv6=3
|res=0~1
|#6=1
|con=13
|inventory6={{Item|6|Iron Lance}} • {{Item|6|Javelin}} • {{Item|6|Vulnerary}}
|mov=4
|-
|inventory={{Item|6|Iron Lance}}
|name7=Bern
|notes=Moves to attack units in range.
|class7=Soldier
}}
|lv7=3
{{ChapUnitCellGBA
|#7=1
|name=Bern
|inventory7={{Item|6|Iron Lance}}
|class=Knight
|-
|lv=3
|name8=Bern
|#=1
|class8=Soldier
|hp=18~19
|lv8=5
|str=5~6
|#8=7
|skill=2~3
|inventory8={{Item|6|Iron Lance}}
|spd=0~1
|-
|lck=0~1
|name9=Bern
|def=9~10
|class9=Soldier
|res=0~1
|lv9=5
|con=13
|#9=2
|mov=4
|inventory9={{Item|6|Javelin}}
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}} • {{Item|6|Vulnerary}}
|-
|notes=Does not move, except to heal.
|nameb=[[Slater]]
}}
|classb=Knight
{{ChapUnitCellGBA
|lvb=7
|name=Bern
|inventoryb={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
|class=Soldier
|notesb=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
|lv=5
|-
|#=3
|namer1=Bern
|hp=22~24
|classr1=Cavalier
|str=4~6
|lvr1=1
|skill=1~2
|#r1=2
|spd=1~2
|inventoryr1={{Item|6|Iron Sword}}
|lck=0~2
|-
|def=0~1
|namerl=Bern
|res=0~1
|classrl=Cavalier
|con=6
|lvrl=1
|mov=5
|#rl=2
|inventory={{Item|6|Javelin}}
|inventoryrl={{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Soldier
|lv=5
|#=9
|hp=22~24
|str=4~6
|skill=1~2
|spd=1~2
|lck=0~2
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|6|Iron Lance}}
|notes=The westernmost one within the castle and the one southwest of the throne and northwest of the chests move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Soldier
|lv=3
|#=1
|hp=21~22
|str=3~5
|skill=0~1
|spd=1~2
|lck=0~1
|def=0~1
|res=0~1
|con=6
|mov=5
|inventory={{Item|6|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Archer
|lv=2
|#=2
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Slater]]
|class=Knight
|lv=7
|#=1
|hp=26
|str=10
|skill=3
|spd=3
|lck=1
|def=11
|res=0
|con=13
|mov=4
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Fighter
|lv=4
|#=1
|hp=22~23
|str=6~7
|skill=2~4
|spd=4~6
|lck=0~1
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Fighter
|lv=4
|#=1
|hp=22~23
|str=6~7
|skill=2~4
|spd=4~6
|lck=0~1
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Cavalier
|lv=1
|#=2
|hp=20
|str=5
|skill=2
|spd=5
|lck=0
|def=6
|res=0
|con=9
|mov=7
|inventory={{Item|6|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Cavalier
|lv=1
|#=2
|hp=20
|str=5
|skill=2
|spd=5
|lck=0
|def=6
|res=0
|con=9
|mov=7
|inventory={{Item|6|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=2
|#=1
|hp=23~28
|str=7~12
|skill=4~7
|spd=0~3
|lck=2~5
|def=11~14
|res=0~3
|con=13
|mov=4
|inventory={{Item|6|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=3
|#=1
|hp=24~29
|str=7~12
|skill=4~7
|spd=0~3
|lck=2~5
|def=11~14
|res=0~3
|con=13
|mov=4
|inventory={{Item|6|Iron Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=3
|#=1
|hp=24~29
|str=7~12
|skill=4~7
|spd=0~3
|lck=2~5
|def=11~14
|res=0~3
|con=13
|mov=4
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}} • {{Item|6|Vulnerary}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Soldier
|lv=5
|#=3
|hp=28~34
|str=8~12
|skill=3~6
|spd=1~6
|lck=2~6
|def=0~3
|res=0~3
|con=6
|mov=5
|inventory={{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Soldier
|lv=5
|#=9
|hp=28~34
|str=8~12
|skill=3~6
|spd=1~6
|lck=2~6
|def=0~3
|res=0~3
|con=6
|mov=5
|inventory={{Item|6|Iron Lance}}
|notes=The westernmost one within the castle and the one southwest of the throne and northwest of the chests move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Soldier
|lv=3
|#=1
|hp=27~32
|str=7~11
|skill=2~5
|spd=1~6
|lck=2~5
|def=0~3
|res=0~3
|con=6
|mov=5
|inventory={{Item|6|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Archer
|lv=2
|#=2
|hp=24~27
|str=6~9
|skill=5~10
|spd=5~8
|lck=2~5
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Slater]]
|class=Knight
|lv=7
|#=1
|hp=29~31
|str=11~13
|skill=4~5
|spd=3~4
|lck=2~3
|def=12~13
|res=0~1
|con=13
|mov=4
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Fighter
|lv=4
|#=1
|hp=25~28
|str=8~11
|skill=3~6
|spd=5~8
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Fighter
|lv=4
|#=1
|hp=25~28
|str=8~11
|skill=3~6
|spd=5~8
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Cavalier
|lv=1
|#=5
|hp=23~25
|str=6~7
|skill=3~5
|spd=6~7
|lck=1~2
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|6|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Cavalier
|lv=1
|#=5
|hp=23~25
|str=6~7
|skill=3~5
|spd=6~7
|lck=1~2
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|6|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
====Reinforcements====
*On turn 3 enemy phase<!--Absent from the map and added on turn 3, not present and covered; aside from enemy count, indistinguishable on Normal Mode, but affects Hard Mode bonuses-->
**[[Slater]] and 2 [[Fighter]]s from within the throne room
*Turn 3 enemy phase and enemy phase after [[Lugh]] is recruited; and turns 5, 10, and 15 enemy phases on Hard Mode
**2 [[Cavalier]]s from southwest of the throne


===Boss data===
===Boss data===
{{main|Slater}}
{{main|Slater}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/latecomers_sorrow|title=Latecomer's Sorrow|site=triangleattack.com|retrieved=December 24, 2020}}</ref>
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 207: Line 567:
|la=y
|la=y
}}
}}
:<small>Note: Boss stats in Hard mode vary due to enemies using random growths.<br>The stats shown here represent their minimum and maximum possible values.<ref>https://fe6.triangleattack.com/chapters/latecomers_sorrow</ref></small>
}}
}}


==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This chapter presents two new units and two new classes: [[Chad]], a [[thief]], and [[Lugh]], a [[mage]]. [[Thief|Thieves]] can use [[lockpick]]s to open [[chest]]s and doors, as well as [[steal]] items from enemies' inventories. However, unlike {{title|Thracia 776}} and {{title|Radiant Dawn}}, [[Thief|thieves]] here cannot [[steal]] weapons. The other new class, [[mage]], is quite useful; most enemies in this game lack [[Resistance|magical defense]], so [[Lugh]] can wreak havoc even at his low starting level. Also, [[Lugh]] is the first new unit that can be missed (if the player does not visit the northern [[village]]).
This chapter presents two new units and two new classes: [[Chad]], a [[thief]], and [[Lugh]], a [[mage]]. [[Thief|Thieves]] can use [[lockpick]]s to open [[chest]]s and doors, as well as [[steal]] items from enemies' inventories. However, unlike {{title|Thracia 776}} and {{title|Radiant Dawn}}, [[Thief|thieves]] here cannot [[steal]] weapons. The other new class, [[mage]], is quite useful; most enemies in this game lack [[Resistance|magical defense]], so [[Lugh]] can wreak havoc even at his low starting level. Also, [[Lugh]] is the first new unit that can be missed (if the player does not visit the northern [[village]]).


The most difficult part of this chapter might be the beginning, as there are four [[soldier]]s and an [[archer]] near the starting point who will attack right away. One of these [[soldier]]s has a [[javelin]]; units with less defense, such as [[Elen]] or [[Chad]], should be kept away until the first wave of enemies has been defeated. The player should send any of the [[cavalier]]s, [[Marcus]], or [[Shanna]] to the northern [[village]] and recruit [[Lugh]].  
The most difficult part of this chapter might be the beginning, as there are four [[soldier]]s and an [[archer]] near the starting point who will attack right away. One of these [[soldier]]s has a [[javelin]]; units with less defense, such as [[Elen]] or [[Chad]], should be kept away until the first wave of enemies has been defeated. The player should send any of the [[cavalier]]s, [[Marcus]], or [[Shanna]] to the northern [[village]] and recruit [[Lugh]].


Once the first wave has been dealt with, this chapter becomes quite straightforward. The castle's walls will help; given the few space, enemies cannot attack en masse. Units with the most defense in the front, ranged attackers behind - that's all there is to it.  
Once the first wave has been dealt with, this chapter becomes quite straightforward. The castle's walls will help; given the few space, enemies cannot attack en masse. Units with the most defense in the front, ranged attackers behind - that's all there is to it.


Reinforcements will arrive after Turn 3 and on the turn after [[Lugh]] has been recruited. The only problem with them may be their good mobility, as all of them are [[cavalier]]s.
Reinforcements will arrive after Turn 3 and on the turn after [[Lugh]] has been recruited. The only problem with them may be their good mobility, as all of them are [[cavalier]]s.
 
[[Slater]] is a bit stronger than [[Ruud]], but if the player forces him to use his [[javelin]], the fight will be easier. [[Elen]] can heal, but she must be rescued. Recommended weapons are [[Roy]]'s [[rapier]], the [[armorslayer]], [[Wade]]'s [[hammer]], and [[Magic (element)|magic]] as well. Once [[Slater]] falls, [[Roy]] can seize the throne and the chapter will end.


[[Slater]] is a bit stronger than [[Ruud]], but if the player forces him to use his [[javelin]], the fight will be easier. [[Elen]] can heal, but she must be rescued. Recommended weapons are [[Roy]]'s [[rapier]], the [[armorslayer]], [[Ward (character)|Ward]]'s [[hammer]], and [[Magic (element)|magic]] as well. Once [[Slater]] falls, [[Roy]] can seize the throne and the chapter will end.
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==  
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Latecomer
|eng-name=The Latecomer
Line 230: Line 589:
|eng-fan-name=Late Arrival<br>Latecomer's Sorrow
|eng-fan-name=Late Arrival<br>Latecomer's Sorrow
|eng-fan-mean=--
|eng-fan-mean=--
|jap-name={{hover|後れてきた者|Okurete kita mono}}
|jpn-name={{hover|後れてきた者|Okurete kita mono}}
|jap-mean=One who arrived late
|jpn-mean=One who arrived late
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 3.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}

Latest revision as of 19:43, 28 May 2023

Latecomer's Sorrow

Cm fe06 3.png

Location

Castle Araphen and surroundings

New units

Chad, Lugh

Boss(es)

Slater

Previous chapter(s)

Princess of Bern

Next chapter(s)

Crumbling League

We must recapture Castle Araphen for all of our sakes. ...And for Lilina's sake...
— Roy

Latecomer's Sorrow (Japanese: 後れてきた者 One who arrived late) is the third chapter in Fire Emblem: The Binding Blade. In this chapter, Roy must retake Castle Araphen, which was attacked and captured by two of Bern's elite generals, Brunnya and Narcian.

Plot

Main article: Latecomer's Sorrow/Script

On his way to Araphen to meet with Hector, Roy learns from a messenger that the Bernese generals Brunnya and Narcian have decimated the Lycian army. This lowers the morale of his troops, but Roy continues toward the castle anyway, as he wants to assess the situation and find survivors.

Meanwhile, in Araphen, King Zephiel meets Hector, who was captured during the battle. He tells Hector that he plans to "liberate the world," then throws Hector into the dungeon and leaves him there to die. Afterwards, Brunnya tells Zephiel that she is heading to Sacae, but also brings up the fact that the soldiers fear the dark priestess Zephiel has aligned himself with. Zephiel dismisses Brunnya's concerns and she apologizes for bringing up the subject before leaving.

Roy arrives in Araphen and learns from Chad that Hector is alive, but being held prisoner in the castle. The lord wants to free Hector, and although Chad sees this as suicide, he joins Roy's army just to fight Bern.

The battle begins, and in the midst of it, a bishop of the Elimine Church visits the local village to take in some orphans. Lugh thanks the bishop for this act, but remains in the village himself. When Roy's forces visit that village, Lugh joins Roy's army. If Chad talks to Lugh, Chad is mortified to learn that Lugh wants to fight Bern and tries to dissuade the mage from joining Roy, but Lugh is not swayed and Chad gives in.

As the battle continues, King Zephiel takes note. He declares that he is returning to Bern and orders Narcian to kill anyone who opposes his troops. After Zephiel and Idunn leave, Narcian orders Slater to take care of the Lycian remnants before leaving himself to meet an Etrurian noblewoman.

The fight eventually ends with Slater losing and Roy meeting Hector in the dungeon. Hector is almost dead and beyond saving, but before he dies, he tells Roy what happened and what he should do next. Lycia lost the battle at Araphen because Bern deployed dragons - the same dragons as the ones from The Scouring. Roy should now go to Ostia, not only to protect it, but also to obtain a dragonslaying weapon that is in the area.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Roy dies 14 {{{partner}}} {{{other}}} 18+7
Cm fe06 3.png

Units are arranged based on their position in deployment order. If every unit is alive, the deployment order is: Roy, Marcus, Alen, Bors, Wolt, Lance, Merlinus, Elen, Ward, Lot, Dieck, and Shanna.

Character data

Characters
New units
Chad
Portrait chad fe06.png
Thief
HP
16
Inventory
Iron Sword
Lockpick
Level
1
Automatically from turn 1
Lugh
Portrait lugh fe06.png
Mage
HP
16
Inventory
Fire
Vulnerary
Level
1
Visit the northern village
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​

Item data

Items
Name Obtainment Method
Is gba mend.png Mend Visiting the southern village
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba poleax.png Poleax Open left chest
Is gba gold.png 3,000G Open right chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight enemy.gif Bern Knight 2 1 17~18 5~6 2~3 0~1 0~1 9~10 0~1 13 4 Iron Lance
Moves to attack units in range.
Ma gba knight enemy.gif Bern Knight 3 1 18~19 5~6 2~3 0~1 0~1 9~10 0~1 13 4 Iron Lance
Moves to attack units in range.
Ma gba knight enemy.gif Bern Knight 3 1 18~19 5~6 2~3 0~1 0~1 9~10 0~1 13 4 Iron Lance Javelin Vulnerary
Does not move, except to heal.
Ma gba soldier enemy.gif Bern Soldier 5 3 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Javelin
--
Ma gba soldier enemy.gif Bern Soldier 5 9 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Iron Lance
The westernmost one within the castle and the one southwest of the throne and northwest of the chests move to attack units in range.
Ma gba soldier enemy.gif Bern Soldier 3 1 21~22 3~5 0~1 1~2 0~1 0~1 0~1 6 5 Iron Lance
--
Ma gba archer enemy.gif Bern Archer 2 2 18~19 4~5 3~4 3~4 0~1 3~4 0~1 7 5 Iron Bow
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight enemy.gif Slater Knight 7 1 26 10 3 3 1 11 0 13 4 Steel Lance Javelin
Does not move; stands on a throne, the chapter's seize point.
Ma gba fighter enemy.gif Bern Fighter 4 1 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Bern Fighter 4 1 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Iron Axe
Moves to attack units in range.
Ma gba cavalier enemy.gif Bern Cavalier 1 2 20 5 2 5 0 6 0 9 7 Iron Sword
--
Ma gba cavalier enemy.gif Bern Cavalier 1 2 20 5 2 5 0 6 0 9 7 Javelin
--

Reinforcements

  • On turn 3 enemy phase
  • Turn 3 enemy phase and enemy phase after Lugh is recruited; and turns 5, 10, and 15 enemy phases on Hard Mode

Boss data

Main article: Slater
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait slater fe06.png
Ma gba knight enemy.gif Knight
Level 7
Stats
Max HP 26 Luck 1
Strength 10 Defense 11
Skill 3 Resistance 0
Speed 3 Constitution 13
Movement 4 Aid 12
Inventory
Steel Lance
Javelin
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter presents two new units and two new classes: Chad, a thief, and Lugh, a mage. Thieves can use lockpicks to open chests and doors, as well as steal items from enemies' inventories. However, unlike Thracia 776 and Radiant Dawn, thieves here cannot steal weapons. The other new class, mage, is quite useful; most enemies in this game lack magical defense, so Lugh can wreak havoc even at his low starting level. Also, Lugh is the first new unit that can be missed (if the player does not visit the northern village).

The most difficult part of this chapter might be the beginning, as there are four soldiers and an archer near the starting point who will attack right away. One of these soldiers has a javelin; units with less defense, such as Elen or Chad, should be kept away until the first wave of enemies has been defeated. The player should send any of the cavaliers, Marcus, or Shanna to the northern village and recruit Lugh.

Once the first wave has been dealt with, this chapter becomes quite straightforward. The castle's walls will help; given the few space, enemies cannot attack en masse. Units with the most defense in the front, ranged attackers behind - that's all there is to it.

Reinforcements will arrive after Turn 3 and on the turn after Lugh has been recruited. The only problem with them may be their good mobility, as all of them are cavaliers.

Slater is a bit stronger than Ruud, but if the player forces him to use his javelin, the fight will be easier. Elen can heal, but she must be rescued. Recommended weapons are Roy's rapier, the armorslayer, Ward's hammer, and magic as well. Once Slater falls, Roy can seize the throne and the chapter will end.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Latecomer

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Late Arrival
Latecomer's Sorrow

--

Japanese

後れてきた者

One who arrived late

Gallery

References

  1. Latecomer's Sorrow, triangleattack.com, Retrieved: December 24, 2020
← Princess of Bern • Latecomer's Sorrow • Crumbling League →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline